NV_BASIC# Basic Skill Max Level:^777777 9^000000 Type:^000099 Passive^000000 ^777777Enable to apply Basic Interface Skills.^000000 [LV 1] Enable to initialize Trade. ^777777Allow to Trade items with another Character.^000000 [LV 2] Enable to express Emotions. ^777777Using Alt+0~9 keys, Allow to express one's emotions. For emotions list push Alt+M.^000000 [LV 3] Enable to Sit ^777777Allow to regenerate HP/SP two times faster with a sit gesture. To use type /sit or hit Insert.^000000 [LV 4] Enable to open one's own Chat Room ^777777Allow to open a Chat Room. Push Alt+C to create.^000000 [LV 5] Enable to join a Party ^777777Allow to join a party.^000000 ^990000Command:/join [Party Name]^000000^777777 or wait for invitation.^000000 [LV 6] Enable to use Kafra Storage ^777777Allow to use an extra inventory that can hold 300 types of items. Talk to a Kafra to access it. All town Kafras offer this service, but some located in the wilderness may not.^000000 [LV 7] Enable to organize one's own Party ^777777Allow to organize a party.^000000 ^990000Command:/organize [Party Name]^000000 [LV 9] Enable to Transform into the 1st profession ^777777Allow to change one's Job into the 1st profession.^000000 # NV_FIRSTAID# First Aid Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 3^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 0.1 sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Heal yourself for 5 HP. Not a crazy powerful skill, but mages seem to like it for saving money on healing items.^000000 # NV_TRICKDEAD# Play Dead Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 5^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Effect:^777777 You lay on the ground like you were dead and aggressive monsters won't target you. You can't recover HP or SP while pretending to be dead. You can Play Dead as long as you want. Casting Play Dead a second time cancels it, letting you move again. Once you choose another Job, you lose the ability to use this skill.^000000 KRO Name:^777777 Trick Dead^000000 # AL_ANGELUS# Angelus Required For:^777777 Kyrie Eleison (L2 Priest), Assumptio (L1 High Priest)^000000 Max Level:^777777 10^000000 Type:^33cc00 Active, Level Selectable^000000 SP Cost:^777777 20 + 3*SkillLV^000000 Target:^777777 Entire Party^000000 Cast Time:^777777 0.5 sec^000000 Cool Down:^777777 3.5 sec^000000 Duration:^777777 30*SkillLV sec^000000 Effect:^777777 Increases the DEF from VIT of all party members on screen by (5*SkillLV)%. Does not increase anything else that has to do with VIT at all.^000000 [LV 1]^777777 105% VIT DEF^000000 [LV 2]^777777 110% VIT DEF^000000 [LV 3]^777777 115% VIT DEF^000000 [LV 4]^777777 120% VIT DEF^000000 [LV 5]^777777 125% VIT DEF^000000 [LV 6]^777777 130% VIT DEF^000000 [LV 7]^777777 135% VIT DEF^000000 [LV 8]^777777 140% VIT DEF^000000 [LV 9]^777777 145% VIT DEF^000000 [LV 10]^777777 150% VIT DEF^000000 # AL_BLESSING# Blessing Max Level:^777777 10^000000 Type:^33cc00 Active, Level Selectable^000000 SP Cost:^777777 24 + 4*SkillLV^000000 Target:^777777 1 Ally/ 1 Enemy w. Shift-Click^000000 Range:^777777 9 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 40 + 20*SkillLV sec^000000 Effect:^777777 Increases STR, DEX and INT of the target by 1*SkillLV and removes any Curse effect. If used on Undead property or Demon family monsters, it halves their STR, DEX and INT, regardless of skill level. This "Bless Curse" or "Offensive Blessing" will lower the HIT and MATK of a monster, but has no effect on ATK. This effect does not work against Boss monsters.^000000 [LV 1]^777777 +1 STR, DEX & INT^000000 [LV 2]^777777 +2 STR, DEX & INT^000000 [LV 3]^777777 +3 STR, DEX & INT^000000 [LV 4]^777777 +4 STR, DEX & INT^000000 [LV 5]^777777 +5 STR, DEX & INT^000000 [LV 6]^777777 +6 STR, DEX & INT^000000 [LV 7]^777777 +7 STR, DEX & INT^000000 [LV 8]^777777 +8 STR, DEX & INT^000000 [LV 9]^777777 +9 STR, DEX & INT^000000 [LV 10]^777777 +10 STR, DEX & INT^000000 # AL_CURE# Cure Required For:^777777 Divine Protection (Crusader)^000000 Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 15^000000 Target:^777777 1 Ally^000000 Range:^777777 9 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Cures Blind, Confusion and Silence (limitation: you can't cure yourself from Silence since you can't cast while Silenced).^000000 # AL_CRUCIS# Signum Crucis Max Level:^777777 10^000000 Type:^33cc00 Active^000000 SP Cost:^777777 35^000000 Target:^777777 Self^000000 Area:^777777 Screen^000000 Cast Time:^777777 0.5 sec^000000 Cool Down:^777777 2 sec^000000 Duration:^777777 Until monster death^000000 Effect:^777777 Reduces the DEF (not VIT DEF) of Undead property and Demon family monsters on screen by (10+4*SkillLV)% (further modified by target- and caster base levels). The skill can fail on a monster, the formula for success is believed to be SuccessRate in %= 23 + 4*SkillLV + BaseLV - TargetLV. The monsters affected are indicated by the sweat drop emotion (/swt). The effect of Signum Crucis stacks with the effects of Provoke.^000000 [LV 1]^777777 -14% DEF^000000 [LV 2]^777777 -18% DEF^000000 [LV 3]^777777 -22% DEF^000000 [LV 4]^777777 -26% DEF^000000 [LV 5]^777777 -30% DEF^000000 [LV 6]^777777 -34% DEF^000000 [LV 7]^777777 -38% DEF^000000 [LV 8]^777777 -42% DEF^000000 [LV 9]^777777 -46% DEF^000000 [LV 10]^777777 -50% DEF^000000 # AL_DECAGI# Decrease AGI Max Level:^777777 10^000000 Type:^33cc00 Active, Level Selectable^000000 SP Cost:^777777 13 + 2*SkillLV^000000 Target:^777777 1 Enemy^000000 Range:^777777 9 cells^000000 Cast Time:^777777 1 sec^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 20 + 10*SkillLV sec^000000 Effect:^777777 Decreases AGI of target by 2+SkillLV and reduces movement speed by 25%. The skill can fail and success is indicated by the text "AGI down" on the target at the time of casting. A successful cast will dispel Increase AGI, Adrenaline Rush, Two-Hand Quicken, Spear Quicken and Cart Boost. The effects of this skill combine with Quagmire in the form AGI/2-2+SkillLV. The formula for success is believed to be SuccessRate = 40 + 2*SkillLV + (BaseLV + INT)/5 - Target MDEF where SuccessRate is expressed as a percentage. Duration is halved on players. Does not work against Boss monsters.^000000 [LV 1]^777777 -3 AGI^000000 [LV 2]^777777 -4 AGI^000000 [LV 3]^777777 -5 AGI^000000 [LV 4]^777777 -6 AGI^000000 [LV 5]^777777 -7 AGI^000000 [LV 6]^777777 -8 AGI^000000 [LV 7]^777777 -9 AGI^000000 [LV 8]^777777 -10 AGI^000000 [LV 9]^777777 -11 AGI^000000 [LV 10]^777777 -12 AGI^000000 KRO Name:^777777 Decrease Agility^000000 # AL_DEMONBANE# Demon Bane Required For:^777777 Signum Crucis (L3), Iron Palm (L10 Monk), Heal (L5 Crusader), Battle Chant (L5 Paladin), Spiritual Thrift (L10 High Priest)^000000 Max Level:^777777 10^000000 Type:^000099 Passive^000000 Effect:^777777 Increases damage against Undead property and Demon family monsters by (3*SkillLV)+[0.05*(BaseLV + 1)]. Damage ignores DEF reduction from armor, but not from VIT. The skill bonus increases with higher character BaseLV. Base increment without BaseLV modification:^000000 [LV 1]^777777 ATK +3^000000 [LV 2]^777777 ATK +6^000000 [LV 3]^777777 ATK +9^000000 [LV 4]^777777 ATK +12^000000 [LV 5]^777777 ATK +15^000000 [LV 6]^777777 ATK +18^000000 [LV 7]^777777 ATK +21^000000 [LV 8]^777777 ATK +24^000000 [LV 9]^777777 ATK +27^000000 [LV 10]^777777 ATK +30^000000 # AL_DP# Divine Protection Required For:^777777 Angelus (L3 Acolyte), Blessing (L5 Acolyte), Demon Bane (L3 Acolyte/Crusader), Iron Palm (L10 Monk), Resistant Souls (L5 Crusader)^000000 Max Level:^777777 10^000000 Type:^000099 Passive^000000 Effect:^777777 Reduces damage from Undead property and Demon family monsters by (3*SkillLV)+[0.04*(BaseLV + 1)]. Damage is subtracted after DEF reductions. Base increment without BaseLV modification:^000000 [LV 1]^777777 DEF +3^000000 [LV 2]^777777 DEF +6^000000 [LV 3]^777777 DEF +9^000000 [LV 4]^777777 DEF +12^000000 [LV 5]^777777 DEF +15^000000 [LV 6]^777777 DEF +18^000000 [LV 7]^777777 DEF +21^000000 [LV 8]^777777 DEF +24^000000 [LV 9]^777777 DEF +27^000000 [LV 10]^777777 DEF +30^000000 # AL_INCAGI# Increase AGI Required For:^777777 Decrease AGI (L1)^000000 Max Level:^777777 10^000000 Type:^33cc00 Active, Level Selectable^000000 SP Cost:^777777 15 + 3*SkillLV^000000 HP Cost:^777777 15^000000 Target:^777777 1 Ally^000000 Range:^777777 9 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 40 + 20*SkillLV sec^000000 Effect:^777777 Increases AGI of target by 2+SkillLV and increases movement speed by 25%. Casting is accompanied by the "AGI UP" message over the target. Dispels Decrease AGI when cast. Dispelled by Decrease AGI and Quagmire. A monster or player in the area of effect of a Quagmire spell cannot receive the benefits of Increase AGI. This skill consumes some HP along with the SP cost.^000000 [LV 1]^777777 + 3 AGI^000000 [LV 2]^777777 + 4 AGI^000000 [LV 3]^777777 + 5 AGI^000000 [LV 4]^777777 + 6 AGI^000000 [LV 5]^777777 + 7 AGI^000000 [LV 6]^777777 + 8 AGI^000000 [LV 7]^777777 + 9 AGI^000000 [LV 8]^777777 + 10 AGI^000000 [LV 9]^777777 + 11 AGI^000000 [LV 10]^777777 + 12 AGI^000000 KRO Name:^777777 Increase Agility^000000 # AL_HEAL# Heal Required For:^777777 Cure (L2 Acolyte), Increase AGI (L3 Acolyte), Sanctuary (L1 Priest), Resistant Souls (L5 Crusader)^000000 Max Level:^777777 10^000000 Type:^33cc00 Active, Level Selectable^000000 SP Cost:^777777 10 + 3*SkillLV^000000 Target:^777777 1 Ally/ 1 Enemy w. Shift-Click^000000 Range:^777777 9 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Heals a target's HP for [(BaseLV+INT)/8]*(4+8*SkillLV). When used against Undead property monsters, it is a holy attack that ignores MDEF and INT, but deals only half damage (that is, HealValue*ElementModifier/2). To use against a monster, you must shift-click it or turn on /noshift.^000000 # AL_HOLYWATER# Aqua Benedicta Required For:^777777 Aspersio (Priest)^000000 Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 10^000000 Target:^777777 Self^000000 Cast Time:^777777 1 sec^000000 Cool Down:^777777 0.5 sec^000000 Duration:^777777 Instant^000000 Catalyst:^777777 1 Empty Bottle + water source (see effect)^000000 Effect:^777777 Creates 1 Holy Water. Caster must stand in water for the skill to succeed. Map-wide submersion (Undersea Tunnel LV 4/5 or Sunken Ship) does not work.^000000 # AL_PNEUMA# Pneuma Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 10^000000 Target:^777777 1 cell^000000 Range:^777777 9 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 10 sec^000000 Effect:^777777 Creates a 3x3 cell cloud (although the animation only appears to cover the center cell!) around the target cell that blocks all ranged Physical attacks. This means that it also blocks the bow attacks of players, so take care not to prevent any Hunters or Bow Thieves in the party from being able to do damage! Monsters count as being "ranged" if their attack has a range of 4 or more cells. Pneuma cannot be cast if it is targeted to overlap an already existing Pneuma area or a Safety Wall cell. Does not block splash damage or negate the Flee reducing effects of having multiple targets attacking you. Do note that although you can see the animation on top of a Magnetic Earth, Pneuma will have no effect.^000000 # AL_RUWACH# Ruwach Required For:^777777 Lex Divina (Priest), Teleport^000000 Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 10^000000 Target:^777777 Self^000000 Area:^777777 5x5 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 12 sec^000000 Effect:^777777 Reveals Hiding and Cloaking players and monsters within range. Revealed players and monsters are hit with a holy element Magic attack with a strength of MATK*1.45.^000000 # AL_TELEPORT# Teleport Required For:^777777 Warp Portal (L2)^000000 Max Level:^777777 2^000000 Type:^33cc00 Active^000000 SP Cost:^777777 11 - SkillLV^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 Instant^000000 Effect:^777777 At level 1, you can teleport to a random spot on the same map. At level 2, you can also choose to teleport to your save point. When Teleport is actually cast, a window will appear showing the available options (including cancel). You must actually select an option by clicking or with the up/down arrow keys and pressing enter for the effect to occur. Once you actually teleport, you will count as having "just entered the map". This means that Aggressive monsters won't see you for 3 seconds or until you move.^000000 [LV 1]^777777 Random^000000 [LV 2]^777777 Save Point.^000000 KRO Name:^777777 Teleportation^000000 # AL_WARP# Warp Portal Required For:^777777 Pneuma (L4)^000000 Max Level:^777777 4^000000 Type:^33cc00 Active^000000 SP Cost:^777777 38 - 3*SkillLV^000000 Target:^777777 1 cell^000000 Range:^777777 9 cells^000000 Cast Time:^777777 1 sec^000000 Cool Down:^777777 Time of Casting motion^000000 Duration:^777777 5 + 5*SkillLV sec^000000 Catalyst:^0000ff 1 Blue Gemstone^000000 Effect:^777777 Creates a warp portal at the targeted cell after a destination is selected from a list. This spell cannot be cast under a monster or player. If anyone steps onto the targeted cell while the destination is being selected, the spell will fail. After successful casting, anyone stepping onto the affected cell will be teleported to the selected destination. The destinations that may be selected are set by the use of the /memo command while standing in the desired location and by your current Save Point. You may not set a memo point on Indoors map (dungeons and inside buildings in cities) and some maps that are far away from cities. If you make a new Memo Point on a map where you already have a Memo Point, that Memo Point will be replaced. After filling all 3 possible Memo Points, setting a new Memo Point will replace the oldest current Memo Point (the bottom one on the list). The number of Memo Points available to you is equal to the SkillLV - 1 (therefore, at level 1 you have no memo points available and can only cast a Warp Portal to your Save Point). The maximum capacity of people that the caster can warp at a time is 8 regardless of its skill level. No more than 3 Warp Portals cast by the one caster can be in effect at the same time. If the caster leaves the map where the portal has been cast, the portal disappears.^000000 [LV 1]^777777 Warp to the Save Point.^000000 [LV 2]^777777 Enable to Use 1 Memo point.^000000 [LV 3]^777777 Enable to Use 2 Memo points.^000000 [LV 4]^777777 Enable to Use 3 Memo points.^000000 # AL_HOLYLIGHT# Holy Light Max Level:^777777 1^000000 Type:^777777 Offensive^000000 SP Cost:^777777 15^000000 Target:^777777 1 Enemy^000000 Range:^777777 9 cells^000000 Cast Time:^777777 2 sec (reduced by DEX)^000000 Cool Down:^777777 None^000000 Effect:^777777 Does a single Holy element hit for 125% of your MATK.^000000 # AC_SHOWER# Arrow Shower Required For:^777777 Arrow Vulcan (L5 Minstrel & Gypsy)^000000 Max Level:^777777 10^000000 Type:^777777 Offensive^000000 SP Cost:^777777 15^000000 Target:^777777 Ground^000000 Range:^777777 9 + Vulture's Eye SkillLV cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 0.1 sec^000000 Duration:^777777 Instant^000000 Effect:^777777 3x3 cells, ranged splash attack with an ATK of (75+5*SkillLV)%. Enemies hit by the attack are pushed back 2 cells. Requires an equipped bow. Only 1 arrow is consumed.^000000 [LV 1]^777777 80% Damage^000000 [LV 2]^777777 85% Damage^000000 [LV 3]^777777 90% Damage^000000 [LV 4]^777777 95% Damage^000000 [LV 5]^777777 100% Damage^000000 [LV 6]^777777 105% Damage^000000 [LV 7]^777777 110% Damage^000000 [LV 8]^777777 115% Damage^000000 [LV 9]^777777 120% Damage^000000 [LV 10]^777777 125% Damage^000000 # AC_DOUBLE# Double Strafe Required For:^777777 Arrow Shower (L5 Archer), Beast Charge (L10 Hunter -SoulLinked), Remove Trap (L5 Rogue), Focused Arrow Strike (L5 Sniper).^000000 Max Level:^777777 10^000000 Type:^777777 Offensive^000000 SP Cost:^777777 12^000000 Target:^777777 1 Enemy^000000 Range:^777777 9 + Vulture's Eye SkillLV cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 0.1 sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Ranged attack, that fires two arrows and hits with an ATK of (180+20*SkillLV)%. Requires an equipped bow. Only 1 arrow is consumed.^000000 [LV 1]^777777 200% Damage^000000 [LV 2]^777777 220% Damage^000000 [LV 3]^777777 240% Damage^000000 [LV 4]^777777 260% Damage^000000 [LV 5]^777777 280% Damage^000000 [LV 6]^777777 300% Damage^000000 [LV 7]^777777 320% Damage^000000 [LV 8]^777777 340% Damage^000000 [LV 9]^777777 360% Damage^000000 [LV 10]^777777 380% Damage^000000 KRO Name:^777777 Double Strafing^000000 # AC_CONCENTRATION# Improve Concentration Required For:^777777 Detect (L1), Wind Walker (L9 Sniper), Falcon Eyes (L10 Sniper), Focused Arrow Strike (L10 Sniper), Sheltering Bliss (L5 Minstrel/Gypsy), Marionette Control (L10 Minstrel & Gypsy), Hermode's Rod (L10 Minstrel & Gypsy), Tarot Card of Fate (L10 Minstrel & Gypsy).^000000 Max Level:^777777 10^000000 Type:^777777 Active^000000 SP Cost:^777777 20 + 5*SkillLV^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 40 + 20*SkillLV sec^000000 Effect:^777777 Increases DEX and AGI of the casting character by (2+1*SkillLV)%. Only affects DEX/AGI from base stat, job bonus, armor and Owl's Eye. Does not include cards. Detects hidden and cloaked characters within a 3 cells range.^000000 [LV 1]^777777 + 3% AGI/DEX^000000 [LV 2]^777777 + 4% AGI/DEX^000000 [LV 3]^777777 + 5% AGI/DEX^000000 [LV 4]^777777 + 6% AGI/DEX^000000 [LV 5]^777777 + 7% AGI/DEX^000000 [LV 6]^777777 + 8% AGI/DEX^000000 [LV 7]^777777 + 9% AGI/DEX^000000 [LV 8]^777777 + 10% AGI/DEX^000000 [LV 9]^777777 + 11% AGI/DEX^000000 [LV 10]^777777 + 12% AGI/DEX^000000 KRO Name:^777777 Attention Concentrate^000000 # AC_OWL# Owl's Eye Required For:^777777 Vulture's Eye (L3), Falcon Eyes (L10 Sniper).^000000 Max Level:^777777 10^000000 Type:^000099 Passive^000000 Effect:^777777 Increases DEX by 1*SkillLV.^000000 [LV 1]^777777 DEX +1^000000 [LV 2]^777777 DEX +2^000000 [LV 3]^777777 DEX +3^000000 [LV 4]^777777 DEX +4^000000 [LV 5]^777777 DEX +5^000000 [LV 6]^777777 DEX +6^000000 [LV 7]^777777 DEX +7^000000 [LV 8]^777777 DEX +8^000000 [LV 9]^777777 DEX +9^000000 [LV 10]^777777 DEX +10^000000 # AC_VULTURE# Vulture's Eye Required For:^777777 Improve Concentration (L1), Double Strafe (L10 Rogue), Falcon Assault (L5 Sniper), Falcon Eyes (L10 Sniper).^000000 Max Level:^777777 10^000000 Type:^000099 Passive^000000 Effect:^777777 Increases range with bows by 1*SkillLV cells and increases HIT by 1 per SkillLV.^000000 [LV 1]^777777 Range and HIT +1^000000 [LV 2]^777777 Range and HIT +2^000000 [LV 3]^777777 Range and HIT +3^000000 [LV 4]^777777 Range and HIT +4^000000 [LV 5]^777777 Range and HIT +5^000000 [LV 6]^777777 Range and HIT +6^000000 [LV 7]^777777 Range and HIT +7^000000 [LV 8]^777777 Range and HIT +8^000000 [LV 9]^777777 Range and HIT +9^000000 [LV 10]^777777 Range and HIT +10^000000 # AC_MAKINGARROW# Arrow Crafting Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 10^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Effect:^777777 Creates arrows from an item. Different items give different amounts and types of arrows. Cannot be used if above 50% weight. - Amulet = 40 Curse Arrows - Ancient Tooth = 300 Crystal Arrows & 20 Steel Arrows - Armor Piece of Dullahan = 150 Shadow Arrows - Barren Trunk = 20 Arrows - Battered Kettle = 50 Steel Arrows - Bee Sting = 1 Rusty Arrow - Blade of Darkness - 600 Sharp Arrows & 200 Arrows of Shadow - Bloody Edge = 200 Cursed Arrows & 600 Sharp Arrows - Blue Bijou = 50 Wind Arrows & 50 Crystal Arrows & 80 Ice Arrows - Blue Gemstone = 30 Crystal Arrows & 1 Frozen Arrow - Broken Sickle = 50 Rust Arrows & 10 Sharp Arrows & 20 Curse Arrows - Burning Heart = 150 Fire Arrows - Burning Horseshoe = 100 Steel Arrows - Burnt Tree = 250 Fire Arrows - Cactus Needle = 50 Arrows - Cat's Eye = 200 Wind Arrows - Clattering Skeleton = 50 Shadow Arrows & 50 Curse Arrows - Clock Hand = 100 Arrows & 5 Sleep Arrows - Coal = 8 Arrows of Shadow - Cracked Diamond = 50 Sharp Arrows - Crystal Blue = 500 Crystal Arrows - Crystal Fragment = 10 Flash Arrows & 30 Sleep Arrows - Cursed Ruby = 50 Cursed Arrows & 10 Sleep Arrows - Cursed Seal = 50 Curse Arrows & 50 Silence Arrows - Dark Crystal Fragment = 30 Curse Arrows & 50 Shadow Arrows - Dead Branch = 40 Mute Arrows - Decayed Nail = 1 Rusty Arrow & 1 Arrow of Shadow - Destroyed Armor = 150 Steel Arrows - Dokebi Horn = 2 Arrows of Shadow & 40 Iron Arrows - Dragon Canine = 1 Oridecon Arrow & 50 Iron Arrows - Dragon Skin = 10 Steel Arrows & 50 Curse Arrows & 50 Silence Arrows - Elunium = 1000 Steel Arrows & 50 Stun Arrows - Emperium = 600 Oridecon Arrows & 600 Immaterial Arrows & 600 Mute Arrows - Empty Bottle = 2 Iron Arrows - Emveretarcon = 200 Iron Arrows & 40 Silver Arrows - Evil Horn = 20 Arrows of Shadow & 10 Flash Arrows & 5 Stun Arrows - Fang = 40 Silver Arrows & 2 Sharp Arrows - Fang of Garm = 300 Crystal Arrows - Fin Helm = 600 Crystal Arrows & 200 Steel Arrows - Fine-grained Trunk = 20 Arrows - Fire Dragon Scale = 300 Fire Arrows & 300 Stun Arrows - Flame Heart = 6000 Fire Arrows & 5 Mute Arrows - Foolishness of the Blind = 200 Flash Arrows - Garlet = 12 Iron Arrows - Gill = 50 Crystal Arrows & 80 Iron Arrows - Glittering Jacket = 1000 Flash Arrows - Gold = 50 Flash Arrows & 50 Oridecon Arrows - Golden Ornament = 200 Silver Arrows & 300 Holy Arrows - Great Nature = 1500 Stone Arrows & 5 Flash Arrows - Green Bijou = 100 Stone Arrows & 80 Poison Arrows - Green Live = 500 Stone Arrows - Hard Feeler = 20 Sharp Arrows - Heroic Emblem = 1 Oridecon Arrow & 5 Stun Arrows - Horn = 35 Iron Arrows - Horrendous Mouth = 5 Arrows of Shadow - Ice Cubic = 100 Crystal Arrows - Ice Heart = 50 Crystal Arrows & 50 Ice Arrows - Ice Scale = 150 Crystal Arrows & 400 Ice Arrows & 200 Silence Arrows - Insect Leg = 10 Sharp Arrows & 80 Poison Arrows - Iron = 100 Iron Arrows - Iron Ore = 50 Iron Arrows - Jellopy = 4 Arrows - Key of the Clock Tower = 50 Oridecon Arrows - Key of the Underground = 100 Arrows of Shadow - Lantern = 80 Iron Arrows - Leopard Skin = 10 Sharp Arrows - Little Evil Horn = 2 Curse Arrows & 50 Iron Arrows - Live Coal = 100 Fire Arrows - Loki's Whispers = 1000 Arrows of Shadow - Lucifer's Lament = 400 Mute Arrows & 800 Sleep Arrows & 800 Stun Arrows - Manacles = 50 Steel Arrows - Mantis Scythe = 1 Sharp Arrow - Matchstick = 3000 Fire Arrows - Matyr's Leash = 100 Steel Arrows & 150 Arrows of Wind & 10 Sharp Arrows - Mole Claw = 50 Iron Arrows & 60 Stone Arrows - Mother's Nightmare = 1000 Cursed Arrow - Mr. Scream = 300 Steel Arrows & 200 Sharp Arrows - Mystic Frozen = 1500 Crystal Arrows & 5 Frozen Arrows - Ogre Tooth = 30 Steel Arrows & 5 Rusty Arrows - Old Blue Box = 50 Sharp Arrows & 50 Sleep Arrows - Old Hilt = 1000 Oridecon Arrows - Old Pick = 100 Rusty Arrows & 50 Steel Arrows - Opera Masque = 200 Steel Arrows & 40 Mute Arrows - Orc Claw = 10 Steel Arrows - Orc's Fang = 30 Iron Arrows & 5 Steel Arrows & 10 Stone Arrows - Oridecon = 250 Oridecon Arrows - Phracon = 50 Iron Arrows - Piece of Bamboo = 100 Arrows - Piece of Shield = 100 Steel Arrows & 100 Oridecon Arrows & 300 Immaterial Arrows - Poisonous Toad Skin = 20 Poison Arrows - Porcupine Quill = 70 Arrows & 30 Stone Arrows - Red Bijou = 100 Fire Arrows & 80 Flash Arrows - Red Blood = 2000 Fire Arrows - Red Gemstone = 10 Rusty Arrows & 1 Poison Arrow & 1 Cursed Arrow - Reins = 50 Steel Arrows & 100 Iron Arrows - Rough Elunium = 200 Steel Arrows & 5 Stun Arrows - Rough Oridecon = 50 Oridecon Arrows - Rough Wind = 1500 Arrows of Wind & 5 Sleep Arrows - Rune of the Darkness = 300 Shadow Arrows & 150 Flash Arrows - Scell = 8 Steel Arrows - Scorpion Tail = 3 Rusty Arrows - Shackles = 700 Iron Arrows & 50 Steel Arrows - Silver Robe = 700 Silver Arrows - Silver Robe (Slotted) = 1000 Silver Arrows & 10 Immaterial Arrows - Sharp Leaf = 30 Sharp Arrows - Shining Spear Blade = 100 Oridecon Arrows - Skeletal Armor Piece = 500 Immaterial Arrows & 200 Shadow Arrows & 100 Oridecon Arrows - Solid Peach = 30 Stun Arrows - Solid Trunk = 20 Arrows - Star Crumb = 30 Flash Arrows - Star Dust = 10 Flash Arrows - Steel = 100 Steel Arrows - Stiff Horn = 2 Stun Arrows - Stinky Scale = 1 Poison Arrow - Stone Fragment = 150 Stone Arrows - Tail of Steel Scorpion = 1 Poison Arrow & 250 Steel Arrows - Tangled Chains = 50 Steel Arrows & 50 Shadow Arrows - Tooth of Bat = 1 Arrow of Shadow - Tree Root = 7 Arrows - Trunk = 40 Arrows - Unicorn Horn = 1000 Silver Arrows - Used Iron Plate = 100 Steel Arrows & 100 Rusty Arrows - Valhala's Flower = 600 Immaterial Arrows & 600 Holy Arrows & 600 Sharp Arrows - Venom Canine = 1 Poison Arrow - Welding Mask = 200 Steel Arrows & 40 Stun Arrows - Will of the Darkness = 30 Curse Arrows & 30 Poison Arrows & 50 Shadow Arrows - Will of the Red Darkness = 200 Curse Arrows & 200 Poison Arrows & 100 Shadow Arrows - Wind of Verdure = 500 Arrows of Wind - Wolf Claw = 15 Iron Arrows - Wooden Mail = 700 Arrows & 500 Iron Arrows - Wooden Mail (Slotted) = 1000 Arrows & 700 Iron Arrows - Yellow Bijou = 50 Silver Arrows & 50 Immaterial Arrows & 80 Sleep Arrows - Yellow Gemstone = 30 Stone Arrows & 1 Sleep Arrow - Young Twig = 1000 Mute Arrows - Zargon = 50 Silver Arrows - Zenorc's Fang = 5 Rusty Arrows^000000 KRO Name:^777777 Making Arrow^000000 # AC_CHARGEARROW# Arrow Repel Max Level:^777777 1^000000 Type:^777777 Offensive^000000 SP Cost:^777777 15^000000 Target:^777777 1 Enemy^000000 Range:^777777 9 + Vulture's Eye SkillLV cells^000000 Cast Time:^777777 1.5 sec (cannot be interrupted)^000000 Cool Down:^777777 ASPD^000000 Duration:^777777 Instant^000000 Effect:^777777 Ranged attack at 150% ATK. The target is pushed back 6 cells. Only 1 arrow is consumed.^000000 KRO Name:^777777 Charge Arrow^000000 # MG_COLDBOLT# Cold Bolt Required For:^777777 Frost Diver (L5), Water Ball (L1 Wizard), Endow Tsunami (L1 Sage)^000000 Max Level:^777777 10^000000 Type:^777777 Offensive, Level Selectable^000000 SP Cost:^777777 10 + 2*SkillLV^000000 Target:^777777 1 Enemy^000000 Range:^777777 9 cells^000000 Cast Time:^777777 (0.7*SkillLV) sec^000000 Cool Down:^777777 0.8 + (0.2*SkillLV) sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Hits the targeted enemy with 1 Water property Bolt per SkillLV for 1*MATK damage each.^000000 # MG_FIREBALL# Fire Ball Required For:^777777 Fire Wall (L5).^000000 Max Level:^777777 10^000000 Type:^777777 Offensive^000000 SP Cost:^777777 25^000000 Target:^777777 1 Enemy^000000 Range:^777777 9 cells^000000 Cast Time:^777777 LV 1-5 1.5 sec, LV 6-10 1 sec^000000 Cool Down:^777777 1.5 sec, LV 6-10 1 sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Hits every enemy in a 5x5 area around the target with an MATK of (70+10*SkillLV)% and Fire Element. After SkillLV 6, it has a reduced cast / after-Cool Down.^000000 [LV 1]^777777 80% MATK^000000 [LV 2]^777777 90% MATK^000000 [LV 3]^777777 100% MATK^000000 [LV 4]^777777 110% MATK^000000 [LV 5]^777777 120% MATK^000000 [LV 6]^777777 130% MATK^000000 [LV 7]^777777 140% MATK^000000 [LV 8]^777777 150% MATK^000000 [LV 9]^777777 160% MATK^000000 [LV 10]^777777 170% MATK^000000 # MG_FIREBOLT# Fire Bolt Required For:^777777 Fire Ball (L4), Endow Blaze (L1 Sage)^000000 Max Level:^777777 10^000000 Type:^777777 Offensive, Level Selectable^000000 SP Cost:^777777 10 + 2*SkillLV^000000 Target:^777777 1 Enemy^000000 Range:^777777 9 cells^000000 Cast Time:^777777 (0.7*SkillLV) sec^000000 Cool Down:^777777 0.8 + (0.2*SkillLV) sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Hits the targeted enemy with 1 Fire Element Bolt per SkillLV for 1*MATK each.^000000 # MG_FIREWALL# Fire Wall Required For:^777777 Fire Pillar (L1 Wizard)^000000 Max Level:^777777 10^000000 Type:^33cc00 Active^000000 SP Cost:^777777 40^000000 Target:^777777 1 cell^000000 Range:^777777 9 cells^000000 Cast Time:^777777 (2.15 - 0.15*SkillLV) sec^000000 Cool Down:^777777 None^000000 Duration:^777777 (4 + SkillLV) sec^000000 Effect:^777777 Creates 3 cells of the Fire Wall effect in a line perpendicular to the line between the caster and the targeted cell. Each cell can deliver up to 4+SkillLV Fire Element hits at MATK*0.5 before its effect is drained. When cast diagonal a wall of two rows cells will appear with 3 cells in the first and 2 cells in the last row.^000000 [LV 1]^777777 5 Hits, 5 sec^000000 [LV 2]^777777 6 Hits, 6 sec^000000 [LV 3]^777777 7 Hits, 7 sec^000000 [LV 4]^777777 8 Hits, 8 sec^000000 [LV 5]^777777 9 Hits, 9 sec^000000 [LV 6]^777777 10 Hits, 10 sec^000000 [LV 7]^777777 11 Hits, 11 sec^000000 [LV 8]^777777 12 Hits, 12 sec^000000 [LV 9]^777777 13 Hits, 13 sec^000000 [LV 10]^777777 14 Hits, 14 sec^000000 # MG_FROSTDIVER# Frost Diver Required For:^777777 Ice Wall (L1 Wizard), Storm Gust (L1 Wizard)^000000 Max Level:^777777 10^000000 Type:^777777 Offensive^000000 SP Cost:^777777 26 - SkillLV^000000 Target:^777777 1 Enemy^000000 Range:^777777 9 cells^000000 Cast Time:^777777 0.8 sec^000000 Cool Down:^777777 1.5 sec^000000 Duration:^777777 3*SkillLV sec^000000 Effect:^777777 Hits the target for an MATK of (100+10*SkillLV)% Water Element. In addition, has a (35+3*SkillLV)% chance of causing the Frozen status to the target. Undead and Boss monsters cannot be Frozen. Water and Fire element monsters have a greatly reduced chance of being Frozen. The MDEF of the target affects the success chance and status duration. While frozen, the target cannot move, attack or use skill and counts as having Water1 element. Lex Aeterna cannot be used on such a target. The Frozen status lasts until the target receives any damage or the duration ends.^000000 [LV 1]^777777 38% Success / 110% MATK 25 SP^000000 [LV 2]^777777 41% Success / 120% MATK 24 SP^000000 [LV 3]^777777 44% Success / 130% MATK 23 SP^000000 [LV 4]^777777 47% Success / 140% MATK 22 SP^000000 [LV 5]^777777 50% Success / 150% MATK 21 SP^000000 [LV 6]^777777 53% Success / 160% MATK 20 SP^000000 [LV 7]^777777 56% Success / 170% MATK 19 SP^000000 [LV 8]^777777 59% Success / 180% MATK 18 SP^000000 [LV 9]^777777 62% Success / 190% MATK 17 SP^000000 [LV 10]^777777 65% Success / 200% MATK 16 SP^000000 # MG_SRECOVERY# Increase SP Recovery Required For:^777777 Resurrection (L4 Priest), Basilica (L1 High Priest), Assumptio (L3 High Priest), Meditatio (L5 High Priest), Soul Drain (L5 High Wizard), Stave Crasher (L1 High Wizard), Mind Breaker (L3 Scholar), Indulge (L1 Scholar).^000000 Max Level:^777777 10^000000 Type:^000099 Passive^000000 Effect:^777777 Recovers (Maximum SP/500 + 3)*SkillLV SP per 10 full seconds when standing still and increases the efficiency of SP recovering items by +2% per SkillLV.^000000 [LV 1]^777777 +3SP/10sec,items +2%^000000 [LV 2]^777777 +6SP/10sec,items +4%^000000 [LV 3]^777777 +9SP/10sec,items +6%^000000 [LV 4]^777777 +12SP/10sec,items +8%^000000 [LV 5]^777777 +15SP/10sec,items +10%^000000 [LV 6]^777777 +18SP/10sec,items +12%^000000 [LV 7]^777777 +21SP/10sec,items +14%^000000 [LV 8]^777777 +24SP/10sec,items +16%^000000 [LV 9]^777777 +27SP/10sec,items +18%^000000 [LV 10]^777777 +30SP/10sec,items +20%^000000 KRO Name:^777777 Increase Spiritual Power^000000 # MG_LIGHTNINGBOLT# Lightning Bolt Required For:^777777 Jupitel Thunder (L1 Wizard), Sightrasher (L1 Wizard), Thunder Storm (L4), Water Ball (L1 Wizard), Endow Tornado (L1 Sage)^000000 Max Level:^777777 10^000000 Type:^777777 Offensive, Level Selectable^000000 SP Cost:^777777 10 + 2*SkillLV^000000 Target:^777777 1 Enemy^000000 Range:^777777 9 cells^000000 Cast Time:^777777 (0.7*SkillLV) sec^000000 Cool Down:^777777 0.8 + (0.2*SkillLV) sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Hits the targeted enemy with 1 Wind Element Bolt per SkillLV for 1*MATK each.^000000 # MG_NAPALMBEAT# Napalm Beat Required For:^777777 Jupitel Thunder (Wizard L1), Safety Wall (L7), Soul Strike (L4), Napalm Vulcan (L5 High Wizard).^000000 Max Level:^777777 10^000000 Type:^777777 Offensive^000000 SP Cost:^777777 L1-3 9 SP, L4-6 12 SP, L7-9 15 SP, L10 18 SP^000000 Target:^777777 1^000000 Range:^777777 9 cells^000000 Cast Time:^777777 1 sec^000000 Cool Down:^777777 L1-3 1 sec, L4-5 0.9 sec, L6-7 0.8 sec, L8 0.7 sec, L9 0.6 sec, L10 0.5 sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Hits every Enemy in a 3x3 area around the target for an MATK of (70+10*SkillLV)% using Ghost Element. This damage is spread equally between all targets. For example, if 3 monsters are hit, then each takes 1/3rd of the damage a single target would take.^000000 [LV 1]^777777 80% MATK Damage^000000 [LV 2]^777777 90% MATK Damage^000000 [LV 3]^777777 100% MATK Damage^000000 [LV 4]^777777 110% MATK Damage^000000 [LV 5]^777777 120% MATK Damage^000000 [LV 6]^777777 130% MATK Damage^000000 [LV 7]^777777 140% MATK Damage^000000 [LV 8]^777777 150% MATK Damage^000000 [LV 9]^777777 160% MATK Damage^000000 [LV 10]^777777 170% MATK Damage^000000 # MG_SAFETYWALL# Safety Wall Required For:^777777 Magnus Exorcismus (Priest L1)^000000 Max Level:^777777 10^000000 Type:^33cc00 Active^000000 SP Cost:^777777 L1-3: 30, L4-6: 35, L7-10: 40^000000 Target:^777777 1 cell^000000 Range:^777777 9 cells^000000 Cast Time:^777777 (4.5 - 0.5*SkillLV) sec, minimum: 1 sec^000000 Cool Down:^777777 None^000000 Duration:^777777 5*SkillLV sec OR 1+SkillLV Physical attacks, whichever ends first.^000000 Catalyst:^0000ff 1 Blue Gemstone^000000 Effect:^777777 Creates a Safety Wall effect in 1 cell. The effect will protect anyone standing on that cell from 1+SkillLV Physical attacks. The attacks do not have to hit to count against the total number of protected hits. Multiple Safety Walls do not stack on one cell. Skills from monsters closer than 4 cells are considered as melee attacks.^000000 [LV 1]^777777 2 Protected Hits^000000 [LV 2]^777777 3 Protected Hits^000000 [LV 3]^777777 4 Protected Hits^000000 [LV 4]^777777 5 Protected Hits^000000 [LV 5]^777777 6 Protected Hits^000000 [LV 6]^777777 7 Protected Hits^000000 [LV 7]^777777 8 Protected Hits^000000 [LV 8]^777777 9 Protected Hits^000000 [LV 9]^777777 10 Protected Hitst^000000 [LV 10]^777777 11 Protected Hits^000000 # MG_SIGHT# Sight Required For:^777777 Fire Wall, Sightrasher (Wizard)^000000 Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 10^000000 Target:^777777 Self^000000 Area:^777777 7x7 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 10 sec^000000 Effect:^777777 Nullifies the Hide, Stalk and Cloaking effects within range.^000000 # MG_SOULSTRIKE# Soul Strike Required For:^777777 Safety Wall (L5), Soul Drain (L7 High Wizard)^000000 Max Level:^777777 10^000000 Type:^777777 Offensive, Level Selectable^000000 SP Cost:^777777 15+3*SkillLV for odd LVs and 8+3*SkillLV for even LVs^000000 Target:^777777 1 Enemy^000000 Range:^777777 9 cells^000000 Cast Time:^777777 0.5 sec^000000 Cool Down:^777777 [1.0 + 0.2*(SkillLV/2 rounded up)] sec for odd LVs and [0.8 + 0.2*(SkillLV/2)] sec for even LVs^000000 Duration:^777777 Instant^000000 Effect:^777777 Hits the target with (1+SkillLV/2) bolts for 1*MATK using Ghost Element. Does extra 5% damage per SkillLV to Undead Monsters.^000000 [LV 1]^777777 1 Spirit^000000 [LV 2]^777777 1 Spirit fast cast^000000 [LV 3]^777777 2 Spirits^000000 [LV 4]^777777 2 Spirits fast cast^000000 [LV 5]^777777 3 Spirits^000000 [LV 6]^777777 3 Spirits fast cast^000000 [LV 7]^777777 4 Spirits^000000 [LV 8]^777777 4 Spirits fast cast^000000 [LV 9]^777777 5 Spirits^000000 [LV 10]^777777 5 Spirits fast cast^000000 # MG_STONECURSE# Stone Curse Required For:^777777 Earth Spike (L1 Wizard), Ice Wall (L1 Wizard), Endow Quake (L1 Sage)^000000 Max Level:^777777 10^000000 Type:^33cc00 Active^000000 SP Cost:^777777 26 - SkillLV^000000 Target:^777777 1 Enemy^000000 Range:^777777 2 cells^000000 Cast Time:^777777 1 sec^000000 Cool Down:^777777 None^000000 Duration:^777777 9 + SkillLV sec^000000 Catalyst:^ee0000 1 Red Gemstone^000000 Effect:^777777 Has a (20+4*SkillLV)% chance of causing the Stone Curse effect to the targeted enemy. The Stone Curse effect changes the targets element into Earth 1, gives +25% MDEF and -50% Def and reduces the targets HP by 1% of Maximum HP every 5 seconds (cannot drop below 25% of Maximum HP). Boss monsters cannot be Stone Cursed. Lex Aeterna and Steal cannot be used on a Stone Cursed target. From LV 6 on it no longer uses up a Gemstone if it fails.^000000 [LV 1]^777777 24% Success Chance 25 SP^000000 [LV 2]^777777 28% Success Chance 24 SP^000000 [LV 3]^777777 32% Success Chance 23 SP^000000 [LV 4]^777777 36% Success Chance 22 SP^000000 [LV 5]^777777 40% Success Chance 21 SP^000000 [LV 6]^777777 44% Success Chance 20 SP^000000 [LV 7]^777777 48% Success Chance 19 SP^000000 [LV 8]^777777 52% Success Chance 18 SP^000000 [LV 9]^777777 56% Success Chance 17 SP^000000 [LV 10]^777777 60% Success Chance 16 SP^000000 # MG_THUNDERSTORM# Thunder Storm Required For:^777777 Lord of Vermillion (L1 Wizard), Meteor Storm (L1 Wizard).^000000 Max Level:^777777 10^000000 Type:^777777 Offensive^000000 SP Cost:^777777 24 + 5*SkillLV^000000 Target:^777777 cell^000000 Range:^777777 9 cells^000000 Cast Time:^777777 1*SkillLV sec^000000 Cool Down:^777777 2 sec^000000 Duration:^777777 0.2*SkillLV sec^000000 Effect:^777777 Hits every Enemy in a 5x5 area around the targeted cell with 1 Wind Element Bolt per level at a rate of 1 bolt every 0.2 seconds. Each bolt does 0.8*MATK Wind element damage.^000000 [LV 1]^777777 1 Bolt^000000 [LV 2]^777777 2 Bolts^000000 [LV 3]^777777 3 Bolts^000000 [LV 4]^777777 4 Bolts^000000 [LV 5]^777777 5 Bolts^000000 [LV 6]^777777 6 Bolts^000000 [LV 7]^777777 7 Bolts^000000 [LV 8]^777777 8 Bolts^000000 [LV 9]^777777 9 Bolts^000000 [LV 10]^777777 10 Bolts^000000 # MG_ENERGYCOAT# Energy Coat Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 30^000000 Target:^777777 Self^000000 Cast Time:^777777 5 sec^000000 Cool Down:^777777 None^000000 Duration:^777777 5 minutes or until 0 SP^000000 Effect:^777777 Reduces damage from Physical attacks (punching, weapons and skills using weapons) by draining SP. Damage reduction is better and SP lost is higher with higher SP, according to the following table: % of SP Remaining, % of Damage Reduction, % of SP Used. 1-20, 6, 1 21-40, 12, 1.5 41-60, 18, 2 61-80, 25, 2.5 81-100, 30, 3^000000 # MC_DISCOUNT# Discount Required For:^777777 Overcharge (L3)^000000 Max Level:^777777 10^000000 Type:^000099 Passive^000000 Effect:^777777 Allows buying items at reduced prices from NPC shops. Deals, vending shops, and chat-selling NPCs (e.g. Upgrade stone NPC) are not affected. The final price is always rounded down and has a minimum value of 1z. [LV 1]^777777 -7% Price^000000 [LV 2]^777777 -9% Price^000000 [LV 3]^777777 -11% Price^000000 [LV 4]^777777 -13% Price^000000 [LV 5]^777777 -15% Price^000000 [LV 6]^777777 -17% Price^000000 [LV 7]^777777 -19% Price^000000 [LV 8]^777777 -21% Price^000000 [LV 9]^777777 -23% Price^000000 [LV 10]^777777 -24% Price^000000 # MC_INCCARRY# Enlarge Weight Limit Required For:^777777 Discount (L3), Pushcart (L5).^000000 Max Level:^777777 10^000000 Type:^000099 Passive^000000 Effect:^777777 Increases maximum carrying capacity by 200*SkillLV.^000000 [LV 1]^777777 Weight capacity +200^000000 [LV 2]^777777 Weight capacity +400^000000 [LV 3]^777777 Weight capacity +600^000000 [LV 4]^777777 Weight capacity +800^000000 [LV 5]^777777 Weight capacity +1000^000000 [LV 6]^777777 Weight capacity +1200^000000 [LV 7]^777777 Weight capacity +1400^000000 [LV 8]^777777 Weight capacity +1600^000000 [LV 9]^777777 Weight capacity +1800^000000 [LV 10]^777777 Weight capacity +2000^000000 # MC_IDENTIFY# Item Appraisal Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 9^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 Instant^000000 Effect:^777777 Identifies an unidentified item. Unidentified item must be in inventory (not cart). A Magnifier duplicates the effect of this skill.^000000 KRO Name:^777777 Identify^000000 # MC_MAMMONITE# Mammonite Required For:^777777 High Speed Cart Ram (L10 Mastersmith).^000000 Max Level:^777777 10^000000 Type:^777777 Offensive, Level Selectable^000000 SP Cost:^777777 5^000000 Target:^777777 1 Enemy^000000 Range:^777777 Melee^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 ASPD^000000 Duration:^777777 Instant^000000 Effect:^777777 Uses 100z*SkillLV to increase ATK to (100+50*SkillLV)% for the next attack.^000000 [LV 1]^777777 ATK 150%, 100Z spent^000000 [LV 2]^777777 ATK 200%, 200Z spent^000000 [LV 3]^777777 ATK 250%, 300Z spent^000000 [LV 4]^777777 ATK 300%, 400Z spent^000000 [LV 5]^777777 ATK 350%, 500Z spent^000000 [LV 6]^777777 ATK 400%, 600Z spent^000000 [LV 7]^777777 ATK 450%, 700Z spent^000000 [LV 8]^777777 ATK 500%, 800Z spent^000000 [LV 9]^777777 ATK 550%, 900Z spent^000000 [LV 10]^777777 ATK 600%, 1000Z spent^000000 # MC_OVERCHARGE# Overcharge Max Level:^777777 10^000000 Type:^000099 Passive^000000 Effect:^777777 Allows selling items at increased prices to NPC shops. Deals are not affected. The final price is always rounded down and has a minimum value of 0z. [LV 1]^777777 +7% Price^000000 [LV 2]^777777 +9% Price^000000 [LV 3]^777777 +11% Price^000000 [LV 4]^777777 +13% Price^000000 [LV 5]^777777 +15% Price^000000 [LV 6]^777777 +17% Price^000000 [LV 7]^777777 +19% Price^000000 [LV 8]^777777 +21% Price^000000 [LV 9]^777777 +23% Price^000000 [LV 10]^777777 +24% Price^000000 # MC_PUSHCART# Pushcart Required For:^777777 Vending (L3), Cart Boost (L5 Mastersmith).^000000 Max Level:^777777 10^000000 Type:^000099 Passive^000000 Effect:^777777 Allows the character to equip and use a pushcart. Movement speed with a Pushcart equipped is (50+5*SkillLV)% (yes, you move much slower at the beginning). The pushcart can hold 8000 Weight and a maximum of 100 distinct items(some items stack, so count as only 1 distinct item). Pushcarts must be bought from a Kafra Employee and there is at least one present in every town and some may be found in other locations. Cost varies depending on which Kafra Employee you go to. If the pushcart is removed, it disappears and a new one must be bought. Any items in the pushcart at the time it is removed are not lost, but cannot be retrieved until you buy a new cart. To access the cart directly use ^0000FEAlt+W^000000 [LV 1]^777777 55% Movement Speed^000000 [LV 2]^777777 60% Movement Speed^000000 [LV 3]^777777 65% Movement Speed^000000 [LV 4]^777777 70% Movement Speed^000000 [LV 5]^777777 75% Movement Speed^000000 [LV 6]^777777 80% Movement Speed^000000 [LV 7]^777777 85% Movement Speed^000000 [LV 8]^777777 90% Movement Speed^000000 [LV 9]^777777 95% Movement Speed^000000 [LV 10]^777777 100% Movement Speed^000000 # MC_VENDING# Vending Max Level:^777777 10^000000 Type:^33cc00 Active^000000 SP Cost:^777777 30^000000 Target:^777777 Self^000000 Duration:^777777 Until shop closes^000000 Effect:^777777 Allows the character to set up a shop at his current location. The items you want to sell must be in the characters pushcart, and the character must have his pushcart equipped. ^ee0000Be very careful to set the correct price!^000000 ^777777 The limit on distinct items that can be sold at one time is 2+SkillLV. Players cannot sell items to a vending shop, and the Discount skill does not apply. It will close automatically if all items are sold or if the character is killed.^000000 [LV 1]^777777 3 Items^000000 [LV 2]^777777 4 Items^000000 [LV 3]^777777 5 Items^000000 [LV 4]^777777 6 Items^000000 [LV 5]^777777 7 Items^000000 [LV 6]^777777 8 Items^000000 [LV 7]^777777 9 Items^000000 [LV 8]^777777 10 Items^000000 [LV 9]^777777 11 Items^000000 [LV 10]^777777 12 Items^000000 # MC_LOUD# Crazy Uproar Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 8^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 300 sec^000000 Effect:^777777 Adds +4 STR.^000000 KRO Name:^777777 Loud Exclamation^000000 # MC_CHANGECART# Change Cart Required For:^777777 Cart Boost (Mastersmith).^000000 Type:^33cc00 Active^000000 SP Cost:^777777 40^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Effect:^777777 Lets you change the appearance of your cart. A "for fun" skill, but because the appearances you can pick is restricted by the characters base level, you can tell a high level merchant or blacksmith just by looking at their cart. Level 1-40: Normal cart only. Level 41-65: A Wooden cart. Level 66-80: Covered cart with flowers and ferns on it. Level 81-90: Wooden cart with a Panda doll on the back. Level 91-99: The normal cart, but with bigger wheels, a roof and a banner on the back.^000000 # MC_CARTREVOLUTION# Cart Revolution Required For:^777777 Cart Boost (Mastersmith).^000000 Type:^777777 Offensive^000000 SP Cost:^777777 12^000000 Target:^777777 1 Enemy^000000 Range:^777777 Melee^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 ASPD^000000 Duration:^777777 Instant^000000 Effect:^777777 Does ATK*150% neutral-property damage to 3x3 area around your target. Enemies hit by the attack are pushed back 2 cells. The appearance is just like Magnum Break, except you also see your cart go flying over your head and hitting the ground in front of you. Putting items in your cart increases the damage by up to 100% more (1% per 80 weight as it has 8000 weight max). So the total you could do is 250% damage.^000000 # SM_AUTOBERSERK# Berserk Max Level:^777777 1^000000 Type:^000099 Passive with activation^000000 SP Cost:^777777 5 per 10 sec^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 See below^000000 Effect:^777777 When your HP goes below 25%, you gain the effect of Provoke L10 on yourself. That means +32% ATK and -60% VIT DEF. The effect lasts until the character returns to more than 25% HP. The skill can be set to activate or not. The skill will even function after it has drained all your SP.^000000 KRO Name:^777777 Auto Berserk^000000 # SM_BASH# Bash Required For:^777777 Magnum Break (L5), Bowling Bash (L10, Knight), Aura Blade (L5 Lord Knight).^000000 Max Level:^777777 10^000000 Type:^777777 Offensive, Level Selectable^000000 SP Cost:^777777 Level 1-5: 8, Level 6-10: 15.^000000 Target:^777777 1 Enemy^000000 Range:^777777 Melee^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 ASPD^000000 Duration:^777777 Instant^000000 Effect:^777777 A melee attack with ATK equal to (100+30*SkillLV)%. There is a HIT bonus of 5*SkillLV. If the character has the Fatal Blow skill as well, levels 6-10 will add a chance to Stun of 5%*(Bash SkillLV - 5) plus a bonus depending on BaseLV.^000000 [LV 1]^777777 ATK 130%^000000 [LV 2]^777777 ATK 160%^000000 [LV 3]^777777 ATK 190%^000000 [LV 4]^777777 ATK 220%^000000 [LV 5]^777777 ATK 250%^000000 [LV 6]^777777 ATK 280%^000000 [LV 7]^777777 ATK 310%^000000 [LV 8]^777777 ATK 340%^000000 [LV 9]^777777 ATK 370%^000000 [LV 10]^777777 ATK 400%^000000 # SM_ENDURE# Endure Required For:^777777 Peco Peco Ride (L1 Knight/Crusader), Relax (L3 Lord Knight), Martyr's Reckoning (L1 Paladin), Gloria Domini (L5 Paladin).^000000 Max Level:^777777 10^000000 Type:^33cc00 Active^000000 SP Cost:^777777 10^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None, see below^000000 Duration:^777777 7 + (3*SkillLV) sec^000000 Effect:^777777 Makes character skip "flinch" animation when hit, thus preventing "stun lock". You still take full damage from hits, but you keep on doing whatever you were doing without pause. A sitting character does not stand up when hit while affected by Endure. The effect cancels out after 7 monster hits. However there is NO maximum for Players hitting the caster. Provides a +1*SkillLV bonus to MDEF. After the first cast you have to wait 10 seconds to cast this skill again. The Endure effect doesn't work during War of Emperium. You only get MDEF bonus.^000000 [LV 1]^777777 Lasts for 10secs^000000 [LV 2]^777777 Lasts for 13secs^000000 [LV 3]^777777 Lasts for 16secs^000000 [LV 4]^777777 Lasts for 19secs^000000 [LV 5]^777777 Lasts for 22secs^000000 [LV 6]^777777 Lasts for 25secs^000000 [LV 7]^777777 Lasts for 28secs^000000 [LV 8]^777777 Lasts for 31secs^000000 [LV 9]^777777 Lasts for 34secs^000000 [LV 10]^777777 Lasts for 37secs^000000 # SM_RECOVERY# Increase HP Recovery Required For:^777777 Concentration (L1 Lord Knight), Relax (L10 Lord Knight)^000000 Max Level:^777777 10^000000 Type:^000099 Passive^000000 Effect:^777777 Heals ((5*SkillLV) + (Maximum HP*0.002*SkillLV)) HP per 10 full seconds spent standing on one cell. Increases the effect of healing items by (10*SkillLV)% (cumulative with the increase from VIT).^000000 [LV 1]^777777 Every 10 secs/HP +5^000000 [LV 2]^777777 Every 10 secs/HP +10^000000 [LV 3]^777777 Every 10 secs/HP +15^000000 [LV 4]^777777 Every 10 secs/HP +20^000000 [LV 5]^777777 Every 10 secs/HP +25^000000 [LV 6]^777777 Every 10 secs/HP +30^000000 [LV 7]^777777 Every 10 secs/HP +35^000000 [LV 8]^777777 Every 10 secs/HP +40^000000 [LV 9]^777777 Every 10 secs/HP +45^000000 [LV 10]^777777 Every 10 secs/HP +50^000000 KRO Name:^777777 Increase Recuperative Power^000000 # SM_MAGNUM# Magnum Break Required For:^777777 Bowling Bash (L3 Knight), Aura Blade (L5 Lord Knight)^000000 Max Level:^777777 10^000000 Type:^777777 Offensive^000000 SP Cost:^777777 30^000000 Target:^777777 Self^000000 Area:^777777 5x5 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None, 2 sec for the next Magnum Break^000000 Duration:^777777 Instant^000000 Effect:^777777 5x5 cells, Fire property splash attack with ATK of (100+20*SkillLV)% and a +10*SkillLV bonus to HIT. Enemies hit by the attack are pushed back 2 cells. Drains 15 HP per use, but cannot kill character. After usage, it adds a 20% Fire-elemental bonus to ATK that lasts for 10 seconds. After the cast the attack sequence is not interrupted.^000000 [LV 1]^777777 ATK 120%, +10 HIT^000000 [LV 2]^777777 ATK 140%, +20 HIT^000000 [LV 3]^777777 ATK 160%, +30 HIT^000000 [LV 4]^777777 ATK 180%, +40 HIT^000000 [LV 5]^777777 ATK 200%, +50 HIT^000000 [LV 6]^777777 ATK 220%, +60 HIT^000000 [LV 7]^777777 ATK 240%, +70 HIT^000000 [LV 8]^777777 ATK 260%, +80 HIT^000000 [LV 9]^777777 ATK 280%, +90 HIT^000000 [LV 10]^777777 ATK 300%, +100 HIT^000000 # SM_PROVOKE# Provoke Required For:^777777 Endure (L5), Parry (L5 Lord Knight), Relax (L5 Lord Knight).^000000 Max Level:^777777 10^000000 Type:^33cc00 Active, Level Selectable^000000 SP Cost:^777777 3 + SkillLV^000000 Target:^777777 1 Enemy^000000 Range:^777777 9 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 30 sec^000000 Effect:^777777 Lowers the enemy DEF and VIT DEF by (5+5*SkillLV)% and increases their ATK by (2+3*SkillLV)%. Undead and Boss monsters are not affected.^000000 [LV 1]^777777 53% Success, Target Attack +5%, Defense -10%^000000 [LV 2]^777777 56% Success, Target Attack +8%, Defense -15%^000000 [LV 3]^777777 59% Success, Target Attack +11%, Defense -20%^000000 [LV 4]^777777 62% Success, Target Attack +14%, Defense -25%^000000 [LV 5]^777777 65% Success, Target Attack +17%, Defense -30%^000000 [LV 6]^777777 68% Success, Target Attack +20%, Defense -35%^000000 [LV 7]^777777 71% Success, Target Attack +23%, Defense -40%^000000 [LV 8]^777777 74% Success, Target Attack +26%, Defense -45%^000000 [LV 9]^777777 77% Success, Target Attack +29%, Defense -50%^000000 [LV 10]^777777 80% Success, Target Attack +32%, Defense -55%^000000 # SM_SWORD# Sword Mastery Required For:^777777 Two-Handed Sword Mastery (L1 Swordman)^000000 Max Level:^777777 10^000000 Type:^000099 Passive^000000 Effect:^777777 Increases damage with Daggers and Swords (1-handed only) by 4*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.^000000 [LV 1]^777777 ATK +4^000000 [LV 2]^777777 ATK +8^000000 [LV 3]^777777 ATK +12^000000 [LV 4]^777777 ATK +16^000000 [LV 5]^777777 ATK +20^000000 [LV 6]^777777 ATK +24^000000 [LV 7]^777777 ATK +28^000000 [LV 8]^777777 ATK +32^000000 [LV 9]^777777 ATK +36^000000 [LV 10]^777777 ATK +40^000000 # SM_TWOHAND# Two-Handed Sword Mastery Required For:^777777 Counter Attack (L1 Knight), Bowling Bash (L5 Knight), Two-Hand Quicken (L1 Knight), Parry (L10 Lord Knight), Aura Blade (L5 Lord Knight).^000000 Max Level:^777777 10^000000 Type:^000099 Passive^000000 Effect:^777777 Increases damage with Two-Handed Swords by 4*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.^000000 [LV 1]^777777 ATK +4^000000 [LV 2]^777777 ATK +8^000000 [LV 3]^777777 ATK +12^000000 [LV 4]^777777 ATK +16^000000 [LV 5]^777777 ATK +20^000000 [LV 6]^777777 ATK +24^000000 [LV 7]^777777 ATK +28^000000 [LV 8]^777777 ATK +32^000000 [LV 9]^777777 ATK +36^000000 [LV 10]^777777 ATK +40^000000 # SM_FATALBLOW# Fatal Blow Max Level:^777777 1^000000 Type:^000099 Passive^000000 Effect:^777777 Adds chance of causing stun on target when using Bash level 6 or above. Base Stun Chance is 5%*(Bash SkillLV - 5) with a further modifier from character BaseLV and a minimum chance of 0%.^000000 [Bash LV 6]^777777 5% Stun Chance^000000 [Bash LV 7]^777777 10% Stun Chance^000000 [Bash LV 8]^777777 15% Stun Chance^000000 [Bash LV 9]^777777 20% Stun Chance^000000 [Bash LV 10]^777777 25% Stun Chance^000000 # SM_MOVINGRECOVERY# HP Recovery While Moving Max Level:^777777 1^000000 Type:^000099 Passive^000000 Effect:^777777 Character regenerates HP while walking. Rate is 50% of standing recovery, and not affected by Increase HP Recovery skill.^000000 KRO Name:^777777 Moving HP Recovery^000000 # TF_DETOXIFY# Detoxify Required For:^777777 Create Deadly Poison (Assassin Cross)^000000 Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 10^000000 Target:^777777 1 Player^000000 Range:^777777 9 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Cures poison status on target.^000000 # TF_DOUBLE# Double Attack Required For:^777777 Advanced Katar Mastery (L5 Assassin Cross), Soul Destroyer (L5 Assassin Cross).^000000 Max Level:^777777 10^000000 Type:^000099 Passive^000000 Effect:^777777 Gives chance to double swing a Dagger class weapon with a chance equal to (5*SkillLV)%, and adds +1 HIT per SkillLV (that only applies in double attacks). In the case of an Assassin wielding two Dagger class weapons, it applies to the right-hand weapon only. It also boosts the off-hand (left hand) damage of a Katar weapon by (1+2*SkillLV)% ATK.^000000 [LV 1]^777777 5% Chance, +1 HIT, +3% Katar DMG^000000 [LV 2]^777777 10% Chance, +2 HIT, +5% Katar DMG^000000 [LV 3]^777777 15% Chance, +3 HIT, +7% Katar DMG^000000 [LV 4]^777777 20% Chance, +4 HIT, +9% Katar DMG^000000 [LV 5]^777777 25% Chance, +5 HIT, +11% Katar DMG^000000 [LV 6]^777777 30% Chance, +6 HIT, +13% Katar DMG^000000 [LV 7]^777777 35% Chance, +7 HIT, +15% Katar DMG^000000 [LV 8]^777777 40% Chance, +8 HIT, +17% Katar DMG^000000 [LV 9]^777777 45% Chance, +9 HIT, +19% Katar DMG^000000 [LV 10]^777777 50% Chance, +10 HIT, +21% Katar DMG^000000 # TF_POISON# Envenom Required For:^777777 Detoxify (L3), Enchant Poison (L1 Assassin), Soul Destroyer (L5 Assassin Cross), Create Deadly Poison (L10 Assassin Cross).^000000 Max Level:^777777 10^000000 Type:^777777 Offensive^000000 SP Cost:^777777 12^000000 Target:^777777 1 Enemy^000000 Range:^777777 2 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 Instant^000000 Effect:^777777 An attack that adds 15*SkillLV to your ATK (unmodified by Armor and VIT Def) to your normal damage. This bonus damage is always inflicted, whether your character lands a normal hit or not. Envenom has a (10+4*SkillLV)% chance to inflict poison status on target. Poisoned targets have their DEF reduced by 25% and lose 3% of Maximum HP every 3 seconds unless that would cause HP to drop below 25% of Maximum HP. The entire screen turns purple for the poisoned individual. Undead and Boss monsters cannot be poisoned.^000000 [LV 1]^777777 +15 ATK^000000 [LV 2]^777777 +30 ATK^000000 [LV 3]^777777 +45 ATK^000000 [LV 4]^777777 +60 ATK^000000 [LV 5]^777777 +75 ATK^000000 [LV 6]^777777 +90 ATK^000000 [LV 7]^777777 +105 ATK^000000 [LV 8]^777777 +120 ATK^000000 [LV 9]^777777 +135 ATK^000000 [LV 10]^777777 +150 ATK^000000 # TF_HIDING# Hiding Required For:^777777 Cloaking (L2 Assassin), Stalk (L1 Rogue), Stealth (L5 Stalker)^000000 Max Level:^777777 10^000000 Type:^33cc00 Active^000000 SP Cost:^777777 10 + see below^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 30*SkillLV sec^000000 Effect:^777777 Toggles the hide effect on the character on/off. Toggling the hide effect off consumes no SP. Hidden characters cannot move, attack or use any skill (except certain Rogue skills) and do not regenerate HP or SP. The hide effect makes a character invisible to other players and monsters. This stops skills and spells that are targeted at you from working (those with casting times fail) and anything attacking you stops (assuming that their last hit doesn't hit you and reveal you!). Area effect skills and spells can't hit you (except Heaven's Drive). Insects, Demons and Boss monsters are not affected by the hide effect. If you get hit by anything while hiding, you will be revealed. Improve Concentration, Ruwach, Detect and Sight are all capable of revealing hidden characters. Consumes 10 SP for casting and continually drains certain amount of SP while hiding.^000000 [LV 1]^777777 30 Seconds, SP 1 / 5sec^000000 [LV 2]^777777 60 Seconds, SP 1 / 6sec^000000 [LV 3]^777777 90 Seconds, SP 1 / 7sec^000000 [LV 4]^777777 120 Seconds, SP 1 / 8sec^000000 [LV 5]^777777 150 Seconds, SP 1 / 9sec^000000 [LV 6]^777777 180 Seconds, SP 1 / 10sec^000000 [LV 7]^777777 210 Seconds, SP 1 / 11sec^000000 [LV 8]^777777 240 Seconds, SP 1 / 12sec^000000 [LV 9]^777777 270 Seconds, SP 1 / 13sec^000000 [LV 10]^777777 300 Seconds, SP 1 / 14sec^000000 # TF_MISS# Improve Dodge Max Level:^777777 10^000000 Type:^000099 Passive^000000 Effect:^777777 Increases Flee Rate by +3*SkillLV. This skill boosts the walking speed for Assassins by 1% per SkillLV and gives an additional +1 Flee Rate per SkillLV when you are an Assassin or Rogue. The walking speed bonus does not add to the walking speed increase when using Cloaking.^000000 [LV 1]^777777 Flee Rate +3 (2nd class Flee Rate +4)^000000 [LV 2]^777777 Flee Rate +6 (2nd class Flee Rate +8)^000000 [LV 3]^777777 Flee Rate +9 (2nd class Flee Rate +12)^000000 [LV 4]^777777 Flee Rate +12 (2nd class Flee Rate +16)^000000 [LV 5]^777777 Flee Rate +15 (2nd class Flee Rate +20)^000000 [LV 6]^777777 Flee Rate +18 (2nd class Flee Rate +24)^000000 [LV 7]^777777 Flee Rate +21 (2nd class Flee Rate +28)^000000 [LV 8]^777777 Flee Rate +24 (2nd class Flee Rate +32)^000000 [LV 9]^777777 Flee Rate +27 (2nd class Flee Rate +36)^000000 [LV 10]^777777 Flee Rate +30 (2nd class Flee Rate +40)^000000 KRO Name:^777777 Increase Dodge^000000 # TF_STEAL# Steal Required For:^777777 Hiding (L5), Gank (L1 Rogue)^000000 Max Level:^777777 10^000000 Type:^33cc00 Active^000000 SP Cost:^777777 10^000000 Target:^777777 1 Monster^000000 Range:^777777 Melee^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Attempts to "steal" an item from the targeted monster. Only items dropped by the monster can be stolen. A successful Steal attempt will not affect what is dropped when the monster dies. After success, it is not possible to Steal again from the same monster. Boss, Frozen and Stone Cursed monsters cannot be robed. The formula for stealing is: DropRatio*(DEX - MonsterDEX + 10 + 3*SkillLV + )/100 where DropRatio is the percent chance of a particular item being dropped. If the result of the steal check is lower than the AdjustedDropRatio for an item, then it is possible that item will be stolen.^000000 [LV 1]^777777 Success Chance 10%^000000 [LV 2]^777777 Success Chance 16%^000000 [LV 3]^777777 Success Chance 22%^000000 [LV 4]^777777 Success Chance 28%^000000 [LV 5]^777777 Success Chance 34%^000000 [LV 6]^777777 Success Chance 40%^000000 [LV 7]^777777 Success Chance 46%^000000 [LV 8]^777777 Success Chance 52%^000000 [LV 9]^777777 Success Chance 58%^000000 [LV 10]^777777 Success Chance 64%^000000 # TF_PICKSTONE# Find Stone Type:^33cc00 Active^000000 SP Cost:^777777 2^000000 Cast Time:^777777 0.5 sec^000000 Cool Down:^777777 None^000000 Effect:^777777 Adds one Stone item to your inventory. Will not work if you are overweight (more than 50% of total weight capacity).^000000 KRO Name:^777777 Pick Stone^000000 # TF_THROWSTONE# Stone Fling Type:^777777 Offensive^000000 SP Cost:^777777 2^000000 Target:^777777 1 Enemy^000000 Range:^777777 7 cells^000000 ATK Type:^777777 Neutral, Long Range, Physical^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 0.1 sec^000000 Duration:^777777 Instant^000000 Catalyst:^777777 1 Stone^000000 Effect:^777777 An attack that always does 50 points of damage (but does not ignore damage reduction cards) and has a 3% chance of causing the stun effect on the target. Consumes one stone per use. Useful for luring monsters link monsters away from a pack and other such sneaky thief-like tricks.^000000 KRO Name:^777777 Throw Stone^000000 # TF_SPRINKLESAND# Sand Attack Type:^777777 Offensive^000000 SP Cost:^777777 9^000000 Target:^777777 1 Enemy^000000 Range:^777777 Melee^000000 ATK Type:^777777 Earth Physical^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 Instant^000000 Effect:^777777 An attack with 130% normal ATK and with a 20% chance to cause blind effect. Although it has no Cast Time or Cool Down it can't be spamed.^000000 KRO Name:^777777 Sprinkle Sand^000000 # TF_BACKSLIDING# Back Slide Type:^33cc00 Active^000000 SP Cost:^777777 7^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 0.5 sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Moves you backwards 5 cells (depends on the direction you are facing).^000000 KRO Name:^777777 Back Sliding^000000 # AS_CLOAKING# Cloaking Required For:^777777 Grimtooth (L2), Soul Destroyer (L3 Assassin Cross).^000000 Max Level:^777777 10^000000 Type:^33cc00 Active^000000 SP Cost:^777777 15^000000 Upkeep Cost:^777777 1 per (SkillLV + 3) sec^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 0.5 sec for LV 1, (SkillLV - 1) sec for the rest^000000 Effect:^777777 Gives character the Cloaked effect, it makes the user invisible to players and monsters but you don't lose the ability to move. Cloaked characters do not regenerate HP or SP, they can attack but this uncloaks them. Attacking while being cloaked doubles the critical rate for that hit. Insects, Demons and Boss monsters see through this invisibility. The Cloaked effect may be cancelled at any time by using the skill again (no SP Cost), by getting hit, reaching SP 0 or by coming into the area of effect of Improve Concentration, Ruwach or Sight. Lower Skill Levels donīt let you attack or use skills and require a wall next to you to allow movement. The movement speed increase does not stack with the one from Improve Dodge. Movement speed: with wall / without wall^000000 [LV 1]^777777 100% / can't move^000000 [LV 2]^777777 103% / can't move^000000 [LV 3]^777777 106% / 79%^000000 [LV 4]^777777 109% / 82%^000000 [LV 5]^777777 112% / 85%^000000 [LV 6]^777777 115% / 88%^000000 [LV 7]^777777 118% / 91%^000000 [LV 8]^777777 121% / 94%^000000 [LV 9]^777777 124% / 97%^000000 [LV 10]^777777 125% / 100%^000000 # AS_ENCHANTPOISON# Enchant Poison Required For:^777777 Poison React (L3), Venom Dust (L5), Create Deadly Poison (L5 Assassin Cross), Soul Destroyer (L6 Assassin Cross).^000000 Max Level:^777777 10^000000 Type:^33cc00 Active^000000 SP Cost:^777777 20^000000 Target:^777777 1 Ally^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 15 + 15*SkillLV^000000 Effect:^777777 Gives equipped weapons the Poison property. Changing or removing either weapon cancels the effect for every weapon affected. Every hit while the Enchant Poison effect is running has a (2.5+0.5*SkillLV)% chance of causing the Poison effect to the target.^000000 [LV 1]^777777 30 Sec 3% Chance^000000 [LV 2]^777777 45 Sec 3.5% Chance^000000 [LV 3]^777777 60 Sec 4% Chance^000000 [LV 4]^777777 75 Sec 4.5% Chance^000000 [LV 5]^777777 90 Sec 5% Chance^000000 [LV 6]^777777 105 Sec 5.5% Chance^000000 [LV 7]^777777 120 Sec 6% Chance^000000 [LV 8]^777777 135 Sec 6.5% Chance^000000 [LV 9]^777777 150 Sec 7% Chance^000000 [LV 10]^777777 165 Sec 7.5% Chance^000000 # AS_GRIMTOOTH# Grimtooth Max Level:^777777 5^000000 Type:^777777 Offensive^000000 SP Cost:^777777 3^000000 Target:^777777 1 Enemy^000000 Range:^777777 1 + SkillLV^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 ASPD^000000 Duration:^777777 Instant^000000 Effect:^777777 A ranged attack that hits a 3x3 area around the target for (100+20*SkillLV)% ATK. Skill only be used while Hiding (Cloaked isn't good enough). Can only be used with Katar class weapons.^000000 [LV 1]^777777 2 cells, 120% ATK^000000 [LV 2]^777777 3 cells, 140% ATK^000000 [LV 3]^777777 4 cells, 160% ATK^000000 [LV 4]^777777 5 cells, 180% ATK^000000 [LV 5]^777777 6 cells, 200% ATK^000000 # AS_KATAR# Katar Mastery Required For:^777777 Sonic Blow (L4), Advanced Katar Mastery (L7 Assassin Cross), Meteor Assault (L5 Assassin Cross).^000000 Max Level:^777777 10^000000 Type:^000099 Passive^000000 Effect:^777777 Increases damage with Katar class weapons by 3*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.^000000 [LV 1]^777777 ATK +3^000000 [LV 2]^777777 ATK +6^000000 [LV 3]^777777 ATK +9^000000 [LV 4]^777777 ATK +12^000000 [LV 5]^777777 ATK +15^000000 [LV 6]^777777 ATK +18^000000 [LV 7]^777777 ATK +21^000000 [LV 8]^777777 ATK +24^000000 [LV 9]^777777 ATK +27^000000 [LV 10]^777777 ATK +30^000000 # AS_LEFT# Left-Hand Mastery Max Level:^777777 5^000000 Type:^000099 Passive^000000 Effect:^777777 Damage on the left-hand weapon while equipping two weapons is (30+10*SkillLV)%. DOES NOT WORK FOR KATARS AS THESE COUNT AS 2-HANDED WEAPONS.^000000 [LV 1]^777777 ATK 40%^000000 [LV 2]^777777 ATK 50%^000000 [LV 3]^777777 ATK 60%^000000 [LV 4]^777777 ATK 70%^000000 [LV 5]^777777 ATK 80%^000000 # AS_RIGHT# Right-Hand Mastery Required For:^777777 Left-Hand Mastery (L2), Meteor Assault (L3 Assassin Cross).^000000 Max Level:^777777 5^000000 Type:^000099 Passive^000000 Effect:^777777 Damage on the right-hand weapon while equipping two weapons is (50+10*SkillLV)%. DOES NOT WORK FOR KATARS AS THESE COUNT AS 2-HANDED WEAPONS.^000000 [LV 1]^777777 ATK 60%^000000 [LV 2]^777777 ATK 70%^000000 [LV 3]^777777 ATK 80%^000000 [LV 4]^777777 ATK 90%^000000 [LV 5]^777777 ATK 100%^000000 # AS_SONICBLOW# Sonic Blow Required For:^777777 Grimtooth (L5), Meteor Assault (L5 Assassin Cross).^000000 Max Level:^777777 10^000000 Type:^777777 Offensive^000000 SP Cost:^777777 14 + 2*SkillLV^000000 Target:^777777 1 Enemy^000000 Range:^777777 Melee^000000 ATK Type:^777777 Weapon property, Melee, Physical attack^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 2 sec^000000 Duration:^777777 Instant^000000 Effect:^777777 A series of 8 fast hits for a total modified ATK of (400+40*SkillLV)% with a (10+2*SkillLV)% chance to stun the target. The damage is applied instantly, even though the animation takes some time. The skill can miss and can only be used with Katars.^000000 [LV 1]^777777 440% ATK 12% Stun^000000 [LV 2]^777777 480% ATK 14% Stun^000000 [LV 3]^777777 520% ATK 16% Stun^000000 [LV 4]^777777 560% ATK 18% Stun^000000 [LV 5]^777777 600% ATK 20% Stun^000000 [LV 6]^777777 640% ATK 22% Stun^000000 [LV 7]^777777 680% ATK 24% Stun^000000 [LV 8]^777777 720% ATK 26% Stun^000000 [LV 9]^777777 760% ATK 28% Stun^000000 [LV 10]^777777 800% ATK 30% Stun^000000 # AS_POISONREACT# Poison React Required For:^777777 Venom Splasher (L5).^000000 Max Level:^777777 10^000000 Type:^33cc00 Active^000000 SP Cost:^777777 15 + 5*SkillLV (but 45 for LV 10^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 15 + 5*SkillLV sec (but 60 sec for LV 10), OR (SkillLV/2 rounded up) neutral countered attacks for LV 1~9 (but 6 counters for LV 10), OR after countering a poison-property monster attack/poison property attack, whatever comes first^000000 Effect:^777777 Attempts to counter 1~6 attacks that damage you (using level 5 Envenom) OR 1 attack from a poison property monster (using boosted damage) while the skill is active. The success rate is 100% for Boosted Counter and 50% for Envenom Counter. Adding levels in this skill gives a damage increase on boosted counter of +(30*SkillLV)% and increase the number of Envenom Counters.^000000 [LV 1]^777777 1 Envenom Counter, +30% bonus damage on boosted counter, 20 Sec^000000 [LV 2]^777777 1 Envenom Counter, +60% bonus damage on boosted counter, 25 Sec^000000 [LV 3]^777777 2 Envenom Counters, +90% bonus damage on boosted counter, 30 Sec^000000 [LV 4]^777777 2 Envenom Counters, +120% bonus damage on boosted counter, 35 Sec^000000 [LV 5]^777777 3 Envenom Counters, +150% bonus damage on boosted counter, 40 Sec^000000 [LV 6]^777777 3 Envenom Counters, +180% bonus damage on boosted counter, 45 Sec^000000 [LV 7]^777777 4 Envenom Counters, +210% bonus damage on boosted counter, 50 Sec^000000 [LV 8]^777777 4 Envenom Counters, +240% bonus damage on boosted counter, 55 Sec^000000 [LV 9]^777777 5 Envenom Counters, +270% bonus damage on boosted counter, 60 Sec^000000 [LV 10]^777777 6 Envenom Counters, +300% bonus damage on boosted counter, 60 Sec^000000 # AS_VENOMDUST# Venom Dust Required For:^777777 Venom Splasher (L5).^000000 Max Level:^777777 10^000000 Type:^33cc00 Active^000000 SP Cost:^777777 20^000000 Target:^777777 1 cell^000000 Range:^777777 2 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 5*SkillLV sec^000000 Catalyst:^ee0000 1 Red Gemstone^000000 Effect:^777777 Creates a poison cloud covering cells vertically and horizontally adjacent to target cell. Anything except a Boss monster that stands on the cloud will be Poisened.^000000 [LV 1]^777777 5 Sec^000000 [LV 2]^777777 10 Sec^000000 [LV 3]^777777 15 Sec^000000 [LV 4]^777777 20 Sec^000000 [LV 5]^777777 25 Sec^000000 [LV 6]^777777 30 Sec^000000 [LV 7]^777777 35 Sec^000000 [LV 8]^777777 40 Sec^000000 [LV 9]^777777 45 Sec^000000 [LV 10]^777777 50 Sec^000000 # AS_SPLASHER# Venom Splasher Max Level:^777777 10^000000 Type:^33cc00 Active^000000 SP Cost:^777777 10 + 2*SkillLV^000000 Target:^777777 1 Enemy^000000 Range:^777777 Melee^000000 Cast Time:^777777 1 sec^000000 Cool Down:^777777 None^000000 Duration:^777777 See below^000000 Catalyst:^ee0000 1 Red Gemstone^000000 Effect:^777777 Turns target into a poison bomb. Target must and have less than 3/4 HP in order to be effected. When the skill is used, a timer appears above the target. If the skill is successful, and the timer reaches 0 the target explodes and takes a poison property hit at an ATK of (500+50*SkillLV)%, the Poison React skill passively adds (30*SkillLV)% to this. The surrounding 5x5 area takes splash damage which is the original damage divided by the number of mobs including the exploding mob. Finally, weapon elements and weapon cards do not improve the damage. The skill uses weapon element. If you successfully setup a bomb there's a 7.5 + 0.5*SkillLV second delay in which you cannot setup another bomb.^000000 [LV 1]^777777 550% ATK + Bonus, timer starts at 5^000000 [LV 2]^777777 600% ATK + Bonus, timer starts at 5.5^000000 [LV 3]^777777 650% ATK + Bonus, timer starts at 6^000000 [LV 4]^777777 700% ATK + Bonus, timer starts at 6.5^000000 [LV 5]^777777 750% ATK + Bonus, timer starts at 7^000000 [LV 6]^777777 800% ATK + Bonus, timer starts at 7.5^000000 [LV 7]^777777 850% ATK + Bonus, timer starts at 8^000000 [LV 8]^777777 900% ATK + Bonus, timer starts at 8.5^000000 [LV 9]^777777 950% ATK + Bonus, timer starts at 9^000000 [LV 10]^777777 1000% ATK + Bonus, timer starts at 9.5^000000 # BS_ADRENALINE# Adrenaline Rush Required For:^777777 Power-Thrust (L3), Weapon Perfection (L2), Advanced Adrenaline Rush (L5 -SoulLinked).^000000 Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 17 + 3*SkillLV^000000 Target:^777777 Party^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 30*SkillLV sec^000000 Effect:^777777 Decreases character's attack delay with maces and axes by 30%. Decreases nearby characters in party's attack delay with mace and axes by 20%. This skill cannot stack, but overwrites the effect and duration from other Smiths if it is worse. Changing from a mace/axe to any other weapon (including bare fists) cancels the effect.^000000 [LV 1]^777777 30 Seconds Effect^000000 [LV 2]^777777 60 Seconds Effect^000000 [LV 3]^777777 90 Seconds Effect^000000 [LV 4]^777777 120 Seconds Effect^000000 [LV 5]^777777 150 Seconds Effect^000000 # BS_ENCHANTEDSTONE# Enchanted Stone Craft Required For:^777777 Oridecon Research (L1).^000000 Max Level:^777777 5^000000 Type:^000099 Passive^000000 Catalyst:^777777 Varies (see effect)^000000 Effect:^777777 Allows character to refine 10 Green Live/Wind of Verdure/Red Blood/Crystal Blue/Star Dust into 1 Great Nature/Rough Wind/Flame Heart/Mystic Frozen/Star Crumb using a Mini-furnace. The skill value is (10+5*SkillLV)%. JobLV, DEX and LUK (in this order) further increase this chance^000000 ^6699ffForging formula: Success chance in %: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1^000000 # BS_HAMMERFALL# Hammer Fall Required For:^777777 Adrenaline Rush (L2), High Speed Cart Ram (L5 Mastersmith).^000000 Max Level:^777777 5^000000 Type:^33cc00 Active^000000 Range:^777777 Melee^000000 SP Cost:^777777 10^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Attempts to stun targets in 5x5 area surrounding the targeted cell. Stun duration is 5 seconds (reduced by VIT). Base success chance is (20+10*SkillLV)%. Can only be used with maces and axes. Does not work against Boss monsters.^000000 [LV 1]^777777 30% Stun Chance^000000 [LV 2]^777777 40% Stun Chance^000000 [LV 3]^777777 50% Stun Chance^000000 [LV 4]^777777 60% Stun Chance^000000 [LV 5]^777777 70% Stun Chance^000000 # BS_HILTBINDING# Hilt Binding Required For:^777777 Ore Discovery, Weaponry Research, Shattering Strike (Mastersmith), Cart Boost (Mastersmith)^000000 Max Level:^777777 1^000000 Type:^000099 Passive^000000 Effect:^777777 Gives a +1 bonus to STR and +4 ATK. Increases Adrenaline Rush, Power-Thrust and Weapon Perfection duration by 10%. DOES NO LONGER prevent you from dropping the equipped weapon upon death. The chance of items dropping on death is only implemented in Nightmare mode PvP currently.^000000 # BS_IRON# Iron Tempering Required For:^777777 Enchanted Stone Craft (L1), Steel Tempering (L1).^000000 Max Level:^777777 5^000000 Type:^000099 Passive^000000 Catalyst:^777777 1 Iron Ore, 1 Mini-Furnace^000000 Effect:^777777 Allows character to refine 1 Iron Ore into 1 Iron using 1 Mini-Furnace. Skill value is (40+5*SkillLV)%. JobLV, DEX and LUK (in this order) further increase this chance.^000000 ^6699ffForging formula: Success chance in %: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1^000000 # BS_MAXIMIZE# Power Maximize Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 10 + (1 per SkillLV sec)^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 Until deactivated or SP runs out.^000000 Effect:^777777 The character does maximum damage on all attacks THAT HIT, as if having unlimited DEX.^000000 [LV 1]^777777 Drains 1 SP every 1 Second^000000 [LV 2]^777777 Drains 1 SP every 2 Seconds^000000 [LV 3]^777777 Drains 1 SP every 3 Seconds^000000 [LV 4]^777777 Drains 1 SP every 4 Seconds^000000 [LV 5]^777777 Drains 1 SP every 5 Seconds^000000 KRO Name:^777777 Maximize Power^000000 # BS_OVERTHRUST# Power-Thrust Required For:^777777 Power Maximize (L2), Shattering Strike (L3 Mastersmith), Maximum Power-Thrust (L5 Mastersmith).^000000 Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 20 - 2*SkillLV^000000 Target:^777777 Party^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 20*SkillLV sec^000000 Effect:^777777 Increases ATK by (5*SkillLV)% for all nearby characters in the party. There is a 0.1% chance of breaking the equipped weapon with each swing.^000000 [LV 1]^777777 ATK +5%, Break Chance +0.1%^000000 [LV 2]^777777 ATK +10%, Break Chance +0.1%^000000 [LV 3]^777777 ATK +15%, Break Chance +0.1%^000000 [LV 4]^777777 ATK +20%, Break Chance +0.1%^000000 [LV 5]^777777 ATK +25%, Break Chance +0.1%^000000 KRO Name:^777777 Over Thrust^000000 # BS_FINDINGORE# Ore Discovery Max Level:^777777 1^000000 Type:^000099 Passive^000000 Effect:^777777 Adds a pretty low chance of monsters dropping any Ore or Refining Item.^000000 KRO Name:^777777 Finding Ore^000000 # BS_ORIDEOCON# Oridecon Research Max Level:^777777 5^000000 Type:^000099 Passive^000000 Effect:^777777 Unknown. Enchanted Stone Craft strictly applies only to the creation of Level 3 Weapons. Increasing this skill`s level raises the success rate of forging Level 3 Weapons by (1%+SkillLV).^000000 KRO Name:^777777 Research Oridecon^000000 # BS_SKINTEMPER# Skin Tempering Required For:^777777 Shattering Strike (L3 Mastersmith)^000000 Max Level:^777777 5^000000 Type:^000099 Passive^000000 Effect:^777777 Increases character's resistance to Fire element by (4*SkillLV)% and reduces non-elemental damage by (1*SkillLV)%.^000000 [LV 1]^777777 DEF +1% FireDEF +4%^000000 [LV 2]^777777 DEF +2% FireDEF +8%^000000 [LV 3]^777777 DEF +3% FireDEF +12%^000000 [LV 4]^777777 DEF +4% FireDEF +16%^000000 [LV 5]^777777 DEF +5% FireDEF +20%^000000 # BS_AXE# Smith Axe Max Level:^777777 3^000000 Type:^000099 Passive^000000 Catalyst:^777777 Varies^000000 Effect:^777777 Allows character to forge Axes using a hammer. You can only forge Axes of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer (on the ingredients list) in your inventory. ^000000[LV 1]^777777 Axe 1 Iron Hammer 10 Iron Battle Axe 1 Iron Hammer 110 Iron ^000000[LV 2]^777777 Hammer 1 Golden Hammer 30 Steel ^000000[LV 3]^777777 Buster 1 Oridecon Hammer 20 Steel 4 Oridecon 30 Orc's Fang Two-Handed Axe 1 Oridecon Hammer 10 Steel 8 Oridecon 1 Amethyst ^6699ffForging formula: Base % chance: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1 + 50 Normal Anvil +0% Oridecon Anvil +3% Golden Anvil +5% Emperium Anvil +10% LV 1 Weapon -0% LV 2 Weapon -20% LV 3 Weapon -30% Per Star Crumb -15% Elemental Stone -20%^000000 # BS_DAGGER# Smith Dagger Required For:^777777 Smith Knucklebrace (L1), Smith Spear (L2), Smith Sword (L1).^000000 Max Level:^777777 3^000000 Type:^000099 Passive^000000 Catalyst:^777777 Varies^000000 Effect:^777777 Allows character to forge Daggers using a hammer. You can only forge Daggers of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer from the ingredients list in your inventory. ^000000[LV 1]^777777 Knife 1 Iron Hammer 1 Iron 10 Jellopy Cutter 1 Iron Hammer 25 Iron Main Gauche 50 Iron ^000000[LV 2]^777777 Dirk 1 Golden Hammer 17 Steel Dagger 1 Golden Hammer 30 Steel Stiletto 1 Golden Hammer 40 Steel ^000000[LV 3]^777777 Gladius 1 Oridecon Hammer 40 Steel 4 Oridecon 1 Sapphire Damascus 1 Oridecon Hammer 60 Steel 4 Oridecon 1 Zircon ^6699ffForging formula: Base % chance: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1 + 50 Normal Anvil +0% Oridecon Anvil +3% Golden Anvil +5% Emperium Anvil +10% LV 1 Weapon -0% LV 2 Weapon -20% LV 3 Weapon -30% Per Star Crumb -15% Elemental Stone -20%^000000 # BS_KNUCKLE# Smith Knucklebrace Required For:^777777 Smith Mace (L1)^000000 Max Level:^777777 3^000000 Type:^000099 Passive^000000 Catalyst:^777777 Varies^000000 Effect:^777777 Allows character to forge Claws using a hammer. You can only forge Claws of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer from the ingredients list in your inventory. ^000000[LV 1]^777777 Waghnak 1 Iron Hammer 160 Iron 1 Pearl ^000000[LV 2]^777777 Knuckle Duster 1 Golden Hammer 50 Steel Studded Knuckles 1 Golden Hammer 65 Steel ^000000[LV 3]^777777 Fist 1 Oridecon Hammer 4 Oridecon 10 Ruby Finger 1 Oridecon Hammer 4 Oridecon 10 Opal Claw 1 Oridecon Hammer 8 Oridecon 10 Topaz ^6699ffForging formula: Base % chance: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1 + 50 Normal Anvil +0% Oridecon Anvil +3% Golden Anvil +5% Emperium Anvil +10% LV 1 Weapon -0% LV 2 Weapon -20% LV 3 Weapon -30% Per Star Crumb -15% Elemental Stone -20%^000000 KRO Name:^777777 Smith Brass Knuckle^000000 # BS_MACE# Smith Mace Max Level:^777777 3^000000 Type:^000099 Passive^000000 Catalyst:^777777 Varies^000000 Effect:^777777 Allows character to forge Maces using a hammer. You can only forge Maces of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance. ^000000[LV 1]^777777 Club 1 Iron Hammer 3 Iron Mace 1 Iron Hammer 30 Iron ^000000[LV 2]^777777 Smasher 1 Golden Hammer 20 Steel Flail 1 Golden Hammer 33 Steel Chain 1 Golden Hammer 45 Steel ^000000[LV 3]^777777 Morning Star 1 Oridecon Hammer 85 Steel 1 Carat Diamond Sword Mace 1 Oridecon Hammer 100 Steel 20 Sharp Scales Stunner 1 Oridecon Hammer 120 Steel 1 Heroic Emblem ^6699ffForging formula: Base % chance: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1 + 50 Normal Anvil +0% Oridecon Anvil +3% Golden Anvil +5% Emperium Anvil +10% LV 1 Weapon -0% LV 2 Weapon -20% LV 3 Weapon -30% Per Star Crumb -15% Elemental Stone -20%^000000 # BS_SPEAR# Smith Spear Max Level:^777777 3^000000 Type:^000099 Passive^000000 Catalyst:^777777 Varies^000000 Effect:^777777 Allows character to forge Spears using a hammer. You can only forge Spears of a level equal to or less than the level in this skill. Skill Value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance.^000000 ^000000[LV 1]^777777 Javelin 1 Iron Hammer 3 Iron Spear 1 Iron Hammer 35 Iron Pike 1 Iron Hammer 70 Iron ^000000[LV 2]^777777 Guisarme 1 Golden Hammer 25 Steel Glaive 1 Golden Hammer 40 Steel Partizan 1 Golden Hammer 55 Steel ^000000[LV 3]^777777 Trident 1 Oridecon Hammer 10 Steel 8 Oridecon 5 Aquamarine Halberd 1 Oridecon Hammer 10 Steel 12 Oridecon Lance 1 Oridecon Hammer 12 Oridecon 3 Ruby 2 Evil Horn ^6699ffForging formula: Base % chance: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1 + 50 Normal Anvil +0% Oridecon Anvil +3% Golden Anvil +5% Emperium Anvil +10% LV 1 Weapon -0% LV 2 Weapon -20% LV 3 Weapon -30% Per Star Crumb -15% Elemental Stone -20%^000000 # BS_SWORD# Smith Sword Required For:^777777 Smith Axe (L2), Smith Two-Handed Sword (L1)^000000 Max Level:^777777 3^000000 Type:^000099 Passive^000000 Catalyst:^777777 Varies^000000 Effect:^777777 Allows character to forge one-handed Swords using a hammer. You can only forge Swords of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer from the ingredients list in your inventory. ^000000[LV 1]^777777 Sword 1 Iron Hammer 2 Iron Falchion 1 Iron Hammer 30 Iron Blade 1 Iron Hammer 45 Iron 25 Tooth of bat ^000000[LV 2]^777777 Rapier 1 Golden Hammer 20 Steel Scimitar 1 Golden Hammer 35 Steel Ring Pommel Saber 1 Golden Hammer 40 Steel 50 Wolf Claw ^000000[LV 3]^777777 Tsurugi 1 Oridecon Hammer 15 Steel 8 Oridecon 1 Garnet Haedonggum 1 Oridecon Hammer 10 Steel 8 Oridecon 1 Topaz Flamberge 1 Oridecon Hammer 16 Oridecon 1 Cursed Ruby ^6699ffForging formula: Base % chance: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1 + 50 Normal Anvil +0% Oridecon Anvil +3% Golden Anvil +5% Emperium Anvil +10% LV 1 Weapon -0% LV 2 Weapon -20% LV 3 Weapon -30% Per Star Crumb -15% Elemental Stone -20%^000000 # BS_TWOHANDSWORD# Smith Two-Handed Sword Max Level:^777777 3^000000 Type:^000099 Passive^000000 Catalyst:^777777 Varies^000000 Effect:^777777 Allows character to forge two-handed Swords using a hammer. You can only forge Swords of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer from the ingredients list in your inventory. ^000000[LV 1]^777777 Katana 1 Iron Hammer 35 Iron 15 Horrendous Mouth ^000000[LV 2]^777777 Slayer 1 Golden Hammer 25 Steel 20 Decayed Nail Bastard Sword 1 Golden Hammer 45 Steel ^000000[LV 3]^777777 Two-Handed Sword 1 Oridecon Hammer 10 Steel 12 Oridecon Broad Sword 1 Oridecon Hammer 20 Steel 12 Oridecon Claymore 1 Oridecon Hammer 20 Steel 16 Oridecon 1 Cracked Diamond ^6699ffForging formula: Base % chance: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1 + 50 Normal Anvil +0% Oridecon Anvil +3% Golden Anvil +5% Emperium Anvil +10% LV 1 Weapon -0% LV 2 Weapon -20% LV 3 Weapon -30% Per Star Crumb -15% Elemental Stone -20%^000000 # BS_STEEL# Steel Tempering Required For:^777777 Ore Discovery (L1).^000000 Max Level:^777777 5^000000 Type:^000099 Passive^000000 Catalyst:^777777 5 Iron, 1 Coal, 1 Mini-Furnace^000000 Effect:^777777 Allows character to refine 5 Iron and 1 Coal into 1 Steel using a Mini-furnace. Skill value is (30+5*SkillLV)%. JobLV, DEX and LUK (in this order) further increase this chance.^000000 ^6699ffForging formula: Success chance in %: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1^000000 # BS_REPAIRWEAPON# Weapon Repair Max Level:^777777 1^000000 Type:^000099 Active^000000 SP Cost:^777777 5^000000 Target:^777777 Self^000000 Cast Time:^777777 7.5 sec^000000 Cool Down:^777777 None^000000 Duration:^777777 Instant^000000 Catalyst:^777777 See below^000000 Effect:^777777 Enables character to repair broken weapons or armors. No anvils or hammers are required. Expandable extra requirements: LV 1 weapon: Iron Ore LV 2 weapon: Iron LV 3 weapon: Steel LV 4 weapon: Rough Oridecon Armors: Steel^000000 KRO Name:^777777 Repair Weapon^000000 # BS_WEAPONRESEARCH# Weaponry Research Required For:^777777 Weapon Perfection (L2), Weapon Repair (L1), Shattering Strike (L5 Mastersmith), Upgrade Weapon (L10 Mastersmith).^000000 Max Level:^777777 10^000000 Type:^000099 Passive^000000 Effect:^777777 Increases character's HIT by +2 per SkillLV, ATK by +2 per SkillLV and weapon forging success rate by +1% per SkillLV. The damage applies even on a missed attack and is affected by elemental properties and card modifiers. Contrary to some rumor, this skill DOES NOT improve upgrading chances at an Upgrade NPC.^000000 [LV 1]^777777 + 2 ATK/HIT, +1% Forging^000000 [LV 2]^777777 + 4 ATK/HIT, +2% Forging^000000 [LV 3]^777777 + 6 ATK/HIT, +3% Forging^000000 [LV 4]^777777 + 8 ATK/HIT, +4% Forging^000000 [LV 5]^777777 + 10 ATK/HIT, +5% Forging^000000 [LV 6]^777777 + 12 ATK/HIT, +6% Forging^000000 [LV 7]^777777 + 14 ATK/HIT, +7% Forging^000000 [LV 8]^777777 + 16 ATK/HIT, +8% Forging^000000 [LV 9]^777777 + 18 ATK/HIT, +9% Forging^000000 [LV 10]^777777 + 20 ATK/HIT, +10% Forging^000000 # BS_WEAPONPERFECT# Weapon Perfection Required For:^777777 Power Maximize (L3).^000000 Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 20 - 2*SkillLV^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 10*SkillLV sec^000000 Effect:^777777 Changes all weapon size modifiers for the character and all Party members in range to 100% for the skill's duration.^000000 [LV 1]^777777 10 Sec Effect^000000 [LV 2]^777777 20 Sec Effect^000000 [LV 3]^777777 30 Sec Effect^000000 [LV 4]^777777 40 Sec Effect^000000 [LV 5]^777777 50 Sec Effect^000000 # HT_ANKLESNARE# Ankle Snare Required For:^777777 Shockwave Trap (L1).^000000 Max Level:^777777 5^000000 Type:^33cc00 Active, Trap^000000 SP Cost:^777777 12^000000 Target:^777777 1 cell, at least 1 cell away from any monster or player and 3 cells away from another trap^000000 Range:^777777 3 cells^000000 Cast Time:^777777 0.4 sec^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 300 - 50*SkillLV sec^000000 Catalyst:^777777 1 Trap^000000 Effect:^777777 Creates an Ankle Snare in the targeted cell. Any monster that steps within 1 cell of the trap will become snared for 5*SkillLV/(Target AGI*0.1) seconds (minimum of 3 seconds). In PvP zones, players may be snared too (including the creator of the trap!). Boss monsters are snared for 1/5th of the normal time and will teleport almost certainly when snared. A snared target cannot sit, stand or move away from the cell on which they are snared, but can use skills and items and make attacks on anyone within range. The skill Remove Trap can be used to cancel an Ankle Snare that has already caught a player. Ankle Snare traps are invisible in PvP, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. The use of any invisibility detection skill will reveal the trap. If not tripped by the end of the duration, the Ankle Snare will turn back into a Trap item on the floor and can be reclaimed.^000000 [LV 1]^777777 Setting Time 250secs, snare time 4 sec^000000 [LV 2]^777777 Setting Time 200secs, snare time 8 sec^000000 [LV 3]^777777 Setting Time 150secs, snare time 12 sec^000000 [LV 4]^777777 Setting Time 100secs, snare time 16 sec^000000 [LV 5]^777777 Setting Time 50secs, snare time 20 sec^000000 # HT_BEASTBANE# Beast Bane Required For:^777777 Falconry Mastery (L1).^000000 Max Level:^777777 10^000000 Type:^000099 Passive^000000 Effect:^777777 Increases damage to Brute and Insect family monsters by +4*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.^000000 [LV 1]^777777 ATK +4^000000 [LV 2]^777777 ATK +8^000000 [LV 3]^777777 ATK +12^000000 [LV 4]^777777 ATK +16^000000 [LV 5]^777777 ATK +20^000000 [LV 6]^777777 ATK +24^000000 [LV 7]^777777 ATK +28^000000 [LV 8]^777777 ATK +32^000000 [LV 9]^777777 ATK +36^000000 [LV 10]^777777 ATK +40^000000 # HT_BLASTMINE# Blast Mine Required For:^777777 Claymore Trap (L1).^000000 Max Level:^777777 5^000000 Type:^33cc00 Active, Trap^000000 SP Cost:^777777 10^000000 Target:^777777 1 cell, at least 1 cell away from any monster or player and 3 cells away from another trap^000000 Range:^777777 3 cells^000000 ATK Type:^777777 Wind^000000 Cast Time:^777777 0.4 sec^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 30-5*SkillLV^000000 Catalyst:^777777 1 Trap^000000 Effect:^777777 A Blast mine is a visible trap that explodes 30 - 5*SkillLV seconds after it is set or when an enemy steps on it, hits a 3x3 area around the target cell for [(50+DEX/2)*(1+INT/100)*SkillLV] damage. This skill ignores DEF and MDEF and damage modification cards for size and family, but not elemental property. This trap will affect Players in PVP zones, including the user. The caster can move the trap before it's activated.^000000 [LV 1]^777777 Explode after 25secs^000000 [LV 2]^777777 Explode after 20secs^000000 [LV 3]^777777 Explode after 15secs^000000 [LV 4]^777777 Explode after 10secs^000000 [LV 5]^777777 Explode after 5secs^000000 # HT_BLITZBEAT# Blitz Beat Required For:^777777 Steel Crow (L5), Falcon Assault (L5 Sniper).^000000 Max Level:^777777 5^000000 Type:^777777 Offensive^000000 SP Cost:^777777 7 + 3*SkillLV^000000 Target:^777777 1 Enemy^000000 Range:^777777 5 + Vulture's Eye SkillLV cells^000000 Cast Time:^777777 2 sec^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 0.2*SkillLV sec^000000 Effect:^777777 Orders your Falcon to attack, delivering SkillLV hits to all enemies in a 3x3 area around the target for a total of ([DEX/10] + [INT/2] + 3*Steel Crow SkillLV + 40)*2) using Neutral Element. This skill ignores Def and MDEF and damage modification cards for size and family, but not elemental property. In addition, there is a 0.3%*LUK chance of Blitz Beat occurring automatically per shot with a bow. This so called auto-blitz beat is less effective than a manual one and the full damage is split evenly between all targets affected. For example, an auto-blitz beat that hits 3 targets will do 1/3 of the normal damage to each. Also, the total number of hits it delivers is based on the users job level and is equal to [(Job Level-1)/10]+1.^000000 [LV 1]^777777 1 Falcon Hit^000000 [LV 2]^777777 2 Falcon Hit^000000 [LV 3]^777777 3 Falcon Hit^000000 [LV 4]^777777 4 Falcon Hit^000000 [LV 5]^777777 5 Falcon Hit^000000 # HT_CLAYMORETRAP# Claymore Trap Max Level:^777777 5^000000 Type:^33cc00 Active, Trap^000000 SP Cost:^777777 15^000000 Target:^777777 1 cell, at least 1 cell away from any monster or player and 3 cells away from another trap^000000 Range:^777777 3 cells^000000 ATK Type:^777777 Fire^000000 Cast Time:^777777 0.4 sec^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 20*SkillLV sec^000000 Catalyst:^777777 2 Traps^000000 Effect:^777777 A Claymore Trap is a visible trap that explodes when stepped on, hitting a 5x5 area around the target cell for [(DEX+75)*(1+INT/100)*SkillLV] damage. This skill ignores DEF and MDEF and damage modification cards for size and family, but not elemental property. This trap will affect Players in PVP zones, including the user. If not tripped by the end of the duration, the Claymore Trap will turn back into a Trap item on the floor and can be reclaimed.^000000 [LV 1]^777777 Setting Time20secs^000000 [LV 2]^777777 Setting Time40secs^000000 [LV 3]^777777 Setting Time60secs^000000 [LV 4]^777777 Setting Time80secs^000000 [LV 5]^777777 Setting Time100secs^000000 # HT_DETECTING# Detect Max Level:^777777 4^000000 Type:^33cc00 Active^000000 SP Cost:^777777 8^000000 Target:^777777 1 cell^000000 Range:^777777 1 + 2*SkillLV cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 Instant^000000 Effect:^777777 Reveals any invisible traps, monsters or players in a 3x3 cell area around the target cell.^000000 [LV 1]^777777 3 cell Range^000000 [LV 2]^777777 5 cell Range^000000 [LV 3]^777777 7 cell Range^000000 [LV 4]^777777 9 cell Range^000000 KRO Name:^777777 Detecting^000000 # HT_FALCON# Falconry Mastery Required For:^777777 Blitz Beat, Detect, Spring Trap, Falcon Eyes (Sniper), Falcon Assault (Sniper)^000000 Max Level:^777777 1^000000 Type:^000099 Passive^000000 Effect:^777777 Allows you to hire a Falcon from the Falcon Master in the Hunter Guild in Hugel. Cost to hire is around 800z to normal Falcons, but may change for Scarf Falcons and Baby Falcons. If a Falcon is released, a new one must be hired.^000000 # HT_FLASHER# Flasher Required For:^777777 Freezing Trap (L1), Sandman (L1).^000000 Max Level:^777777 5^000000 Type:^33cc00 Active, Trap^000000 SP Cost:^777777 12^000000 Target:^777777 1 cell, at least 1 cell away from any monster or player and 3 cells away from another trap^000000 Range:^777777 3 cells^000000 Cast Time:^777777 0.4 sec^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 180 - 30*SkillLV sec^000000 Catalyst:^777777 2 Traps^000000 Effect:^777777 A Flasher is a trap that activates when stepped on. When activated it will have an unknown chance to blind all within a 3x3 area around the trap. Flashers are invisible, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. Use of any invisibility revealing skill will reveal the trap. This trap will affect Players in PVP zones, including the user. This trap is ineffective against Plant family and MVP monsters. If not tripped by the end of the duration, the Flasher will turn back into a Trap item on the floor and can be reclaimed.^000000 [LV 1]^777777 Setting Time150secs^000000 [LV 2]^777777 Setting Time120secs^000000 [LV 3]^777777 Setting Time90secs^000000 [LV 4]^777777 Setting Time60secs^000000 [LV 5]^777777 Setting Time30secs^000000 # HT_FREEZINGTRAP# Freezing Trap Required For:^777777 Blast Mine (L1).^000000 Max Level:^777777 5^000000 Type:^33cc00 Active, Trap^000000 SP Cost:^777777 10^000000 Target:^777777 1 cell, at least 1 cell away from any monster or player and 3 cells away from another trap^000000 Range:^777777 3 cells^000000 ATK Type:^777777 Water^000000 Cast Time:^777777 0.4 sec^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 180 - 30*SkillLV sec^000000 Catalyst:^777777 2 Traps^000000 Effect:^777777 A Freezing Trap is a trap that activates when stepped on. When activated, it will hit all in the area with a Frost Nova style attack. Damage is (25+25*SkillLV)% of your normal ATK. Chance to Freeze is Unknown and does not work against Boss monsters. Freezing Traps are invisible, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. Use of any invisibility revealing skill will reveal the trap. This trap will affect Players in PVP zones, including the user. If not tripped by the end of the duration, the Freezing Trap will turn back into a Trap item on the floor and can be reclaimed.^000000 [LV 1]^777777 Setting Time 150secs^000000 [LV 2]^777777 Setting Time 120secs^000000 [LV 3]^777777 Setting Time 90secs^000000 [LV 4]^777777 Setting Time 60secs^000000 [LV 5]^777777 Setting Time 30secs^000000 # HT_LANDMINE# Land Mine Required For:^777777 Blast Mine (L1), Remove Trap (L1).^000000 Max Level:^777777 5^000000 Type:^33cc00 Active, Trap^000000 SP Cost:^777777 10^000000 Target:^777777 1 cell, at least 1 cell away from any monster or player and 3 cells away from another trap^000000 Range:^777777 3 cells^000000 ATK Type:^777777 Earth^000000 Cast Time:^777777 0.4 sec^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 240 - 40*SkillLV sec^000000 Catalyst:^777777 1 Trap^000000 Effect:^777777 A Land Mine is a visible trap that explodes when stepped on, hitting the monster or player (in PvP only) that triggered it for [(DEX+75)*(1+INT/100)*SkillLV] damage. This skill ignores DEF and MDEF and damage modification cards for size and family, but not elemental property. There is also a (5*SkillLV+30)% chance to stun targets for 5 seconds. This trap will affect Players in PVP zones, including the user. If not tripped by the end of the duration, the Land Mine will turn back into a Trap item on the floor and can be reclaimed.^000000 [LV 1]^777777 ATK 50%, Setting Time 200secs^000000 [LV 2]^777777 ATK 75%, Setting Time 160secs^000000 [LV 3]^777777 ATK 100%, Setting Time 120secs^000000 [LV 4]^777777 ATK 125%, Setting Time 80secs^000000 [LV 5]^777777 ATK 150%, Setting Time 40secs^000000 # HT_REMOVETRAP# Remove Trap Required For:^777777 Spring Trap, Talkie Box^000000 Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 5^000000 Target:^777777 1 Trap^000000 Range:^777777 2 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 Instant^000000 Effect:^777777 Turns one set trap back into a Trap item. You only get one trap even if you needed two for setting it. Can be used with an Ankle Snare that has already caught a target, but in this case you will not get a Trap item. Only works with your own traps.^000000 # HT_SANDMAN# Sandman Required For:^777777 Blast Mine (L1).^000000 Max Level:^777777 5^000000 Type:^33cc00 Active, Trap^000000 SP Cost:^777777 12^000000 Target:^777777 1 cell, at least 1 cell away from any monster or player and 3 cells away from another trap^000000 Range:^777777 3 cells^000000 Cast Time:^777777 0.4 sec^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 180 - 30*SkillLV sec^000000 Catalyst:^777777 1 Trap^000000 Effect:^777777 A Sandman is a trap that activates when stepped on. All targets in a 3x3 area around the trap will have an (40+10*SkillLV)% chance of being affected by "Sleep" (duration depends on SkillLV). A Sandman is invisible, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. Use of any invisibility revealing skill will reveal the trap. This trap will affect Players in PVP zones, including the user. If not tripped by the end of the duration, the Sandman will turn back into a Trap item on the floor and can be reclaimed.^000000 [LV 1]^777777 Setting Time 150sec 50% Sleep Chance^000000 [LV 2]^777777 Setting Time 120sec 60% Sleep Chance^000000 [LV 3]^777777 Setting Time 90sec 70% Sleep Chance^000000 [LV 4]^777777 Setting Time 60sec 80% Sleep Chance^000000 [LV 5]^777777 Setting Time 30sec 90% Sleep Chance^000000 # HT_SHOCKWAVE# Shockwave Trap Required For:^777777 Claymore Trap (L1), Talkie Box (L1).^000000 Max Level:^777777 5^000000 Type:^33cc00 Active, Trap^000000 SP Cost:^777777 45^000000 Target:^777777 1 cell, at least 1 cell away from any monster or player and 3 cells away from another trap^000000 Range:^777777 3 cells^000000 Cast Time:^777777 0.4 sec^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 240 - 40*SkillLV sec^000000 Catalyst:^777777 2 Traps^000000 Effect:^777777 A Shockwave Trap is a trap that activates when stepped on. Whoever trips the trap will lose (5+15*SkillLV)% of their SP. Shockwave Traps are invisible, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. Use of any Hide revealing skill will reveal the trap. This trap will affect Players in PVP zones, including the user. If not tripped by the end of the duration, the Shockwave Trap will turn back into a Trap item on the floor and can be reclaimed.^000000 [LV 1]^777777 SP 20% Consume, Setting Time 200secs^000000 [LV 2]^777777 SP 35% Consume, Setting Time 160secs^000000 [LV 3]^777777 SP 50% Consume, Setting Time 120secs^000000 [LV 4]^777777 SP 65% Consume, Setting Time 80secs^000000 [LV 5]^777777 SP 80% Consume, Setting Time 40secs^000000 # HT_SKIDTRAP# Skid Trap Required For:^777777 Ankle Snare (L1), Flasher (L1).^000000 Max Level:^777777 5^000000 Type:^33cc00 Active, Trap^000000 SP Cost:^777777 10^000000 Target:^777777 1 cell, at least 1 cell away from any monster or player and 3 cells away from another trap^000000 Range:^777777 3 cells^000000 Cast Time:^777777 0.4 sec^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 360 - 60*SkillLV sec^000000 Catalyst:^777777 1 Trap^000000 Effect:^777777 A Skid Trap is a trap that activates when someone comes within SkillLV cells of it. When activated, the affected target is pushed back 5+SkillLV cells (10 cells if the skill is at level 5). Skid Traps are invisible, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. Use of any Hide revealing skill will reveal the trap. This trap will affect Players in PVP zones, including the user. Does not work on Boss and Plant monsters. If not tripped by the end of the duration, the Skid Trap will turn back into a Trap item on the floor and can be reclaimed.^000000 [LV 1]^777777 Sliding Range 6 cells, Setting Time 300 secs^000000 [LV 2]^777777 Sliding Range 7 cells, Setting Time 240 secs^000000 [LV 3]^777777 Sliding Range 8 cells, Setting Time 180 secs^000000 [LV 4]^777777 Sliding Range 9 cells, Setting Time 120 secs^000000 [LV 5]^777777 Sliding Range 10 cells, Setting Time 60 secs^000000 # HT_SPRINGTRAP# Spring Trap Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 10^000000 Target:^777777 1 Trap^000000 Range:^777777 3 + SkillLV cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 Instant^000000 Effect:^777777 A trap visible to the user and within range is destroyed. No trap item is recovered. This skill can work on enemy traps (unlike Remove Trap).^000000 [LV 1]^777777 4 cell Range^000000 [LV 2]^777777 5 cell Range^000000 [LV 3]^777777 6 cell Range^000000 [LV 4]^777777 7 cell Range^000000 [LV 5]^777777 8 cell Range^000000 # HT_STEELCROW# Steel Crow Required For:^777777 Falcon Assault (L3 Sniper)^000000 Max Level:^777777 10^000000 Type:^000099 Passive^000000 Effect:^777777 Adds 6*SkillLV damage to each hit with Blitz Beat. Note that Blitz Beat can do up to 5 hits.^000000 [LV 1]^777777 ATK +6^000000 [LV 2]^777777 ATK +12^000000 [LV 3]^777777 ATK +18^000000 [LV 4]^777777 ATK +24^000000 [LV 5]^777777 ATK +30^000000 [LV 6]^777777 ATK +36^000000 [LV 7]^777777 ATK +42^000000 [LV 8]^777777 ATK +48^000000 [LV 9]^777777 ATK +54^000000 [LV 10]^777777 ATK +60^000000 # HT_TALKIEBOX# Talkie Box Max Level:^777777 1^000000 Type:^33cc00 Active, Trap^000000 SP Cost:^777777 1^000000 Target:^777777 1 cell, at least 1 cell away from any monster or player and 3 cells away from another trap^000000 Range:^777777 3 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 600 sec^000000 Catalyst:^777777 1 Trap^000000 Effect:^777777 Repeats a message input at casting time in blue text (does not appear in chat window).^000000 # KN_AUTOCOUNTER# Counter Attack Required For:^777777 Bowling Bash (L5).^000000 Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 3^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 ASPD^000000 Duration:^777777 0.4*SkillLV sec^000000 Effect:^777777 Puts character into the counter stance until duration expires. If attacked from the front while in counter stance, character will block the attack and counterattack. While in the counter stance, the character cannot move. The counterattack doubles Critical Rate but that doesn't mean the user can hit the target without failure.^000000 [LV 1]^777777 0.4 Seconds^000000 [LV 2]^777777 0.8 Seconds^000000 [LV 3]^777777 1.2 Seconds^000000 [LV 4]^777777 1.6 Seconds^000000 [LV 5]^777777 2.0 Seconds^000000 KRO Name:^777777 Auto Counter^000000 # KN_BOWLINGBASH# Bowling Bash Max Level:^777777 10^000000 Type:^777777 Offensive^000000 SP Cost:^777777 12 + SkillLV^000000 Target:^777777 1 Enemy^000000 Range:^777777 2 cells^000000 Cast Time:^777777 0.7 sec (uninterruptible)^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Hits one enemy with an ATK of (100+40*SkillLV)%. The enemy is knocked back up to 5 cells. If that enemy hits any other enemies, then the hit becomes a 3x3 cell melee splash attack at that point with additional damage to these secondary targets. During the Cast Time character's DEF is reduced to 2/3.^000000 [LV 1]^777777 140% Damage, Knock back 1 cell^000000 [LV 2]^777777 180% Damage, Knock back 1 cell^000000 [LV 3]^777777 220% Damage, Knock back 2 cell^000000 [LV 4]^777777 260% Damage, Knock back 2 cell^000000 [LV 5]^777777 300% Damage, Knock back 3 cell^000000 [LV 6]^777777 340% Damage, Knock back 3 cell^000000 [LV 7]^777777 380% Damage, Knock back 4 cell^000000 [LV 8]^777777 420% Damage, Knock back 4 cell^000000 [LV 9]^777777 460% Damage, Knock back 5 cell^000000 [LV 10]^777777 500% Damage, Knock back 5 cell^000000 # KN_BRANDISHSPEAR# Brandish Spear Max Level:^777777 10^000000 Type:^777777 Offensive^000000 SP Cost:^777777 12^000000 Target:^777777 1 Enemy^000000 Range:^777777 2 cells^000000 Splash range:^777777 See below^000000 ATK Type:^777777 Weapon property, Melee, Area, Physical attack^000000 Cast Time:^777777 1 sec (uninterruptible)^000000 Cool Down:^777777 0.7 sec^000000 Duration:^777777 Instant^000000 Effect:^777777 An area attack with an ATK of (100+20*SkillLV)%. Can only be used while mounted and wielding a Spear class weapon. During the Cast Time, character DEF is reduced to 2/3. The affected area varies with level as follows:^000000 L1-3: Area 1 L4-6: Area 1+2 L7-9: Area 1+2+3 L10: Area 1+2+3+4. The following diagram shows the areas:^000000 ^ff9933.444.^000000 ^ff000033333^000000 ^ff99cc22222^000000 ^ffff0011111^000000 ^ffff0011^000000X^ffff0011^000000 ^777777where X marks the knight.^000000 [LV 1]^777777 120% ATK 1 cell Splash range^000000 [LV 2]^777777 140% ATK 1 cell Splash range^000000 [LV 3]^777777 160% ATK 1 cell Splash range^000000 [LV 4]^777777 180% ATK 2 cell Splash range^000000 [LV 5]^777777 200% ATK 2 cell Splash range^000000 [LV 6]^777777 220% ATK 2 cell Splash range^000000 [LV 7]^777777 240% ATK 3 cell Splash range^000000 [LV 8]^777777 260% ATK 3 cell Splash range^000000 [LV 9]^777777 280% ATK 3 cell Splash range^000000 [LV 10]^777777 300% ATK 4 cell Splash range^000000 # KN_CAVALIERMASTERY# Cavalier Mastery Required For:^777777 Vital Strike (L3).^000000 Max Level:^777777 5^000000 Type:^000099 Passive^000000 Effect:^777777 Helps return weapon swinging speed to normal while riding a Peco Peco. The swinging speed while riding a Peco Peco is (50+10*SkillLV)% based on unmounted ASPD. This can be incorporated into ASPD as Weapon Delay*(2 - 0.2*SkillLV)*(250 - AGI - [DEX/4])/250.^000000 [LV 1]^777777 60% ASPD^000000 [LV 2]^777777 70% ASPD^000000 [LV 3]^777777 80% ASPD^000000 [LV 4]^777777 90% ASPD^000000 [LV 5]^777777 Normal ASPD^000000 KRO Name:^777777 Cavalry Mastery^000000 # KN_PIERCE# Pierce Required For:^777777 Spear Boomerang (L3), Spear Stab (L5), Spiral Pierce (L5 Lord Knight).^000000 Max Level:^777777 10^000000 Type:^777777 Offensive SP Cost:^777777 9^000000 Target:^777777 1 Enemy^000000 Range:^777777 2 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 ASPD^000000 Duration:^777777 Instant^000000 Effect:^777777 Hits for an ATK of (100+10*SkillLV)%. Number of hits depends on the size of the target. Small = 1, Medium = 2, Large = 3. Players are considered to be medium. Can only be used with spears.^000000 [Small]^777777 1 Hit^000000 [Medium]^777777 2 Hits^000000 [Big]^777777 3 Hits^000000 [LV 1]^777777 110% ATK, HIT +5^000000 [LV 2]^777777 120% ATK, HIT +10^000000 [LV 3]^777777 130% ATK, HIT +15^000000 [LV 4]^777777 140% ATK, HIT +20^000000 [LV 5]^777777 150% ATK, HIT +25^000000 [LV 6]^777777 160% ATK, HIT +30^000000 [LV 7]^777777 170% ATK, HIT +35^000000 [LV 8]^777777 180% ATK, HIT +40^000000 [LV 9]^777777 190% ATK, HIT +45^000000 [LV 10]^777777 200% ATK, HIT +50^000000 # KN_SPEARBOOMERANG# Spear Boomerang Max Level:^777777 5^000000 Type:^777777 Offensive^000000 SP Cost:^777777 10^000000 Target:^777777 1 Enemy^000000 Range:^777777 1 + 2*SkillLV cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 Instant^000000 Effect:^777777 A ranged attack with an ATK of (100+50*SkillLV)%. This skill can only be used with Spear class weapons.^000000 [LV 1]^777777 150% ATK, 3 cell Range^000000 [LV 2]^777777 200% ATK, 5 cell Range^000000 [LV 3]^777777 250% ATK, 7 cell Range^000000 [LV 4]^777777 300% ATK, 9 cell Range^000000 [LV 5]^777777 350% ATK, 11 cell Range^000000 # KN_SPEARMASTERY# Spear Mastery Required For:^777777 Pierce (L1 Knight), Spear Quicken (L10 Crusader), Concentration (L5 Lord Knight), Spiral Pierce (L10 Lord Knight), Traumatic Blow (L9 Lord Knight), Vital Strike (L9 Lord Knight).^000000 Max Level:^777777 10^000000 Type:^000099 Passive^000000 Effect:^777777 Increases damage with all Spears by +4*SkillLV. If riding a Peco Peco, then the damage improvement is +5*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.^000000 [LV 1]^777777 ATK +4/+5^000000 [LV 2]^777777 ATK +8/+10^000000 [LV 3]^777777 ATK +12/+15^000000 [LV 4]^777777 ATK +16/+20^000000 [LV 5]^777777 ATK +20/+25^000000 [LV 6]^777777 ATK +24/+30^000000 [LV 7]^777777 ATK +28/+35^000000 [LV 8]^777777 ATK +32/+40^000000 [LV 9]^777777 ATK +36/+45^000000 [LV 10]^777777 ATK +40/+50^000000 # KN_SPEARSTAB# Spear Stab Required For:^777777 Brandish Spear (L3), Spiral Pierce (L5 Lord Knight).^000000 Max Level:^777777 10^000000 Type:^777777 Offensive^000000 SP Cost:^777777 9^000000 Target:^777777 1 Enemy^000000 Range:^777777 4 cells^000000 ATK Type:^777777 Weapon property, Melee, Area, Physical attack^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 Instant^000000 Effect:^777777 One Cell splash (yes, only 1x1) melee attack with an ATK of (100+20*SkillLV)%. Targets are knocked back 6 cells. This skill can only be used with Spear class weapons.^000000 [LV 1]^777777 120% ATK^000000 [LV 2]^777777 140% ATK^000000 [LV 3]^777777 160% ATK^000000 [LV 4]^777777 180% ATK^000000 [LV 5]^777777 200% ATK^000000 [LV 6]^777777 220% ATK^000000 [LV 7]^777777 240% ATK^000000 [LV 8]^777777 260% ATK^000000 [LV 9]^777777 280% ATK^000000 [LV 10]^777777 300% ATK^000000 # KN_TWOHANDQUICKEN# Two-Hand Quicken Required For:^777777 Bowling Bash (L10), One-Hand Quicken (L10 -SoulLinked), Parry (L3 Lord Knight)^000000 Max Level:^777777 10^000000 Type:^33cc00 Active^000000 SP Cost:^777777 10 + 4*SkillLV^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 30*SkillLV^000000 Effect:^777777 Decreases weapon swing delay with two-handed swords by 30%. This skill only works with Two-Hand Sword class weapons and the effect cancels when switching to any other type.^000000 [LV 1]^777777 Lasts 30secs^000000 [LV 2]^777777 Lasts 60Secs^000000 [LV 3]^777777 Lasts 90Secs^000000 [LV 4]^777777 Lasts 120Secs^000000 [LV 5]^777777 Lasts 150Secs^000000 [LV 6]^777777 Lasts 180Secs^000000 [LV 7]^777777 Lasts 210Secs^000000 [LV 8]^777777 Lasts 240Secs^000000 [LV 9]^777777 Lasts 270Secss^000000 [LV 10]^777777 Lasts 300Secs^000000 # KN_RIDING# Peco Peco Ride Required For:^777777 Brandish Spear, Cavalier Mastery, Concentration (Lord Knight), Spiral Pierce (Lord Knight), Traumatic Blow (Lord Knight)^000000 Max Level:^777777 1^000000 Type:^000099 Passive^000000 Effect:^777777 This skill allows the character to ride a Peco Peco. Mounted characters gain an additional 25% walking speed (cumulative with AGI UP) and the maximum weight limit a character can carry is increased by 1000. Mounted characters also attack at half the normal speed, but this penalty can be reduced or offset by levels in Cavalier Mastery. While mounted, the size modifier of spear vs. medium size is 100% instead of 75%. The Peco Peco must be hired from Peco Peco Breeder in Prontera (55/350) at a cost of 2500z. If the character dismounts (by clicking on the "OFF" button in the equipment window), then the Peco Peco disappears and a new one must be hired.^000000 KRO Name:^777777 Riding^000000 # PR_ASPERSIO# Aspersio Required For:^777777 B.S Sacramenti (L5), Safety Wall (L4), Meditatio (L3 High Priest).^000000 Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 10 + 4*SkillLV^000000 Target:^777777 1 Ally or 1 Enemy^000000 Range:^777777 9 cells^000000 ATK Type:^777777 Holy, Long Range, Magic attack^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 2 sec^000000 Duration:^777777 30 + 30*SkillLV sec^000000 Catalyst:^777777 1 Holy Water^000000 Effect:^777777 Aspersio changes your own or an Allies weapon property to Holy. Changing or removing the weapon will cancel the effect prematurely. When a second weapon enchanting spell effect (from Enchant Poison or Aspersio currently) is cast on a target, then it will replace the first spell effect. Aspersio can also be used as a weak attack. Using shift-click, you can target an Undead property or Demon family monsters and inflict 40 points of Holy property damage that ignores all defenses. Against other kinds of monsters, it does no damage, but consumes the Holy Water and SP anyway.^000000 [LV 1]^777777 Lasts 60Secs^000000 [LV 2]^777777 Lasts 90Secs^000000 [LV 3]^777777 Lasts 120Secs^000000 [LV 4]^777777 Lasts 150Secs^000000 [LV 5]^777777 Lasts 180Secs^000000 # PR_BENEDICTIO# B.S Sacramenti Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 20 (10 for each supporting character)^000000 Target:^777777 1 cell^000000 Range:^777777 9 cells^000000 ATK Type:^777777 Holy, Long Range, Magic attack^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 40*SkillLV sec^000000 Effect:^777777 This skill changes the elemental property of all characters in a 3x3 area around the targeted cell to Holy1. It also does an amount of Holy damage equal to half the power of a Heal of the same Skill Level to Undead property and Demon family monsters in the area of effect. It requires one Priest, Acolyte or Monk in the cells on the right and left side of the caster to work (yes, that means the caster and 2 extra characters).^000000 [LV 1]^777777 40 Seconds^000000 [LV 2]^777777 80 Seconds^000000 [LV 3]^777777 120 Seconds^000000 [LV 4]^777777 160 Seconds^000000 [LV 5]^777777 200 Seconds^000000 KRO Name:^777777 Benedictio Sanctissimi Sacramenti^000000 # PR_GLORIA# Gloria Required For:^777777 B.S Sacramenti (L3), Basilica (L2 High Priest)^000000 Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 20^000000 Target:^777777 All party members in range^000000 Range:^777777 Visual range^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 2 sec^000000 Duration:^777777 5 + 5*SkillLV sec^000000 Effect:^777777 Gives the Gloria effect to all characters in party near the caster. The Gloria effect adds LUK +30. When a second instance is cast, then it will replace the first instance on any affected targets.^000000 [LV 1]^777777 Lasts 10 Seconds^000000 [LV 2]^777777 Lasts 15 Seconds^000000 [LV 3]^777777 Lasts 20 Seconds^000000 [LV 4]^777777 Lasts 25 Seconds^000000 [LV 5]^777777 Lasts 30 Seconds^000000 # PR_IMPOSITIO# Impositio Manus Required For:^777777 Aspersio (L3), Suffragium (L2), Assumptio (L3 High Priest).^000000 Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 10 + 3*SkillLV^000000 Target:^777777 1 Ally^000000 Range:^777777 9 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 3 sec^000000 Duration:^777777 60 sec^000000 Effect:^777777 Gives the Impositio Manus effect to the target. This effect increases the targets minimum and maximum weapon ATK (even with bare hand) by 5*SkillLV. This means the damage is modified by Size and reduced by DEF (both Armor and VIT). Can be used on self. You can change weapons at any time during the effect of this spell without disrupting it. When a second instance is cast on a target, then it will replace the first instance.^000000 [LV 1]^777777 ATK +5^000000 [LV 2]^777777 ATK +10^000000 [LV 3]^777777 ATK +15^000000 [LV 4]^777777 ATK +20^000000 [LV 5]^777777 ATK +25^000000 # PR_KYRIE# Kyrie Eleison Required For:^777777 Gloria (L4), Basilica (L3 High Priest).^000000 Max Level:^777777 10^000000 Type:^33cc00 Active^000000 SP Cost:^777777 20 + 5*[(SkillLV - 1)/3 rounded down]^000000 Target:^777777 1 Ally^000000 Range:^777777 9 cells^000000 Cast Time:^777777 2 sec^000000 Cool Down:^777777 2 sec^000000 Duration:^777777 120 sec^000000 Effect:^777777 Creates a Kyrie Eleison effect on the target character. This effect will block MaxHPofTarget*(10+2*SkillLV)% damage OR (5+SkillLV/2) hits, whichever is reached first. Damage in excess of the amount blocked will transfer through and count as a hit of lowered damage. Hits are only assessed when a blow would normally land and not for every swing by a monster (despite showing a "Guard" graphic with every swing for the effected player and a miss for every other player). Any Magic attack will do full damage to the affected target, while still counting against the maximum damage and number of hits of Kyrie Eleison. Casting Holy Light or Assumptio on someone with this effect will cancel it entirely. When a second instance is cast on a target, then it will replace the first instance.^000000 [LV 1]^777777 12% of Maximum HP, 5 attacks^000000 [LV 2]^777777 14% of Maximum HP, 6 attacks^000000 [LV 3]^777777 16% of Maximum HP, 6 attacks^000000 [LV 4]^777777 18% of Maximum HP, 7 attacks^000000 [LV 5]^777777 20% of Maximum HP, 7 attacks^000000 [LV 6]^777777 22% of Maximum HP, 8 attacks^000000 [LV 7]^777777 24% of Maximum HP, 8 attacks^000000 [LV 8]^777777 26% of Maximum HP, 9 attacks^000000 [LV 9]^777777 28% of Maximum HP, 9 attacks^000000 [LV 10]^777777 30% of Maximum HP, 10 attacks^000000 # PR_LEXAETERNA# Lex Aeterna Required For:^777777 Magnus Exorcismus^000000 Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 10^000000 Target:^777777 1 Enemy^000000 Range:^777777 9 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 3 sec^000000 Duration:^777777 Until target is damaged by anything^000000 Effect:^777777 The target will take double damage from the next damage source. Healing, misses and status effects do not trigger the effect. Cannot be cast on a Frozen or Stone Cursed target.^000000 # PR_LEXDIVINA# Lex Divina Required For:^777777 Lex Aeterna (L5), Turn Undead (L3), Meditatio (L5 High Priest).^000000 Max Level:^777777 10^000000 Type:^33cc00 Active^000000 SP Cost:^777777 LV 1-5 20; LV 6-10 30-2*SkillLV^000000 Target:^777777 1 Enemy^000000 Range:^777777 5 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 3 sec^000000 Duration:^777777 30*(100-TargetVIT)/100 sec of Silence^000000 Effect:^777777 This skill has a chance of inflicting the Silence status on the selected target. Does not work against Boss monsters. The chance is equal to 100 - (TargetVIT + TargetLUK/8) + INT/15 %. Casting this spell on a target that is already silenced will replace the previous Silence effect.^000000 [LV 1]^777777 Lasts 30 Seconds^000000 [LV 2]^777777 Lasts 35 Seconds^000000 [LV 3]^777777 Lasts 40 Seconds^000000 [LV 4]^777777 Lasts 45 Seconds^000000 [LV 5]^777777 Lasts 50 Seconds^000000 [LV 6]^777777 Lasts 60 Seconds^000000 [LV 7]^777777 Lasts 60 Seconds^000000 [LV 8]^777777 Lasts 60 Seconds^000000 [LV 9]^777777 Lasts 60 Seconds^000000 [LV 10]^777777 Lasts 60 Seconds^000000 # PR_MACEMASTERY# Mace Mastery Required For:^777777 Spiritual Thrift (L10 High Priest)^000000 Max Level:^777777 10^000000 Type:^000099 Passive^000000 Effect:^777777 Increases damage with Maces by +3*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.^000000 [LV 1]^777777 ATK +3^000000 [LV 2]^777777 ATK +6^000000 [LV 3]^777777 ATK +9^000000 [LV 4]^777777 ATK +12^000000 [LV 5]^777777 ATK +15^000000 [LV 6]^777777 ATK +18^000000 [LV 7]^777777 ATK +21^000000 [LV 8]^777777 ATK +24^000000 [LV 9]^777777 ATK +27^000000 [LV 10]^777777 ATK +30^000000 # PR_MAGNIFICAT# Magnificat Required For:^777777 Gloria (L3).^000000 Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 40^000000 Target:^777777 All party members in range^000000 Range:^777777 Visual range^000000 Cast Time:^777777 4 sec^000000 Cool Down:^777777 2 sec^000000 Duration:^777777 15 + 15*SkillLV sec^000000 Effect:^777777 Increases the natural HP and natural SP recovery speed to 200% for all affected party members. This does not affect the Increase HP and SP Recovery skills. When a second instance is cast, then it will replace the first instance on any affected targets.^000000 [LV 1]^777777 Lasts 30 Seconds^000000 [LV 2]^777777 Lasts 45 Seconds^000000 [LV 3]^777777 Lasts 60 Seconds^000000 [LV 4]^777777 Lasts 75 Seconds^000000 [LV 5]^777777 Lasts 90 Seconds^000000 # PR_MAGNUS# Magnus Exorcismus Max Level:^777777 10^000000 Type:^33cc00 Active^000000 SP Cost:^777777 38 + 2*SkillLV^000000 Target:^777777 1 cell^000000 Range:^777777 9 cells^000000 ATK Type:^777777 Holy, Long Range, Area, Magic attack^000000 Cast Time:^777777 15^000000 Cool Down:^777777 4 sec^000000 Duration:^777777 3 + SkillLV sec^000000 Catalyst:^0000ff 1 Blue Gemstone^000000 Effect:^777777 Calls down a Grand Cross in a 7x7 area around the targeted cell. Any Demon family and Undead property monsters entering the area of the effect suffer Holy property damage of MATK*SkillLV per wave. Waves occur approximately every 3 seconds and each wave appears to hit SkillLV times. Therefore, there is a certain maximum number of waves than any one monster can be affected during the duration of the spell (there will be less waves if the monster enters late or is knocked back out for any reason). As it creates an effect on the ground, Magnus Exorcismus cannot stack with other ground effect skills (e.g. Pneuma and Safety Wall).^000000 [LV 1]^777777 1 Hits^000000 [LV 2]^777777 2 Hits^000000 [LV 3]^777777 3 Hits^000000 [LV 4]^777777 4 Hits^000000 [LV 5]^777777 5 Hits^000000 [LV 6]^777777 6 Hits^000000 [LV 7]^777777 7 Hits^000000 [LV 8]^777777 8 Hits^000000 [LV 9]^777777 9 Hits^000000 [LV 10]^777777 10 Hits^000000 # ALL_RESURRECTION# Resurrection Required For:^777777 Turn Undead (L1).^000000 Max Level:^777777 4^000000 Type:^33cc00 Active^000000 SP Cost:^777777 60^000000 Target:^777777 1 Dead Ally or 1 Monster^000000 Range:^777777 9 cells^000000 ATK Type:^777777 Holy, Long Range, Magic attack^000000 Cast Time:^777777 8 - 2*SkillLV sec; 1 sec when used against monster^000000 Cool Down:^777777 SkillLV - 1 sec (yes, it is longer for higher LVs); 3 sec when used against monster^000000 Duration:^777777 Instant^000000 Catalyst:^0000ff 1 Blue Gemstone^000000 Effect:^777777 Returns a dead character to life with the indicated percentage of HP restored (see list below). When used on Undead property monsters, it has a chance to instantly kill or at least damage in the same way as Turn Undead at the same level.^000000 [LV 1]^777777 Revive at 10% HP^000000 [LV 2]^777777 Revive at 30% HP^000000 [LV 3]^777777 Revive at 50% HP^000000 [LV 4]^777777 Revive at 80% HP^000000 # PR_SANCTUARY# Sanctuary Required For:^777777 Safety Wall (L3).^000000 Max Level:^777777 10^000000 Type:^33cc00 Active^000000 SP Cost:^777777 12 + 3*SkillLV^000000 Target:^777777 1 cell^000000 Range:^777777 9 cells^000000 ATK Type:^777777 Holy, Long Range, Area, Magic attack^000000 Cast Time:^777777 5 sec^000000 Cool Down:^777777 None^000000 Duration:^777777 1 + 3*SkillLV sec^000000 Catalyst:^0000ff 1 Blue Gemstone^000000 Effect:^777777 Creates a 5x5 area sanctuary effect around the targeted cell. Characters and non-undead/demon monsters within the sanctuary are healed (see amount below) once a second unless at Maximum HP. Undead property and Demon family monsters take Holy property damage equal to half the sanctuary's heal, rounded down and are knocked back out of the effect each time. The maximum number of valid healing targets is equal to 6+2*SkillLV, the maximum number of valid damage targets is equal to 3+SkillLV. The spell affecting one player or monster once is counted as 1 target. If it affects a player or monster more than once, then it will count as a valid target more than once. If the maximum number of valid targets is exceeded, the spell will come to an end prematurely. Valid targets are determined by the following priority: 1/ Player with Current HP less than Maximum HP. 2/ Non-Undead property/Demon family monsters with Current HP less than Maximum HP. 3/ Undead property and Demon family monsters. Multiple Sanctuaries can be stacked on each other and as long as the maximum number of valid targets is not exceeded, each will last to their full duration. Note: Sanctuary is the one of the two only means of healing the Emperium in the War of Emperium battles. While it is a skill that is by no means essential to have in a War of Emperium priest, have one or more priests with a high level of the skill in a guild could be very useful.^000000 [LV 1]^777777 100 HP, 50 Damage^000000 [LV 2]^777777 200 HP, 100 Damage^000000 [LV 3]^777777 300 HP, 150 Damage^000000 [LV 4]^777777 400 HP, 200 Damage^000000 [LV 5]^777777 500 HP, 250 Damage^000000 [LV 6]^777777 600 HP, 300 Damage^000000 [LV 7]^777777 777 HP, 388 Damage^000000 [LV 8]^777777 777 HP, 388 Damage^000000 [LV 9]^777777 777 HP, 388 Damage^000000 [LV 10]^777777 777 HP, 388 Damage^000000 # PR_SLOWPOISON# Slow Poison Max Level:^777777 4^000000 Type:^33cc00 Active^000000 SP Cost:^777777 4 + 2*SkillLV^000000 Target:^777777 1 Ally^000000 Range:^777777 9 cells^000000 Cast Time:^777777 Unknown^000000 Cool Down:^777777 None^000000 Duration:^777777 10*SkillLV sec^000000 Effect:^777777 Stops damage from a Poison effect and allows you to recover HP/SP normally. However, does not actually cancel the Poison effect, so the DEF reduction effect is still a problem.^000000 [LV 1]^777777 Lasts 10 Seconds^000000 [LV 2]^777777 Lasts 20 Seconds^000000 [LV 3]^777777 Lasts 30 Seconds^000000 [LV 4]^777777 Lasts 40 Seconds^000000 # PR_STRECOVERY# Status Recovery Required For:^777777 Resurrection, Slow Poison^000000 Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 5^000000 Target:^777777 1 Ally^000000 Range:^777777 9 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 2 sec^000000 Effect:^777777 Cures Frozen and Stunned effects on players. Causes non-Undead property monsters to lose their target. Passive monsters will stop attacking, while aggressive monsters will choose a new target. Status Recovery may inflict Blind effect on Undead property monsters. The chance of this occurring is equal to (100 - (MonsterINT/2 + MonsterVIT/3 + MonsterLUK/10)) %. A successful blinding will be accompanied by the usual chirping sound. The duration of the Blind effect is believed to be 30 * (100 - (MonsterINT + MonsterVIT)/2)/100 seconds. One Blind effect cannot overlap another.^000000 KRO Name:^777777 Recovery^000000 # PR_SUFFRAGIUM# Suffragium Max Level:^777777 3^000000 Type:^33cc00 Active^000000 SP Cost:^777777 8^000000 Target:^777777 1 Ally^000000 Range:^777777 9 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 2 sec^000000 Duration:^777777 40 - 10*SkillLV sec^000000 Effect:^777777 Reduces Cast Time of the next spell cast by target (if started within the duration). Has no effect on a spell that is already being cast (will effect the next spell instead). The casting of a 0 Cast Time spell will use up the effect with no benefit. Cannot be cast on self. When a second instance is cast on a target, then it will replace the first instance. [LV 1] -15% Cast Time, 30 secs [LV 2] -30% Cast Time, 20 secs [LV 3] -45% Cast Time, 10 secs^000000 # PR_TURNUNDEAD# Turn Undead Required For:^777777 Magnus Exorcismus (L3).^000000 Max Level:^777777 10^000000 Type:^777777 Offensive^000000 SP Cost:^777777 20^000000 Target:^777777 1 Enemy^000000 Range:^777777 5 cells^000000 Cast Time:^777777 1 sec^000000 Cool Down:^777777 3 sec^000000 Duration:^777777 Instant^000000 Effect:^777777 This skill only works on Undead property monsters, although it will cast on other types of monsters. Has a [(20*SkillLV) + LUK + INT + BaseLV + (1 - TargetHP/TargetMaxHP)*200]/1000 % (with a max 70%) chance to do holy damage equal to current HP on an Undead property monster. On failure, an Undead property monster will take Holy property damage equal to [BaseLV + INT + 10*SkillLV]. Does not work against Boss monsters.^000000 # WZ_EARTHSPIKE# Earth Spike Required For:^777777 Heaven's Drive (L3 Wizard), Heaven's Drive (L1 Sage).^000000 Max Level:^777777 5^000000 Type:^777777 Offensive, Level Selectable^000000 SP Cost:^777777 10 + 2*SkillLV^000000 Target:^777777 1 Enemy^000000 Range:^777777 9 cells^000000 Cast Time:^777777 0.7*SkillLV sec^000000 Cool Down:^777777 0.8 sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Hits the targeted enemy with 1 Earth Element Spike per SkillLV for 100%*MATK damage each. Technically this is a normal Bolt-type spell using the Earth element.^000000 # WZ_ESTIMATION# Sense Required For:^777777 Ganbantein (High Wizard)^000000 Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 10^000000 Target:^777777 1 monster^000000 Range:^777777 9 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 Until status window is closed.^000000 Effect:^777777 Brings up a window with information about the targeted monster such as HP, element, level, etc at the time the spell is cast. Party members also see this window.^000000 KRO Name:^777777 Monster Property^000000 # WZ_FIREPILLAR# Fire Pillar Max Level:^777777 10^000000 Type:^33cc00 Active, Trap^000000 SP Cost:^777777 75^000000 Target:^777777 1 cell^000000 Area:^777777 3x3 cells^000000 Range:^777777 9 cells^000000 Cast Time:^777777 3.3-0.3*SkillLV sec^000000 Cool Down:^777777 1 second^000000 Duration:^777777 30 sec or until tripped^000000 Catalyst:^0000ff 1 Blue Gemstone for LV 6-10^000000 Effect:^777777 Creates a Fire Pillar trap effect on the targeted cell. Tripped when any monster (or player in a PvP area) walks over it. When tripped, the trap delivers Fire property damage equal to (50+MATK/5)*(2+SkillLV) on a 3x3 area around the tripped cell. This damage ignores MDEF and INT. While the target is taking damage from Fire Pillar, it will not be able to move until all the hits have been dealt (0.2*Hits sec). You can not have more than 5 Pillars active at any time.^000000 [LV 1]^777777 3 Hits / no Gemstone^000000 [LV 2]^777777 4 Hits / no Gemstone^000000 [LV 3]^777777 5 Hits / no Gemstone^000000 [LV 4]^777777 6 Hits / no Gemstone^000000 [LV 5]^777777 7 Hits / no Gemstone^000000 [LV 6]^777777 8 Hits /^0000ff Blue Gemstone^000000 [LV 7]^777777 9 Hits /^0000ff Blue Gemstone^000000 [LV 8]^777777 10 Hits /^0000ff Blue Gemstone^000000 [LV 9]^777777 11 Hits /^0000ff Blue Gemstone^000000 [LV 10]^777777 12 Hits /^0000ff Blue Gemstone^000000 # WZ_FROSTNOVA# Frost Nova Max Level:^777777 10^000000 Type:^777777 Offensive^000000 SP Cost:^777777 47 - 2*SkillLV^000000 Target:^777777 Self^000000 Area:^777777 5x5 cells^000000 Cast Time:^777777 6 - 0.5*(SkillLV/2 rounded down) sec^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 Instant, frozen status 1.5*SkillLV sec^000000 Effect:^777777 Hits every enemy in a 5x5 area around the Caster with a Water Element frost attack. The freeze chance is higher than of Frost Diver (33+5*SkillLV %). The magic damage to each target is 66+7*SkillLV %, but if a monster is frozen it won't receive damage. The caster is of course immune to his/her own Frost Nova.^000000 [LV 1]^777777 6.0 Seconds Cast Time^000000 [LV 2]^777777 6.0 Seconds Cast Time^000000 [LV 3]^777777 5.5 Seconds Cast Time^000000 [LV 4]^777777 5.5 Seconds Cast Time^000000 [LV 5]^777777 5 Seconds Cast Time^000000 [LV 6]^777777 5 Seconds Cast Time^000000 [LV 7]^777777 4.5 Seconds Cast Time^000000 [LV 8]^777777 4.5 Seconds Cast Time^000000 [LV 9]^777777 4 Seconds Cast Time^000000 [LV 10]^777777 4 Seconds Cast Time^000000 # WZ_HEAVENDRIVE# Heaven's Drive Required For:^777777 Quagmire (L1 Wizard).^000000 Max Level:^777777 5^000000 Type:^777777 Offensive^000000 SP Cost:^777777 24 + 4*SkillLV^000000 Target:^777777 1 cell^000000 Range:^777777 9 cells^000000 ATK Type:^777777 Earth property, Long Range, Area, Magic attack^000000 Cast Time:^777777 1*SkillLV sec^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Hits every enemy in a 5x5 cell area around the target cell with 1 Spike per SkillLV for 1*MATK damage each.^000000 # WZ_ICEWALL# Ice Wall Required For:^777777 Frost Nova (L1 Wizard), Ganbantein (L1 High Wizard).^000000 Max Level:^777777 10^000000 Type:^33cc00 Active^000000 SP Cost:^777777 20^000000 Target:^777777 1 cell^000000 Range:^777777 9 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 4 + 4*SkillLV sec or until broken^000000 Effect:^777777 Creates a row of 5 Ice Wall cells perpendicular to the line between the caster and the target cell and centered on the target cell. An Ice Wall cell cannot be entered, but it may be attacked. Ice Wall cells have 200+200*SkillLV HP that lowers at a rate of 50 per second until it reaches 0 and then the wall disappears. If the wall is attacked the HP also lower by the damage dealt to the wall. You can not have more than 5 Ice Walls active at the same time.^000000 [LV 1]^777777 400 HP / 8 sec^000000 [LV 2]^777777 600 HP / 12 sec^000000 [LV 3]^777777 800 HP / 16 sec^000000 [LV 4]^777777 1000 HP / 20 sec^000000 [LV 5]^777777 1200 HP / 24 sec^000000 [LV 6]^777777 1400 HP / 28 sec^000000 [LV 7]^777777 1600 HP / 32 sec^000000 [LV 8]^777777 1800 HP / 36 sec^000000 [LV 9]^777777 2000 HP / 40 sec^000000 [LV 10]^777777 2200 HP / 44 sec^000000 # WZ_JUPITEL# Jupitel Thunder Required For:^777777 Lord of Vermillion (L5), Storm Gust (L3)^000000 Max Level:^777777 10^000000 Type:^777777 Offensive^000000 SP Cost:^777777 17 + 3*SkillLV^000000 Target:^777777 Enemy^000000 Range:^777777 9 cells^000000 Cast Time:^777777 2 + 0.5*SkillLV sec^000000 Cool Down:^777777 None^000000 Duration:^777777 Instant^000000 Effect:^777777 Hits the target for 2+SkillLV times using Wind Element and pushes it back the same number of cells up to a maximum of 8. Improved Lightning Bolt spell.^000000 [LV 1]^777777 3 Hits / 2.5 sec Cast Time^000000 [LV 2]^777777 4 Hits / 3.0 sec Cast Time^000000 [LV 3]^777777 5 Hits / 3.5 sec Cast Time^000000 [LV 4]^777777 6 Hits / 2.5 sec Cast Time^000000 [LV 5]^777777 7 Hits / 4.5 sec Cast Time^000000 [LV 6]^777777 8 Hits / 5.0 sec Cast Time^000000 [LV 7]^777777 9 Hits / 5.5 sec Cast Time^000000 [LV 8]^777777 10 Hits / 6.0 sec Cast Time^000000 [LV 9]^777777 11 Hits / 6.5 sec Cast Time^000000 [LV 10]^777777 12 Hits / 7.0 sec Cast Time^000000 # WZ_METEOR# Meteor Storm Max Level:^777777 10^000000 Type:^777777 Offensive^000000 SP Cost:^777777 See below^000000 Target:^777777 Area 7x7^000000 Range:^777777 9 cells^000000 Cast Time:^777777 15 sec^000000 Cool Down:^777777 2 + 0.5*SkillLV sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Summons Meteors that randomly strike cells in the target area and do Fire Element damage in the 7x7 area they impact for each hit and have a (3*SkillLV)% chance to stun the target.^000000 [LV 1]^777777 2 Meteor 1 Hit Each 3% StunChance, SP 20^000000 [LV 2]^777777 3 Meteor 1 Hit Each 6% StunChance, SP 24^000000 [LV 3]^777777 3 Meteors 2 Hit Each 9% StunChance, SP 30^000000 [LV 4]^777777 4 Meteors 2 Hit Each 12% StunChance, SP 34^000000 [LV 5]^777777 4 Meteors 3 Hit Each 15% StunChance, SP 40^000000 [LV 6]^777777 5 Meteors 3 Hit Each 18% StunChance, SP 44^000000 [LV 7]^777777 5 Meteors 4 Hit Each 21% StunChance, SP 50^000000 [LV 8]^777777 6 Meteors 4 Hit Each 24% StunChance, SP 54^000000 [LV 9]^777777 6 Meteors 5 Hit Each 27% StunChance, SP 60^000000 [LV 10]^777777 7 Meteors 5 Hit Each 30% StunChance, SP 64^000000 # WZ_VERMILION# Lord of Vermillion Max Level:^777777 10^000000 Type:^777777 Offensive^000000 SP Cost:^777777 56 + 4*SkillLV^000000 Target:^777777 Area 7x7^000000 Range:^777777 9 cells^000000 Cast Time:^777777 15.55 - 0.5*SkillLV sec^000000 Cool Down:^777777 5 sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Hits the target area with a strong lightning attack that does 4 sets of hits with 10 hits each set (total 40 hits) and each hit doing (8+(2*SkillLV))% MATK damage. It also has a (4*SkillLV)% chance to blind the targets.^000000 [LV 1]^777777 4% BlindChance, 10% MATK/Bolt^000000 [LV 2]^777777 8% BlindChance, 12% MATK/Bolt^000000 [LV 3]^777777 12% BlindChance, 14% MATK/Bolt^000000 [LV 4]^777777 16% BlindChance, 16% MATK/Bolt^000000 [LV 5]^777777 20% BlindChance, 18% MATK/Bolt^000000 [LV 6]^777777 24% BlindChance, 20% MATK/Bolt^000000 [LV 7]^777777 28% BlindChance, 22% MATK/Bolt^000000 [LV 8]^777777 32% BlindChance, 24% MATK/Bolt^000000 [LV 9]^777777 36% BlindChance, 26% MATK/Bolt^000000 [LV 10]^777777 40% BlindChance, 28% MATK/Bolt^000000 # WZ_QUAGMIRE# Quagmire Required For:^777777 Gravitational Field (L1 High Wizard).^000000 Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 5*SkillLV^000000 Target:^777777 Area 5x5^000000 Range:^777777 9 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 5*SkillLV sec^000000 Effect:^777777 Decreases the AGI and DEX of the Enemies within the area of effect by 10% per SkillLV. In PvP maps is only 5% per SkillLV. Does not work against Boss monsters.^000000 # WZ_SIGHTRASHER# Sightrasher Required For:^777777 Meteor Storm (L2)^000000 Max Level:^777777 10^000000 Type:^777777 Offensive, Combo^000000 SP Cost:^777777 33 + 2*SkillLV^000000 Target:^777777 Self^000000 Area:^777777 7x7 cells^000000 ATK Type:^777777 Fire^000000 Cast Time:^777777 0.5 sec, not reducible by DEX^000000 Cool Down:^777777 2 sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Can only be cast when Sight is active. Shoots fire in all 8 directions away from the caster, each Fireball does (100+20*SkillLV)% MATK and pushes the target back.^000000 [LV 1]^777777 120% MATK^000000 [LV 2]^777777 140% MATK^000000 [LV 3]^777777 160% MATK^000000 [LV 4]^777777 180% MATK^000000 [LV 5]^777777 200% MATK^000000 [LV 6]^777777 220% MATK^000000 [LV 7]^777777 240% MATK^000000 [LV 8]^777777 260% MATK^000000 [LV 9]^777777 280% MATK^000000 [LV 10]^777777 300% MATK^000000 # WZ_STORMGUST# Storm Gust Max Level:^777777 10^000000 Type:^777777 Offensive^000000 SP Cost:^777777 78^000000 Target:^777777 Area 9x9^000000 Range:^777777 9 cells^000000 Cast Time:^777777 5 + SkillLV sec^000000 Cool Down:^777777 5 sec^000000 Duration:^777777 5 sec^000000 Effect:^777777 Summons an icy Water Element storm that hits targets in the area of effect every 0.5 seconds (for damage per hit see below) and pushes them around randomly. Monsters hit 3 times will freeze and not receive further hits, except undead and MVP which won't be frozen and thus will receive more hits. The maximum number of possible hits is 10. Damage per hit is (100+40*SkillLV)% MATK^000000 [LV 1]^777777 140% MATK / 6 sec Cast Time^000000 [LV 2]^777777 180% MATK / 7 sec Cast Time^000000 [LV 3]^777777 220% MATK / 8 sec Cast Time^000000 [LV 4]^777777 260% MATK / 9 sec Cast Time^000000 [LV 5]^777777 300% MATK / 10 sec Cast Time^000000 [LV 6]^777777 340% MATK / 11 sec Cast Time^000000 [LV 7]^777777 380% MATK / 12 sec Cast Time^000000 [LV 8]^777777 420% MATK / 13 sec Cast Time^000000 [LV 9]^777777 460% MATK / 14 sec Cast Time^000000 [LV 10]^777777 500% MATK / 15 sec Cast Time^000000 # WZ_WATERBALL# Water Ball Max Level:^777777 5^000000 Type:^777777 Offensive^000000 SP Cost:^777777 15 + 5*(SkillLV/2 rounded down)^000000 Target:^777777 Enemy^000000 Range:^777777 9 cells^000000 Cast Time:^777777 SkillLV sec^000000 Cool Down:^777777 None^000000 Duration:^777777 Instant^000000 Effect:^777777 Hits the target up to LV*LV-1 times with a Water elemental attack of (100+30*SkillLV)% MATK. You must stand on water or on a Deluge (Sage skill) cell to successfully use this spell. The damage for each hit is calculated individually and the damage numbers do not show as adding up, also casting Lex Aeterna (Priest Skill) on the target will only affect the first hit. This is the strongest single target spell in-game. The number of water balls that you are actually able cast also depends on the amount of water you are standing in. In any given X by X grid, the game determines that you are surrounded by (X*X)-1 cells. So, at level 4/5 Waterball, you can cast up to (5*5)-1, or 24 water balls. However, if you're only standing in a 3x3 pool, you will only cast 8 water balls. If you're standing in a freaky grid (like a partially-used Deluge), the number of balls cast is equal to the number of water-occupied cells in your grid, so if you're in a cell like this: O = empty X = water * = player OOOOO OOOOO XX*XX OOOOO OOOOO ...you'll only cast 4 water balls with level 4/5. With level 2/3, you'll only cast 2 water balls, since only 2 are in the 3x3 grid surrounding you. This is particularly useful to keep in mind when you're with a Deluge Sage, since Waterball uses up the Deluge cells. You can determine which cells are used by how you stand in the cast area (every cast will wipe out the respective grid section around you, centered on you), and maximize the effectiveness of the water ball spells you cast.^000000 [LV 1]^777777 1 Waterball / 1x1 Grid, 130% MATK^000000 [LV 2]^777777 3 Waterball / 3x3 Grid, 160% MATK^000000 [LV 3]^777777 8 Waterball / 3x3 Grid, 190% MATK^000000 [LV 4]^777777 15 Waterball / 5x5 Grid, 220% MATK^000000 [LV 5]^777777 24 Waterball / 5x5 Grid, 250% MATK^000000 # WZ_FIREIVY# Fire Ivy Max Level:^777777 10^000000 Type:^777777 Offensive^bb0000(Fire)^000000 SP Cost:^777777 10 + 2*SkillLV^000000 Target:^777777 Ground^000000 Effect:^ee0000 This skill has been dropped by Gravity.^000000 ^777777Summon Ivy Vines of Flames.^000000 # RG_SNATCHER# Gank Required For:^777777 Mug (L4)^000000 Type:^000099 Passive^000000 Target:^777777 Enemy^000000 Effect:^777777 Steals from the enemy while attacking normally. Steal success chance is based on the Thief Steal Skill.^000000 [LV 1]^777777 7% Chance of Auto Steal^000000 [LV 2]^777777 8% Chance of Auto Steal^000000 [LV 3]^777777 10% Chance of Auto Steal^000000 [LV 4]^777777 11% Chance of Auto Steal^000000 [LV 5]^777777 13% Chance of Auto Steal^000000 [LV 6]^777777 14% Chance of Auto Steal^000000 [LV 7]^777777 16% Chance of Auto Steal^000000 [LV 8]^777777 17% Chance of Auto Steal^000000 [LV 9]^777777 19% Chance of Auto Steal^000000 [LV 10]^777777 20% Chance of Auto Steal^000000 KRO Name:^777777 Snatcher^000000 # RG_STEALCOIN# Mug Required For:^777777 Divest Helm (L2), Back Stab (L4)^000000 Max Level:^777777 10^000000 Type:^33cc00 Active^000000 Target:^777777 Monster^000000 SP Cost:^777777 15^000000 Range:^777777 Melee^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 Instant^000000 Effect:^777777 Steals Zeny from a monster, affected by DEX, LUK, and SkillLV, amount stolen is based on monsters level. Can only be used to steal Zeny once, however it is possible to steal Zeny from monsters that the user stole items before. (1*SkillLV)% chance to steal.^000000 KRO Name:^777777 Steal Coin^000000 # RG_BACKSTAP# Back Stab Required For:^777777 Sightless Mind (L2), Snatch (L4)^000000 Max Level:^777777 10^000000 Type:^777777 Offensive^000000 Target:^777777 Enemy^000000 SP Cost:^777777 16^000000 Range:^777777 Melee (even with bow!)^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 Instant^000000 Effect:^777777 Powerful attack that can only be used from behind the enemy. Cannot miss and will turn the target to face the caster, thus preventing repeated use. Damage is (320+40*SkillLV)% ATK (halved if used with a bow type weapon).^000000 [LV 1]^777777 340% ATK^000000 [LV 2]^777777 380% ATK^000000 [LV 3]^777777 420% ATK^000000 [LV 4]^777777 460% ATK^000000 [LV 5]^777777 500% ATK^000000 [LV 6]^777777 540% ATK^000000 [LV 7]^777777 580% ATK^000000 [LV 8]^777777 620% ATK^000000 [LV 9]^777777 660% ATK^000000 [LV 10]^777777 700% ATK^000000 # RG_TUNNELDRIVE# Stalk Required For:^777777 Sightless Mind (L2), Stealth (L3 Stalker)^000000 Max Level:^777777 5^000000 Type:^000099 Passive^000000 SP Cost:^777777 Hide dependant^000000 Effect:^777777 Upgrades the Hide skill to allow slow movement while hiding. Not restricted to walls like the Assassins Cloaking Skill.^000000 Movement Speed: [LV 1]^777777 26%^000000 [LV 2]^777777 32%^000000 [LV 3]^777777 38%^000000 [LV 4]^777777 44%^000000 [LV 5]^777777 50%^000000 KRO Name:^777777 Tunnel Drive^000000 # RG_RAID# Sightless Mind Required For:^777777 Snatch (L5)^000000 Max Level:^777777 5^000000 Type:^777777 Offensive^000000 Target:^777777 Enemy^000000 SP Cost:^777777 20^000000 Range:^777777 Weapon Range^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 Instant^000000 Effect:^777777 Attacks a target and the 3*3 cells below it with a chance to Stun and Blind. Rogue must be hiding to use this skill. Damage is (100+40*SkillLV)% ATK. Chance to Stun/Blind is (10+3*SkillLV)%.^000000 [LV 1]^777777 140% Attack, 13% Chance^000000 [LV 2]^777777 180% Attack, 16% Chance^000000 [LV 3]^777777 220% Attack, 19% Chance^000000 [LV 4]^777777 260% Attack, 22% Chance^000000 [LV 5]^777777 300% Attack, 25% Chance^000000 KRO Name:^777777 Raid^000000 # RG_STRIPWEAPON# Divest Weapon Required For:^777777 Counter Instinct (L1 Stalker), Full Divestment (L5 Stalker)^000000 Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 15 + 2*SkillLV^000000 Target:^777777 Enemy^000000 Range:^777777 Melee^000000 Cast Time:^777777 1 sec^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 60 + 15*SkillLV sec^000000 Effect:^777777 On player in PVP: Takes equipped weapon off player and prevents a reequip of ANY weapon for a certain time. On monster: reduces Attack by 25% for skill's duration. Alchemical Weapon avoids this skill. Success Chance is (5+2*SkillLV)%.^000000 [LV 1]^777777 7% Chance^000000 [LV 2]^777777 9% Chance^000000 [LV 3]^777777 11% Chance^000000 [LV 4]^777777 13% Chance^000000 [LV 5]^777777 15% Chance^000000 KRO Name:^777777 Strip Weapon^000000 # RG_STRIPSHIELD# Divest Shield Required For:^777777 Slyness (L3), Divest Armor (L5), Full Divestment (L5 Stalker)^000000 Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 10 + 2*SkillLV^000000 Target:^777777 Enemy^000000 Range:^777777 Melee^000000 Cast Time:^777777 1 sec^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 60 + 15*SkillLV sec^000000 Effect:^777777 On player in PVP: Takes equipped shield off player and prevents a reequip of ANY shield for a certain time. On monster: Reduces DEF by 15% for skill's duration. Synthesized Shield avoids this skill. Success Chance is (5+2*SkillLV)%.^000000 [LV 1]^777777 7% Chance^000000 [LV 2]^777777 9% Chance^000000 [LV 3]^777777 11% Chance^000000 [LV 4]^777777 13% Chance^000000 [LV 5]^777777 15% Chance^000000 KRO Name:^777777 Strip Shield^000000 # RG_STRIPARMOR# Divest Armor Required For:^777777 Divest Weapon (L5), Divest Full Divestment (L5 Stalker)^000000 Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 15 + 2*SkillLV^000000 Target:^777777 Enemy^000000 Range:^777777 Melee^000000 Cast Time:^777777 1 sec^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 60 + 15*SkillLV sec^000000 Effect:^777777 On player in PVP: Takes equipped armor off player and prevents a reequip of ANY armor for a certain time. On monster: Reduces VIT by 40% for skill's duration. Synthetic Armor avoids this skill. Success Chance is (5+2*SkillLV)%.^000000 [LV 1]^777777 7% Chance^000000 [LV 2]^777777 9% Chance^000000 [LV 3]^777777 11% Chance^000000 [LV 4]^777777 13% Chance^000000 [LV 5]^777777 15% Chance^000000 KRO Name:^777777 Strip Armor^000000 # RG_STRIPHELM# Divest Helm Required For:^777777 Divest Shield (L5), Full Divestment (L5 Stalker)^000000 Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 10 + 2*SkillLV^000000 Target:^777777 Enemy^000000 Range:^777777 Melee^000000 Cast Time:^777777 1 sec^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 60 + 15*SkillLV sec^000000 Effect:^777777 On player in PVP: Takes equipped helm off player and prevents a reequip of ANY helm for a certain time. On monster: Reduces INT by 40% for skill's duration. Biochemical Helm avoids this skill. Success Chance is (5+2*SkillLV)%.^000000 [LV 1]^777777 7% Chance^000000 [LV 2]^777777 9% Chance^000000 [LV 3]^777777 11% Chance^000000 [LV 4]^777777 13% Chance^000000 [LV 5]^777777 15% Chance^000000 KRO Name:^777777 Strip Helm^000000 # RG_INTIMIDATE# Snatch Required For:^777777 Intimidate (L5)^000000 Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 10 + 3*SkillLV^000000 Target:^777777 Enemy^000000 Range:^777777 Melee^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 Instant^000000 Effect:^777777 This skill teleports you and the target to a random area on the same map and attacks the target. The damage is (100+30*SkillLV)%. Does not work against Boss monsters.^000000 [LV 1]^777777 130% ATK^000000 [LV 2]^777777 160% ATK^000000 [LV 3]^777777 190% ATK^000000 [LV 4]^777777 220% ATK^000000 [LV 5]^777777 250% ATK^000000 KRO Name:^777777 Intimidate^000000 # RG_GRAFFITI# Scribble Max Level:^777777 1^000000 Type:^33cc00 Active^000000 Target:^777777 Area^000000 Range:^777777 Melee^000000 SP Cost:^777777 15^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 30 sec^000000 Catalyst:^777777 1 Red Gemstone^000000 Effect:^777777 Creates a user defined text message on the ground.^000000 KRO Name:^777777 Graffiti^000000 # RG_FLAGGRAFFITI# Piece Required For:^777777 Scribble (L5)^000000 Max Level:^777777 5^000000 Type:^33cc00 Active^000000 Target:^777777 Area^000000 Range:^777777 Melee^000000 SP Cost:^777777 10^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 180^000000 Catalyst:^777777 1 Giant Paint Brush^000000 Effect:^777777 Creates a spray of your Guild Icon on the ground.^000000 ^ee0000(Not implemented by Gravity yet).^000000 [LV 1]^777777 1 Guild Icon^000000 [LV 2]^777777 3 Guild Icons^000000 [LV 3]^777777 6 Guild Icons^000000 [LV 4]^777777 10 Guild Icons^000000 [LV 5]^777777 15 Guild Icons^000000 KRO Name:^777777 Flag Graffiti^000000 # RG_CLEANER# Remover Required For:^777777 Piece^000000 Max Level:^777777 1^000000 Type:^33cc00 Active^000000 Target:^777777 Area^000000 Range:^777777 Melee^000000 SP Cost:^777777 5^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 Instant^000000 Catalyst:^777777 1 Wet Duster^000000 Effect:^777777 Cleans graffiti from the ground.^000000 ^ee0000(Not implemented by Gravity yet).^000000 KRO Name:^777777 Cleaner^000000 # RG_GANGSTER# Slyness Required For:^777777 Haggle, Remover^000000 Max Level:^777777 1^000000 Type:^000099 Passive^000000 Effect:^777777 When 2 or more Rogues sit next to each other (all must have this skill) aggressive monsters, except Boss monsters, won't attack.^000000 KRO Name:^777777 Gangster's Paradise^000000 # RG_COMPULSION# Haggle Max Level:^777777 5^000000 Type:^000099 Passive^000000 Effect:^777777 Enable to purchase items at a Lower Price in NPC Shops. Discount rates are better than Merchant Discount.^000000 [Level 1]^777777 Discount Rate 9%^000000 [Level 2]^777777 Discount Rate 13%^000000 [Level 3]^777777 Discount Rate 17%^000000 [Level 4]^777777 Discount Rate 21%^000000 [Level 5]^777777 Discount Rate 25%^000000 KRO Name:^777777 Compulsion Discount^000000 # RG_PLAGIARISM# Intimidate Required For:^777777 Preserve (L10 Stalker)^000000 Max Level:^777777 10^000000 Type:^33cc00 Passive^000000 Effect:^777777 Allows the last offensive skill used on you to be used as a skill you have gained. Only one skill may be copied at a time in this fashion, maximum copied skill level equals the Intimidate SkillLV.^000000 [LV 1]^777777 LV. 1 Skills can be copied^000000 [LV 2]^777777 LV. 2 Skills can be copied^000000 [LV 3]^777777 LV. 3 Skills can be copied^000000 [LV 4]^777777 LV. 4 Skills can be copied^000000 [LV 5]^777777 LV. 5 Skills can be copied^000000 [LV 6]^777777 LV. 6 Skills can be copied^000000 [LV 7]^777777 LV. 7 Skills can be copied^000000 [LV 8]^777777 LV. 8 Skills can be copied^000000 [LV 9]^777777 LV. 9 Skills can be copied^000000 [LV 10]^777777 LV. 10 Skills can be copied^000000 KRO Name:^777777 Plagiarism^000000 # AM_AXEMASTERY# Axe Mastery Max Level:^777777 10^000000 Type:^000099 Passive^000000 Effect:^777777 Raises Attack Power that ignores Def by +3 per SkillLV when using Axe type weapons. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.^000000 [LV 1]^777777 ATK +3^000000 [LV 2]^777777 ATK +6^000000 [LV 3]^777777 ATK +9^000000 [LV 4]^777777 ATK +12^000000 [LV 5]^777777 ATK +15^000000 [LV 6]^777777 ATK +18^000000 [LV 7]^777777 ATK +21^000000 [LV 8]^777777 ATK +24^000000 [LV 9]^777777 ATK +27^000000 [LV 10]^777777 ATK +30^000000 # AM_ACIDTERROR# Acid Terror Required For:^777777 Acid Bomb (L5 Biochemist).^000000 Max Level:^777777 5^000000 Type:^777777 Offensive^000000 SP Cost:^777777 10^000000 Target:^777777 Enemy^000000 Range:^777777 9 cells^000000 Cast Time:^777777 1 sec^000000 Cool Down:^777777 0.5 sec^000000 Duration:^777777 Instant^000000 Catalyst:^777777 1 Acid Bottle^000000 Effect:^777777 Throw an ^66cc33Acid Bottle^777777 at your opponent with a small chance to break their armor, and inflict the external bleeding status. This skill ignores armor defense, and hits regardless of Flee. VIT defense is calculated in, however. While the damage can be blocked by Pneuma, the chance to break armor remains. Kyrie, however, blocks both the damage and the chance of breaking armor, as well as a Crusader with Guard. A successful armor break calculation makes the target use the /omg emoticon. That doesn't automatically mean they had their armor broken; even when using the Synthetic Armor skill or wearing an Immortal armor, the /omg will display itself so long as the attack was considered a success. Just like Bomb, the damage is increased via +ATK cards, and status and +% cards have no effect. It's also unaffected by elements. The ^66cc33Acid Bottle^777777 is consumed at the beginning of the cast, as opposed to the end like the other potion skills. This means that if you are interrupted while casting, the bottle is lost with nothing to show for it. Damage is (100+40*SkillLV)% ATK.^000000 [LV 1]^777777 3% chance to damage Armor, 3% chance of Bleeding^000000 [LV 2]^777777 7% chance to damage Armor, 6% chance of Bleeding^000000 [LV 3]^777777 10% chance to damage Armor, 9% chance of Bleeding^000000 [LV 4]^777777 12% chance to damage Armor, 12% chance of Bleeding^000000 [LV 5]^777777 13% chance to damage Armor, 15% chance of Bleeding^000000 # AM_CANNIBALIZE# Bio Cannibalize Max Level:^777777 5^000000 Type:^33cc00 Active, Level selectable^000000 SP Cost:^777777 20^000000 Target:^777777 Cell^000000 Range:^777777 4 cells^000000 Cast Time:^777777 2 sec^000000 Cool Down:^777777 0.5 sec^000000 Duration:^777777 35 + 5*SkillLV sec (only 60 sec at LV 5 confirmed)^000000 Effect:^777777 Summon various plants to attack monsters or players. The level you have determines the HP of the plant, while the level you use determines the type of plant summoned, the duration, and the amount of ^66cc33Plant Bottles^777777 consumed. The HP formula is 2230+200*Possessed SkillLV per plant (yes, these have significantly more HP than normal ones), all other stats remain the same. If you have less than the total amount of bottles required for the Skill Level you used, it will take the rest of the bottles, and summon that many plants. So if you have three plant bottles, and use level one, you’ll end up with three Mandragora instead of the typical five. When used during the War of Emperium, the defense value of the castle the plants are in raises the defense of the plants themselves. Their attacks are considered extensions of your own when it comes to a single thing: auto-cast spells granted by weapons or cards. Status effects and damage increasing cards do not carry over to the plants. You can only summon more plants once your first plants have died, or gone through their duration time. So long as you remain on screen with them, you will get the experience for their kills. An effective strategy for all the plants is to summon them, hit/target a monster, and then use a Hiding accessory once the monster is in range of your plants. Monsters will not attack your plants, thus rendering them sitting ducks until your plants have had their way with them, provided they’re not insect or demon type monsters. The attacks are of neutral element with the occasional elemental attack corresponding to the plants element. The HIT/Flee stats below are what's required of players to hit/dodge them, not the HIT or Flee of the plant itself. [LV 1]^777777 5 Mandragoras, 5 ^66cc33Plant Bottle^777777 ATK: 26-35 Element/size: Earth 3/medium. HIT: 44 Flee: 123 ASPD: Fairly slow. Range: 4 Tip: Long lasting, use them with autocast weapons and to decrease Flee. Blocked by Pneuma.^000000 [LV 2]^777777 4 Hydras^, 4 ^66cc33Plant Bottle^777777 ATK: 22-28 Element/size: Water 2/small. HIT: 48 Flee: 129 ASPD: Quite fast. Range: 7 Tip: Use them with autocast weapons. Blocked by Pneuma.^000000 [LV 3]^777777 3 Floras, 3 ^66cc33Plant Bottle^777777 ATK: 242-273 Element/size: Earth 1/large. HIT: 72 Flee: 144 ASPD: Average. Range: 3 Tip: randomly casts HP drain to replenish its HP.^000000 [LV 4]^777777 2 Parasites, 2 ^66cc33Plant Bottle^777777 ATK: 215-430 Element/size: Wind 2/medium. HIT: 109 Flee: 214 ASPD: Somewhat fast. Range: 8 Tip: High Range. Blocked by Pneuma.^000000 [LV 5]^777777 1 Geographer, 1 ^66cc33Plant Bottle^777777 ATK: 467-621 Element/size: Earth 3/medium. HIT: 143 Flee: 199 ASPD: Average. Range: 3 Tip: randomly casts a 1024 HP Heal on allies. On specific servers (Aegis) in PvP only heals you if you’re in a party, it’s required for the Geographer to recognize you as a valid target for healing even if you are the only member.^000000 IRO Name:^777777 Summon Flora^000000 # AM_DEMONSTRATION# Bomb Required For:^777777 Acid Bomb (L5 Biochemist).^000000 Max Level:^777777 5^000000 Type:^777777 Offensive^bb0000 (Fire)^000000 SP Cost:^777777 10^000000 Target:^777777 1 cell^000000 Range:^777777 9 cells^000000 Cast Time:^777777 1 sec^000000 Cool Down:^777777 0.5 sec^000000 Duration:^777777 40 + SkillLV sec^000000 Catalyst:^777777 1 ^cc0000Bottle Grenade^000000 Effect:^777777 Throws a Molotov Cocktail, setting a 3x3 area ablaze. Has a (1*SkillLV)% chance to damage the targets Weapon. Can not be cast directly under an enemy or directly next to yourself. Damage is (100+20*SkillLV)% ATK which is not increased via +% cards, +ATK cards however, do help. Status inflicting cards have no effect. It can't be placed next to other Bombs or stacked on top of another Bomb.^000000 [LV 1]^777777 120% ATK & 1% Chance^000000 [LV 2]^777777 140% ATK & 2% Chance^000000 [LV 3]^777777 160% ATK & 3% Chance^000000 [LV 4]^777777 180% ATK & 4% Chance^000000 [LV 5]^777777 200% ATK & 5% Chance^000000 KRO Name:^777777 Demonstration^000000 # AM_LEARNINGPOTION# Potion Research Required For:^777777 Prepare Potion (L5)^000000 Max Level:^777777 10^000000 Type:^000099 Passive^000000 Effect:^777777 Increases effectiveness of healing items by 5% per SkillLV and potion creation chance by 1% per SkillLV.^000000 [LV 1]^777777 +5%, +1% potion creation^000000 [LV 2]^777777 +10%, +2% potion creation^000000 [LV 3]^777777 +15%, +3% potion creation^000000 [LV 4]^777777 +20%, +4% potion creation^000000 [LV 5]^777777 +25%, +5% potion creation^000000 [LV 6]^777777 +30%, +6% potion creation^000000 [LV 7]^777777 +35%, +7% potion creation^000000 [LV 8]^777777 +40%, +8% potion creation^000000 [LV 9]^777777 +45%, +9% potion creation^000000 [LV 10]^777777 +50%, +10% potion creation^000000 KRO Name:^777777 Learning Potion^000000 # AM_PHARMACY# Prepare Potion Required For:^777777 Summon Marine Sphere (L2), Aid Potion (L3), Bomb (L4), Acid Terror (L5), Bio Cannibalize (L6), Biochemical Helm (L2), Spiritual Potion Creation I (L10 -SoulLinked), Spiritual Potion Creation II (L10 -SoulLinked), Spiritual Potion Creation III (L10 -SoulLinked).^000000 Max Level:^777777 10^000000 Type:^33cc00 Active^000000 SP Cost:^777777 5^000000 Target:^777777 Self^000000 Cast Time:^777777 1 sec^000000 Cool Down:^777777 0.5 sec^000000 Duration:^777777 40 + SkillLV sec^000000 Effect:^777777 Allows the creation of potions. Requires a Product Manual and uses up a Medicine Bowl and different ingredients for each potion to be made. Increases the chance of a successful creation by +3% per SkillLV. The Success Formula for Potions seems to be: ^000000-Normal Potions^777777 (%)=JobLVŨ0.2+(DEX+LUK)Ũ0.1+Potion ResearchŨ1+Prepare PotionŨ3+Aid PotionŨ1+Base Value 20 ^000000-Alcohol-^777777 (%)=JobLVŨ0.2+(DEX+LUK)Ũ0.1+Potion ResearchŨ1+Prepare PotionŨ3+Base Value 10 ^000000-Condensed Potions-^777777 (%)=JobLVŨ0.2+(DEX+LUK)Ũ0.1+Potion ResearchŨ1+Prepare PotionŨ3+Base Value 0 ^000000-Bottles & Coats-^777777 (%)=JobLVŨ0.2+(DEX+LUK)Ũ0.1+Potion ResearchŨ1+Prepare PotionŨ3+Each Respective SkillLVŨ1+Base Value 5 The above values are not officially confirmed, but all sources indicate that DEX and LUK have very low influence on the creation success, contrary to common belief. ^000099And as an important note to remember, an adopted Alchemist will have halved success rates!^000000 KRO Name:^777777 Pharmacy^000000 # AM_POTIONPITCHER# Aid Potion Required For:^777777 Aid Condensed Potion (L5 Biochemist)^000000 Max Level:^777777 5^000000 Type:^33cc00 Active, Level Selectable^000000 SP Cost:^777777 1^000000 Target:^777777 Player/Homunculus^000000 Range:^777777 9 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 0.5 sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Allows you to throw a potion at yourself, another party or guild member with increased healing efficiency. Higher skill levels allow the use of more potent potions and the selected level determines the potion type that is used. Learned SkillLV also increases the impact potency by 10% per SkillLV which stacks with existing bonuses like Potion Research, VIT and INT, Increase HP Recovery and Increase SP Recovery (yes, with maxed Increase HP Recovery the healed amount is doubled). It uses up one Potion of the thrown type. It will not damage Undead when you use a healing potion on them.^000000 [LV 1]^777777 +10% Heal, Up to Red Potion^000000 [LV 2]^777777 +20% Heal, Up to Orange Potion^000000 [LV 3]^777777 +30% Heal, Up to Yellow Potion^000000 [LV 4]^777777 +40% Heal, Up to White Potion^000000 [LV 5]^777777 +50% Heal, Up to Blue Potion^000000 KRO Name:^777777 Potion Pitcher^000000 # AM_SPHEREMINE# Summon Marine Sphere Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 10^000000 Target:^777777 Cell^000000 Range:^777777 Melee^000000 Cast Time:^777777 5 sec^000000 Cool Down:^777777 0.5 sec^000000 Duration:^777777 30 + 10*SkillLV^000000 Catalyst:^777777 1 ^66cc33Marine Sphere Bottle^000000 Effect:^777777 Summons a Marine Sphere with twice the normal HP. After being hit, it starts a 5 second countdown and moves away from the attacker. When the countdown reaches 0 it explodes and inflicts damage to anyone (party members, enemies and guild members) equal to its remaining HP. You can not summon more than 3 in a 9x9 area. The Spheres Maximum HP is based on your skill level (2000+400*SkillLV HP). When used in WoE, the defense value of the castle the Sphere is in will raise the defense of the Sphere itself.^000000 [LV 1]^777777 2400 HP, lasts 40 sec^000000 [LV 2]^777777 2800 HP, lasts 50 sec^000000 [LV 3]^777777 3200 HP, lasts 60 sec^000000 [LV 4]^777777 3600 HP, lasts 70 sec^000000 [LV 5]^777777 4000 HP, lasts 80 sec^000000 KRO Name:^777777 Sphere Mine^000000 # AM_CP_WEAPON# Alchemical Weapon Required For:^777777 Full Chemical Protection (L5 Biochemist)^000000 Max Level:^777777 5^000000 Type:^777777 Support^000000 SP Cost:^777777 30^000000 Target:^777777 Player^000000 Range:^777777 Melee^000000 Cast Time:^777777 2 sec^000000 Cool Down:^777777 0.5 sec^000000 Duration:^777777 120*SkillLV sec^000000 Catalyst:^777777 1 ^66cc33Glistening Coat^000000 Effect:^777777 Causes an equipped weapon to become unbreakable for the skill's duration, also protects against Rogue skill Divest Weapon.^000000 [LV 1]^777777 120 sec^000000 [LV 2]^777777 240 sec^000000 [LV 3]^777777 360 sec^000000 [LV 4]^777777 480 sec^000000 [LV 5]^777777 600 sec^000000 KRO Name:^777777 Chemical Protection Weapon^000000 # AM_CP_SHIELD# Synthesized Shield Required For:^777777 Synthetic Armor (L3), Full Chemical Protection (L5 Biochemist)^000000 Max Level:^777777 5^000000 Type:^777777 Support^000000 SP Cost:^777777 25^000000 Target:^777777 Player^000000 Range:^777777 Melee^000000 Cast Time:^777777 2 sec^000000 Cool Down:^777777 0.5 sec^000000 Duration:^777777 120*SkillLV sec^000000 Catalyst:^777777 1 ^66cc33Glistening Coat^000000 Effect:^777777 Causes an equipped shield to become unbreakable for the skill's duration, also protects against Rogue skill Divest Shield.^000000 [LV 1]^777777 120 sec^000000 [LV 2]^777777 240 sec^000000 [LV 3]^777777 360 sec^000000 [LV 4]^777777 480 sec^000000 [LV 5]^777777 600 sec^000000 KRO Name:^777777 Chemical Protection Shield^000000 # AM_CP_ARMOR# Synthetic Armor Required For:^777777 Alchemical Weapon (L3), Full Chemical Protection (L5 Biochemist)^000000 Max Level:^777777 5^000000 Type:^777777 Support^000000 SP Cost:^777777 25^000000 Target:^777777 Player^000000 Range:^777777 Melee^000000 Cast Time:^777777 2 sec^000000 Cool Down:^777777 0.5 sec^000000 Duration:^777777 120*SkillLV sec^000000 Catalyst:^777777 1 ^66cc33Glistening Coat^000000 Effect:^777777 Causes an equipped armor to become unbreakable for the skill's duration, also protects against Rogue skill Divest Armor.^000000 [LV 1]^777777 120 sec^000000 [LV 2]^777777 240 sec^000000 [LV 3]^777777 360 sec^000000 [LV 4]^777777 480 sec^000000 [LV 5]^777777 600 sec^000000 KRO Name:^777777 Chemical Protection Armor^000000 # AM_CP_HELM# Biochemical Helm Required For:^777777 Synthesized Shield (L3), Full Chemical Protection (L5 Biochemist)^000000 Max Level:^777777 5^000000 Type:^777777 Support^000000 SP Cost:^777777 25^000000 Target:^777777 Player^000000 Range:^777777 Melee^000000 Cast Time:^777777 2 sec^000000 Cool Down:^777777 0.5 sec^000000 Duration:^777777 120*SkillLV sec^000000 Catalyst:^777777 1 ^66cc33Glistening Coat^000000 Effect:^777777 Causes an equipped helm to become indestructible for the skill's duration. Protects against Rogue skill Divest Helm.^000000 [LV 1]^777777 120 sec^000000 [LV 2]^777777 240 sec^000000 [LV 3]^777777 360 sec^000000 [LV 4]^777777 480 sec^000000 [LV 5]^777777 600 sec^000000 KRO Name:^777777 Chemical Protection Helm^000000 # AM_BIOETHICS# Bioethics Required For:^777777 Rest^000000 Max Level:^777777 1^000000 Type:^000099 Passive^000000 Effect:^777777 Allows Alchemist to begin learning the Homunculus Skill Tree.^000000 # AM_BIOTECHNOLOGY# Biotechnology Type:^000099 Passive^000000 Effect:^777777 Increase chance of Homunculus creation and Maximum HP of creature.^000000 # AM_CREATECREATURE# Creature Creation Type:^33cc00 Active^000000 Effect:^777777 Creates an embryo. Skill level affects success chance. Ingredients for making an embryo: - Glass Tube, Morning Dew of Yggdrasil, Seed of Life, 1 each. - Requires the Embryo Creation Guide present in your inventory.^000000 KRO Name:^777777 Create Creature^000000 # AM_CULTIVATION# Cultivation Type:^33cc00 Active^000000 Catalyst:^777777 1 Embryo^000000 Effect:^777777 Creates a Homunculus. Skill level affects success chance. Cannot be used if the caster already has a Homunculus present.^000000 # AM_FLAMECONTROL# Flame Control Type:^000099 Passive^000000 Effect:^777777 Increase chances of Cultivation skill and fire resistance of user.^000000 # AM_CALLHOMUN# Call Homunculus Required For:^777777 Homunuculus Resurrection^000000 Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 10^000000 Target:^777777 Self^000000 Cast Time:^777777 Unknown^000000 Cool Down:^777777 Unknown^000000 Duration:^777777 Unknown^000000 Effect:^777777 Summon or recall an already created Homunculus using an 'Embryo' item. When used for the first time the Embryo gives one of the 4 possible types at random, if you don't like the Homunculus, destroy it and make a new one. You can see its state by right-clicking on it, then order it to either - attack, move, stay, feed, name change, and delete. [Status] This shows variety of information about your Homunculus. This is where variety of command can be given to your Homunculus. [Attack] Select an enemy via Alt + Right click, then press Alt + Right click one more time to set the Homunculus to attack that target. To cancel, simply give it order to move or stay. [Move] Click Alt + Right click on ground to let it move there. This command overrides all other commands. Homunculus cannot move too far away from you. [Stay] While doing other motion - [Move] or [Attack] - right click on the Homunculus to bring out the menu. Choose [Stay], then it will cancel all it was doing and stay by your side in idle state. [Feed] Select this, or click [Feed] in Homunculus status window, then you will feed the Homunculus with appropriate food. Homunculus eats following food: Lif: Pet Food Amistr: Zargon Filir: Garlet Vanilmirth: Scell Warning: Homunculus is an artificial life form. If you do not feed it periodically, it will simply disappear. So, take extra care in its feeding time! Every Homunculus has different Skills, depending on its type: ^000000 - Lif (Dryad): -support caster Healing Hands^777777 - heals the master^000000 Urgent Escape Brain Surgery Mental Charge (unknown) - Amistr (Sheep): -defensive melee Castling Amistr Bulwark Adamantium Skin Blood Lust (unknown) - Filir (Bird): -offensive meele Moonlight Flitting Accelerated Flight S.B.R.44 (unknown) - Vanilmirth (Mutant Jelly): -offensive spellcaster Caprice Chaotic Blessings Instruction Change Self-Destruction (unknown) Leveling For Homunculus^777777 - Exp acquire by Homunculus depends on the damage it deals to the monster. - No matter how many monsters the player kill, the Homunculus will not gain any exp. - Let the Homunculus attack in order to level up Homunculus [no special effect when Homunculus Level Up]. - Whether the exp obtained by the Homunculus will be shared by the player or not is still not confirmed. - Max level of Homunculus is LV 99 - There is an equipment section in the status window of the Homunculus, therefore there might be special equipment for the Homunculus in the future. - Currently the only way to recover the Homunculus's HP is to let it rest. Aid Potion, Heal, etc, all of them have no effect.^000000 # AM_REST# Rest Required For:^777777 Call Homunculus^000000 Max Level:^777777 1^000000 Type:^33cc00 Active^000000 Effect:^777777 Destroys a currently created Homunculus.^000000 IRO Name:^777777 Vaporize^000000 # AM_DRILLMASTER# Drillmaster Type:^000099 Passive^000000 Effect:^777777 Raises Attack Power of Homunculus.^000000 [LV 1]^777777 ATK +3^000000 [LV 2]^777777 ATK +6^000000 [LV 3]^777777 ATK +9^000000 [LV 4]^777777 ATK +12^000000 [LV 5]^777777 ATK +15^000000 [LV 6]^777777 ATK +18^000000 [LV 7]^777777 ATK +21^000000 [LV 8]^777777 ATK +24^000000 [LV 9]^777777 ATK +27^000000 [LV 10]^777777 ATK +30^000000 # AM_HEALHOMUN# Heal Homunculus Max Level:^777777 10^000000 Type:^33cc00 Active^000000 SP Cost:^777777 10 + 2*SkillLV^000000 Target:^777777 Homunculus^000000 Effect:^ee0000 This skill has been dropped by Gravity.^000000 ^777777 Casts heal on Homunculus. Skill power is that of an Acolyte's Heal.^000000 # AM_RESURRECTHOMUN# Homunculus Resurrection Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 80 - 6*SkillLV^000000 Target:^777777 Homunculus^000000 Effect:^777777 Resurrect a killed Homunculus.^000000 KRO Name:^777777 Resurrect Homunculus^000000 # CR_TRUST# Faith Required For:^777777 Cure (L5)^000000 Max Level:^777777 10^000000 Type:^000099 Passive^000000 Required For:^777777 Heal (L10), Holy Cross (L7), Grand Cross (L10), Gloria Domini (L5 Paladin), Martyr's Reckoning (L5 Paladin), Battle Chant (L8 Paladin).^000000 Effect:^777777 Increases Maximum HP by 200 and Resistance to Holy attacks by 5% per SkillLV.^000000 [LV 1]^777777 +200 HP, 5% Resist^000000 [LV 2]^777777 +400 HP, 10% Resist^000000 [LV 3]^777777 +600 HP, 15% Resist^000000 [LV 4]^777777 +800 HP, 20% Resist^000000 [LV 5]^777777 +1000 HP, 25% Resist^000000 [LV 6]^777777 +1200 HP, 30% Resist^000000 [LV 7]^777777 +1400 HP, 35% Resist^000000 [LV 8]^777777 +1600 HP, 40% Resist^000000 [LV 9]^777777 +1800 HP, 45% Resist^000000 [LV 10]^777777 +2000 HP, 50% Resist^000000 # CR_AUTOGUARD# Guard Required For:^777777 Smite (L5)^000000 Max Level:^777777 10^000000 Type:^777777 Supportive^000000 SP Cost:^777777 10 + 2*SkillLV^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 300 sec^000000 Effect:^777777 Gives you the ability to completely block attacks. Requires an equipped Shield. When you block an attack, you will be unable to move for 0.3 seconds for SkillLV 1-5. SkillLV 6-9 delays your movement for 0.2 sec and SkillLV 10 for 0.1 sec.^000000 [LV 1]^777777 5% Chance, 0.3 delay^000000 [LV 2]^777777 10% Chance, 0.3 delay^000000 [LV 3]^777777 14% Chance, 0.3 delay^000000 [LV 4]^777777 18% Chance, 0.3 delay^000000 [LV 5]^777777 21% Chance, 0.3 delay^000000 [LV 6]^777777 24% Chance, 0.2 delay^000000 [LV 7]^777777 26% Chance, 0.2 delay^000000 [LV 8]^777777 28% Chance, 0.2 delay^000000 [LV 9]^777777 29% Chance, 0.2 delay^000000 [LV 10]^777777 30% Chance, 0.1 delay^000000 KRO Name:^777777 Auto Guard^000000 # CR_SHIELDCHARGE# Smite Required For:^777777 Shield Boomerang (L3), Gloria Domini (L2 Paladin)^000000 Max Level:^777777 5^000000 Type:^777777 Offensive^000000 SP Cost:^777777 10^000000 Target:^777777 Enemy^000000 Range:^777777 3 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 ASPD^000000 Duration:^777777 Instant^000000 Effect:^777777 Hits enemy with shield. Knocks back and has a chance of stunning. Requires an equipped shield and ignores size modifications. Damage is (100+20*SkillLV)% ATK, Stun Chance is (15+5*SkillLV)%, Knock back is 4+SkillLV cells.^000000 [LV 1]^777777 120% Attack, 20% Stun Chance, 5 cells^000000 [LV 2]^777777 140% Attack, 25% Stun Chance, 6 cells^000000 [LV 3]^777777 160% Attack, 30% Stun Chance, 7 cells^000000 [LV 4]^777777 180% Attack, 35% Stun Chance, 8 cells^000000 [LV 5]^777777 200% Attack, 40% Stun Chance, 9 cells^000000 KRO Name:^777777 Shield Charge^000000 # CR_SHIELDBOOMERANG# Shield Boomerang Required For:^777777 Defending Aura (L1), Shield Reflect (L3), Rapid Smiting (L5 Paladin)^000000 Max Level:^777777 5^000000 Type:^777777 Offensive^000000 SP Cost:^777777 12^000000 Target:^777777 Enemy^000000 Range:^777777 1 + 2*SkillLV^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 0.7 sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Throw shield at enemy. Heavier and higher refined shields do more damage. Damage is 100%+30*SkillLV. Requires an equipped shield and ignores size modifications.^000000 [LV 1]^777777 130% Attack Range 3^000000 [LV 2]^777777 160% Attack Range 5^000000 [LV 3]^777777 190% Attack Range 5^000000 [LV 4]^777777 220% Attack Range 9^000000 [LV 5]^777777 250% Attack Range 11^000000 # CR_REFLECTSHIELD# Shield Reflect Required For:^777777 Sacrifice (L5).^000000 Max Level:^777777 10^000000 Type:^777777 Support^000000 SP Cost:^777777 30 + 5*SkillLV^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 300 sec^000000 Effect:^777777 Returns some damage dealt to you back to the enemy. Melee attacks only. Reflected Damage is (10+3*SkillLV)% of received damage. Requires an equipped shield and ignores size modifications.^000000 [LV 1]^777777 13% ATK Returned^000000 [LV 2]^777777 16% ATK Returned^000000 [LV 3]^777777 19% ATK Returned^000000 [LV 4]^777777 22% ATK Returned^000000 [LV 5]^777777 25% ATK Returned^000000 [LV 6]^777777 28% ATK Returned^000000 [LV 7]^777777 31% ATK Returned^000000 [LV 8]^777777 34% ATK Returned^000000 [LV 9]^777777 37% ATK Returned^000000 [LV 10]^777777 40% ATK Returned^000000 KRO Name:^777777 Reflect Shield^000000 # CR_HOLYCROSS# Holy Cross Required For:^777777 Grand Cross (L6)^000000 Max Level:^777777 10^000000 Type:^777777 Offensive^000000 SP Cost:^777777 10 + SkillLV^000000 Target:^777777 Enemy^000000 Range:^777777 2 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 ASPD^000000 Duration:^777777 Instant^000000 Effect:^777777 Hit an enemy with a cross shaped, strong, holy element attack. Has a chance of causing Blind. Damage is (100+35*SkillLV)%, Blind chance is (3*SkillLV)%.^000000 [LV 1]^777777 135% ATK, 3% Chance^000000 [LV 2]^777777 170% ATK, 6% Chance^000000 [LV 3]^777777 205% ATK, 9% Chance^000000 [LV 4]^777777 240% ATK, 12% Chance^000000 [LV 5]^777777 275% ATK, 15% Chance^000000 [LV 6]^777777 310% ATK, 18% Chance^000000 [LV 7]^777777 345% ATK, 21% Chance^000000 [LV 8]^777777 380% ATK, 24% Chance^000000 [LV 9]^777777 415% ATK, 27% Chance^000000 [LV 10]^777777 450% ATK, 30% Chance^000000 # CR_GRANDCROSS# Grand Cross Required For:^777777 Sacrifice (L4).^000000 Max Level:^777777 10^000000 Type:^777777 Offensive^000000 SP Cost:^777777 30 + 7*SkillLV^000000 HP Cost:^777777 See below^000000 Target:^777777 Self^000000 Cast Time:^777777 2 sec^000000 Cool Down:^777777 0.3 sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Do 3 holy element, cross shaped, splash attacks with the area of effect centered on yourself. Enemies of Undead and Demon type will be blinded. Damage is (100+40*SkillLV)%*(ATK+MATK)*holy_property_fix per hit, where: - ATK is the damage that you would cause to the monster using a normal (neutral property) attack (Masteries don't cont, weapon cards that increase ATK or STR work but cards that gives % more damage do NOT) - MATK is the damage that you would cause to the monster using a neutral property spell (and this value CAN BE negative, like when a mob that has higher INT than your MATK, cards/weapons that add additional INT work) During the cast process your defense will be reduced by 1/3. After casting is finished, you will receive 20% of current HP+([(100+40*SkillLV)%*(ATK+MATK)]/2)*holy_property_fix damage per hit yourself, where: - ATK is the damage that you would cause to YOURSELF using a normal attack (Thara Frog Card works and decrease damage. The '20% of current HP' rant can NOT be avoided or reduced!) - MATK is the damage that you would cause to YOURSELF using a neutral property spell Damage (on yourself) is reduced TWICE - first because of 'half damage to yourself', second because of the Faith skill (that reduces holy damage by half) so players actually get 1/4 damage. You may not change the equipped shield while you cast this spell. Casting can not be interrupted and the damage ignores size modifications.^000000 [LV 1]^777777 140% ATK^000000 [LV 2]^777777 180% ATK^000000 [LV 3]^777777 220% ATK^000000 [LV 4]^777777 260% ATK^000000 [LV 5]^777777 300% ATK^000000 [LV 6]^777777 340% ATK^000000 [LV 7]^777777 380% ATK^000000 [LV 8]^777777 420% ATK^000000 [LV 9]^777777 460% ATK^000000 [LV 10]^777777 500% ATK^000000 # CR_DEVOTION# Sacrifice Required For:^777777 Martyr's Reckoning (L3 Paladin).^000000 Max Level:^777777 5^000000 Type:^777777 Support^000000 SP Cost:^777777 25^000000 Target:^777777 Selected Party Member(s) maximum is one per SkillLV^000000 Range:^777777 6 + SkillLV^000000 Cast Time:^777777 3 sec^000000 Cool Down:^777777 None^000000 Duration:^777777 15 + 15*SkillLV sec^000000 Effect:^777777 Protect party members by taking the full damage that they are receiving. They must be in range to benefit from this, once they leave the skill is canceled and needs to be recasted. Damage taken is based on the DEF of the person who gets hit, not the Crusader that takes the hit. If the caster has any self casted, class native enhancements on him, e.g. Endure (Endure transfer is disabled in WoE), Resistant Souls or Shield Reflect, the party member(s) will share these benefits, too. This skill cannot be used on other Crusaders. The level difference between the caster and the target must be equal or less than 10 (within normal EXP share range). The number of possible protected party members is 1*SkillLV. Should the HP of Crusader drop below 25%, Sacrifice will be canceled.^000000 [LV 1]^777777 30 sec, 1 Player^000000 [LV 2]^777777 45 sec, 2 Players^000000 [LV 3]^777777 60 sec, 3 Players^000000 [LV 4]^777777 75 sec, 4 Players^000000 [LV 5]^777777 90 sec, 5 Players^000000 KRO Name:^777777 Devotion^000000 # CR_PROVIDENCE# Resistant Souls Max Level:^777777 5^000000 Type:^777777 Support^000000 SP Cost:^777777 30^000000 Target:^777777 Ally^000000 Range:^777777 9 cells^000000 Cast Time:^777777 3 sec^000000 Cool Down:^777777 None^000000 Duration:^777777 180 sec^000000 Effect:^777777 Increase DEF against holy and demon type attacks by 5% per SkillLV.^000000 [LV 1]^777777 5% Reduced ATK^000000 [LV 2]^777777 10% Reduced ATK^000000 [LV 3]^777777 15% Reduced ATK^000000 [LV 4]^777777 20% Reduced ATK^000000 [LV 5]^777777 25% Reduced ATK^000000 KRO Name:^777777 Providence^000000 # CR_DEFENDER# Defending Aura Max Level:^777777 5^000000 Type:^777777 Support^000000 SP Cost:^777777 30^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 180 sec^000000 Effect:^777777 Decreases the ATK of ranged attacks against the caster by (5+15*SkillLV)%, but also lowers ASPD by (25-5*SkillLV)% and walking speed by 1/3 while active. The higher the level the lower the values, up to SkillLV 5 which has no speed reductions. Can be shared with party members when the Sacrifice skill is casted on them, but the movement reduction will affect them too. Caster must have a shield equipped.^000000 [LV 1]^777777 -20% ATK, -20% ASPD^000000 [LV 2]^777777 -35% ATK, -15% ASPD^000000 [LV 3]^777777 -50% ATK, -10% ASPD^000000 [LV 4]^777777 -65% ATK, -5% ASPD^000000 [LV 5]^777777 -80% ATK, no ASPD reduction^000000 KRO Name:^777777 Defender^000000 # CR_SPEARQUICKEN# Spear Quicken Max Level:^777777 10^000000 Type:^777777 Support^000000 SP Cost:^777777 20 + 4*SkillLV^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 30*SkillLV sec^000000 Effect:^777777 Increases ASPD of two-handed spear type weapons by (20+SkillLV)%.^000000 [LV 1]^777777 30 sec, +21% ASPD^000000 [LV 2]^777777 60 sec, +22% ASPD^000000 [LV 3]^777777 90 sec, +23% ASPD^000000 [LV 4]^777777 120 sec, +24% ASPD^000000 [LV 5]^777777 150 sec, +25% ASPD^000000 [LV 6]^777777 180 sec, +26% ASPD^000000 [LV 7]^777777 210 sec, +27% ASPD^000000 [LV 8]^777777 240 sec, +28% ASPD^000000 [LV 9]^777777 270 sec, +29% ASPD^000000 [LV 10]^777777 300 sec, +30% ASPD^000000 # MO_IRONHAND# Iron Fists Required For:^777777 Summon Spirit Sphere (L2), Flee (L5), Raging Palm Strike (L7 Champion), Glacier Fist (L5 Champion), Chain Crush Combo (L5 Champion).^000000 Max Level:^777777 10^000000 Type:^000099 Passive^000000 Effect:^777777 Increases Attack Power of fists and knuckle type weapons by 3 per SkillLV.^000000 [LV 1]^777777 ATK +3^000000 [LV 2]^777777 ATK +6^000000 [LV 3]^777777 ATK +9^000000 [LV 4]^777777 ATK +12^000000 [LV 5]^777777 ATK +15^000000 [LV 6]^777777 ATK +18^000000 [LV 7]^777777 ATK +21^000000 [LV 8]^777777 ATK +24^000000 [LV 9]^777777 ATK +27^000000 [LV 10]^777777 ATK +30^000000 KRO Name:^777777 Iron Hand^000000 # MO_SPIRITSRECOVERY# Spiritual Cadence Required For:^777777 Snap (L2)^000000 Max Level:^777777 5^000000 Type:^000099 Passive^000000 Effect:^777777 Recovers HP and SP every 10 seconds while sitting (not while standing). Recovery is every 20 seconds when overweight and it works even when recuperating from Asura Strike, but without the natural recuperation bonuses (e.g. at LV 2 you will only regenerate at +8/+4 per 10 sec after an Asura Strike, regardless of INT and VIT). Base HP recovery is 4 HP per SkillLV, modified by Maximum HP/500. Base SP recovery is 2 SP per SkillLV modified by Maximum SP/100.^000000 [LV 1]^777777 +4 HP & 2 SP^000000 [LV 2]^777777 +8 HP & 4 SP^000000 [LV 3]^777777 +12 HP & 6 SP^000000 [LV 4]^777777 +16 HP & 8 SP^000000 [LV 5]^777777 +20 HP & 10 SP^000000 KRO Name:^777777 Spirits Recovery^000000 # MO_CALLSPIRITS# Summon Spirit Sphere Required For:^777777 Flee (L5), Occult Impaction (L5), Spiritual Sphere Absorption (L5), Zen (L5, Champion), Raging Palm Strike (L5 Champion), Glacier Fist (L5 Champion), Chain Crush Combo (L5 Champion).^000000 Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 8^000000 Target:^777777 Self^000000 Cast Time:^777777 3 sec^000000 Cool Down:^777777 None^000000 Duration:^777777 600 sec^000000 Effect:^777777 Summons one Spirit Sphere each cast. Spirit Spheres are required and used up by some skills. The maximum number of Spheres you can have is determined by the learned SkillLV. Each active Sphere gives +3 ATK with holy element that never misses. The cast is uninterruptable.^000000 KRO Name:^777777 Call Spirits^000000 # MO_ABSORBSPIRITS# Spiritual Sphere Absorption Required For:^777777 Fury, Zen (Champion)^000000 Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 5^000000 Target:^777777 Self/Enemy with Shift-Click^000000 Range:^777777 9 cells^000000 Cast Time:^777777 2 sec^000000 Cool Down:^777777 None^000000 Duration:^777777 Instant^000000 Effect:^777777 Uses up all Spirit Spheres and regains 10 SP per sphere. Can be used on another Monk's Spheres in PVP. If used against a monster it steals 2 SP per monster level with a success chance of 20%.^000000 KRO Name:^777777 Absorb Spirits^000000 # MO_TRIPLEATTACK# Raging Trifecta Blow Required For:^777777 Raging Quadruple Blow (L5), Glacier Fist (L5 Champion)^000000 Max Level:^777777 10^000000 Type:^000099 Passive^000000 Combo Time:^777777 1.3 sec^000000 Effect:^777777 Attacks 3 times with increased damage. Higher skill level DECREASES chance of occurrence. This skill differs from the Thief's Double Attack in many key regards. First of course the delay, as Double Attack takes the same amount of time as a normal attack while this skill takes longer. Raging Trifecta Blow (and Raging Quadruple Blow) actually counts for damage as a single strike. This means that damage bonuses from upgrades, masteries, Star Crumbs, and Spirit Spheres are only applied ONCE and divided evenly among the three (four) visible hits. Therefore even with LV10 Raging Trifecta Blow these "individual hits" will usually be weaker than a single normal attack. On the positive side enemy VIT reduction is also only applied once, so against high-VIT targets the total damage may be much higher than expected. Also, a Thief does not say "Double Attack!!" to every extra hit, while the Monk does. The Silence status does not stop this skill from activating, and it can be used against the Emperium (though other combos cannot). The delay time is affected by ASPD of the user.^000000 [LV 1]^777777 29% Chance for 120% ATK^000000 [LV 2]^777777 28% Chance for 140% ATK^000000 [LV 3]^777777 27% Chance for 160% ATK^000000 [LV 4]^777777 26% Chance for 180% ATK^000000 [LV 5]^777777 25% Chance for 200% ATK^000000 [LV 6]^777777 24% Chance for 220% ATK^000000 [LV 7]^777777 23% Chance for 240% ATK^000000 [LV 8]^777777 22% Chance for 260% ATK^000000 [LV 9]^777777 21% Chance for 280% ATK^000000 [LV 10]^777777 20% Chance for 300% ATK.^000000 KRO Name:^777777 Triple Attack^000000 # MO_BODYRELOCATION# Snap Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 14^000000 Target:^777777 Cell^000000 Range:^777777 18 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None, see below^000000 Duration:^777777 Instant^000000 Effect:^777777 Directly teleport to any chosen cell. You can not move to or over non movable cells this way, e.g. up a cliff. Uses up 1 Spirit Sphere. If under Fury state, you can use this skill without the need for Spirit Spheres. After using this skill, you cannot use Asura Strike for the following 2 seconds.^000000 KRO Name:^777777 Body Relocation^000000 MRO Name:^777777 Dash Like A Bullet^000000 # MO_DODGE# Flee Required For:^777777 Root (L5), Raging Trifecta Blow (L5)^000000 Type:^000099 Passive^000000 Effect:^777777 Increases Flee Rate by +1.5 per SkillLV rounded down.^000000 [LV 1]^777777 Flee Rate + 1^000000 [LV 2]^777777 Flee Rate + 3^000000 [LV 3]^777777 Flee Rate + 4^000000 [LV 4]^777777 Flee Rate + 6^000000 [LV 5]^777777 Flee Rate + 7^000000 [LV 6]^777777 Flee Rate + 9^000000 [LV 7]^777777 Flee Rate + 10^000000 [LV 8]^777777 Flee Rate + 12^000000 [LV 9]^777777 Flee Rate + 13^000000 [LV 10]^777777 Flee Rate + 15^000000 KRO Name:^777777 Dodge^000000 # MO_INVESTIGATE# Occult Impaction Required For:^777777 Throw Spirit Sphere (L3)^000000 Max Level:^777777 5^000000 Type:^777777 Offensive^000000 SP Cost:^777777 -0.5*(SkillLV*SkillLV) + 5.5*SkillLV + 5^000000 Target:^777777 Enemy^000000 Range:^777777 2 cells^000000 Cast Time:^777777 1 sec^000000 Cool Down:^777777 0.5 sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Strong ranged Physical attack. The more defense the target has the more damage this skill will do. It never misses and uses up one Spirit Sphere. Damage is [ATK x (1 + 0.75*SkillLV) x (Enemy Armor+Enemy VIT)/50] x Card Effect.^000000 KRO Name:^777777 Investigate^000000 # MO_FINGEROFFENSIVE# Throw Spirit Sphere Required For:^777777 Asura Strike (L3)^000000 Max Level:^777777 5^000000 Type:^777777 Offensive^000000 Range:^777777 9 cells^000000 SP Cost:^777777 10^000000 Target:^777777 Enemy^000000 Range:^777777 9 cells^000000 Cast Time:^777777 1 + Number of Spheres thrown sec^000000 Cool Down:^777777 0.5 sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Throws Spirit Spheres at enemy. Skill level affects number of spheres that can be thrown, damage is (125+25*SkillLV)% ATK using the element of your current weapon. Number of thrown Spirits equals to used SkillLV and may miss depending on normal hit probabilities. It has uninterruptible cast but Pneuma will block this skill.^000000 [LV 1]^777777 150% ATK Uses 1 Sphere^000000 [LV 2]^777777 175% ATK Uses 2 Spheres^000000 [LV 3]^777777 200% ATK Uses 3 Spheres^000000 [LV 4]^777777 225% ATK Uses 4 Spheres^000000 [LV 5]^777777 250% ATK Uses 5 Spheres^000000 KRO Name:^777777 Finger Offensive^000000 # MO_STEELBODY# Mental Strength Required For:^777777 Snap (L3)^000000 Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 50%^000000 Target:^777777 Self^000000 Cast Time:^777777 5 sec (uninterruptible)^000000 Cool Down:^777777 None^000000 Duration:^777777 30*SkillLV sec^000000 Effect:^777777 Set Def and MDEF to 90%. ASPD is reduced by 25% and skills cannot be used. Requires 5 Spirit Spheres to use. This is DEF as from armor so damage from weapons and spells is reduced to at least 10% (with 1 VIT/INT) and even as little as 1 damage if the Monk has enough VIT/INT.^000000 [LV 1]^777777 30 sec^000000 [LV 2]^777777 60 sec^000000 [LV 3]^777777 90 sec^000000 [LV 4]^777777 120 sec^000000 [LV 5]^777777 150 sec^000000 KRO Name:^777777 Steel Body^000000 # MO_BLADESTOP# Root Required For:^777777 Spiritual Cadence (L2)^000000 Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 10^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 10 + 10*SkillLV sec^000000 Effect:^777777 This skill operates like the Knight's Counter Attack, but instead "catches" an attacker, freezing both Monk and target for a few moments. Certain skills are available for you to attack with depending on Root skill level. Both Monk and attacker are stopped until the Monk uses a skill, the Monk dies, the attacker dies, or Root's duration expires. Unlike Freeze/Stone Curse status the attacker still has all Flee and DEF. Further, if the target is a Monk who also has the Root skill then both are free to use their skills (determined by their own Root skill level). This skill can not be used to counter enemy skills. Does not work against Boss monsters. Uses up 1 Spirit Sphere.^000000 [LV 1]^777777 None, 0.5 sec catch time^000000 [LV 2]^777777 Throw Spirit Sphere, 0.7 sec catch time^000000 [LV 3]^777777 Occult Impaction, 0.9 sec catch time^000000 [LV 4]^777777 Raging Quadruple Blow, 1.1 sec catch time^000000 [LV 5]^777777 Asura Strike (Fury, 4 Spheres needed), 1.3 sec catch time^000000 KRO Name:^777777 Blade Stop^000000 # MO_EXPLOSIONSPIRITS# Fury Required For:^777777 Asura Strike (L3), Zen (L5, Champion)^000000 Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 15^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 180 sec^000000 Effect:^777777 Raises Critical Rate by 7.5+2.5*SkillLV for skill's duration. SP regeneration is suspended during this time. 5 Spirit Spheres required.^000000 [LV 1]^777777 +10 Critical Rate^000000 [LV 2]^777777 +12.5 Critical Rate^000000 [LV 3]^777777 +15 Critical Rate^000000 [LV 4]^777777 +17.5 Critical Rate^000000 [LV 5]^777777 +20 Critical Rate^000000 KRO Name:^777777 Explosion of Spirits/Critical Explosion^000000 # MO_EXTREMITYFIST# Asura Strike Required For:^777777 Snap (L3)^000000 Max Level:^777777 5^000000 Type:^777777 Offensive^000000 SP Cost:^777777 all^000000 Target:^777777 Enemy^000000 Range:^777777 2 cells^000000 Cast Time:^777777 4.5 - 0.5*SkillLV sec^000000 Cool Down:^777777 3.5 - 0.5*SkillLV sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Usable only when Fury is active. Uses all SP to do massive damage to the target, HP/SP will not regenerate naturally for 5 minutes after Asura Strike is used. Cancels Fury after use and requires all remaining Spirit Spheres (that is all 5 if cast independently). Damage is [(Weapon ATK+Base ATK) x (8 + SP/10) + 250 + (150*SkillLV)]*Card Effects. Can be used while catching someone using LV 5 Root or with no Cast Time at the end of a combo attack (Raging Trifecta Blow -> Raging Quadruple Blow -> Raging Thrust -> Asura Strike) but the Fury and Sphere requirements remain in both cases (usable with the 4 spheres remaining after activating Root/Raging Thrust). Increasing the Asura Strike skill level has a relatively small effect on total damage compared to increasing SP, INT or STR. This skill can be interrupted.^000000 [LV 1]^777777 + 400 ATK 4.0s cast, 3.0s Delay^000000 [LV 2]^777777 + 550 ATK 3.5s cast, 2.5s Delay^000000 [LV 3]^777777 + 700 ATK 3.0s cast, 2.0s Delay^000000 [LV 4]^777777 + 850 ATK 2.5s cast, 1.5s Delay^000000 [LV 5]^777777 + 1000 ATK 2.0s cast, 1.0sDelay^000000 IRO Name:^777777 Guillotine Fist^000000 KRO Name:^777777 Extremity Fist^000000 # MO_CHAINCOMBO# Raging Quadruple Blow Required For:^777777 Raging Thrust (L3)^000000 Max Level:^777777 5^000000 Type:^777777 Offensive^000000 SP Cost:^777777 10 + SkillLV^000000 Target:^777777 Enemy^000000 Range:^777777 2 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Combo Time:^777777 1.3 sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Usable only after a Raging Trifecta Blow. Hits the enemy, dealing 4 powerful strikes. The Caster can not move for a short period. Damage is (150+50*SkillLV)% ATK.^000000 [LV 1]^777777 Does 200% ATK^000000 [LV 2]^777777 Does 250% ATK^000000 [LV 3]^777777 Does 300% ATK^000000 [LV 4]^777777 Does 350% ATK^000000 [LV 5]^777777 Does 400% ATK^000000 KRO Name:^777777 Chain Combo^000000 # MO_COMBOFINISH# Raging Thrust Required For:^777777 Mental Strength (L3), Glacier Fist (L3 Champion).^000000 Max Level:^777777 5^000000 Type:^777777 Offensive^000000 SP Cost:^777777 10 + SkillLV^000000 Target:^777777 Enemy^000000 Range:^777777 2 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 ASPD^000000 Duration:^777777 Instant^000000 Combo Time:^777777 1.3 sec^000000 Effect:^777777 Usable only after a Raging Quadruple Blow. Unleashes a final attack on the enemy. Requires 1 Spirit Sphere to use. Damage is (240+60*SkillLV)% ATK.^000000 [LV 1]^777777 Does 300% ATK^000000 [LV 2]^777777 Does 360% ATK^000000 [LV 3]^777777 Does 420% ATK^000000 [LV 4]^777777 Does 480% ATK^000000 [LV 5]^777777 Does 540% ATK^000000 KRO Name:^777777 Combo Finish^000000 # SA_ADVANCEDBOOK# Study Required For:^777777 Dragonology (L9), Cast Cancel (L2), Magic Rod (L4), Endow Blaze (L5), Endow Tsunami (L5), Endow Tornado (L5), Endow Quake (L5), Foresight (L5 Scholar).^000000 Max Level:^777777 10^000000 Type:^000099 Passive^000000 Effect:^777777 Raises ATK by 3 and ASPD by 0.5% per SkillLV when using book type weapons.^000000 [LV 1]^777777 ATK +3, +0.5% ASPD^000000 [LV 2]^777777 ATK +6, +1.0% ASPD^000000 [LV 3]^777777 ATK +9, +1.5% ASPD^000000 [LV 4]^777777 ATK +12, +2.0% ASPD^000000 [LV 5]^777777 ATK +15, +2.5% ASPD^000000 [LV 6]^777777 ATK +18, +3.0% ASPD^000000 [LV 7]^777777 ATK +21, +3.5% ASPD^000000 [LV 8]^777777 ATK +24, +4.0% ASPD^000000 [LV 9]^777777 ATK +27, +4.5% ASPD^000000 [LV 10]^777777 ATK +30, +5.0% ASPD^000000 KRO Name:^777777 Advanced Book^000000 # SA_CASTCANCEL# Cast Cancel Required For:^777777 Free Cast (L1), Soul Siphon (L5 Scholar)^000000 Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 2^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 Instant^000000 Effect:^777777 Cancels your own spell before it finishes casting. SP Cost of the interrupted spell is reduced based on skill level.^000000 [LV 1]^777777 10% SP Kept^000000 [LV 2]^777777 30% SP Kept^000000 [LV 3]^777777 50% SP Kept^000000 [LV 4]^777777 70% SP Kept^000000 [LV 5]^777777 90% SP Kept^000000 # SA_FREECAST# Free Cast Required For:^777777 Hindsight (L4), Foresight (L5 Scholar).^000000 Max Level:^777777 10^000000 Type:^000099 Passive^000000 Effect:^777777 Allows movement and attack while casting spells.^000000 [LV 1]^777777 30% Move Speed/55% ATK Speed^000000 [LV 2]^777777 35% Move Speed/60% ATK Speed^000000 [LV 3]^777777 40% Move Speed/65% ATK Speed^000000 [LV 4]^777777 45% Move Speed/70% ATK Speed^000000 [LV 5]^777777 50% Move Speed/75% ATK Speed^000000 [LV 6]^777777 55% Move Speed/80% ATK Speed^000000 [LV 7]^777777 60% Move Speed/85% ATK Speed^000000 [LV 8]^777777 65% Move Speed/90% ATK Speed^000000 [LV 9]^777777 70% Move Speed/95% ATK Speed^000000 [LV 10]^777777 75% Move Speed/100% ATK Speed^000000 # SA_SPELLBREAKER# Spell Breaker Required For:^777777 Dispell (L3), Soul Exhale (L2 Scholar).^000000 Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 2^000000 Target:^777777 Enemy^000000 Range:^777777 9 cells^000000 Cast Time:^777777 0.7 sec^000000 Cool Down:^777777 None^000000 Duration:^777777 Instant^000000 Effect:^777777 This skill lets you cancel any skill with Cast Time (ANY skill). When an enemy spell is canceled, the target gets 2% of its Maximum HP as damage and the Sage absorbs a percentage of the SP used for the broken spell, also if the SkillLV is 5, the sage will also absorb half the Physical damage done to the target. The success rate of this skill against Boss monsters is 10%. If this Spell is cast on an other Sage that uses Magic Rod, Magic Rod is not broken and the Spell Breaker caster loses 20% SP.^000000 [LV 1]^777777 0% SP Absorbed^000000 [LV 2]^777777 25% SP Absorbed^000000 [LV 3]^777777 50% SP Absorbed^000000 [LV 4]^777777 75% SP Absorbed^000000 [LV 5]^777777 100% SP Absorbed, 1% HP Absorbed^000000 # SA_AUTOSPELL# Hindsight Required For:^777777 Hocus-pocus (L5), Foresight (L1 Scholar), Double Bolt (L1 Scholar).^000000 Max Level:^777777 10^000000 Type:^33cc00 Active^000000 SP Cost:^777777 35^000000 Target:^777777 Self^000000 Cast Time:^777777 3 sec^000000 Cool Down:^777777 None^000000 Duration:^777777 90 + 30*SkillLV sec^000000 Effect:^777777 Every time the caster does a melee attack (which does NOT have to hit) there is a chance that he automatically casts a certain spell. The Sage must know the autocasted spell, and the SP Cost for them is 2/3 the normal cost. If a chosen skill is level 3, Hindsight casts the skill with a level of 1 to 3 randomly with a chance of casting the level 1 version 50% of the time, the level 2 version 35% of the time, and the level 3 version 15% of the time.^000000 [LV 1]^777777 up to LV 3 Napalm Beat/7% overall autocast chance^000000 [LV 2]^777777 up to LV 1 Elemental Bolt/9% overall autocast chance^000000 [LV 3]^777777 up to LV 2 Elemental Bolt/11% overall autocast chance^000000 [LV 4]^777777 up to LV 3 Elemental Bolt/13% overall autocast chance^000000 [LV 5]^777777 up to LV 1 Soul Strike/15% overall autocast chance^000000 [LV 6]^777777 up to LV 2 Soul Strike/17% overall autocast chance^000000 [LV 7]^777777 up to LV 3 Soul Strike/20% overall autocast chance^000000 [LV 8]^777777 up to LV 1 Fire Ball/22% overall autocast chance^000000 [LV 9]^777777 LV 2 Fire Ball/23% cast chance^000000 [LV 10]^777777 LV 1 Frost Diver/25% cast chance^000000 KRO Name:^777777 Auto Spell^000000 # SA_MAGICROD# Magic Rod Required For:^777777 Spell Breaker (L1), Soul Exhale (L3, Scholar), Soul Siphon (L3 Scholar), Indulge (L1 Scholar).^000000 Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 2^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 0.2 + 0.2*SkillLV sec^000000 Effect:^777777 This skill is able to absorb skills with Cast Time and whose damage is MATK based. Does not work on Area Spells. If an enemy Sage casts Spell Breaker and is countered with Magic Rod, the enemy will take 20% damage to their SP and those SP will be given to the caster. This is like the Knight's Counter Attack, except it works on skills and not Physical attacks. The enemy skill must impact within the Active period for the counter to work, also moving ends the active period.^000000 [LV 1]^777777 0.4[s] Active Period/20% SP absorbed^000000 [LV 2]^777777 0.6[s] Active Period/40% SP absorbed^000000 [LV 3]^777777 0.8[s] Active Period/60% SP absorbed^000000 [LV 4]^777777 1.0[s] Active Period/80% SP absorbed^000000 [LV 5]^777777 1.2[s] Active Period/100% SP absorbed^000000 # SA_VOLCANO# Volcano Required For:^777777 Magnetic Earth (L3)^000000 Max Level:^777777 5^000000 Type:^33cc00 Active, Area Enchantment^000000 SP Cost:^777777 50 - 2*SkillLV^000000 Range:^777777 2 cells^000000 Target:^777777 7x7 cells Area^000000 Cast Time:^777777 5 sec^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 SkillLV min^00000 Effect:^777777 This skill enchants an area and buffs up all Fire elemental attacks inside of it and the attacks of those who are Fire elemental, i.e. wearing Pasana carded armor. This skill (like the others) cannot be cast over one another or double cast on top of it. You can only have one area enchantment out. Ice Wall can't be cast on a Volcano. It will last 1*SkillLV minutes. The skill level determines the % Fire elemental attacks get amplified, the amount of ATK Fire elemental armor wearers get. Requires^ffff00 1 Yellow Gemstone^777777 to use.^000000 [LV 1]^777777 +10% DMG for Fire Attacks/+10 ATK for Fire armor wearer^000000 [LV 2]^777777 +14% DMG for Fire Attacks/+20 ATK for Fire armor wearer^000000 [LV 3]^777777 +17% DMG for Fire Attacks/+30 ATK for Fire armor wearer^000000 [LV 4]^777777 +19% DMG for Fire Attacks/+40 ATK for Fire armor wearer^000000 [LV 5]^777777 +20% DMG for Fire Attacks/+50 ATK for Fire armor wearer^000000 # SA_DELUGE# Deluge Required For:^777777 Magnetic Earth (L3), Blinding Mist (L2).^000000 Max Level:^777777 5^000000 Type:^33cc00 Active, Area Enchantment^000000 SP Cost:^777777 50 - 2*SkillLV^000000 Range:^777777 2 cells^000000 Target:^777777 7x7 cells Area^000000 Cast Time:^777777 5 sec^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 SkillLV min^000000 Effect:^777777 In the area of effect all Water elemental attacks are amplified and the Maximum HP of anyone who is wearing water armor (i.e. Swordfish carded) is increased. You can only have one area enchantment out. Waterball and Aqua Benedicta can be cast on a Deluge. Also note that using these skills on Deluge will deplete the cells of water in it. This skill (like the others) cannot be cast over one another or double cast on top of itself. Ice Wall cannot be cast on a Deluge. Requires^ffff00 1 Yellow Gemstone^777777 to use.^000000 [LV 1]^777777 +10% DMG from Water Attacks/+5% Maximum HP for Water Armor^000000 [LV 2]^777777 +14% DMG from Water Attacks/+9% Maximum HP for Water Armor^000000 [LV 3]^777777 +17% DMG from Water Attacks/+12% Maximum HP for Water Armor^000000 [LV 4]^777777 +19% DMG from Water Attacks/+14% Maximum HP for Water Armor^000000 [LV 5]^777777 +20% DMG from Water Attacks/+15% Maximum HP for Water Armor^000000 # SA_VIOLENTGALE# Whirlwind Required For:^777777 Magnetic Earth (L3), Blinding Mist (L2 Scholar).^000000 Max Level:^777777 5^000000 Type:^33cc00 Active, Area Enchantment^000000 SP Cost:^777777 50 - 2*SkillLV^000000 Target:^777777 7x7 cells Area^000000 Range:^777777 2 cells^000000 Cast Time:^777777 5 sec^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 SkillLV min^000000 Effect:^777777 In a Whirlwind, all Wind elemental attacks get amplified and the Flee Rate of Wind elemental players (i.e. Dokebi carded armor wearers) is increased. Also, Fire Wall lasts 150% longer in a Whirlwind. You can't cast Ice Wall on a Whirlwind. You can only have one area enchantment out. This skill (like the others) cannot be cast over one another or double cast on top of itself. Requires^ffff00 1 Yellow Gemstone^777777 to use.^000000 [LV 1]^777777 +10% DMG for Wind Attacks/+3 Flee Rate for Wind Armor^000000 [LV 2]^777777 +14% DMG for Wind Attacks/+6 Flee Rate for Wind Armor^000000 [LV 3]^777777 +17% DMG for Wind Attacks/+8 Flee Rate for Wind Armor^000000 [LV 4]^777777 +19% DMG for Wind Attacks/+12 Flee Rate for Wind Armor^000000 [LV 5]^777777 +20% DMG for Wind Attacks/+15 Flee Rate for Wind Armor^000000 KRO Name:^777777 Violent Gale^000000 # SA_LANDPROTECTOR# Magnetic Earth Required For:^777777 Hocus-pocus (L1)^000000 Max Level:^777777 5^000000 Type:^33cc00 Active, Area Enchantment^000000 SP Cost:^777777 70 - 4*SkillLV^000000 Target:^777777 Ground^000000 Range:^777777 3 cells^000000 Cast Time:^777777 5 sec^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 120 + 45*SkillLV sec^000000 Area:^777777 See below^000000 Effect:^777777 Shields an area from all area spells. Any skills that target the ground do not deal damage or do their effect. Skills such as Storm Gust, Fire Wall, etc. will do nothing. Also removes any area spells already placed in the area. Requires^ffff00 1 Yellow Gemstone^777777 and^0000ff 1 Blue Gemstone^777777 to use.^000000 [LV 1]^777777 Area 7x7 cells^000000 [LV 2]^777777 Area 7x7 cells^000000 [LV 3]^777777 Area 9x9 cells^000000 [LV 4]^777777 Area 9x9 cells^000000 [LV 5]^777777 Area 11x11 cells^000000 KRO Name:^777777 Land Protector^000000 # SA_FLAMELAUNCHER# Endow Blaze Required For:^777777 Volcano (L2)^000000 Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 40^000000 Target:^777777 Ally^000000 Range:^777777 9 cells^000000 Cast Time:^777777 3 sec^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 20 min, 30 min at LV 5^000000 Effect:^777777 Enchants a weapon with the fire element. There is a chance of weapon breakage upon enchantment. You will need a Blacksmith or a Repair NPC to repair the weapon. Requires^ee0000 1 Red Blood^777777 to use.^000000 [LV 1]^777777 70% Chance to Work^000000 [LV 2]^777777 80% Chance to Work^000000 [LV 3]^777777 90% Chance to Work^000000 [LV 4]^777777 100% Chance to Work^000000 [LV 5]^777777 100% Chance to Work, 30 min duration^000000 KRO Name:^777777 Flame Launcher^000000 # SA_FROSTWEAPON# Endow Tsunami Required For:^777777 Deluge (L2)^000000 Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 40^000000 Target:^777777 Ally^000000 Range:^777777 9 cells^000000 Cast Time:^777777 3 sec^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 20 min, 30 min at LV 5^000000 Effect:^777777 Enchants a weapon with the ice element. There is a chance of weapon breakage upon enchantment. You will need a Blacksmith or a Repair NPC to repair the weapon. Requires^0000ff 1 Crystal Blue^777777 to use.^000000 [LV 1]^777777 70% Chance to Work^000000 [LV 2]^777777 80% Chance to Work^000000 [LV 3]^777777 90% Chance to Work^000000 [LV 4]^777777 100% Chance to Work^000000 [LV 5]^777777 100% Chance to Work, 30 min duration^000000 KRO Name:^777777 Frost Weapon^000000 # SA_LIGHTNINGLOADER# Endow Tornado Required For:^777777 Whirlwind (L2)^000000 Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 40^000000 Target:^777777 Ally^000000 Range:^777777 9 cells^000000 Cast Time:^777777 3 sec^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 20 min, 30 min at LV 5^000000 Effect:^777777 Enchants a weapon with the wind element. There is a chance of weapon breakage upon enchantment. You will need a Blacksmith or a Repair NPC to repair the weapon. Requires^ffff00 1 Wind of Verdure^777777 to use.^000000 [LV 1]^777777 70% Chance to Work^000000 [LV 2]^777777 80% Chance to Work^000000 [LV 3]^777777 90% Chance to Work^000000 [LV 4]^777777 100% Chance to Work^000000 [LV 5]^777777 100% Chance to Work, 30 min duration^000000 KRO Name:^777777 Lightning Loader^000000 # SA_SEISMICWEAPON# Endow Quake Required For:^777777 Earth Spike (L1)^000000 Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 40^000000 Target:^777777 Ally^000000 Range:^777777 9 cells^000000 Cast Time:^777777 3 sec^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 20 min, 30 min at LV 5^000000 Effect:^777777 Enchants a weapon with the earth element. There is a chance of weapon breakage upon enchantment. You will need a Blacksmith or a Repair NPC to repair the weapon. Requires^00bb00 1 Green Live^777777 to use.^000000 [LV 1]^777777 70% Chance to Work^000000 [LV 2]^777777 80% Chance to Work^000000 [LV 3]^777777 90% Chance to Work^000000 [LV 4]^777777 100% Chance to Work^000000 [LV 5]^777777 100% Chance to Work, 30 min duration^000000 KRO Name:^777777 Seismic Weapon^000000 # SA_DRAGONOLOGY# Dragonology Required For:^777777 Fiber Lock (L4 Scholar).^000000 Max Level:^777777 5^000000 Type:^000099 Passive^000000 Effect:^777777 Increases Attack Power, MATK and DEF against Dragon type monsters by 4% per SkillLV. Also passively increases your INT depending on SkillLV.^000000 [LV 1]^777777 +4% MATK and DEF, +1 INT^000000 [LV 2]^777777 +8% MATK and DEF, +1 INT^000000 [LV 3]^777777 +12% MATK and DEF, +2 INT^000000 [LV 4]^777777 +16% MATK and DEF, +2 INT^000000 [LV 5]^777777 +20% MATK and DEF, +3 INT^000000 # SA_DISPELL# Dispell Required For:^777777 Hocus-pocus (L1), Soul Siphon (L3 Scholar).^000000 Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 As casted spell^000000 Target:^777777 Enemy^000000 Range:^777777 9 cells^000000 Cast Time:^777777 2 sec^000000 Cool Down:^777777 None^000000 Duration:^777777 Instant^000000 Effect:^777777 Cancel all magical effects on target. Success chance based on skill level and enemy MDEF with a base chance of (50+10*SkillLV)%. Requires^ffff00 1 Yellow Gemstone^777777 to use.^000000 [LV 1]^777777 60% Base Success Rate^000000 [LV 2]^777777 70% Base Success Rate^000000 [LV 3]^777777 80% Base Success Rate^000000 [LV 4]^777777 90% Base Success Rate^000000 [LV 5]^777777 100% Base Success Rate^000000 # SA_ABRACADABRA# Hocus-pocus Max Level:^777777 10^000000 Type:^777777 Random^000000 Target:^777777 Random^000000 SP Cost:^777777 50^000000 Cast Time:^777777 As casted spell^000000 Cool Down:^777777 As casted spell^000000 Duration:^777777 As casted spell^000000 Effect:^777777 Casts a random skill (can be ANY player skill e.g. Counter Attack or Hide and some special skills) at your own skill level. May produce some odd and funny effects. Requires^ffff00 2 Yellow Gemstones^777777 to use, and anything the produced skill would require e.g. Trap, Blue Gem or Red Gem. The produced skill will change in a random pattern with each cast. Even with catalyst reducing items (Mistress Card) or buffs (Bard/Dancer Power Chord) the cost will not drop below^ffff00 1 Yellow Gemstone^777777. A For-Fun-Skill.^000000 KRO Name:^777777 Abracadabra^000000 # SA_CLASSCHANGE# Class Change Type:^33cc00 Active^000000 Target:^777777 Enemy^000000 Effect:^777777 Change an enemy into a Boss monster. Success chance is based on caster BaseLV.^000000 # SA_DEATH# Grim Reaper Type:^33cc00 Active^000000 Target:^777777 Enemy^000000 Effect:^777777 Kill enemy instantly, with no item drop or experience gain. Success chance based on skill level.^000000 KRO Name:^777777 Death^000000 # SA_MONOCELL# Monocell Type:^33cc00 Active^000000 Target:^777777 Enemy^000000 Effect:^777777 Change enemy into a Poring. Success chance based on skill level.^000000 # SA_SUMMONMONSTER# Monster Chant Type:^33cc00 Active^000000 Target:^777777 Cell^000000 Effect:^777777 Summons a random monster, as per Dead Branch.^000000 KRO Name:^777777 Summon Monster^000000 # SA_REVERSEORCISH# Orcish Face Type:^33cc00 Active^000000 Target:^777777 Player^000000 Effect:^777777 Changes head of another player to that of an Orc.^000000 IRO Name:^777777 Grampus Morph^000000 KRO Name:^777777 Reverse Orcish^000000 # SA_FORTUNE# Gold Digger Type:^33cc00 Active^000000 Target:^777777 Enemy^000000 Effect:^777777 It gets the LV of the Target * the Zeny as of 100^000000 KRO Name:^777777 Fortune^000000 # SA_TAMINGMONSTER# Beastly Hypnosis Type:^33cc00 Active^000000 Target:^777777 Enemy^000000 Effect:^777777 Tame monster as if a taming item was used on it.^000000 KRO Name:^777777 Taming Monster^000000 # SA_QUESTION# Questioning Type:^33cc00 Active^000000 Target:^777777 Enemy^000000 Effect:^777777 Create a ? emote above monster's head^000000 KRO Name:^777777 Question^000000 # SA_GRAVITY# Gravity Type:^33cc00 Active^000000 Target:^777777 Self^000000 Effect:^777777 Create a Drop Emote above caster's head.^000000 # SA_LEVELUP# Leveling Type:^33cc00 Active^000000 Target:^777777 Self^000000 Effect:^777777 Gain a level.^000000 KRO Name:^777777 Level Up^000000 # SA_INSTANTDEATH# Suicide Type:^33cc00 Active^000000 Target:^777777 Self^000000 Effect:^777777 Commit suicide. Experience is lost as normal.^000000 KRO Name:^777777 Instant Death^000000 # SA_FULLRECOVERY# Full Recovery Type:^33cc00 Active^000000 Target:^777777 Self^000000 Effect:^777777 Recover all HP and SP, and stop any abnormal status effects.^000000 IRO Name:^777777 Rejuvenation^000000 # SA_COMA# Coma Type:^33cc00 Active^000000 Target:^777777 Self^000000 Effect:^777777 Drop to 1 HP and SP.^000000 # BD_ADAPTATION# Amp Required For:^777777 Encore (Bard & Dancer), Hip Shaker (Dancer), Unchained Serenade (Bard)^000000 Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 1^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 Instant^000000 Effect:^777777 Cancels a current song or dance. The same song may not be performed again immediately.^000000 KRO Name:^777777 Adaptation to Circumstances^000000 # BD_DRUMBATTLEFIELD# Battle Theme Required For:^777777 Harmonic Lick (L3 Bard/Dancer)^000000 Max Level:^777777 5^000000 Type:^000099 Ensemble^000000 SP Cost:^777777 35 + 3*SkillLV^000000 Upkeep:^777777 1 SP every 3 sec^000000 Target:^777777 Self^000000 Area:^777777 9x9 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 60 sec^000000 Effect:^777777 Increase ATK by 25+25*SkillLV and DEF by 2+2*SkillLV of all party members within area of effect. Cannot be canceled by Dispell.^000000 [LV 1]^777777 +50 ATK, +4 DEF^000000 [LV 2]^777777 +75 ATK, +6 DEF^000000 [LV 3]^777777 +100 ATK, +8 DEF^000000 [LV 4]^777777 +125 ATK, +10 DEF^000000 [LV 5]^777777 +150 ATK, +12 DEF^000000 KRO Name:^777777 A Drum on the Battlefield^000000 # BD_ENCORE# Encore Required For:^777777 Dazzler, Unbarring Octave^000000 Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 See below^000000 Cast Time:^777777 depends on last used skill^000000 Cool Down:^777777 depends on last used skill^000000 Effect:^777777 Performs the last song or dance again at half SP cost.^000000 # BD_ETERNALCHAOS# Down Tempo Max Level:^777777 1^000000 Type:^000099 Ensemble^000000 SP Cost:^777777 30^000000 Upkeep:^777777 1 SP every 4 sec^000000 Target:^777777 Self^000000 Area:^777777 9x9 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 60 sec^000000 Effect:^777777 Reduces the DEF of enemies to 0 within the area of effect. Cannot be canceled by Dispell.^000000 KRO Name:^777777 Eternal Chaos^000000 # BD_INTOABYSS# Power Chord Max Level:^777777 1^000000 Type:^000099 Ensemble^000000 SP Cost:^777777 10^000000 Upkeep:^777777 1 SP every 5 sec^000000 Target:^777777 Self^000000 Area:^777777 9x9 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 60 sec^000000 Effect:^777777 All party members within the area of effect are able to cast spells without gemstones and lay traps without using an item. Cannot be canceled by Dispell.^000000 KRO Name:^777777 Into the Abyss^000000 # BD_LULLABY# Lullaby Required For:^777777 Power Chord (Bard/Dancer)^000000 Max Level:^777777 1^000000 Type:^000099 Ensemble^000000 SP Cost:^777777 20^000000 Upkeep:^777777 1 SP every 4 sec^000000 Target:^777777 Self^000000 Area:^777777 9x9 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 60 sec^000000 Effect:^777777 Casts sleep on all enemies within area of effect. Effect will occur every 6 seconds for 60 seconds (11 times) and is affected by INT of the caster, but it has a chance to fail depending on resistances. Cannot be canceled by Dispell.^000000 # BD_RAGNAROK# Ragnarok ^ee0000This skill has been dropped by Gravity.^000000 No info, supposed to cast random area skill and affect players and monsters alike. # BD_RICHMANKIM# Mental Sensing Max Level:^777777 5^000000 Type:^000099 Ensemble^000000 SP Cost:^777777 20^000000 Upkeep:^777777 1 SP every 3 sec^000000 Target:^777777 Self^000000 Area:^777777 9x9 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 60 sec^000000 Effect:^777777 Also referred to as "Mr. Kim is a rich man". Increases gained exp from mobs killed within the area of effect by (125+11*SkillLV)%. Cannot be canceled by Dispell.^000000 [LV 1]^777777 +136% Experience Rate^000000 [LV 2]^777777 +147% Experience Rate^000000 [LV 3]^777777 +158% Experience Rate^000000 [LV 4]^777777 +169% Experience Rate^000000 [LV 5]^777777 +180% Experience Rate^000000 KRO Name:^777777 Mr. Kim A Rich Man^000000 # BD_RINGNIBELUNGEN# Harmonic Lick Max Level:^777777 5^000000 Type:^000099 Ensemble^000000 SP Cost:^777777 35 + 3*SkillLV^000000 Upkeep:^777777 1 SP every 3 sec^000000 Target:^777777 Self^000000 Area:^777777 9x9 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 Sustained^000000 Effect:^777777 Increases damage of all Level 4 Weapons within area of effect by DEF-ignoring +50+25*SkillLV. Cannot be canceled by Dispell.^000000 [LV 1]^777777 +75 Damage^000000 [LV 2]^777777 +100 Damage^000000 [LV 3]^777777 +125 Damage^000000 [LV 4]^777777 +150 Damage^000000 [LV 5]^777777 +175 Damage^000000 KRO Name:^777777 Ring of the Nibelungen^000000 # BD_ROKISWEIL# Classical Pluck Required For:^777777 Down Tempo (Bard/Dancer)^000000 Max Level:^777777 1^000000 Type:^000099 Ensemble^000000 SP Cost:^777777 15^000000 Upkeep:^777777 1 SP every 4 sec^000000 Target:^777777 Self^000000 Area:^777777 9x9 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 60 sec^000000 Effect:^777777 Blocks all skill use for everything (including players) within area of effect. Can not be canceled by Dispell. Does not work against Boss monsters.^000000 KRO Name:^777777 Loki's Veil^000000 # BD_SIEGFRIED# Acoustic Rhythm Required For:^777777 Mental Sensing (L3 Bard/Dancer)^000000 Max Level:^777777 5^000000 Type:^000099 Ensemble^000000 SP Cost:^777777 20^000000 Upkeep:^777777 1 SP every 3 sec^000000 Target:^777777 Self^000000 Area:^777777 9x9 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 60 sec^000000 Effect:^777777 Increases resistance against elemental attacks and status ailments for all players in area of effect. Cannot be canceled by Dispell.^000000 [LV 1]^777777 Elemental 60%, Ailments 10%^000000 [LV 2]^777777 Elemental 65%, Ailments 20%^000000 [LV 3]^777777 Elemental 70%, Ailments 30%^000000 [LV 4]^777777 Elemental 75%, Ailments 40%^000000 [LV 5]^777777 Elemental 80%, Ailments 50%^000000 KRO Name:^777777 Invulnerable Siegfried^000000 # BA_APPLEIDUN# Song of Lutie Required For:^777777 Battle Theme (L10 Bard/Dancer)^000000 Max Level:^777777 10^000000 Type:^33cc00 Active^000000 SP Cost:^777777 35 + 5*SkillLV^000000 Upkeep:^777777 1 SP every 6 sec^000000 Target:^777777 Self^000000 Area:^777777 7x7 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 180 sec^000000 Effect:^777777 Increases Maximum HP of all players in the area by (5+2*SkillLV)%. Also creates a healing zone, restoring 30+5*SkillLV HP every 6 seconds in the area of effect for up to 3 minutes (31 times total).^000000 [LV 1]^777777 + 7% Maximum HP & Heals 35HP^000000 [LV 2]^777777 + 9% Maximum HP & Heals 40HP^000000 [LV 3]^777777 + 11% Maximum HP & Heals 45HP^000000 [LV 4]^777777 + 13% Maximum HP & Heals 50HP^000000 [LV 5]^777777 + 15% Maximum HP & Heals 55HP^000000 [LV 6]^777777 + 17% Maximum HP & Heals 60HP^000000 [LV 7]^777777 + 19% Maximum HP & Heals 65HP^000000 [LV 8]^777777 + 21% Maximum HP & Heals 70HP^000000 [LV 9]^777777 + 23% Maximum HP & Heals 75HP^000000 [LV 10]^777777 + 25% Maximum HP & Heals 80HP^000000 KRO Name:^777777 The Apple of Idun^000000 # BA_ASSASSINCROSS# Impressive Riff Required For:^777777 Classical Pluck (L10 Bard/Dancer)^000000 Max Level:^777777 10^000000 Type:^33cc00 Active^000000 SP Cost:^777777 35 + 3*SkillLV^000000 Upkeep:^777777 1 SP every 3 sec^000000 Target:^777777 Self^000000 Area:^777777 7x7 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 120 sec^000000 Effect:^777777 Increases attack rate of all players in the area of effect by (10+SkillLV)%. Sacks with Speed Potions but not with Adrenaline Rush or Weapon Quicken.^000000 [LV 1]^777777 +11% ASPD^000000 [LV 2]^777777 +12% ASPD^000000 [LV 3]^777777 +13% ASPD^000000 [LV 4]^777777 +14% ASPD^000000 [LV 5]^777777 +15% ASPD^000000 [LV 6]^777777 +16% ASPD^000000 [LV 7]^777777 +17% ASPD^000000 [LV 8]^777777 +18% ASPD^000000 [LV 9]^777777 +19% ASPD^000000 [LV 10]^777777 +20% ASPD^000000 KRO Name:^777777 Assassin Cross of Sunset^000000 # BA_DISSONANCE# Unchained Serenade Required For:^777777 Perfect Tablature (L3), Impressive Riff (L3), Magic Strings (L3), Song of Lutie (L3), Tarot Card of Fate (L3 Minstrel & Gypsy).^000000 Max Level:^777777 5^000000 Type:^777777 Offensive^000000 SP Cost:^777777 15 + 3*SkillLV^000000 Target:^777777 Self^000000 Area:^777777 7x7 cells^000000 Cast Time:^777777 Instant^000000 Upkeep:^777777 1 SP every 3 sec^000000 Cool Down:^777777 None^000000 Duration:^777777 30 sec^000000 Effect:^777777 Hits enemies in area with a slow sonic attack, piercing their defense. Deals 30+10*SkillLV damage every 3 seconds for 30 seconds (11 attacks). Also occurs where two Bard songs overlap.^000000 [LV 1]^777777 40 ATK^000000 [LV 2]^777777 50 ATK^000000 [LV 3]^777777 60 ATK^000000 [LV 4]^777777 70 ATK^000000 [LV 5]^777777 80 ATK^000000 KRO Name:^777777 Dissonance^000000 # BA_FROSTJOKE# Unbarring Octave Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 10 + 2*SkillLV^000000 Target:^777777 Self^000000 Area:^777777 Caster's View^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 3 sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Causes frozen status on everything (including players) within the area of effect. In PvP or Guild siege area, this skill works on caster as well. Freezing chance (15+5*SkillLV)%.^000000 [LV 1]^777777 20% Chance to Freeze^000000 [LV 2]^777777 25% Chance to Freeze^000000 [LV 3]^777777 30% Chance to Freeze^000000 [LV 4]^777777 35% Chance to Freeze^000000 [LV 5]^777777 40% Chance to Freeze^000000 KRO Name:^777777 Frost Joker^000000 # BA_MUSICALLESSON# Music Lessons Required For:^777777 Melody Strike (L3), Unchained Serenade (L1), Sheltering Bliss (L7 Minstrel/Gypsy), Marionette Control (L5 Minstrel & Gypsy), Longing for Freedom (L10 Minstrel & Gypsy), Hermode's Rod (L10 Minstrel & Gypsy).^000000 Max Level:^777777 10^000000 Type:^000099 Passive^000000 Effect:^777777 Raises Attack Power of instruments by 3 per SkillLV, and increases effects of songs. This skill also partially counters the walking speed reduction while performing.^000000 [LV 1]^777777 ATK +3^000000 [LV 2]^777777 ATK +6^000000 [LV 3]^777777 ATK +9^000000 [LV 4]^777777 ATK +12^000000 [LV 5]^777777 ATK +15^000000 [LV 6]^777777 ATK +18^000000 [LV 7]^777777 ATK +21^000000 [LV 8]^777777 ATK +24^000000 [LV 9]^777777 ATK +27^000000 [LV 10]^777777 ATK +30^000000 KRO Name:^777777 Musical Lesson^000000 # BA_MUSICALSTRIKE# Melody Strike Required For:^777777 Arrow Vulcan (L1 Minstrel & Gypsy)^000000 Max Level:^777777 5^000000 Type:^777777 Offensive^000000 SP Cost:^777777 2*SkillLV - 1^000000 Target:^777777 Enemy^000000 Range:^777777 9 cells^000000 Cast Time:^777777 1.5 sec^000000 Cool Down:^777777 None^000000 Duration:^777777 Instant^000000 Effect:^777777 Fires a powerful arrow at the enemy, and may be used during songs. Element type of attack is dependent on equipped arrows. ATK increase is (125+25*SkillLV)%.^000000 [LV 1]^777777 +150% ATK^000000 [LV 2]^777777 +175% ATK^000000 [LV 3]^777777 +200% ATK^000000 [LV 4]^777777 +225% ATK^000000 [LV 5]^777777 +250% ATK^000000 KRO Name:^777777 Musical Strike^000000 # BA_POEMBRAGI# Magic Strings Required For:^777777 Acoustic Rhythm (L10 Bard/Dancer)^000000 Max Level:^777777 10^000000 Type:^33cc00 Active^000000 SP Cost:^777777 35 + 5*SkillLV^000000 Upkeep:^777777 1 SP every 5 sec^000000 Target:^777777 Self^000000 Area:^777777 7x7 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 180 sec^000000 Effect:^777777 Reduces casting time by 3% per SkillLV and Cool Down by 5% per SkillLV (on LV10 - 50%) of all spells used in the area of effect. The amount of casting time reduced by this skill is affected by DEX and Music Lessons skill level of the caster. The amount of delay after skill use is affected by INT and Music Lessons skill level of the caster. Suffragium, the Priest skill, doesn't associate in this skill.^000000 [LV 1]^777777 3% Faster Cast & 3% Less Delay^000000 [LV 2]^777777 6% Faster Cast & 6% Less Delay^000000 [LV 3]^777777 9% Faster Cast & 9% Less Delay^000000 [LV 4]^777777 12% Faster Cast & 12% Less Delay^000000 [LV 5]^777777 15% Faster Cast & 15% Less Delay^000000 [LV 6]^777777 18% Faster Cast & 18% Less Delay^000000 [LV 7]^777777 21% Faster Cast & 21% Less Delay^000000 [LV 8]^777777 24% Faster Cast & 24% Less Delay^000000 [LV 9]^777777 27% Faster Cast & 27% Less Delay^000000 [LV 10]^777777 30% Faster Cast & 50% Less Delay^000000 KRO Name:^777777 A Poem of Bragi^000000 # BA_WHISTLE# Perfect Tablature Required For:^777777 Lullaby (L10 Bard/Dancer)^000000 Max Level:^777777 10^000000 Type:^33cc00 Active^000000 SP Cost:^777777 20 + 4*SkillLV^000000 Upkeep:^777777 1 SP every 5 sec^000000 Target:^777777 Self^000000 Area:^777777 7x7 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 60 sec^000000 Effect:^777777 Raises Flee Rate by SkillLV and Perfect Dodge by SkillLV/2 rounded down of all players in the area of effect. The Flee Rate is affected by AGI, and Music Lessons skill of the caster. The Perfect Dodge rate is affected by LUK, and Music Lessons of the caster.^000000 [LV 1]^777777 +1 Flee Rate & 1 Perfect Dodge^000000 [LV 2]^777777 +2 Flee Rate & 1 Perfect Dodge^000000 [LV 3]^777777 +3 Flee Rate & 2 Perfect Dodge^000000 [LV 4]^777777 +4 Flee Rate & 2 Perfect Dodge^000000 [LV 5]^777777 +5 Flee Rate & 3 Perfect Dodge^000000 [LV 6]^777777 +6 Flee Rate & 3 Perfect Dodge^000000 [LV 7]^777777 +7 Flee Rate & 4 Perfect Dodge^000000 [LV 8]^777777 +8 Flee Rate & 4 Perfect Dodge^000000 [LV 9]^777777 +9 Flee Rate & 5 Perfect Dodge^000000 [LV 10]^777777 +10 Flee Rate & 5 Perfect Dodge^000000 KRO Name:^777777 A Whistle^000000 # DC_DANCINGLESSON# Dance Lessons Required For:^777777 Arrow Slinging (L3), Hip Shaker (L1), Sheltering Bliss (L7 Minstrel/Gypsy), Marionette Control (L5 Minstrel & Gypsy), Longing for Freedom (L10 Minstrel & Gypsy), Hermode's Rod (L10 Minstrel & Gypsy).^000000 Max Level:^777777 10^000000 Type:^000099 Passive^000000 Effect:^777777 Increases whip type weapon damage and effectiveness of dancing skills by 3 per SkillLV. This skill also partially counters the walking speed reduction while performing.^000000 [LV 1]^777777 ATK +3^000000 [LV 2]^777777 ATK +6^000000 [LV 3]^777777 ATK +9^000000 [LV 4]^777777 ATK +12^000000 [LV 5]^777777 ATK +15^000000 [LV 6]^777777 ATK +18^000000 [LV 7]^777777 ATK +21^000000 [LV 8]^777777 ATK +24^000000 [LV 9]^777777 ATK +27^000000 [LV 10]^777777 ATK +30^000000 KRO Name:^777777 Dancing Lesson^000000 # DC_DONTFORGETME# Slow Grace Required For:^777777 Classical Pluck (L10 Bard/Dancer)^000000 Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 25 + 3*SkillLV^000000 Upkeep:^777777 1 SP every 10 sec^000000 Target:^777777 Self^000000 Area:^777777 7x7 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 180 sec^000000 Effect:^777777 Decreases ASPD by 3% per SkillLV and Movement rate by 2% per SkillLV of all enemies in the area of effect. Cancels any skills that increase movement or ASPD. The amount of ASPD decreased by this skill is affected by Dance Lessons skill level and STR of the caster. The amount of moving speed decreased by this skill is affected by Dance Lessons skill level and AGI of the caster.^000000 [LV 1]^777777 -2% Move SPD & -3% Attack SPD^000000 [LV 2]^777777 -4% Move SPD & -6% Attack SPD^000000 [LV 3]^777777 -6% Move SPD & -9% Attack SPD^000000 [LV 4]^777777 -8% Move SPD & -12% Attack SPD^000000 [LV 5]^777777 -10% Move SPD & -15% Attack SPD^000000 [LV 6]^777777 -12% Move SPD & -18% Attack SPD^000000 [LV 7]^777777 -14% Move SPD & -21% Attack SPD^000000 [LV 8]^777777 -16% Move SPD & -24% Attack SPD^000000 [LV 9]^777777 -18% Move SPD & -27% Attack SPD^000000 [LV 10]^777777 -20% Move SPD & -30% Attack SPD^000000 KRO Name:^777777 Please Don't Forget Me^000000 # DC_FORTUNEKISS# Lady Luck Required For:^777777 Acoustic Rhythm (L10 Bard/Dancer)^000000 Max Level:^777777 10^000000 Type:^33cc00 Active^000000 SP Cost:^777777 40 + 3*SkillLV^000000 Upkeep:^777777 1 SP every 4 sec^000000 Target:^777777 Self^000000 Area:^777777 7x7 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 120 sec^000000 Effect:^777777 Increases Critical Rate of all players in the area of effect by 1% per SkillLV. The amount of Critical Rate increased by this skill is affected by Dance Lessons skill level and LUK of the caster.^000000 [LV 1]^777777 +1% Critical Rate^000000 [LV 2]^777777 +2% Critical Rate^000000 [LV 3]^777777 +3% Critical Rate^000000 [LV 4]^777777 +4% Critical Rate^000000 [LV 5]^777777 +5% Critical Rate^000000 [LV 6]^777777 +6% Critical Rate^000000 [LV 7]^777777 +7% Critical Rate^000000 [LV 8]^777777 +8% Critical Rate^000000 [LV 9]^777777 +9% Critical Rate^000000 [LV 10]^777777 +10% Critical Rate^000000 KRO Name:^777777 Fortune's Kiss^000000 # DC_HUMMING# Focus Ballet Required For:^777777 Lullaby (L10 Bard/Dancer)^000000 Max Level:^777777 10^000000 Type:^33cc00 Active^000000 SP Cost:^777777 20 + 2*SkillLV^000000 Upkeep:^777777 1 SP every 5 sec^000000 Target:^777777 Self^000000 Area:^777777 7x7 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 60 sec^000000 Effect:^777777 Increase HIT of players in the area of effect by +2 per SkillLV. The accuracy rate increased by this skill is affected by Dance Lessons skill level and DEX of the caster.^000000 [LV 1]^777777 +2 HIT^000000 [LV 2]^777777 +4 HIT^000000 [LV 3]^777777 +6 HIT^000000 [LV 4]^777777 +8 HIT^000000 [LV 5]^777777 +10 HIT^000000 [LV 6]^777777 +12 HIT^000000 [LV 7]^777777 +14 HIT^000000 [LV 8]^777777 +16 HIT^000000 [LV 9]^777777 +18 HIT^000000 [LV 10]^777777 +20 HIT^000000 KRO Name:^777777 Humming^000000 # DC_SCREAM# Dazzler Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 10 + 2*SkillLV^000000 Target:^777777 Self^000000 Area:^777777 Caster's View^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 3 sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Inflicts everything (including players) with stun within area of effect. In PvP or Guild siege area, this skill works on caster as well. Stun chance is (25+5*SkillLV)% and the duration is 5 seconds.^000000 [LV 1]^777777 30% Chance to Stun^000000 [LV 2]^777777 35% Chance to Stun^000000 [LV 3]^777777 40% Chance to Stun^000000 [LV 4]^777777 45% Chance to Stun^000000 [LV 5]^777777 50% Chance to Stun^000000 KRO Name:^777777 Scream^000000 # DC_SERVICEFORYOU# Gypsy's Kiss Required For:^777777 Battle Theme (L10 Bard/Dancer)^000000 Max Level:^777777 10^000000 Type:^33cc00 Active^000000 SP Cost:^777777 35 + 5*SkillLV^000000 Upkeep:^777777 1 SP every 5 sec^000000 Target:^777777 Self^000000 Area:^777777 7x7 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 180 sec^000000 Effect:^777777 Increase Maximum SP of all players in the area of effect by (15+SkillLV)%. Reduces consumption of all skills within area of effect by (20+3*SkillLV)%. The amount of Maximum SP increased by this skill is affected by Dance Lessons skill and INT of the caster. The amount of SP consumption reduced by this skill is affected by Dance Lessons skill and INT of the caster.^000000 [LV 1]^777777 + 16% Maximum SP & 23% Less SP Usage^000000 [LV 2]^777777 + 17% Maximum SP & 26% Less SP Usage^000000 [LV 3]^777777 + 18% Maximum SP & 29% Less SP Usage^000000 [LV 4]^777777 + 19% Maximum SP & 32% Less SP Usage^000000 [LV 5]^777777 + 20% Maximum SP & 35% Less SP Usage^000000 [LV 6]^777777 + 21% Maximum SP & 38% Less SP Usage^000000 [LV 7]^777777 + 22% Maximum SP & 41% Less SP Usage^000000 [LV 8]^777777 + 23% Maximum SP & 44% Less SP Usage^000000 [LV 9]^777777 + 24% Maximum SP & 47% Less SP Usage^000000 [LV 10]^777777 + 25% Maximum SP & 50% Less SP Usage^000000 KRO Name:^777777 Service for You^000000 # DC_THROWARROW# Slinging Arrow Required For:^777777 Arrow Vulcan (L1 Minstrel & Gypsy)^000000 Max Level:^777777 5^000000 Type:^777777 Offensive^000000 SP Cost:^777777 2*SkillLV - 1^000000 Target:^777777 Enemy^000000 Range:^777777 9 cells^000000 Cast Time:^777777 1.5 sec^000000 Cool Down:^777777 None^000000 Duration:^777777 Instant^000000 Effect:^777777 Allows the dancer to throw an arrow with her whip as if she were firing it from a bow. May use other dancing skills in conjunction with this skill. The element of the attack depends on the equipped arrows. ATK increase is (125+25*SkillLV)%.^000000 [LV 1]^777777 +150% ATK^000000 [LV 2]^777777 +175% ATK^000000 [LV 3]^777777 +200% ATK^000000 [LV 4]^777777 +225% ATK^000000 [LV 5]^777777 +250% ATK^000000 KRO Name:^777777 Throw Arrow^000000 # DC_UGLYDANCE# Hip Shaker Required For:^777777 Focus Ballet (L3), Slow Grace (L3), Lady Luck (L3), Gypsy's Kiss (L3), Tarot Card of Fate (L3 Minstrel & Gypsy)^000000 Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 20 + 3*SkillLV^000000 Upkeep:^777777 1 SP every 3 sec^000000 Target:^777777 Self^000000 Area:^777777 7x7 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 30 sec^000000 Effect:^777777 Drains SP from enemies in the area of effect. Drains 5+5*SkillLV SP every 3 seconds (11 times total). Also occurs where two Dances overlap.^000000 [LV 1]^777777 Drains 10 SP per 3 sec^000000 [LV 2]^777777 Drains 15 SP per 3 sec^000000 [LV 3]^777777 Drains 20 SP per 3 sec^000000 [LV 4]^777777 Drains 25 SP per 3 sec^000000 [LV 5]^777777 Drains 30 SP per 3 sec^000000 KRO Name:^777777 Ugly Dance^000000 # GD_APPROVAL# Official Guild Approval Max Level:^777777 1^000000 Type:^000099 Passive^000000 Target:^777777 The Guild^000000 Required For:^777777 Contract with Kafra, Guardian Research, Battle Command^000000 Effect:^777777 Certification as an official guild of the Rune Midgard Kingdom. Members of official guilds are authorized to attack the Emperium inside guild territories. ^ff0000Without this skill all attacks on the Emperium will miss!!^777777 To disband a guild use the command ^00ffff/breakguild "guildname".^000000 KRO Name:^777777 Approval^000000 # GD_KAFRACONTRACT# Contract with Kafra Max Level:^777777 1^000000 Type:^000099 Passive^000000 Target:^777777 The Guild^000000 Effect:^777777 Sign a contract with the Kafra Headquarter in Aldebaran. Through the contract the guild can hire a Kafra Employee for their castle who will provide warps and storage for the guild members.^000000 KRO Name:^777777 Kafra Contract^000000 # GD_GUARDRESEARCH# Guardian Research Max Level:^777777 1^000000 Type:^000099 Passive^000000 Target:^777777 The Guild^000000 Required For:^777777 Urgent Call^000000 Effect:^777777 Study the Guardian technology. Allows the guild to hire Guardians for their territory.^000000 # GD_CHARISMA# Charisma Max Level:^777777 1^000000 Type:^000099 Passive^000000 Target:^777777 Guild Master^000000 Effect:^ee0000 This skill has been dropped by Gravity.^000000 ^777777Guild Master gains charisma through this skill, which will increase the HIT and Flee Rate of guild members. Can only be used during guild sieges.^000000 //# GD_EXTENSION# Guild Extension Max Level:^777777 10^000000 Type:^000099 Passive^000000 Target:^777777 The Guild^000000 Effect:^777777 Increase the maximum capacity of guildsmen by +6 per SkillLV.^000000 [Level 1]^777777 +6 people^000000 [Level 2]^777777 +12 people^000000 [Level 3]^777777 +18 people^000000 [Level 4]^777777 +24 people^000000 [Level 5]^777777 +30 people^000000 [Level 6]^777777 +36 people^000000 [Level 7]^777777 +42 people^000000 [Level 8]^777777 +48 people^000000 [Level 9]^777777 +52 people^000000 [Level 10]^777777 +60 people^000000 # GD_GLORYGUILD# Guild's Glory Max Level:^777777 1^000000 Type:^000099 Passive^000000 Effect:^777777 Permits the use of a guild emblem. Emblem Creation Process: 1. Select a design for the Emblem. 2. Emblems must be 24x24 pixels in BMP format using 256 colors 3. Create a folder named Emblem inside the Ragnarok Online folder (i.e. C:\Program Files\Gravity\RO) and copy the emblem file there. If you are the guild master, you must place the emblem inside the Emblem folder in the game directory (i.e. C:\Program Files\Gravity\RO\Emblem).^000000 IRO Name:^777777 Glory of Guild^000000 # GD_LEADERSHIP# Great Leadership Required For:^777777 Sharp Gaze (L1)^000000 Max Level:^777777 5^000000 Type:^000099 Passive^000000 Effect:^777777 All guild members in a 5x5 area around the Guild Leader will receive a +1*SkillLV STR bonus. Can only be used during guild sieges.^000000 # GD_GLORYWOUNDS# Glorious Wounds Required For:^777777 Cold Heart (L1)^000000 Max Level:^777777 5^000000 Type:^000099 Passive^000000 Effect:^777777 All guild members in a 5x5 area around the Guild Leader will receive a +1*SkillLV VIT bonus. Can only be used during guild sieges.^000000 KRO Name:^777777 Wounds of Glory^000000 # GD_SOULCOLD# Cold Heart Max Level:^777777 5^000000 Type:^000099 Passive^000000 Effect:^777777 All guild members in a 5x5 area around the Guild Leader will receive a +1*SkillLV AGI bonus. Can only be used during guild sieges. This skill is unconfirmed.^000000 KRO Name:^777777 Soul of Cold^000000 # GD_HAWKEYES# Sharp Gaze Max Level:^777777 5^000000 Type:^000099 Passive^000000 Effect:^777777 All guild members in a 5x5 area around the Guild Leader will receive a +1*SkillLV DEX bonus. Can only be used during guild sieges.^000000 KRO Name:^777777 Sharp Hawk Eyes^000000 # GD_BATTLEORDER# Battle Command Required For:^777777 Regeneration^000000 Max Level:^777777 1^000000 Type:^777777 Support, Guild Master only^000000 SP Cost:^777777 Unknown^000000 Range:^777777 Entire screen around the guild master^000000 Cast Time:^777777 5 sec^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 60 sec^000000 Effect:^777777 All guild members visible on the Guild Leaders screen will receive a +5 bonus to STR, DEX and INT. This skill lasts for 1 minute, and caster must wait 5 minutes before using this skill again. Can only be used during guild sieges.^000000 KRO Name:^777777 Battle Orders^000000 # GD_REGENERATION# Regeneration Required For:^777777 Urgent Call (L1), Restoration (L1)^000000 Max Level:^777777 3^000000 Type:^777777 Support, Guild Master only^000000 SP Cost:^777777 Unknown^000000 Range:^777777 Entire screen around the guild master^000000 Cast Time:^777777 5 sec^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 60 sec^000000 Effect:^777777 All guild members visible on the Guild Leaders screen increase their HP and SP regeneration rate. Once used, caster must wait 5 minutes before using this skill again. Can only be used during guild sieges.^000000 [LV 1]^777777 2x HP regeneration rate^000000 [LV 2]^777777 2x HP and SP regeneration rate^000000 [LV 3]^777777 3x HP and SP regeneration rate^000000 # GD_RESTORE# Restoration Max Level:^777777 1^000000 Type:^777777 Support, Guild Master only^000000 SP Cost:^777777 Unknown^000000 Range:^777777 Entire screen around the guild master^000000 Cast Time:^777777 5 sec^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 Instant^000000 Effect:^777777 All guild members visible on the Guild Master screen will have their HP and SP restored to 90% of the respective maximum. Once used, caster must wait 5 minutes before using this skill again. Can only be used during guild sieges.^000000 KRO Name:^777777 Restore^000000 # GD_EMERGENCYCALL# Urgent Call Max Level:^777777 1^000000 Type:^777777 Support, Guild Master only^000000 SP Cost:^777777 Unknown^000000 Range:^777777 Entire map^000000 Cast Time:^777777 5 sec^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 Instant^000000 Effect:^777777 All guild members will be teleported next to the Guild Master. Once used, caster must wait 5 minutes before using this skill again.^000000 KRO Name:^777777 Emergency Call^000000 # GD_GUARDUP# Strengthen Guardians Max Level:^777777 3^000000 Type:^000099 Passive^000000 Effect:^777777 The guild Guardians gain bonuses to their Maximum HP, ATK and ASPD.^000000 KRO Name:^777777 Build up the Guardian^000000 # GD_DEVELOPMENT# Permanent Development Max Level:^777777 1^000000 Type:^000099 Passive^000000 Effect:^777777 Gives 50% chance to get an additional, free economy point when investing into a castle's economy.^000000 KRO Name:^777777 Emsolute Develop^000000 # WE_BABY# Mom, Dad, I love you! Type:^777777 Support^000000 Effect:^777777 Caster's parent characters will not lose any experience points when they die. Caster consumes 10% of Maximum SP for each use.^000000 # WE_CALLBABY# Come to me, honey~ Type:^777777 Support^000000 Effect:^777777 Parent character summons adopted child to a spot adjacent to parent's current location.^000000 # WE_CALLPARENT# Mom, Dad, I miss you! Type:^777777 Support^000000 Effect:^777777 Child character summons parents to a spot next to where child is standing.^000000 # WE_FEMALE# Undying Love Type:^777777 Wedding Skill^000000 Restores SP of one's partner by consuming 10% of one's total SP amount. Partner must have at least 10% of his SP in order to cast this skill. KRO Name:^777777 I'll sacrifice myself for you^000000 # WE_MALE# Loving Touch Type:^777777 Wedding Skill^000000 Restores HP of one's partner by consuming 10% of one's total HP amount. Partner must have at least 10% of his HP in order to cast this skill. KRO Name:^777777 I'll save you^000000 # WE_CALLPARTNER# Romantic Rendezvous Type:^777777 Wedding Skill^000000 Summons one's marital partner to caster's location. Both partners must equip their Wedding Rings to activate this skill. It might not be possible to use this skill in some places such as Guild Siege maps. KRO Name:^777777 I miss You^000000 # LK_AURABLADE# Aura Blade Max Level:^777777 5^000000 Type:^777777 Supportive^000000 SP Cost:^777777 10 + 8*SkillLV^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 20 + 20*SkillLV sec^000000 Effect:^777777 Creates a special aura around the weapon that increases damage and ignores the targets DEF, but not his Flee.^000000 [LV 1]^777777 ATK +20, 40 Sec Duration^000000 [LV 2]^777777 ATK +40, 60 Sec Duration^000000 [LV 3]^777777 ATK +60, 80 Sec Duration^000000 [LV 4]^777777 ATK +80, 100 Sec Duration^000000 [LV 5]^777777 ATK +100, 120 Sec Duration^000000 # LK_BERSERK# Frenzy Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 100^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None (plus special delay, see below)^000000 Duration:^777777 300 sec or until 100 HP reached^000000 Effect:^777777 Requires you to have a JobLV of at least 50. It triples your HP and replenishes them (to the now tripled maximum), doubles your Damage, increases your ASPD by 30%, increases your movement speed (does not stack with other increase except Peco Peco), gives the Endure effect at no further cost but halves your Flee Rate and sets ALL DEF AND MDEF to 0 for the skill's duration. It also drains 5% of your current HP every 15 seconds. You cannot chat (chat mute), change equips, use any healing items or receive any heals while this skill is in effect. You do not regain HP and SP naturally for 5 minutes after the skill ends (you can be healed or use items though). The Skill cancels out if your HP drops to 100 or below.^000000 KRO Name:^777777 Berserk^000000 # LK_CONCENTRATION# Concentration Max Level:^777777 5^000000 Type:^777777 Supportive^000000 SP Cost:^777777 10 + 4*SkillLV^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 20 + 5*SkillLV sec^000000 Effect:^777777 If you use this skill, your HIT and damage will receive a huge increase, but all your defense based upon equipment and stats will decrease. This skill also gives the Endure effect upon cast without further SP cost and will reset the 7-Hit counter if the Endure effect was already active. Also, the 10 sec recast Endure timer will be reset, but only if the original effect came from the Swordman Endure Skill (yes, basically you can recast Endure within the 10 sec with this, but only ONCE, since Concentration-Endure does NOT reset its own Endure timer). Contrary to the IRO name, it can be used with every weapon.^000000 [LV 1]^777777 HIT +10, ATK +5%, DEF -5%, 25 Sec^000000 [LV 2]^777777 HIT +20, ATK +10%, DEF -10%, 30 Sec^000000 [LV 3]^777777 HIT +30, ATK +15%, DEF -15%, 35 Sec^000000 [LV 4]^777777 HIT +40, ATK +20%, DEF -20%, 40 Sec^000000 [LV 5]^777777 HIT +50, ATK +25%, DEF -25%, 45 Sec^000000 IRO Name:^777777 Spear Dynamo^000000 # LK_FURY# Fury ^ee0000This skill has been dropped by Gravity.^000000 # LK_HEADCRUSH# Traumatic Blow Required For:^777777 Vital Strike (L3)^000000 Max Level:^777777 5^000000 Type:^777777 Offensive^000000 SP Cost:^777777 23^000000 Target:^777777 Enemy^000000 Range:^777777 Weapon Range^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 0.5 sec^000000 Duration:^777777 90 sec^000000 Effect:^777777 Strong hit against a single enemy that causes bleeding with a chance of 50%. Those that are hit will lose HP rapidly, the duration of this effect depends on the enemies VIT and LUK. Does not work on Undead and Demon-race creatures. Can be used with any weapon. Damage is (100+40*SkillLV)% ATK.^000000 [LV 1]^777777 140% ATK^000000 [LV 2]^777777 180% ATK^000000 [LV 3]^777777 220% ATK^000000 [LV 4]^777777 260% ATK^000000 [LV 5]^777777 300% ATK^000000 KRO Name:^777777 Head Crush^000000 # LK_JOINTBEAT# Vital Strike Max Level:^777777 10^000000 Type:^777777 Offensive^000000 SP Cost:^777777 See Effect^000000 Target:^777777 Enemy^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 0.8 sec until SkillLV 5, 1 sec thereafter^000000 Duration:^777777 Instant^000000 Effect:^777777 You can only use this skill with a Spear-type weapon. You will strike at the joints of the enemy's body, causing various harmful status ailments as well as damage. Higher level increases the damage and chance to cause status ailment to the enemy. As always VIT DEF protects against the status alignments. Possible ailments: 1. Ankle Break: MoveSpeed reduced by 50%. 2. Wrist Break: ASPD reduced by 25%. 3. Knee Break: MoveSpeed reduced by 30%, ASPD reduced by 10%. 4. Shoulder Break: DEF reduced by 50%. 5. Waist Break: DEF reduced by 25%, ATK reduced by 25%. 6. Neck Break: Increase your damage by 2x, CRIT effect, and 30 second forced 'bleeding' status ailment^000000 [LV 1]^777777 60% ATK, inflict status 10%, 12 SP^000000 [LV 2]^777777 70% ATK, inflict status 15%, 12 SP^000000 [LV 3]^777777 80% ATK, inflict status 20%, 14 SP^000000 [LV 4]^777777 90% ATK, inflict status 25%, 14 SP^000000 [LV 5]^777777 100% ATK, inflict status 30%, 16 SP^000000 [LV 6]^777777 110% ATK, inflict status 35%, 16 SP^000000 [LV 7]^777777 120% ATK, inflict status 40%, 18 SP^000000 [LV 8]^777777 130% ATK, inflict status 45%, 18 SP^000000 [LV 9]^777777 140% ATK, inflict status 50%, 20 SP^000000 [LV 10]^777777 150% ATK, inflict status 55%, 20 SP^000000 KRO Name:^777777 Joint Beat^000000 # LK_PARRYING# Parry Max Level:^777777 10^000000 Type:^33cc00 Active^000000 SP Cost:^777777 50^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 10 + 5*SkillLV sec^000000 Effect:^777777 You automatically block attacks with a success chance of (5*SkillLV)%. This allows you to Guard melee and ranged attacks with your two-handed sword. This Skill also enables you to parry the following skills: Bash, Bowling Bash, Pierce, Spiral Pierce, Brandish Spear, Spear Boomerang, Shield Boomerang, Grand Cross, Asura Strike, Soul Destroyer, Double Strafe, Arrow Shower and Occult Impaction. When you block you cannot attack (but unlike Guard, there is no delay). Use this when you get mobbed. Two Hand sword needed^000000 [LV 1]^777777 Block Chance 5%, 15 Sec^000000 [LV 2]^777777 Block Chance 10%, 20 Sec^000000 [LV 3]^777777 Block Chance 15%, 25 Sec^000000 [LV 4]^777777 Block Chance 20%, 30 Sec^000000 [LV 5]^777777 Block Chance 25%, 35 Sec^000000 [LV 6]^777777 Block Chance 30%, 40 Sec^000000 [LV 7]^777777 Block Chance 35%, 45 Sec^000000 [LV 8]^777777 Block Chance 40%, 50 Sec^000000 [LV 9]^777777 Block Chance 45%, 55 Sec^000000 [LV 10]^777777 Block Chance 50%, 60 Sec^000000 KRO Name:^777777 Parrying^000000 # LK_SPIRALPIERCE# Spiral Pierce Max Level:^777777 5^000000 Type:^777777 Offensive^000000 Target:^777777 Enemy^000000 SP Cost:^777777 15 + 3*SkillLV^000000 Cast Time:^777777 0.1 + 0.2*SkillLV sec^000000 Cool Down:^777777 1 + 0.2*SkillLV sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Extend your spear, and spin it in a spiral fashion to increase overall damage and ability to pierce. A more powerful version of Pierce which ignores DEF and VIT DEF and also stun-locks your opponent for 3 sec. Damage is (100+50*SkillLV)% ATK. The attack is 5 hits with the damage divided evenly between the hits. However you can increase damage further by increasing the weight of your weapon (upgrades count too! LV 1 weapons +10/upgrade, LV 2 weapons +15/upgrade, LV 3 weapons +25/upgrade). Although damage will increase with better skill level, so will the Cast Time / Cool Down. Aura Blade does not add damage to this skill. Recent tests revealed the following (rather complex) formula: [(80% of weapons weight times (100%+level*50%) + (round.down(STR/10^2) + Upgrade Damage) * size modifier (small 125%, medium 100%, large 75%)) * card factors (+20% and such) * element factors ]* 5 hits^000000 [LV 1]^777777 150% ATK per attack^000000 [LV 2]^777777 200% ATK per attack^000000 [LV 3]^777777 250% ATK per attack^000000 [LV 4]^777777 300% ATK per attack^000000 [LV 5]^777777 350% ATK per attack^000000 IRO Name:^777777 Clashing Spiral^000000 # LK_TENSIONRELAX# Relax Max Level:^777777 1^000000 Type:^777777 Supportive^000000 SP Cost:^777777 15^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 180 sec or until fully healed^000000 Effect:^777777 Triples your HP recovery speed when sitting. This skill cancels out immediately if you stand up, use items, change equip or are hit by somebody else.^000000 KRO Name:^777777 Tension Relax^000000 # PA_GOSPEL# Battle Chant Max Level:^777777 10^000000 Type:^777777 Supportive, Area Effect^000000 SP Cost:^777777 LV 1-5 80SP, LV 6-10 100SP^000000 Upkeep SP Cost:^777777 LV 1-5 20SP every 10 sec, LV 6-10 35SP every 10 sec^000000 Upkeep HP Cost:^777777 LV 1-5 30HP every 10 sec, LV 6-10 45HP every 10 sec^000000 Target:^777777 Self^000000 Area:^777777 7x7 cells^000000 Cast Time:^777777 2 sec^000000 Cool Down:^777777 None^000000 Duration:^777777 60 sec^000000 Effect:^777777 With Battle Chant, you deal damage to enemies while giving your allies special attribute bonuses. When a Paladin uses this skill, it will affect all enemies and allies within a 7x7 cells radius with a chance of (50+5*SkillLV)% every 10 seconds. Even if the caster takes damage, this skill will continue to work, but he can be silenced. When the skill is active, it will periodically drain the Paladin's HP and SP. The paladin can not use Potions, but may receive healing magic, also Battle Chant may cancel out all positive or negative effects on the affected targets (see below for details), but it does not stack with another Battle Chant. The effects (positive or negative) can NOT be avoided by Cloaking when staying in the area.^000000 Possible effects on enemies: ^777777• 1-9999 DMG (Neutral, ignores Flee) • Cause Curse, Blind or Poison status • Provoke LV 10 • Reduce DEF to 0 • Reduce ATK to 0 • Reduce Flee Rate to 0 • Reduce ASPD and movement speed to 75%^000000 Possible effects on allies: ^777777• 1-9999 HP heal • Remove all abnormal status (e.g. Curse, Blind and Poison) • Blessing LV 10 or Increase Agility LV 10 • Enchant Weapon or Armor with Holy property • Maximum HP or SP +100% • +20 to all stats • DEF +25% • MaxATK +100% • Flee Rate/HIT +50^000000 • Immunity against status ailments KRO Name:^777777 Gospel^000000 # PA_PRESSURE# Gloria Domini Max Level:^777777 5^000000 Type:^777777 Offensive^000000 SP Cost:^777777 25 + 5*SkillLV^000000 Target:^777777 Enemy^000000 Range:^777777 9^000000 Cast Time:^777777 1.5 + 0.5*SkillLV sec^000000 Cool Down:^777777 1.5 + 0.5*SkillLV sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Ranged attack that calls upon a cross from the sky to crush your enemies. Does a fixed amount of 500+300*SkillLV damage and makes the target lose (15+5*SkillLV)% SP. This skill is an attack by the holy God himself and therefore ignores all enemy defense and Flee, and can not be interrupted or canceled by Magic Rod, Shield Reflect, Pneuma, Safety Wall, etc. Damage is not reduced by Woe Reduction, Energy Coat, equipment or cards; but is not affected by Lex Aeterna. The only way to avoid it is by Cloaking before getting targeted. Works against Boss monsters and the Emperium.^000000 [LV 1]^777777 Damage: 800 HP, 20% SP^000000 [LV 2]^777777 Damage: 1100 HP, 25% SP^000000 [LV 3]^777777 Damage: 1400 HP, 30% SP^000000 [LV 4]^777777 Damage: 1700 HP, 35% SP^000000 [LV 5]^777777 Damage: 2000 HP, 40% SP^000000 KRO Name:^777777 Pressure^000000 # PA_SACRIFICE# Martyr's Reckoning Max Level:^777777 5^000000 Type:^777777 Supportive^000000 SP Cost:^777777 100^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 Next five hits^000000 Effect:^777777 Each hit you land sacrifices 9% of your Maximum HP to damage your enemy by up to 1.4 times the amount of sacrificed HP. Always hits, but you can die if you use up too many HP with this skill. Damage on the target is increased according to Maximum HP, Skill Level and weapon +% damage cards, Triple Bloody Boned being the best combo for WoE/PVP. It ignores Flee and defense of the target. Weapon cards won't increase the amount of HP taken from you. You CANNOT hit the Emperium with it. But you still lose 9% HP if you try. It's ALWAYS neutral element, meaning Ghostring, Cranial, Poo and Immune reduce its damage on the target. Shield Reflect can reflect the damage. Magnum Break and Gloria Domini increase their damage. If the enemy is inside a Safety Wall and you attack him, it will miss, but you will lose 9% of your HP anyways. Ice Pick does not affect the damage. Baphomet Card doesn't give Splash damage for this skill hits. Can be used on Boss monsters. Counter Instinct (aka Reject Sword, Stalker skill) has a chance of halving the damage (if Sac is used with Sword/Dagger) and reflecting it back to the Paladin. Can be Dispelled.^000000 [LV 1]^777777 Damage: 100% the amount of sacrificed HP^000000 [LV 2]^777777 Damage: 110% the amount of sacrificed HP^000000 [LV 3]^777777 Damage: 120% the amount of sacrificed HP^000000 [LV 4]^777777 Damage: 130% the amount of sacrificed HP^000000 [LV 5]^777777 Damage: 140% the amount of sacrificed HP^000000 KRO Name:^777777 Sacrifice^000000 # PA_SHIELDCHAIN# Rapid Smiting Max Level:^777777 5^000000 Type:^777777 Offensive^000000 SP Cost:^777777 25 + 3*SkillLV^000000 Target:^777777 Single Enemy^000000 Range:^777777 4^000000 Cast Time:^777777 1 sec^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Attack 5 times with your shield. HIT +20. Higher level of refinement and heavier shields will result in higher damage. This skill requires an equipped shield and ignores size modifications.^000000 [LV 1]^777777 30% ATK^000000 [LV 2]^777777 60% ATK^000000 [LV 3]^777777 90% ATK^000000 [LV 4]^777777 120% ATK^000000 [LV 5]^777777 150% ATK^000000 KRO Name:^777777 Shield Chain^000000 # HP_ASSUMPTIO# Assumptio Max Level:^777777 5^000000 Type:^777777 Supportive^000000 SP Cost:^777777 10 + 10*SkillLV^000000 Target:^777777 1 Ally^000000 Range:^777777 5x5 cells^000000 Cast Time:^777777 0.5 + 0.5*SkillLV sec^000000 Cool Down:^777777 1 + 0.1*SkillLV sec^000000 Duration:^777777 20*SkillLV sec^000000 Effect:^777777 The blessing of Virgin Mary. The persons who receive this will benefit from damage reduction for a limited amount of time. The reduction is 1/2 on normal PvM maps and 1/3 on PvP maps. It is disabled in WoE and GvG maps. Casting Kyrie Eleison on someone that has Assumptio will cancel Assumptio, likewise casting Assumptio on someone with Kyrie will cancel Kyrie.^000000 [LV 1]^777777 Duration 20 Sec^000000 [LV 2]^777777 Duration 40 Sec^000000 [LV 3]^777777 Duration 60 Sec^000000 [LV 4]^777777 Duration 80 Sec^000000 [LV 5]^777777 Duration 100 Sec^000000 # HP_BASILICA# Basilica Max Level:^777777 5^000000 Type:^777777 Supportive^000000 SP Cost:^777777 70 + 10*SkillLV^000000 Target:^777777 Self^000000 Area:^777777 5x5 cells^000000 Cast Time:^777777 4 + SkillLV sec^000000 Cool Down:^777777 1 + SkillLV sec^000000 Duration:^777777 15 + 5*SkillLV sec^000000 Effect:^777777 This skill creates an absolutely perfect defense zone of 5x5 cells around the caster that blocks any type of attack out of~ or into this area. Anyone can come in, but people who are inside cannot attack. The skill is canceled if the Priest moves or uses another skill. Does not work against Boss monsters and can't be used during the War of Emperium. This skill Requires^0000ff 1 Blue Gemstone^000000,^ffff001 Yellow Gemstone^777777,^ee0000 1 Red Gemstone^000000 and 1 Holy Water.^000000 [LV 1]^777777 Duration 20 Sec^000000 [LV 2]^777777 Duration 25 Sec^000000 [LV 3]^777777 Duration 30 Sec^000000 [LV 4]^777777 Duration 35 Sec^000000 [LV 5]^777777 Duration 40 Sec^000000 # HP_MEDITATIO# Meditatio Max Level:^777777 10^000000 Type:^000099 Passive^000000 Effect:^777777 When meditating (sitting), you will have a better SP Recovery as well as increase your Maximum SP. This skill also improves the amount of HP that are healed by the Heal skill by 2% per SkillLV (sitting is of course not required).^000000 [LV 1]^777777 Maximum SP +1%, SP Rec +3%, +2% Heal^000000 [LV 2]^777777 Maximum SP +2%, SP Rec +6%, +4% Heal^000000 [LV 3]^777777 Maximum SP +3%, SP Rec +9%, +6% Heal^000000 [LV 4]^777777 Maximum SP +4%, SP Rec +12%, +8% Heal^000000 [LV 5]^777777 Maximum SP +5%, SP Rec +15%, +10% Heal^000000 [LV 6]^777777 Maximum SP +6%, SP Rec +18%, +12% Heal^000000 [LV 7]^777777 Maximum SP +7%, SP Rec +21%, +14% Heal^000000 [LV 8]^777777 Maximum SP +8%, SP Rec +24%, +16% Heal^000000 [LV 9]^777777 Maximum SP +9%, SP Rec +27%, +18% Heal^000000 [LV 10]^777777 Maximum SP +10%, SP Rec +30%, +20% Heal^000000 # HP_MANARECHARGE# Spiritual Thrift Max Level:^777777 5^000000 Type:^000099 Passive^000000 Effect:^777777 Decreases SP Cost of all your skills.^000000 [LV 1]^777777 SP Cost for all skills -4%^000000 [LV 2]^777777 SP Cost for all skills -8%^000000 [LV 3]^777777 SP Cost for all skills -12%^000000 [LV 4]^777777 SP Cost for all skills -16%^000000 [LV 5]^777777 SP Cost for all skills -20%^000000 KRO Name:^777777 Mana Recharge^000000 # HW_MAGICCRASHER# Stave Crasher Required For:^777777 Gravitational Field^000000 Max Level:^777777 1^000000 Type:^777777 Offensive^000000 SP Cost:^777777 8^000000 Target:^777777 Enemy^000000 Range:^777777 9 cells (unconfirmed)^000000 Cast Time:^777777 0.3 sec^000000 Cool Down:^777777 0.3 sec^000000 Duration:^777777 Instant^000000 Effect:^777777 You do an attack that calculates damage using your MATK instead of ATK but is decreased using enemy's DEF, not MDEF. This skills overall damage is affected by cards you have in your weapon, weapon element, size and element of the target and it might miss depending on your DEX.^000000 KRO Name:^777777 Magic Crasher^000000 # HW_MAGICPOWER# Mystical Amplification Required For:^777777 Gravitational Field (L10).^000000 Max Level:^777777 10^000000 Type:^777777 Supportive^000000 SP Cost:^777777 10 + 4*SkillLV^000000 Target:^777777 Self^000000 Cast Time:^777777 0.7 sec, not reducible by DEX^000000 Cool Down:^777777 None^000000 Duration:^777777 First follow up spell during the next 30 sec^000000 Effect:^777777 This skill amplifies the spell damage by boosting your MATK for the first spell (yes, only one spell) following this skill. The bonus is 5% per SkillLV.^000000 [LV 1]^777777 MATK +5%^000000 [LV 2]^777777 MATK +10%^000000 [LV 3]^777777 MATK +15%^000000 [LV 4]^777777 MATK +20%^000000 [LV 5]^777777 MATK +25%^000000 [LV 6]^777777 MATK +30%^000000 [LV 7]^777777 MATK +35%^000000 [LV 8]^777777 MATK +40%^000000 [LV 9]^777777 MATK +45%^000000 [LV 10]^777777 MATK +50%^000000 KRO Name:^777777 Amplify Magic Power^000000 # HW_NAPALMVULCAN# Napalm Vulcan Max Level:^777777 5^000000 Type:^777777 Offensive^000000 SP Cost:^777777 15*SkillLV - 5^000000 Target:^777777 Enemy^000000 Range:^777777 9 cells^000000 Cast Time:^777777 SkillLV sec^000000 Cool Down:^777777 0.5 sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Strong telekinetic spell. Hits every Enemy in a 3x3 area around the target for SkillLV times. The damage per hit is spread equally among the affected targets like the mage spell Napalm Beat (e.g. if there are 4 targets, each one would be hit for 1/4). Basically this is a Bolt spell that acts like Napalm Beat. It has a chance of (5*SkillLV)% to cause Curse on each target. The damage for one target is 1*MATK per hit.^000000 # HW_SOULDRAIN# Soul Drain Max Level:^777777 10^000000 Type:^000099 Passive^000000 Effect:^777777 Every time you kill an enemy using spells, you will receive a certain amount of SP back, depending on the monster level. The formula is MonsterLV x Drain. The Drain amount is (95+15*SkillLV)% (e.g. killing a LV 20 Enemy with a LV 5 Soul Drain will give you 34 SP). This skill also increases your Maximum SP by 2% per SkillLV. The SP drain only works for targeted spells, not area spells.^000000 [LV 1]^777777 Maximum SP +2%, SP Drain 110%^000000 [LV 2]^777777 Maximum SP +4%, SP Drain 125%^000000 [LV 3]^777777 Maximum SP +6%, SP Drain 140%^000000 [LV 4]^777777 Maximum SP +8%, SP Drain 155%^000000 [LV 5]^777777 Maximum SP +10%, SP Drain 170%^000000 [LV 6]^777777 Maximum SP +12%, SP Drain 185%^000000 [LV 7]^777777 Maximum SP +14%, SP Drain 200%^000000 [LV 8]^777777 Maximum SP +16%, SP Drain 215%^000000 [LV 9]^777777 Maximum SP +18%, SP Drain 230%^000000 [LV 10]^777777 Maximum SP +20%, SP Drain 245%^000000 # HW_GANBANTEIN# Ganbantein Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 40^000000 Target:^777777 3x3 Area^000000 Cast Time:^777777 3 sec^000000 Cool Down:^777777 5 sec^000000 Catalyst:^0000ff 1 Blue Gemstone^000000,^ffff00 1 Yellow Gemstone^000000. Effect:^777777 Casts a spell that cancels all ground-targeted spells within the area. If casted upon Magnetic Earth, it will cancel that spell within its area, but the rest of Magnetic Earth will still be in effect. This skill is not affected by skills or cards that remove gemstone casting requirements. Success chance is 80% and it will still consume a Gemstone if it fails.^000000 # HW_GRAVITATION# Gravitational Field Max Level:^777777 5^000000 Type:^777777 Offensive^000000 SP Cost:^777777 20*SkillLV^000000 Target:^777777 5x5 Area^000000 Cast Time:^777777 5 sec^000000 Range:^777777 9 cells^000000 Cool Down:^777777 2 sec^000000 Duration:^777777 4 + SkillLV sec^000000 Catalyst:^0000ff 1 Blue Gemstone^000000 Effect:^777777 Greatly increases the force of gravity, reducing enemy ASPD while also dealing DEF-ignoring damage every second. The great difficulty of this skill prevents you from doing anything else while casting, including using items. When is active, the caster becomes immobile and cannot attack or use skills. The ASPD reduction is 5% per SkillLV. The movement and ASPD reduction does not affect Boss monsters, but you will still deal the DEF-ignoring damage. Requires^0000ff 1 Blue Gemstone^000000 [LV 1]^777777 400 Dmg/Sec | -5% ASPD | 5 sec | 20 SP^000000 [LV 2]^777777 600 Dmg/Sec | -10% ASPD | 6 sec | 40 SP^000000 [LV 3]^777777 800 Dmg/Sec | -15% ASPD | 7 sec | 60 SP^000000 [LV 4]^777777 1000 Dmg/Sec | -20% ASPD | 8 sec | 80 SP^000000 [LV 5]^777777 1200 Dmg/Sec | -25% ASPD | 9 sec | 100 SP^000000 KRO Name:^777777 Gravitation Field^000000 # CH_CHAINCRUSH# Chain Crush Combo Max Level:^777777 10^000000 Type:^777777 Offensive^000000 SP Cost:^777777 2 + 2*SkillLV^000000 Target:^777777 Enemy^000000 Range:^777777 Melee^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 LV 1-5 0.8 sec, LV 6-10 1 sec^000000 Combo Time:^777777 1.3 sec^000000 Effect:^777777 Also a combination skill, can only be chained after Raging Thrust OR Glacier Fist. Glacier Fist can not be chained after this, but Asura Strike can. As the skills level goes up, the amount of hits you'll do, as well as overall damage, will increase. 2 spheres are required to use this skill. If the caster still has at least one Spirit Sphere, he can follow up an Asura Strike. The longest possible combo a Champion may use is Raging Trifecta Blow -> Raging Quadruple Blow -> Raging Thrust -> Glacier Fist -> Chain Crush Combo -> Asura Strike, provided he has the necessary Spirit Spheres. The Damage is (400+100*SkillLV)% ATK.^000000 [LV 1]^777777 ATK 500%, 1 Hit^000000 [LV 2]^777777 ATK 600%, 1 Hit^000000 [LV 3]^777777 ATK 700%, 2 Hits^000000 [LV 4]^777777 ATK 800%, 2 Hits^000000 [LV 5]^777777 ATK 900%, 3 Hits^000000 [LV 6]^777777 ATK 1000%, 3 Hits^000000 [LV 7]^777777 ATK 1100%, 4 Hits^000000 [LV 8]^777777 ATK 1200%, 4 Hits^000000 [LV 9]^777777 ATK 1300%, 5 Hits^000000 [LV 10]^777777 ATK 1400%, 5 Hits^000000 # CH_PALMSTRIKE# Raging Palm Strike Max Level:^777777 5^000000 Type:^777777 Offensive^000000 SP Cost:^777777 2*SkillLV^000000 Target:^777777 Enemy^000000 Range:^777777 Melee^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 0.3 sec^000000 Effect:^777777 Attack an enemy with your palm. The target will receive nasty damage, and will be pushed 3 cells backwards. Damage is (200+100*SkillLV)% ATK. You can only do this when the Fury skill is active.^000000 [LV 1]^777777 ATK 300%^000000 [LV 2]^777777 ATK 400%^000000 [LV 3]^777777 ATK 500%^000000 [LV 4]^777777 ATK 600%^000000 [LV 5]^777777 ATK 700%^000000 KRO Name:^777777 Palm Push Strike^000000 # CH_SOULCOLLECT# Zen Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 20^000000 Target:^777777 Self^000000 Cast Time:^777777 2 sec^000000 Cool Down:^777777 None^000000 Duration:^777777 600 sec^000000 Effect:^777777 Summons all 5 Spheres at one go. Spell CAN be interrupted.^000000 KRO Name:^777777 Dangerous Soul Collect^000000 # CH_TIGERFIST# Glacier Fist Required For:^777777 Chain Crush Combo (L2)^000000 Max Level:^777777 5^00000 Type:^777777 Offensive^000000 SP Cost:^777777 2 + 2*SkillLV^000000 Target:^777777 Enemy^000000 Range:^777777 Melee^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Combo Time:^777777 1.3 sec^000000 Effect:^777777 This skill can be used as a part of the combination skill of Raging Trifecta Blow, Raging Quadruple Blow and Raging Thrust. When you use this skill, you'll run up to the enemy and hit him. The target will be unable to move for a brief amount of time. Requires 1 Spirit Sphere.^000000 [LV 1]^777777 ATK +140%, stun chance 20%^000000 [LV 2]^777777 ATK +240%, stun chance 30%^000000 [LV 3]^777777 ATK +340%, stun chance 40%^000000 [LV 4]^777777 ATK +440%, stun chance 50%^000000 [LV 5]^777777 ATK +540%, stun chance 60%^000000 KRO Name:^777777 Tiger Knuckle Fist^000000 # PF_FOGWALL# Blinding Mist Max Level:^777777 1^000000 Type:^777777 Offensive^000000 SP Cost:^777777 25 SP^000000 Target:^777777 Ground^000000 Range:^777777 9 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 20 sec^000000 Effect:^777777 Creates a wall of fog of 5 x 3 cells perpendicular to the caster (triple the area of the Wizards Ice Wall). Anyone attempting ranged attacks or ranged skills through or into but not OUT OF the fog. Those inside are blinded (Status effect: Blind) for 30 seconds. For non ground targeted spells, there's a 75% chance that it will miss completely. Ranged attacks have a -75% damage penalty, and -50 HIT penalty. The wall lasts for 20 seconds, and cannot be cast on top of Sage's other ground based skills such as Volcano, Magnetic Earth, and Whirlwind, but you may cast this over Deluge. If this skill is cast over Deluge, it will last for 40 seconds. You can cast this on top of monsters and you can not have more than 2 Blinding Mists active at any time.^000000 KRO Name:^777777 Wall of Fog^000000 # PF_HPCONVERSION# Indulge Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 SkillLV^000000 Target:^777777 Self^000000 Cast Time:^777777 0.5 sec^000000 Cool Down:^777777 0.8 + 0.2*SkillLV sec^000000 Effect:^777777 Converts 10% of your HP into SP. The higher the skill level the more effective the conversion will be. The conversion rate is 10:1 modified by SkillLV, so a 2000 HP Scholar with Indulge LV 3 would consume 2000*10%=200 HP and obtain a total of 200*30%=60 SP.^000000 [LV 1]^777777 10% of the converted HP^000000 [LV 2]^777777 20% of the converted HP^000000 [LV 3]^777777 30% of the converted HP^000000 [LV 4]^777777 40% of the converted HP^000000 [LV 5]^777777 50% of the converted HP^000000 KRO Name:^777777 Health Conversion^000000 # PF_MINDBREAKER# Mind Breaker Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 9 + 3*SkillLV^000000 Range:^777777 9 cells^000000 Target:^777777 Enemy^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 0.7 + 0.1*SkillLV sec^000000 Effect:^777777 Attack the mind of the enemy to cause mental breakdown. This decreases enemy's INT MDEF, but it ups their MATK. Success chance is (55+5*SkillLV)%. This is basically Provoke for Magicians.^000000 [LV 1]^777777 MATK +20% MDEF -12% 60% success^000000 [LV 2]^777777 MATK +40% MDEF -24% 65% success^000000 [LV 3]^777777 MATK +60% MDEF -36% 70% success^000000 [LV 4]^777777 MATK +80% MDEF -48% 75% success^000000 [LV 5]^777777 MATK +100% MDEF -60% 80% success^000000 # PF_MEMORIZE# Foresight Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 1^000000 Target:^777777 Self^000000 Cast Time:^777777 5 sec, not reducible by DEX^000000 Cool Down:^777777 None^000000 Effect:^777777 The next five Spells you cast have their casting time reduced by 1/2. This effect will last as long as you don't use spells, but will be dispelled upon your death. Multiple Foresight casts do not stack, recasting resets the counter to 5.^000000 KRO Name:^777777 Memorize^000000 # PF_SPIDERWEB# Fiber Lock Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 50^000000 Target:^777777 Ground^000000 Range:^777777 9 cells^000000 Cast Time:^777777 Unknown^000000 Cool Down:^777777 Unknown^000000 Duration:^777777 8 sec^000000 Catalyst:^777777 1 Cobweb^000000 Effect:^777777 Shoot a spider web to bind a target to a spot for 8 seconds, also reduces the victim's Flee Rate by half. If target is hit by any fire elemental skill then the target will take 2x the normal damage but the spider web will be destroyed. You can only catch one enemy with each cast and you can not have more than 3 webs active at the same time.^000000 KRO Name:^777777 Spider Web^000000 # PF_SOULCHANGE# Soul Exhale Max Level:^777777 1^000000 Type:^777777 Supportive^000000 SP Cost:^777777 50^000000 Target:^777777 Ally^000000 Range:^777777 4 cells^000000 Cast Time:^777777 3 sec^000000 Cool Down:^777777 5 sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Exchange SP of the target with your SP. With this exchange it's not possible for any of the partners to exceed their Maximum SP. If you use this on a monster, you regain 3% of your SP. You can't use this skill on a monster again that already had Soul Exhale. You can use this skill in Siege Mode (WoE).^000000 KRO Name:^777777 Soul Change^000000 # PF_SOULBURN# Soul Siphon Required For:^777777 Mind Breaker (L1).^000000 Max Level:^777777 5^000000 Type:^777777 Offensive^000000 SP Cost:^777777 70 + 10*SkillLV^000000 Target:^777777 Enemy^000000 Range:^777777 4 cells^000000 Cast Time:^777777 3 sec^000000 Cool Down:^777777 LV1-4 10 sec, LV 5 15 sec for the next Soul Siphon, else none^000000 Duration:^777777 Instant^000000 Effect:^777777 This skill will burn all SP the target has, thus damaging it with its own SP. Since this damage is done to the mental system, it will be decreased by the target's MDEF. If you fail this skill, YOUR SP will be drained, and you will damage yourself. The damage is equal to twice the removed SP.^000000 [LV 1]^777777 40% Success Rate^000000 [LV 2]^777777 50% Success Rate^000000 [LV 3]^777777 60% Success Rate^000000 [LV 4]^777777 70% Success Rate^000000 [LV 5]^777777 70% Success Rate, Damage=2x SP^000000 KRO Name:^777777 Soul Burn^000000 # PF_DOUBLECASTING# Double Bolt Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 35 + 5*SkillLV^000000 Target:^777777 Self^000000 Cast Time:^777777 2 sec (not reduced by DEX)^000000 Cool Down:^777777 None^000000 Duration:^777777 90 sec^000000 Effect:^777777 During the skill's duration, all Bolt-type spells (including Auto-Spells) have a chance of being casted a second time instantly.^000000 [LV 1]^777777 40% Chance^000000 [LV 2]^777777 50% Chance^000000 [LV 3]^777777 60% Chance^000000 [LV 4]^777777 70% Chance^000000 [LV 5]^777777 80% Chance^000000 KRO Name:^777777 Double Casting^000000 # ASC_BREAKER# Soul Destroyer Required For:^777777 Metor Assault (L1).^000000 Max Level:^777777 10^000000 Type:^777777 Offensive^000000 SP Cost:^777777 LV 1-5 20SP LV 6-10 30SP^000000 Target:^777777 Enemy^000000 Range:^777777 5 cells^000000 Cast Time:^777777 1 sec^000000 Cool Down:^777777 0.8 + 0.2*SkillLV sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Attack that causes severe damage, because the target is required to have high DEF to be able to withstand this. Damage calculation is a little complicated: 1) Soul Destroyer Base Damage = Physical Total Damage + {(SkillLV * Player's INT) * 5} + Random Damage (500 ~ 1000) 2) Final Damage = Soul Destroyer Base Damage / Enemy DEF + Soul Destroyer Base Damage This formula may not be totally accurate. The Element of the attack corresponds to your normal attack element.^000000 KRO Name:^777777 Soul Breaker^000000 # ASC_CDP# Create Deadly Poison Required For:^777777 Enchant Deadly Poison^000000 Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 50^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 0.5 sec^000000 Effect:^777777 Creates a deadly potion that can be drunk by the assassin or used for the Enchant Deadly Poison skill. DEX and LUK will help you successfully create this item (with DEX having twice as much effect compared to LUK), and upon failure, it reduces your HP by 25% of your Maximum HP (yes, you can die from this). If an Assassin Cross drinks this item, he will be poisoned, but his ASPD will increase. If any other character drinks this item, he/she will die on the spot. Ingredients: - Venom Canine (aka Poison Needle) (dropped by Anacondaq, Side Winder, Snake) - Cactus Needle (dropped by Muka) - Bee Sting (dropped by Hornet) - Poison Spore (dropped by Poison Spore, Black Mushroom, Spore) - Karvodailnirol (dropped by Red Mushroom, Poison Spore) - Berserk Potion (sold in shop) - Empty Bottle (dropped by Goat, Muka, Roda Frog, Ant Egg, Peco Peco Egg, Drops, Poring, Plankton...)^000000 # ASC_EDP# Enchant Deadly Poison Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 50 + 10*SkillLV^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 2 sec^000000 Duration:^777777 35 + 5*SkillLV sec^000000 Effect:^777777 Uses up a Poison Bottle to enchant your weapon. Increases ATK by (150+50*SkillLV)%. Enemies that get hit by the enchanted weapon will randomly receive poison status ailment, and HP will be drained percentage wise very quickly. The chance of poisoning is equal to Assassin's Enchant Poison poison chance. Works against Boss monsters. Note that the element of the attack DOES NOT change to poison, so poison reducing effects (e.g. Armor slotted with Argiope Card) do not reduce the initial strike damage.^000000 # ASC_HALLUCINATION# Hallucination Walk Max Level:^777777 10^000000 Type:^33cc00 Active^000000 SP Cost:^777777 40 + 5*SkillLV^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 1.6 - 0.2*SkillLV sec, minimum 0.2 sec^000000 Duration:^777777 8 + 2*SkillLV sec^000000 Effect:^ee0000 This skill has been dropped by Gravity.^000000 ^777777Create a hallucination duplicate of yourself, and cloak afterwards. The dupe has twice as much HP as the caster. Monsters will attack the 'fake' you, allowing you to escape easily.^000000 # ASC_KATAR# Advanced Katar Mastery Max Level:^777777 5^000000 Type:^000099 Passive^000000 Effect:^777777 Increases damage done with a Katar by 10%+2*LV%.^000000 KRO Name:^777777 Advanced Katar Research^000000 # ASC_METEORASSAULT# Meteor Assault Max Level:^777777 10^000000 Type:^777777 Offensive^000000 SP Cost:^777777 8 + 2*SkillLV^000000 Target:^777777 Self^000000 Area:^777777 5x5 cells^000000 Cast Time:^777777 0.5 sec^000000 Cool Down:^777777 0.5 sec^000000 Effect:^777777 An attack that causes mass damage to all enemies within a 5x5 cells area around the caster. Any enemies hit by this skill will receive Stun, Blind or Bleeding status ailment randomly with a (5+5*SkillLV)% chance. Attack Power is 40%+40*LV%.^000000 [LV 1]^777777 80% ATK, 10% Chance^000000 [LV 2]^777777 120% ATK, 15% Chance^000000 [LV 3]^777777 160% ATK, 20% Chance^000000 [LV 4]^777777 200% ATK, 25% Chance^000000 [LV 5]^777777 240% ATK, 30% Chance^000000 [LV 6]^777777 280% ATK, 35% Chance^000000 [LV 7]^777777 320% ATK, 40% Chance^000000 [LV 8]^777777 360% ATK, 45% Chance^000000 [LV 9]^777777 400% ATK, 50% Chance^000000 [LV 10]^777777 440% ATK, 55% Chance^000000 # SN_FALCONASSAULT# Falcon Assault Max Level:^777777 5^000000 Type:^777777 Offensive^000000 SP Cost:^777777 26 + 4*SkillLV^000000 Target:^777777 1 Enemy^000000 Cast Time:^777777 1 sec^000000 Cool Down:^777777 3 sec^000000 Effect:^777777 Order your Falcon to attack an enemy with enormous power. Increases the Attack Power of the Falcon attack (based on Blitz Beat of equal LV) by +(150+70*SkillLV)%. Attack Range: 3+(Vulture's Eye LV).^000000 [LV 1]^777777 Damage +220%^000000 [LV 2]^777777 Damage +290%^000000 [LV 3]^777777 Damage +360%^000000 [LV 4]^777777 Damage +430%^000000 [LV 5]^777777 Damage +500%^000000 # SN_SIGHT# Falcon Eyes Max Level:^777777 10^000000 Type:^777777 Supportive^000000 SP Cost:^777777 LV 1-2 20SP, LV 3-4 25SP, LV 5-6 30SP, LV 7-8 35SP, LV 9-10 40SP.^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 30 sec^000000 Effect:^777777 Increases all your stats by +5, also increases your HIT by +3 per SkillLV, damage by +2% per SkillLV, CRIT rate by 1 per SkillLV. Stacks with Improve Concentration.^000000 [LV 1]^777777 +3 HIT | +2% DMG | +1 CRIT^000000 [LV 2]^777777 +6 HIT | +4% DMG |+2 CRIT^000000 [LV 3]^777777 +9 HIT | +6% DMG | +3 CRIT^000000 [LV 4]^777777 +12 HIT | +8% DMG | +4 CRIT^000000 [LV 5]^777777 +15 HIT | +10% DMG | +5 CRIT^000000 [LV 6]^777777 +18 HIT | +12% DMG | +6 CRIT^000000 [LV 7]^777777 +21 HIT | +14% DMG | +7 CRIT^000000 [LV 8]^777777 +24 HIT | +16% DMG | +8 CRIT^000000 [LV 9]^777777 +27 HIT | +18% DMG | +9 CRIT^000000 [LV 10]^777777 +30 HIT | +20% DMG | +10 CRIT^000000 KRO Name:^777777 True Sight^000000 # SN_SHARPSHOOTING# Focused Arrow Strike Max Level:^777777 5^000000 Type:^777777 Offensive^000000 SP Cost:^777777 15 + 3*SkillLV^000000 Target:^777777 1 Enemy^000000 Range:^777777 14^000000 Cast Time:^777777 2 sec^000000 Cool Down:^777777 1.5 sec^000000 Effect:^777777 Arrow attack that will affect every enemy in a 3 cell wide corridor along its flight path up to its maximum range of 14 cells. The corridor is a straight line between the caster and its target. If the target is closer than 14 cells, the corridor will continue up to its full length. It affects all enemies along this path with an increased ATK (by 50% per SkillLV) and a +20 bonus to CRIT.^000000 [LV 1]^777777 +20 CRIT, +50% ATK^000000 [LV 2]^777777 +20 CRIT, +100% ATK^000000 [LV 3]^777777 +20 CRIT, +150% ATK^000000 [LV 4]^777777 +20 CRIT, +200% ATK^000000 [LV 5]^777777 +20 CRIT, +250% ATK^000000 KRO Name:^777777 Sharp Shooting^000000 # SN_WINDWALK# Wind Walker Max Level:^777777 10^000000 Type:^777777 Supportive^000000 SP Cost:^777777 40 + 6*SkillLV^000000 Target:^777777 Party^000000 Cast Time:^777777 1.6 + 0.4*SkillLV sec^000000 Cool Down:^777777 2 sec^000000 Duration:^777777 100 + 30*SkillLV sec^000000 Effect:^777777 You and your party will receive Flee and movement speed upgrade, it will not stack with other Flee and Speed upgrading skills (no item based skills either, like Moonlight carded shoes). The bonuses are: +2% movement speed per SkillLV and SkillLV/2 rounded down to Flee.^000000 [LV 1]^777777 +2% Walking Speed | +1 Flee Rate^000000 [LV 2]^777777 +4% Walking Speed | +1 Flee Rate^000000 [LV 3]^777777 +6% Walking Speed | +2 Flee Rate^000000 [LV 4]^777777 +8% Walking Speed | +2 Flee Rate^000000 [LV 5]^777777 +10% Walking Speed | +3 Flee Rate^000000 [LV 6]^777777 +12% Walking Speed | +3 Flee Rate^000000 [LV 7]^777777 +14% Walking Speed | +4 Flee Rate^000000 [LV 8]^777777 +16% Walking Speed | +4 Flee Rate^000000 [LV 9]^777777 +18% Walking Speed | +5 Flee Rate^000000 [LV 10]^777777 +20% Walking Speed | +5 Flee Rate^000000 KRO Name:^777777 Wind Walk^000000 # WS_CARTBOOST# Cart Boost Required For:^777777 High Speed Cart Ram^000000 Max Level:^777777 1^000000 Type:^777777 Supportive^000000 SP Cost:^777777 20^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 60 sec^000000 Effect:^777777 This skill makes your movement speed 20% faster for 60 seconds. It does not stack with other speed changing spells weather beneficial or harmful. Using this skill when you are under such an effect will cancel that effect if it is beneficial but won't give you the boost, a second usage is required for that. It will not work at all if the effect is harmful (e.g. Curse, AGI Down). You need to have a cart in order to use this skill.^000000 # WS_CREATECOIN# Coin Craft Max Level:^777777 Unknown^000000 Type:^33cc00 Active^000000 SP Cost:^777777 5^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Effect:^ee0000 This skill has been dropped by Gravity.^000000 ^777777Create coins that give you random amounts of Zeny when you double click them. You can get many different coins depending on the item you use.^000000 KRO Name:^777777 Create Coin^000000 # WS_CREATENUGGET# Nugget Craft Max Level:^777777 Unknown^000000 Type:^33cc00 Active^000000 SP Cost:^777777 5^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Effect:^ee0000 This skill has been dropped by Gravity.^000000 ^777777Create a piece of gold, then combine it to create a nugget. This nugget will be used to create specific weapons or coins.^000000 KRO Name:^777777 Create Nugget^000000 # WS_MELTDOWN# Shattering Strike Max Level:^777777 10^000000 Type:^777777 Supportive^000000 SP Cost:^777777 LV 1-2 50; LV 3-4 60; LV 5-6 70; LV 7-8 80; LV 9-10 90^000000 Target:^777777 Self^000000 Cast Time:^777777 LV 1-2 5sec, LV 3-4 6sec, LV 5-6 7sec, LV 7-8 8sec, LV 9 9sec, LV 10 10 sec^000000 Cool Down:^777777 None^000000 Duration:^777777 10 + 5*SkillLV Sec^000000 Effect:^777777 This skill makes your weapon really hot. When you hit your target in PVP mode, his/her equipment burns and melts down (break effect, can be repaired) one by one. Has a chance of (1*SkillLV)% to break the opponents weapon and a (0.7*SkillLV)% chance to break the armor per hit. Against monsters it decreases the monsters attack or defense by 25% for about 5 sec. The effect remains if the caster switches weapons or fights with bare fists. This skill does not affect Boss monsters and works with every weapon but it can be dispelled.^000000 KRO Name:^777777 Melt Down^000000 # WS_SYSTEMCREATE# Battle Machine Craft Max Level:^777777 1^000000 Type:^777777 Supportive^000000 SP Cost:^777777 20^000000 Target:^777777 Ground^000000 Cast Time:^777777 Unknown^000000 Cool Down:^777777 Unknown^000000 Duration:^777777 Unknown^000000 Effect:^ee0000 This skill has been dropped by Gravity.^000000 ^777777Create up to 5 small towers that attack all enemies in range for you, towers have auto-detect skill.^000000 KRO Name:^777777 Auto Attack System^000000 # WS_WEAPONREFINE# Upgrade Weapon Max Level:^777777 10^000000 Type:^000099 Passive^000000 Target:^777777 Self^000000 Effect:^777777 Enables you to refine weapons. Unlike Forging, this skill doesn't depend on DEX and LUK, but only on the character's job level. At job level 50, you have about the same chances of upgrading as Hollgrehenn. At job 70, you have an about 10% better success chance than Hollgrehenn. For level 1 Weapons, Phracon is needed. For level 2 Weapons, Emveretarcon is needed. For level 3/4 Weapons, Oridecon is needed.^000000 [LV 1]^777777 Up to +1^000000 [LV 2]^777777 Up to +2^000000 [LV 3]^777777 Up to +3^000000 [LV 4]^777777 Up to +4^000000 [LV 5]^777777 Up to +5^000000 [LV 6]^777777 Up to +6^000000 [LV 7]^777777 Up to +7^000000 [LV 8]^777777 Up to +8^000000 [LV 9]^777777 Up to +9^000000 [LV 10]^777777 Up to +10^000000 KRO Name:^777777 Weapon Refine^000000 # WS_CARTTERMINATION# High Speed Cart Ram Max Level:^777777 10^000000 Type:^777777 Offensive^000000 SP Cost:^777777 15^000000 Target:^777777 1 Enemy^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 Instant^000000 Effect:^777777 Uses the power of Zeny to strike a single enemy with your cart. You must have Cart Boost activated in order to perform this skill, and it also uses Zeny. There is a chance to stun the enemy, and damage is dependent on the cart's weight.^000000 [LV 1]^777777 (Weight/15)% Attack | 600Z spent | 5% Stun Chance^000000 [LV 2]^777777 (Weight/14)% Attack | 700Z spent | 10% Stun Chance^000000 [LV 3]^777777 (Weight/13)% Attack | 800Z spent | 15% Stun Chance^000000 [LV 4]^777777 (Weight/12)% Attack | 900Z spent | 20% Stun Chance^000000 [LV 5]^777777 (Weight/11)% Attack | 1000Z spent | 25% Stun Chance^000000 [LV 6]^777777 (Weight/10)% Attack | 1100Z spent | 30% Stun Chance^000000 [LV 7]^777777 (Weight/9)% Attack | 1200Z spent | 35% Stun Chance^000000 [LV 8]^777777 (Weight/8)% Attack | 1300Z spent | 40% Stun Chance^000000 [LV 9]^777777 (Weight/7)% Attack | 1400Z spent | 45% Stun Chance^000000 [LV 10]^777777 (Weight/6)% Attack | 1500Z spent | 50% Stun Chance^000000 KRO Name:^777777 Cart Termination^000000 # WS_OVERTHRUSTMAX# Maximum Power-Thrust Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 15^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 180 sec^000000 Effect:^777777 Use Zeny to increase Attack Power during the skill's duration. Unlike Power-Thrust, this skill only affects you. There is a 0.1% chance to break your weapon with each hit. ATK increase is +20% per SkillLV.^000000 [LV 1]^777777 120% ATK | 3000Z spent^000000 [LV 2]^777777 140% ATK | 3500Z spent^000000 [LV 3]^777777 160% ATK | 4000Z spent^000000 [LV 4]^777777 180% ATK | 4500Z spent^000000 [LV 5]^777777 200% ATK | 5000Z spent^000000 KRO Name:^777777 Maximum Over Thrust^000000 # ST_CHASEWALK# Stealth Max Level:^777777 5^000000 Type:^777777 Supportive^000000 SP Cost:^777777 10^000000 Upkeep SP Cost:^777777 10 + 2*SkillLV per 10 sec^000000 Upkeep SP Cost (WoE):^777777 50 + 10*SkillLV per 10 sec^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 Sustained^000000 Effect:^777777 Walk behind your enemy while hiding. All detecting skills will not be able to detect a Stalker in this mode. The stalker can not attack and he will become visible when his SP runs out. Furthermore, attacks that impact the area that the stalker is in will end this skill thus revealing the stalker. The Stalker leaves faint shoeprints on the ground while using this skill. Walking speed is reduced, but this can be compensated with higher SkillLV. Can be used during Guild Siege, but costs 5 times as much SP. After a delay of 10 seconds, it will increase STR for 30 seconds.^000000 [LV 1]^777777 Walk Speed 70%, STR +1^000000 [LV 2]^777777 Walk Speed 75%, STR +2^000000 [LV 3]^777777 Walk Speed 80%, STR +4^000000 [LV 4]^777777 Walk Speed 85%, STR +8^000000 [LV 5]^777777 Walk Speed 90%, STR +16^000000 KRO Name:^777777 Chase Walk^000000 # ST_FULLSTRIP# Full Divestment Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 20 + 2*SkillLV^000000 Target:^777777 Enemy^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 60 + 15*SkillLV sec^000000 Effect:^777777 On player in PVP: Takes equipped weapon, shield, armor and helm off player and prevents a reequip of ANY weapon, shield, armor and helm for a certain time. On monster: reduces Attack by 10% and DEF by 30% for the skill's duration. Full Chemical Protection counters this skill. Success Chance is (5+2*SkillLV)%.^000000 [LV 1]^777777 7% Chance^000000 [LV 2]^777777 9% Chance^000000 [LV 3]^777777 11% Chance^000000 [LV 4]^777777 13% Chance^000000 [LV 5]^777777 15% Chance^000000 KRO Name:^777777 Full Strip^000000 # ST_PRESERVE# Preserve Max Level:^777777 1^000000 Type:^777777 Supportive^000000 SP Cost:^777777 30^000000 Target:^777777 Self^000000 Cast Time:^777777 1^000000 Cool Down:^777777 None^000000 Duration:^777777 600 sec^000000 Effect:^777777 Allows Stalker to not change the skill learned via Intimidate even when hit by a different skill for duration of the skill.^000000 # ST_REJECTSWORD# Counter Instinct Max Level:^777777 5^000000 Type:^777777 Supportive^000000 SP Cost:^777777 5 + 5*SkillLV^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 300 sec, or 3 Reflects^000000 Effect:^777777 When in PVP mode it has a chance to reduce all sword and dagger damage by half and returns the other half to the attacker for 3 hits. Works on monsters regardless of their weapon.^000000 [LV 1]^777777 15% Chance of Reflection^000000 [LV 2]^777777 30% Chance of Reflection^000000 [LV 3]^777777 45% Chance of Reflection^000000 [LV 4]^777777 60% Chance of Reflection^000000 [LV 5]^777777 75% Chance of Reflection^000000 KRO Name:^777777 Reject Sword^000000 # ST_STEALBACKPACK# Pick Pocket ^ee0000This skill has been dropped by Gravity.^000000 KRO Name:^777777 Steal Backpack^000000 # CG_ARROWVULCAN# Arrow Vulcan Max Level:^777777 10^000000 Type:^777777 Offensive^000000 SP Cost:^777777 10 + 2*SkillLV^000000 Target:^777777 Enemy^000000 Cast Time:^777777 1.8 + 0.2*SkillLV sec^000000 Cool Down:^777777 LV 1-5 0.8 sec, LV 6-10 1 sec^000000 Effect:^777777 Attack a single target with a massive amount of 9 arrows. Musical instrument or whip (currently in IRO only 1 arrow is required to use this skill). Damage is (200+100*SkillLV)% ATK, modified by cards and elements.^000000 [LV 1]^777777 ATK 300%^000000 [LV 2]^777777 ATK 400%^000000 [LV 3]^777777 ATK 500%^000000 [LV 4]^777777 ATK 600%^000000 [LV 5]^777777 ATK 700%^000000 [LV 6]^777777 ATK 800%^000000 [LV 7]^777777 ATK 900%^000000 [LV 8]^777777 ATK 1000%^000000 [LV 9]^777777 ATK 1100%^000000 [LV 10]^777777 ATK 1200%^000000 # CG_MARIONETTE# Marionette Control Required For:^777777 Longing for Freedom (Minstrel & Gypsy)^000000 Max Level:^777777 1^000000 Type:^777777 Supportive^000000 SP Cost:^777777 100^000000 Target:^777777 Party Member (but not another Minstrel or Gypsy)^000000 Range:^777777 7 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 300^000000 Effect:^777777 Target a party member with this skill, and half of your stats will be given to that character as a bonus points (like 10+60 DEX). Your target can not exceed the maximum of 99 stat points. The target must remain within a 7 cell radius, or the skill cancels out. The caster is free to do whatever he/she wants while the stats are halved (use skills, move, attack). If the skill is canceled, the Minstrel or Gypsy gets his/her stats back. Multiple Marionette Control's do not stack.^000000 # CG_MOONLIT# Sheltering Bliss Max Level:^777777 5^000000 Type:^000099 Ensemble^000000 SP Cost:^777777 20 + 10*SkillLV^000000 Upkeep SP Cost:^777777 4*SkillLV SP every 10 sec^000000 Target:^777777 Self^000000 Area:^777777 9x9 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 15 + 5*SkillLV sec^000000 Effect:^777777 This skill creates a 9x9 cell around the users that no one can enter. It just prevents entry pushing enemies back, so you can still be hit by ranged attacks or magic. Does NOT WORK during Guild Siege. Can not be canceled by Dispell.^000000 [LV 1]^777777 20 Sec Duration | 30 SP, 5 SP every 10 sec^000000 [LV 2]^777777 25 Sec Duration | 40 SP, 6 SP every 10 sec^000000 [LV 3]^777777 30 Sec Duration | 50 SP, 7 SP every 10 sec^000000 [LV 4]^777777 35 Sec Duration | 60 SP, 8 SP every 10 sec^000000 [LV 5]^777777 40 Sec Duration | 70 SP, 9 SP every 10 sec^000000 KRO Name:^777777 Moonlit Water Mill^000000 # CG_LONGINGFREEDOM# Longing for Freedom Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 15^000000 Upkeep SP Cost:^777777 3 SP every 3 sec (instead of 1 SP every 3 second normally taken when using a duet skill)^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Effect:^777777 Allows the user to move within the ensemble area during the use of an ensemble skill. This skill only affects the caster, so the partner must cast this skill on his or her own in order to move. The ensemble skill will be fixed to the area which it was casted, but if either partner moves out of the ensemble area, cancels the ensemble, or dies, the ensemble skill as well as Longing for Freedom will be canceled. The caster is allowed to move, attack, and use skills, but you cannot use other singing or ensemble skills. Longing for Freedom will not work within a Sheltering Bliss. Can not be canceled by Dispell.^000000 [LV 1]^777777 60% original Movement/ASPD^000000 [LV 2]^777777 70% original Movement/ASPD^000000 [LV 3]^777777 80% original Movement/ASPD^000000 [LV 4]^777777 90% original Movement/ASPD^000000 [LV 5]^777777 100% original Movement/ASPD^000000 # CG_HERMODE# Hermode's Rod Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 10 + 10*SkillLV sec^000000 Target:^777777 Self^000000 Area:^777777 7x7 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 5 + 5*SkillLV sec^000000 Effect:^777777 All allies within the skills area of effect (AoE) will have their buffs removed (except Frenzy), but they will become invulnerable to magic as long as they stay in the AoE. No other skills can be used within the AoE. Requires a map warp point within the AoE and only works in WoE. The Caster is not affected by the song. Can not be canceled by Dispell.^000000 [LV 1]^777777 10 Sec Duration | 20 SP^000000 [LV 2]^777777 15 Sec Duration | 30 SP^000000 [LV 3]^777777 20 Sec Duration | 40 SP^000000 [LV 4]^777777 25 Sec Duration | 50 SP^000000 [LV 5]^777777 30 Sec Duration | 60 SP^000000 KRO Name:^777777 Wand of Hermode^000000 # CG_TAROTCARD# Tarot Card of Fate Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 40^000000 Target:^777777 1 Enemy^000000 Cast Time:^777777 1 sec^000000 Cool Down:^777777 3 sec^000000 Effect:^777777 Draw a Tarot card to foresee fate. There are 14 different cards, and the success rate depends on the skill level.^000000 [LV 1]^777777 8% Success Rate^000000 [LV 2]^777777 16% Success Rate^000000 [LV 3]^777777 24% Success Rate^000000 [LV 4]^777777 32% Success Rate^000000 [LV 5]^777777 40% Success Rate^000000 The Tarot Cards: ^777777The Fool:^000000 Mental disease. Beginning. -Enemy's SP reduced to 0. Right Side. ^777777The Magician:^000000 Taking action. Awareness. -Reduces enemy MATK by half for 30 seconds. Opposite Side. ^777777The High Priest:^000000 Withdrawal. Mystery. -Removes all buffs. Opposite Side. ^777777The Chariot:^000000 Victory. Hard control. -Deals 1000 DEF-ignoring damage. Randomly destroys one piece of armor. Opposite Side. ^777777Strength:^000000 Misled strength. Loss of confidence. Destruction of the nation. -Reduces enemy ATK by half for 30 seconds. Opposite Side. ^777777The Lovers:^000000 Farewell. Discovered cheating on someone. -Randomly teleports the caster (on maps that allow teleport) and heals 2000 HP. Opposite Side. ^777777Wheel of Fortune:^000000 Destiny. Turning point. Movement. -Randomly causes the effects of two other Tarot cards. Opposite Side. ^777777The Hanged Man:^000000 Letting go. Giving up. Sacrifice. -Stun, Frozen, or Stone Curse regardless of anything else. Opposite Side. ^777777Death:^000000 Ending. Bad luck. Unexpected catastrophe. Difficulty. -Receive Curse, Coma, Poison, all at once. Right Side. ^777777Temperance:^000000 Impossible to control. Tiredness. Stubborn. Vanity. -Causes Confusion for 30 seconds. Opposite Side. ^777777The Devil:^000000 Obsession. Danger of sickness. Inevitable curse. Hopelessness. -Deals DEF-ignoring 6666 damage, halves ATK and MATK for 30 seconds, and causes Curse. Right Side. ^777777The Tower:^000000 Accidents. Loss of command. Failure. Sudden changes. Loss of judgment. -Deals DEF-ignoring 4444 damage. Right Side. ^777777The Star:^000000 Destruction of hope. Sad future. Chaos. -Causes Stun for 5 seconds. Opposite Side. ^777777The Sun:^000000 Destruction of the land. Dissatisfaction. Chaos. -Reduces ATK, MATK, HIT, Flee Rate, and DEF by 20% for 30 seconds. Opposite Side. # CR_ALCHEMY# Alchemy Max Level:^777777 5^000000 Type:^777777 Supportive^000000 SP Cost:^777777 Unknown^000000 Target:^777777 Self^000000 Cast Time:^777777 Unknown^000000 Cool Down:^777777 Unknown^000000 Effect:^ee0000 This skill has been dropped by Gravity.^000000 ^777777You can create many items that are needed for the Prepare Potion skill such as Empty Bottles, Empty Potion Bottles and Test Tubes.^000000 # CR_FULLPROTECTION# Full Chemical Protection Max Level:^777777 5^000000 Type:^777777 Supportive^000000 Target:^777777 Player^000000 SP Cost:^777777 40^000000 Cast Time:^777777 2 sec^000000 Cool Down:^777777 0.5 sec^000000 Duration:^777777 120*SkillLV sec^000000 Catalyst:^777777 1 ^66cc33Glistening Coat^000000 Effect:^777777 Four kinds of Chemical Protection skills will be applied all at once.^000000 [LV 1]^777777 120 sec^000000 [LV 2]^777777 240 sec^000000 [LV 3]^777777 360 sec^000000 [LV 4]^777777 480 sec^000000 [LV 5]^777777 600 sec^000000 # CR_SYNTHESISPOTION# Potion Synthesis Max Level:^777777 Unknown^000000 Type:^777777 Supportive^000000 SP Cost:^777777 10 + 6*SkillLV (not confirmed)^000000 Target:^777777 Self^000000 Cast Time:^777777 Unknown^000000 Cool Down:^777777 Unknown^000000 Effect:^ee0000 This skill has been dropped by Gravity.^000000 ^777777Combine different potions to create new ones. There are already set rules to what can be mixed, and the problem is the success rate. You can create potions that weigh less, but perform the same... or create heavier potions that heal for far more. For potions that summon creatures to attack, they might have better attack rate, or have a new skill to use.^000000 KRO Name:^777777 Synthesis Potion^000000 # CR_SLIMPITCHER# Aid Condensed Potion Max Level:^777777 10^000000 Type:^777777 Supportive, Level Selectable^000000 SP Cost:^777777 30^000000 Target:^777777 Ground^000000 Range:^777777 3 cells (not confirmed)^000000 Area:^777777 7x7 cells^000000 Cast Time:^777777 1 sec^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 Instant^000000 Catalyst:^777777 LV 1-5 Condensed Red, LV 6-9 Condensed Yellow, LV 10 Condensed White^000000 Effect:^777777 Uses a condensed potion. This skill heals all party and guild members in a 7x7 area around the target cell with a thrown condensed potion. Depending on the maximum skill level you possess the effectiveness of the used potion is increased. The thrown potion depends on the currently used skill level. [LV 1]^777777 +10% heal, pitches ^ff0000[Red]^000000 [LV 2]^777777 +20% heal, pitches ^ff0000[Red]^000000 [LV 3]^777777 +30% heal, pitches ^ff0000[Red]^000000 [LV 4]^777777 +40% heal, pitches ^ff0000[Red]^000000 [LV 5]^777777 +50% heal, pitches ^ff0000[Red]^000000 [LV 6]^777777 +60% heal, pitches^ffff00 [Yellow]^000000 [LV 7]^777777 +70% heal, pitches^ffff00 [Yellow]^000000 [LV 8]^777777 +80% heal, pitches^ffff00 [Yellow]^000000 [LV 9]^777777 +90% heal, pitches^ffff00 [Yellow]^000000 [LV 10]^777777 +100% heal, pitches [White]^000000 KRO Name:^777777 Slim Potion Pitcher^000000 # CR_ACIDDEMONSTRATION# Acid Bomb Max Level:^777777 10^000000 Type:^777777 Offensive^000000 SP Cost:^777777 30^000000 Target:^777777 1 Enemy^000000 Range:^777777 9 cells^000000 Cast Time:^777777 1 sec^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 Instant^000000 Catalyst:^777777 1 Bottle Grenade, 1 Acid Bottle^000000 Effect:^777777 Causes explosion for up to 10 consecutive hits. Target's weapon and armor has a chance to be destroyed. Deals only 50% damage to other humans. Damage formula per hit is: (0.7 * Target's VIT * Creator's INT^2) / (Target's VIT + Creator's INT).^000000 [LV 1]^777777 1 Hit | 1% Chance to destroy weapon and armor^000000 [LV 2]^777777 2 Hits | 2% Chance to destroy weapon and armor^000000 [LV 3]^777777 3 Hits | 3% Chance to destroy weapon and armor^000000 [LV 4]^777777 4 Hits | 4% Chance to destroy weapon and armor^000000 [LV 5]^777777 5 Hits | 5% Chance to destroy weapon and armor^000000 [LV 6]^777777 6 Hits | 6% Chance to destroy weapon and armor^000000 [LV 7]^777777 7 Hits | 7% Chance to destroy weapon and armor^000000 [LV 8]^777777 8 Hits | 8% Chance to destroy weapon and armor^000000 [LV 9]^777777 9 Hits | 9% Chance to destroy weapon and armor^000000 [LV 10]^777777 10 Hits | 10% Chance to destroy weapon and armor^000000 KRO Name:^777777 Acid Demonstration^000000 # CR_CULTIVATION# Cultivate Plant Max Level:^777777 2^000000 Type:^33cc00 Active^000000 SP Cost:^777777 10^000000 Target:^777777 Ground^000000 Range:^777777 Unknown^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Effect:^777777 Summon a mushroom or plant at random with a 50% success chance. Can not be used in WoE.^000000 [LV 1]^777777 Summon Black or Red Mushroom | Uses 1 Mushroom Spore^000000 [LV 2]^777777 Summon Yellow, Red, White, Green, Blue, or Shining Plant | Uses 1 Stem^000000 KRO Name:^777777 Plant Cultivation^000000 # ITM_TOMAHAWK# Tomahawk Throwing KRO Name:^777777 Throw Tomahawk^000000 # TK_RUN# Sprint Max Level:^777777 10^000000 Type:^777777 Movement & Passive^000000 SP Cost:^777777 110 - 10*SkillLV^000000 Target:^777777 Self^000000 Cast Time:^777777 7 - SkillLV sec, minimum 0^000000 Cool Down:^777777 0.5 sec^000000 Duration:^777777 Instant, see below^000000 Effect:^777777 When you use this skill, your character starts running straight forward. You cannot change direction of where he is running while running. You can stop using Sprint skill by simply using it again (no SP cost to stop), or use another skill, or run into the wall. When you use this skill (At least at level 7) and then immediately stop, then there will be +10 STR buff and a +(10*SkillLV)% damage to the Kick skills for 150 seconds if you are un-armed (only works on TK and SG, not SL). When you do not have any weapons equipped, the kicking skill damage will increase by +10 per level of this skill, for maximum of +100.^000000 KRO Name:^777777 Running^000000 # TK_READYSTORM# Tornado Stance Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 1^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 Until turned off^000000 Effect:^777777 This is a skill you can turn ON and OFF by pressing the skill button. When you leave this ON, there's 15% chance of doing the Whirlwind preparation stance when you hit the enemy with normal attack. It remains after death.^000000 KRO Name:^777777 Prepare Whirlwind Kick^000000 # TK_STORMKICK# Tornado Kick Required For:^777777 Tornado Stance (L1).^000000 Max Level:^777777 7^000000 Type:^777777 Offensive^000000 SP Cost:^777777 16 - 2*SkillLV^000000 Target:^777777 Enemy^000000 Range:^777777 Melee^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 Instant^000000 Effect:^777777 When you have prepared the Tornado Stance, then you can use this to deal damage in an area of 5x5 cells from where you stand. Damage is (160+20*SkillLV)% ATK^000000 [LV 1]^777777 180% ATK^000000 [LV 2]^777777 200% ATK^000000 [LV 3]^777777 220% ATK^000000 [LV 4]^777777 240% ATK^000000 [LV 5]^777777 260% ATK^000000 [LV 6]^777777 280% ATK^000000 [LV 7]^777777 300% ATK^000000 KRO Name:^777777 Whirlwind Kick^000000 # TK_READYDOWN# Heel Drop Stance Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 1^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 Until turned off^000000 Effect:^777777 This is a skill you can turn ON and OFF by simply pressing the skill button. When you leave this ON, there's 15% chance of doing the Heel Drop Stance when you hit the enemy with normal attack. It remains after death.^000000 KRO Name:^777777 Prepare Axe Kick^000000 # TK_DOWNKICK# Heel Drop Required For:^777777 Heel Drop Stance (L1).^000000 Max Level:^777777 7^000000 Type:^777777 Offensive^000000 SP Cost:^777777 16 - 2*SkillLV^000000 Target:^777777 Enemy^000000 Range:^777777 Melee^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 Instant^000000 Effect:^777777 When you use this skill while you have the Heel Drop Stance prepared, you hit a single enemy for 160%+20*SkillLV ATK and cause stun for 3 sec.^000000 [LV 1]^777777 180% ATK^000000 [LV 2]^777777 200% ATK^000000 [LV 3]^777777 220% ATK^000000 [LV 4]^777777 240% ATK^000000 [LV 5]^777777 260% ATK^000000 [LV 6]^777777 280% ATK^000000 [LV 7]^777777 300% ATK^000000 KRO Name:^777777 Axe Kick^000000 # TK_READYTURN# Roundhouse Stance Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 1^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 Until turned off^000000 Effect:^777777 This is a skill you can turn ON and OFF by pressing the skill button. When you leave this ON, there's 15% chance of doing the Roundhouse Stance when you hit the enemy with normal attack. It remains after death.^000000 KRO Name:^777777 Prepare Round Kick^000000 # TK_TURNKICK# Roundhouse Required For:^777777 Roundhouse Stance (L1).^000000 Max Level:^777777 7^000000 Type:^777777 Offensive^000000 Type:^000099 Passive^000000 SP Cost:^777777 16 - 2*SkillLV^000000 Target:^777777 Enemy^000000 Range:^777777 Melee, 3x3 area^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 Instant^000000 Effect:^777777 When you use this skill while you have Roundhouse Stance prepared, you hit a single enemy strongly for (190+30*SkillLV)% ATK damage. All enemies around 3x3 cells of the target enemy will be pushed away and stunned with no damage.^000000 [LV 1]^777777 220% ATK^000000 [LV 2]^777777 250% ATK^000000 [LV 3]^777777 280% ATK^000000 [LV 4]^777777 310% ATK^000000 [LV 5]^777777 340% ATK^000000 [LV 6]^777777 370% ATK^000000 [LV 7]^777777 400% ATK^000000 KRO Name:^777777 Round Kick^000000 # TK_READYCOUNTER# Counter Kick Stance Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 1^000000 Target:^777777 Enemy^000000 Range:^777777 None^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 Until turned off^000000 Effect:^777777 This is a skill you can turn ON and OFF by pressing the skill button. When you leave this ON, there's 20% chance of doing the Counter Kick Stance when you hit the enemy with normal attack. It remains after death.^000000 KRO Name:^777777 Prepare Counter Kick^000000 # TK_COUNTER# Counter Kick Required For:^777777 Counter Kick Stance (L1).^000000 Max Level:^777777 7^000000 Type:^777777 Offensive^000000 SP Cost:^777777 16 - 2*SkillLV^000000 Target:^777777 Enemy^000000 Range:^777777 Melee^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 Instant^000000 Effect:^777777 When you use this skill while you have Counter Kick Stance prepared, it will hit the single enemy target with a 100% success and cause (190+30*SkillLV)% damage.^000000 [LV 1]^777777 220% ATK^000000 [LV 2]^777777 250% ATK^000000 [LV 3]^777777 280% ATK^000000 [LV 4]^777777 310% ATK^000000 [LV 5]^777777 340% ATK^000000 [LV 6]^777777 370% ATK^000000 [LV 7]^777777 400% ATK^000000 # TK_DODGE# Tumbling Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 1^000000 Target:^777777 Enemy^000000 Range:^777777 4 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 Until turned off^000000 Effect:^777777 This is a skill you can turn ON and OFF by pressing the skill button. When you leave this ON, there's 20% chance of dodging an enemy ranged Physical or Magic attacks. It is not removed after death.^000000 KRO Name:^777777 Break Fall^000000 # TK_JUMPKICK# Flying Kick Required For:^777777 Tumbling (L7).^000000 Max Level:^777777 7^000000 Type:^777777 Offensive^000000 SP Cost:^777777 80 - 10*SkillLV^000000 Target:^777777 Enemy^000000 Range:^777777 9 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 Instant^000000 Effect:^777777 Attack an enemy who is away from you by jumping at him/her/it, landing in the same cell than your target. Normally, you would have to target this skill manually to attack, but if you use it while doing Tumbling, you will automatically attack the dodged target. The damage of this skill is (30+10*SkillLV)%, but if used right after Tumbling, it becomes stronger as your BaseLV goes up. Also, this skill has a unique property, when you hit the target player, any TaeKwon/TaeKwon Master/Soul Linker-based buffs - such as all Spirit buffs, new skills bestowed by Spirit buffs, or Berserk Potion acquired through Aid Berserk Potion - they may have, are all dispelled. However, if the target player has Preserve skill used on them, then they are invulnerable to this dispel effect. This skill can be copied by Rogue's Intimidate. When this skill is used while using Running skill, the power of this ability will increase based on the character BaseLV. The power of this skill goes up even further if you do it while under "spurt" mode in Sprint skill.^000000 [LV 1]^777777 40% ATK^000000 [LV 2]^777777 50% ATK^000000 [LV 3]^777777 60% ATK^000000 [LV 4]^777777 70% ATK^000000 [LV 5]^777777 80% ATK^000000 [LV 6]^777777 90% ATK^000000 [LV 7]^777777 100% ATK^000000 KRO Name:^777777 Flying Side Kick^000000 # TK_HPTIME# Peaceful Break Required For:^777777 Mild Wind (L5).^000000 Max Level:^777777 10^000000 Type:^000099 Passive^000000 Effect:^777777 If there is another TaeKwon, TaeKwon Master or Soul Linker sitting next to you while sitting, this skill activates, allowing you to regenerate HP. The HP recovered listed just below is the base value, and it increases depending on your VIT. This skill no longer works when you are overweight.^000000 [LV 1]^777777 30 HP^000000 [LV 2]^777777 60 HP^000000 [LV 3]^777777 90 HP^000000 [LV 4]^777777 120 HP^000000 [LV 5]^777777 160 HP^000000 [LV 6]^777777 180 HP^000000 [LV 7]^777777 210 HP^000000 [LV 8]^777777 240 HP^000000 [LV 9]^777777 270 HP^000000 [LV 10]^777777 300 HP^000000 KRO Name:^777777 Peaceful Rest^000000 # TK_SPTIME# Happy Break Required For:^777777 Mild Wind (L5), Kaina (L1 Soul Linker).^000000 Max Level:^777777 10^000000 Type:^000099 Passive^000000 Effect:^777777 If there is another TaeKwon, TaeKwon Master or Soul Linker sitting next to you while sitting, this skill activates, allowing you to regenerate SP. The SP recovered listed just below is the base value, and it increases depending on your INT. This skill no longer works when you are overweight. If both players sit and use /doridori while under this skill effects, an icon appear and then the Happy Status is triggered for both for 30 minutes. If you use "Earth Spike Scroll" while under this Happy Status, it takes 10 SP and has a small chance of using this scroll up. At level 1, it uses it up at 10% chance, and at level 10, it uses at 1% chance. The Happy Status remains after death.^000000 [LV 1]^777777 3 SP^000000 [LV 2]^777777 6 SP^000000 [LV 3]^777777 9 SP^000000 [LV 4]^777777 12 SP^000000 [LV 5]^777777 16 SP^000000 [LV 6]^777777 18 SP^000000 [LV 7]^777777 21 SP^000000 [LV 8]^777777 24 SP^000000 [LV 9]^777777 27 SP^000000 [LV 10]^777777 30 SP^000000 KRO Name:^777777 Enjoyable Rest^000000 # TK_POWER# Kihop Required For:^777777 Mild Wind (L5), TaeKwon Mission (L5).^000000 Max Level:^777777 5^000000 Type:^000099 Passive^000000 Effect:^777777 It increases your ATK (2*SkillLV)% per party member on the same map. For example, if there are 10 party members, and you have LV 5 in this skill, your ATK is increased by 100%. The increase is applied to the BASE ATK rate, not counting in any other buffs that may have increased your ATK, and for skills that increase ATK above 500%, the calculation is fixed to (100 * Bonus%) + 500%.^000000 [LV 1]^777777 2% per person in party^000000 [LV 2]^777777 4% per person in party^000000 [LV 3]^777777 6% per person in party^000000 [LV 4]^777777 8% per person in party^000000 [LV 5]^777777 10% per person in party^000000 KRO Name:^777777 Fighting Chant^000000 # TK_SEVENWIND# Mild Wind Max Level:^777777 7^000000 Type:^33cc00 Active^000000 SP Cost:^777777 20 for LV 1-4, 50 for the rest^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 300 sec^000000 Effect:^777777 This skill changes your attack element according to used skill level. When the weapon is removed or changed, the enchant remains for all except the Holy element.^000000 [LV 1]^777777 Earth^000000 [LV 2]^777777 Wind^000000 [LV 3]^777777 Water^000000 [LV 4]^777777 Fire^000000 [LV 5]^777777 Ghost^000000 [LV 6]^777777 Shadow^000000 [LV 7]^777777 Holy^000000 KRO Name:^777777 Warm Wind^000000 # TK_MISSION# TaeKwon Mission Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 10^000000 Target:^777777 Enemy^000000 Range:^777777 4 cells^000000 Cast Time:^777777 1 sec^000000 Cool Down:^777777 None^000000 Duration:^777777 Instant^000000 Effect:^777777 You can use this skill only if you are a TaeKwon. You cannot use this skill once you switch to Soul Linker or TaeKwon Master. When you use it, a name of a monster randomly choosed will be displayed and logged. Then, if you kill that same monster for 100 times (does not have to be in a row), you get 1 Point, and you will be assigned a new randomly selected monster. When you use this skill while your Target Percent is at 0% (no monster killed yet), you have a 1% chance to receive a new random target. When you have a certain number of points you become a TaeKwon Ranker (No effect if you are already a TaeKwon Master or Soul Linker). As such, you can do infinite combos of all kicks - Tornado Kick, Heel Drop, Roundhouse, Counter Kick - but you have to prepare the stance of at least 1 and spam when it triggers. Also you must make alternate kicks, if you do the same kick twice the spam ends. However, you cannot do Flying Kick as part of an infinite combo. Any LV 90+ TaeKwon Ranker players will have tripled Maximum HP and SP, and be able to use all of the TaeKwon skills. Check the TaeKwon Ranker Fame List by typing "/taekwon".^000000 # TK_HIGHJUMP# Leap Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 50^000000 Target:^777777 Tile^000000 Range:^777777 2*SkillLV cells^000000 Cast Time:^777777 6 - SkillLV sec^000000 Cool Down:^777777 None^000000 Duration:^777777 Instant^000000 Effect:^777777 You jump over 2*SkillLV cells in the direction where you are facing. If the landing cell is stepable and NOT occupied by a player, it can jump over obstacles such as walls; if the landing cell can't be used, you will just jump on the spot you are standing on and won't move. After learning this skill, the Cast Time of the Urgent Call skill (if you are the Guild Leader) will double!^000000 [LV 1]^777777 2 cell jump^000000 [LV 2]^777777 4 cell jump^000000 [LV 3]^777777 6 cell jump^000000 [LV 4]^777777 8 cell jump^000000 [LV 5]^777777 10 cell jump^000000 KRO Name:^777777 High Jump^000000 # SG_FEEL# Solar, Lunar and Stellar Perception Required For:^777777 Solar Heat (L1), Lunar Heat (L2), Stellar Heat (L3), Solar Protection (L1), Lunar Protection (L2), Stellar Protection (L3), Solar Blessings (L1), Lunar Blessings (L2), Stellar Blessings (L3).^000000 Max Level:^777777 3^000000 Type:^33cc00 Active^000000 SP Cost:^777777 100^000000 Target:^777777 Self^000000 Cast Time:^777777 Unknown^000000 Cool Down:^777777 Unknown^000000 Duration:^777777 Instant^000000 Effect:^777777 Permanently memorize a map. Can select the same map for the 3 Feelings if desired. After 'memorizing' a place, when you use this again, it will display you the memorized location. Do note, that you can use this only ONCE. Yes, only ONCE. You cannot assign a new place to memorize by using this skill again. When you use it, the game will ask you if you are sure about memorizing that place.^000000 [LV 1]^777777 memorize as "Solar Place"^000000 [LV 2]^777777 memorize as "Lunar Place"^000000 [LV 3]^777777 memorize as "Stellar Place"^000000 KRO Name:^777777 Feeling of the Sun, Moon and Stars^000000 # SG_SUN_WARM# Solar Heat Max Level:^777777 3^000000 Type:^33cc00 Active^000000 SP Cost:^777777 20 + see below^000000 Target:^777777 Self^000000 Area:^777777 3x3 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 10 sec, 20 sec 60 sec or until SP run out^000000 Effect:^777777 You can use this skill anytime in a map designated as "Solar Place" (in other maps the skill don't trigger and the SP is not spent). When this skill is used, it creates an offensive barrier around you, affecting 3x3 cells centered on you. It deals 100% damage to monsters right next to you, and push them back by 2 cells. Enemy players receive SP damage instead of HP, and no push back. Every time the barrier hits, it takes away 2 SP. If you do not have enough SP, the barrier will disappear without making damage.^000000 [LV 1]^777777 lasts 10 sec^000000 [LV 2]^777777 lasts 20 sec^000000 [LV 3]^777777 lasts 60 sec^000000 KRO Name:^777777 Warmth of the Sun^000000 # SG_MOON_WARM# Lunar Heat Max Level:^777777 3^000000 Type:^33cc00 Active^000000 SP Cost:^777777 20 + see below^000000 Target:^777777 Self^000000 Area:^777777 3x3 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 10 sec, 20 sec 60 sec or until SP run out^000000 Effect:^777777 You can use this skill anytime in a map designated as "Lunar Place" (in other maps the skill don't trigger and the SP is not spent). When this skill is used, it creates an offensive barrier around you, affecting 3x3 cells centered on you. It deals 100% damage to monsters right next to you, and push them back by 2 cells. Enemy players receive SP damage instead of HP, and no push back. Every time the barrier hits, it takes away 2 SP. If you do not have enough SP, the barrier will disappear without making damage.^000000 [LV 1]^777777 lasts 10 sec^000000 [LV 2]^777777 lasts 20 sec^000000 [LV 3]^777777 lasts 60 sec^000000 KRO Name:^777777 Warmth of the Moon^000000 # SG_STAR_WARM# Stellar Heat Max Level:^777777 3^000000 Type:^33cc00 Active^000000 SP Cost:^777777 10 + see below^000000 Target:^777777 Self^000000 Area:^777777 3x3 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 10 sec, 20 sec 60 sec or until SP run out^000000 Effect:^777777 You can use this skill anytime in a map designated as "Stellar Place" (in other maps the skill don't trigger and the SP is not spent). When this skill is used, it creates an offensive barrier around you, affecting 3x3 cells centered on you. It deals 100% damage to monsters right next to you, and push them back by 2 cells. Enemy players receive SP damage instead of HP, and no push back. Every time the barrier hits, it takes away 2 SP. If you do not have enough SP, the barrier will disappear without making damage.^000000 [LV 1]^777777 lasts 10 sec^000000 [LV 2]^777777 lasts 20 sec^000000 [LV 3]^777777 lasts 60 sec^000000 KRO Name:^777777 Warmth of the Stars^000000 # SG_SUN_COMFORT# Solar Protection Max Level:^777777 4^000000 Type:^33cc00 Active^000000 SP Cost:^777777 80 - 10*SkillLV^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 80*SkillLV sec^000000 Effect:^777777 It can be used anytime when you are in the Solar Day in the map that is memorized as "Solar Place" (in other days or maps the skill don't trigger and the SP is not spent). This skill increases your VIT Defense by (LV+DEX+LUK)/2. If DEF changes during its duration, the skill is cancelled.^000000 [LV 1]^777777 80 sec^000000 [LV 2]^777777 160 sec^000000 [LV 3]^777777 240 sec^000000 [LV 4]^777777 320 sec^000000 KRO Name:^777777 Comfort of the Sun^000000 # SG_MOON_COMFORT# Lunar Protection Max Level:^777777 4^000000 Type:^33cc00 Active^000000 SP Cost:^777777 80 - 10*SkillLV^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 80*SkillLV sec^000000 Effect:^777777 It can be used anytime when you are in the Lunar Day in the map that is memorized as "Lunar Place" (in other days or maps the skill don't trigger and the SP is not spent). This skill increases your Flee Rate by (LV+DEX+LUK)/10.^000000 [LV 1]^777777 80 sec^000000 [LV 2]^777777 160 sec^000000 [LV 3]^777777 240 sec^000000 [LV 4]^777777 320 sec^000000 KRO Name:^777777 Comfort of the Moon^000000 # SG_STAR_COMFORT# Stellar Protection Max Level:^777777 4^000000 Type:^33cc00 Active^000000 SP Cost:^777777 80 - 10*SkillLV^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 80*SkillLV sec^000000 Effect:^777777 It can be used anytime when you are in the Stellar Day in the map that is memorized as "Stellar Place" (in other days or maps the skill don't trigger and the SP is not spent). This skill increases your ASPD by [(LV+DEX+LUK)/10]%.^000000 [LV 1]^777777 80 sec^000000 [LV 2]^777777 160 sec^000000 [LV 3]^777777 240 sec^000000 [LV 4]^777777 320 sec^000000 KRO Name:^777777 Comfort of the Stars^000000 # SG_HATE# Solar, Lunar and Stellar Opposition Required For:^777777 Solar Wrath (L1), Lunar Wrath (L2), Stellar Wrath (L3), Solar Blessings (L1), Lunar Blessings (L2), Stellar Blessings (L3).^000000 Max Level:^777777 3^000000 Type:^33cc00 Active^000000 SP Cost:^777777 100^000000 Target:^777777 Enemy^000000 Range:^777777 10 cells^000000 Cast Time:^777777 Unknown^000000 Cool Down:^777777 None^000000 Duration:^777777 Forever^000000 Effect:^777777 Can be casted only once per Target. When you use this skill, the name of the monster whom you just marked will be displayed and marked. You can also use this on player characters, and they will be categorized by class, ignoring size and HP. Example: It will show above the player characters, Champion, if target player was a Champion character, and on all other characters who are of Champion class.^000000 [LV 1]^777777 Mark as Solar Target. On mobs, it can only be used on Small monsters.^000000 [LV 2]^777777 Mark as Lunar Target. On mobs, it can only be used on Medium size monsters that have a Maximum HP higher than 6,000.^000000 [LV 3]^777777 Mark as Stellar Target. On mobs, it can only be used on Large size monsters that have a Maximum HP higher than 20,000.^000000 KRO Name:^777777 Hatred of the Sun, Moon, and Stars^000000 # SG_SUN_ANGER# Solar Wrath Max Level:^777777 3^000000 Type:^000099 Passive^000000 Effect:^777777 Grants a bonus of +((BaseLV+LUK+DEX)/(13-3*SkillLV))% ATK against Solar Target mobs.^000000 [LV 1]^777777 +((BaseLV+LUK+DEX)/9)% ATK^000000 [LV 2]^777777 +((BaseLV+LUK+DEX)/6)% ATK^000000 [LV 3]^777777 +((BaseLV+LUK+DEX)/3)% ATK^000000 KRO Name:^777777 Anger of the Sun^000000 # SG_MOON_ANGER# Lunar Wrath Max Level:^777777 3^000000 Type:^000099 Passive^000000 Effect:^777777 Grants a bonus of +((BaseLV+LUK+DEX)/(13-3*SkillLV))% ATK against Lunar Target mobs.^000000 [LV 1]^777777 +((BaseLV+LUK+DEX)/9)% ATK^000000 [LV 2]^777777 +((BaseLV+LUK+DEX)/6)% ATK^000000 [LV 3]^777777 +((BaseLV+LUK+DEX)/3)% ATK^000000 KRO Name:^777777 Anger of the Moon^000000 # SG_STAR_ANGER# Stellar Wrath Max Level:^777777 3^000000 Type:^000099 Passive^000000 Effect:^777777 Grants a bonus of +((BaseLV+LUK+DEX)/(13-3*SkillLV))% ATK against Stellar Target mobs.^000000 [LV 1]^777777 +((BaseLV+LUK+DEX)/9)% ATK^000000 [LV 2]^777777 +((BaseLV+LUK+DEX)/6)% ATK^000000 [LV 3]^777777 +((BaseLV+LUK+DEX)/3)% ATK^000000 KRO Name:^777777 Anger of the Stars^000000 # SG_SUN_BLESS# Solar Blessings Max Level:^777777 5^000000 Type:^000099 Passive^000000 Effect:^777777 Increases EXP given by Solar Target (monsters only) in the Solar Day by (10*SkillLV)%.^000000 [LV 1]^777777 +10% EXP^000000 [LV 2]^777777 +20% EXP^000000 [LV 3]^777777 +30% EXP^000000 [LV 4]^777777 +40% EXP^000000 [LV 5]^777777 +50% EXP^000000 KRO Name:^777777 Blessing of the Sun^000000 # SG_MOON_BLESS# Lunar Blessings Max Level:^777777 5^000000 Type:^000099 Passive^000000 Effect:^777777 Increases EXP given by Lunar Target (monsters only) in the Lunar Day by (10*SkillLV)%.^000000 [LV 1]^777777 +10% EXP^000000 [LV 2]^777777 +20% EXP^000000 [LV 3]^777777 +30% EXP^000000 [LV 4]^777777 +40% EXP^000000 [LV 5]^777777 +50% EXP^000000 KRO Name:^777777 Blessing of the Moon^000000 # SG_STAR_BLESS# Stellar Blessings Max Level:^777777 5^000000 Type:^000099 Passive^000000 Effect:^777777 Increases EXP given by Stellar Target (monsters only) in the Stellar Day by (20*SkillLV)%.^000000 [LV 1]^777777 +20% EXP^000000 [LV 2]^777777 +40% EXP^000000 [LV 3]^777777 +60% EXP^000000 [LV 4]^777777 +80% EXP^000000 [LV 5]^777777 +100% EXP^000000 KRO Name:^777777 Blessing of the Stars^000000 # SG_DEVIL# Solar, Lunar and Stellar Shadow Max Level:^777777 10^000000 Type:^000099 Passive^000000 Effect:^ffff00 Requires JobLV 50 before the skill starts to work!.^000000 ^777777Sacrifices your sight in return for increasing your ASPD by (3*SkillLV)%. The sight of your character will be decreased more with each point put in this skill, and look similar to the Blind status effect.^000000 [LV 1]^777777 +3% ASPD^000000 [LV 2]^777777 +6% ASPD^000000 [LV 3]^777777 +9% ASPD^000000 [LV 4]^777777 +12% ASPD^000000 [LV 5]^777777 +15% ASPD^000000 [LV 6]^777777 +18% ASPD^000000 [LV 7]^777777 +21% ASPD^000000 [LV 8]^777777 +24% ASPD^000000 [LV 9]^777777 +27% ASPD^000000 [LV 10]^777777 +30% ASPD^000000 KRO Name:^777777 Demon of the Sun, Moon and Stars^000000 # SG_FRIEND# Solar, Lunar and Stellar Team-up Max Level:^777777 3^000000 Type:^000099 Passive^000000 Effect:^777777 When TaeKwon Master uses Counter Kick, all Monks in the same party will have their Raging Trifecta Blow chance increased. If the Monks who are in same party as TaeKwon Master activate Raging Thrust, TaeKwon Master's chance of Counter Kick increases. The chance increase is not added to the current one, e.g. having this skill at LV 1 will not give 100% Trifecta/Counter Kick but just double the chance for those skills to occur.^000000 [LV 1]^777777 +100%, base chance x 1.2^000000 [LV 2]^777777 +150%, base chance x 1.5^000000 [LV 3]^777777 +200%, base chance x 2^000000 KRO Name:^777777 Friend of the Sun, Moon and Stars^000000 # SG_KNOWLEDGE# Solar, Lunar and Stellar Courier Required For:^777777 Solar, Lunar and Stellar Union (L9 -SoulLinked).^000000 Max Level:^777777 10^000000 Type:^000099 Passive^000000 Effect:^777777 When you login the game on a map (only login, NOT by walking/teleporting) that is designated as Solar, Lunar or Stellar Place, this passive skill grants you increased weight capacity at +(10*SkillLV)%. If you stay outside the Solar, Lunar or Stellar Place for too long, this effect disappears.^000000 [LV 1]^777777 +10%^000000 [LV 2]^777777 +20%^000000 [LV 3]^777777 +30%^000000 [LV 4]^777777 +40%^000000 [LV 5]^777777 +50%^000000 [LV 6]^777777 +60%^000000 [LV 7]^777777 +70%^000000 [LV 8]^777777 +80%^000000 [LV 9]^777777 +90%^000000 [LV 10]^777777 +100%^000000 KRO Name:^777777 Knowledge of the Sun, Moon and Stars^000000 # SG_FUSION# Solar, Lunar and Stellar Union Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 100^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 0.5 sec^000000 Duration:^777777 600 sec^000000 Effect:^777777 The power of this skill is unleashed when linked to a Soul Linker using the TaeKwon Master Spirit (if not linked, the SP is wasted and nothing happens). When linked, your movement speed is increased and all your attacks never miss and ignore DEF, but you lose 2% of your HP every time you attack a monster and 8% HP every time you attack a player, also if you attack a player when you only have 20% HP left, you will be killed instantly afterwards.^000000 KRO Name:^777777 Union of the Sun, Moon and Stars^000000 # SL_ALCHEMIST# Alchemist Spirit Required For:^777777 Blacksmith Spirit (L1)^000000 Max Level:^777777 5^000000 Type:^777777 Support^000000 SP Cost:^777777 560 - 100*SkillLV^000000 Target:^777777 Player^000000 Range:^777777 10 cells^000000 Cast Time:^777777 1 sec^000000 Cool Down:^777777 0.5 sec^000000 Duration:^777777 100 + 50*SkillLV sec^000000 Effect:^777777 Soullinks to Alchemists and Biochemists, giving them special buffs for the skill's duration. - Increases effectiveness of Aid Potion by Soul Linker's BaseLV% (if the Soul Linker is BaseLV 68, Aid Potion heals +68%. - Allows usage of Aid Berserk Potion skill. - Alchemists having Prepare Potion LV 10 are allowed to use Spiritual Potion Creation I. - If there is a Super Novice in the party the Alchemist is further allowed to use Spiritual Potion Creation II. - If there is a TaeKwon in the party the Alchemist is further allowed to use Spiritual Potion Creation III.^000000 # AM_BERSERKPITCHER# Aid Berserk Potion Max Level:^777777 1^000000 Type:^777777 Supportive^000000 SP Cost:^777777 10^000000 Target:^777777 Ally^000000 Range:^777777 9 cells^000000 Cast Time:^777777 0.5 sec^000000 Cool Down:^777777 Unknown^000000 Duration:^777777 Half Berserk Potion duration^000000 Catalyst:^777777 2 Berserk Potion^000000 Effect:^777777 Throws a Berserk Potion at the target, that takes effect ignoring class restrictions, but the target still needs to be BaseLV 85 or more.^000000 KRO Name:^777777 Berserk Pitcher^000000 # AM_TWILIGHT1# Spiritual Potion Creation I Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 200^000000 Target:^777777 Self^000000 Cast Time:^777777 3 sec (not reduced by DEX)^000000 Cool Down:^777777 Unknown^000000 Duration:^777777 Instant^000000 Effect:^777777 Make 200 attempts to create a White Potion every 0.005 seconds. This skill has the same success rate as the Prepare Potion skill. If there are not enough ingredients to create all 200 at once, the skill will fail. Check the ^0000ffPotion Creation Guide^777777 for the necessary ingredients.^000000 KRO Name:^777777 Twilight Alchemy I^000000 # AM_TWILIGHT2# Spiritual Potion Creation II Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 200^000000 Target:^777777 Self^000000 Cast Time:^777777 3 sec (not reduced by DEX)^000000 Cool Down:^777777 Unknown^000000 Duration:^777777 Instant^000000 Effect:^777777 Make 200 attempts to create a Condensed White Potion every 0.005 seconds. This skill has the same success rate as the Prepare Potion skill. If there are not enough ingredients to create all 200 at once, the skill will fail. Check the ^0000ffCondensed Potion Creation Guide^777777 for the necessary ingredients.^000000 KRO Name:^777777 Twilight Alchemy II^000000 # AM_TWILIGHT3# Spiritual Potion Creation III Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 200^000000 Target:^777777 Self^000000 Cast Time:^777777 3 sec (not reduced by DEX)^000000 Cool Down:^777777 Unknown^000000 Duration:^777777 Instant^000000 Effect:^777777 Creates 100 Alcohol, 50 Acid Bottle and 50 Bottle Grenade. Each cast requires 50 Fabric, 50 Empty Bottle and enough materials to craft the produced items. If there are not enough ingredients to create them all at once, the skill will fail. Check the ^0000ffAlcohol Creation Guide^777777, ^0000ffAcid Bottle Creation Guide^777777 and ^0000ffBottle Grenade Creation Guide^777777 for the necessary ingredients.^000000 KRO Name:^777777 Twilight Alchemy III^000000 # SL_MONK# Monk Spirit Required For:^777777 Priest Spirit (L1), Eska (L1).^000000 Max Level:^777777 5^000000 Type:^777777 Support^000000 SP Cost:^777777 560 - 100*SkillLV^000000 Target:^777777 Player^000000 Range:^777777 10 cells^000000 Cast Time:^777777 1 sec^000000 Cool Down:^777777 0.5 sec^000000 Duration:^777777 100 + 50*SkillLV sec^000000 Effect:^777777 Soullinks to Monks and Champions, giving them special buffs for the skill's duration. - The Raging Thrust attack becomes a 5x5 cell splash attack. - SP Cost of combo skills is decreased. - Allow SP regeneration in Fury state.^000000 # SL_STAR# TaeKwon Master Spirit Required For:^777777 Soul Linker Spirit (L1)^000000 Max Level:^777777 5^000000 Type:^777777 Support^000000 SP Cost:^777777 560 - 100*SkillLV^000000 Target:^777777 Player^000000 Range:^777777 10 cells^000000 Cast Time:^777777 1 sec^000000 Cool Down:^777777 0.5 sec^000000 Duration:^777777 100 + 50*SkillLV sec^000000 Effect:^777777 Soullinks to TaeKwon Master's, allowing the usage of the "Solar, Lunar and Stellar Union" skill.^000000 KRO Name:^777777 Star Gladiator Spirit^000000 # SL_SAGE# Sage Spirit Required For:^777777 Wizard Spirit (L1).^000000 Max Level:^777777 5^000000 Type:^777777 Support^000000 SP Cost:^777777 560 - 100*SkillLV^000000 Target:^777777 Player^000000 Range:^777777 10 cells^000000 Cast Time:^777777 1 sec^000000 Cool Down:^777777 0.5 sec^000000 Duration:^777777 100 + 50*SkillLV sec^000000 Effect:^777777 Soullinks to Sages and Scholars, allowing their Auto Spell Skill to always produce LV 10 Bolts if the Sage has learned that much in the Bolt Skill.^000000 # SL_CRUSADER# Crusader Spirit Required For:^777777 Knight Spirit (L1), Kaahi (L1).^000000 Max Level:^777777 5^000000 Type:^777777 Support^000000 SP Cost:^777777 560 - 100*SkillLV^000000 Target:^777777 Player^000000 Range:^777777 10 cells^000000 Cast Time:^777777 1 sec^000000 Cool Down:^777777 0.5 sec^000000 Duration:^777777 100 + 50*SkillLV sec^000000 Effect:^777777 Soullinks to Crusaders and Paladins, making their Shield Boomerang never miss, do double the damage, and halving its after cast delay.^000000 # SL_SUPERNOVICE# Super Novice Spirit Required For:^777777 1st Transcendent Spirit (L1)^000000 Max Level:^777777 5^000000 Type:^777777 Support^000000 SP Cost:^777777 560 - 100*SkillLV^000000 Target:^777777 Player^000000 Range:^777777 10 cells^000000 Cast Time:^777777 1 sec^000000 Cool Down:^777777 0.5 sec^000000 Duration:^777777 100 + 50*SkillLV sec^000000 Effect:^777777 Soullinks to Super Novices, giving them special buffs for the skill's duration. - Super Novices above LV 90 will be temporarily able to equip ALL Upper/Middle/Lower headgears. - Super Novices above LV 90 have 1% chance to 'erase' the death record - which means, the last 1% EXP loss will be recovered. - Super Novices above LV 96 will be temporarily able to equip LV 4 Daggers, 1H Swords, Axes, Maces, and Staffs.^000000 # SL_KNIGHT# Knight Spirit Required For:^777777 Eske (L1).^000000 Max Level:^777777 5^000000 Type:^777777 Support^000000 SP Cost:^777777 560 - 100*SkillLV^000000 Target:^777777 Player^000000 Range:^777777 10 cells^000000 Cast Time:^777777 1 sec^000000 Cool Down:^777777 0.5 sec^000000 Duration:^777777 100 + 50*SkillLV sec^000000 Effect:^777777 Soullinks to Knights and Lord Knights, allowing those who have Two-Hand Quicken LV 10 to use One-Hand Quicken for the skill's duration.^000000 # KN_ONEHAND# One-Hand Quicken Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 100^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 300 sec^000000 Effect:^777777 Decreases weapon swing delay with one-handed swords by 30%. Cancels the effect of any ASPD Potion when used, however you may use any such potion after casting. This skill only works with One-Hand Sword class weapons and the effect cancels when switching to any other type.^000000 # SL_WIZARD# Wizard Spirit Required For:^777777 Kaite (L1), Estin (L1), Estun (L1).^000000 Max Level:^777777 5^000000 Type:^777777 Support^000000 SP Cost:^777777 560 - 100*SkillLV^000000 Target:^777777 Player^000000 Range:^777777 10 cells^000000 Cast Time:^777777 1 sec^000000 Cool Down:^777777 0.5 sec^000000 Duration:^777777 100 + 50*SkillLV sec^000000 Effect:^777777 Soullinks to Wizards and High Wizards, allowing them to cast all Gemstone requiring Skills without using them up (however, it still requires the Wizard to have at least one of the respective Gemstone) for the skill's duration. When the Wizard has a "Crystal Fragment" while under this skill's effect, the item will be used, and any spells that were reflected back to you via Kaite will simply disappear instead of hitting you.^000000 # SL_PRIEST# Priest Spirit Required For:^777777 Kaizel (L1), Kaahi (L1), Eswoo (L1).^000000 Max Level:^777777 5^000000 Type:^777777 Support^000000 SP Cost:^777777 560 - 100*SkillLV^000000 Target:^777777 Player^000000 Range:^777777 10 cells^000000 Cast Time:^777777 1 sec^000000 Cool Down:^777777 0.5 sec^000000 Duration:^777777 100 + 50*SkillLV sec^000000 Effect:^777777 Soullinks to Priests and High Priests, boosting the power of Holy Light by +400% but also increasing its SP Cost by +400% for the skill's duration.^000000 # SL_BARDDANCER# Bard and Dancer Spirits Required For:^777777 Hunter Spirit (L1)^000000 Max Level:^777777 5^000000 Type:^777777 Support^000000 SP Cost:^777777 560 - 100*SkillLV^000000 Target:^777777 Player^000000 Range:^777777 10 cells^000000 Cast Time:^777777 1 sec^000000 Cool Down:^777777 0.5 sec^000000 Duration:^777777 100 + 50*SkillLV sec^000000 Effect:^777777 Soullinks to Bards, Minstrels, Dancers and Gypsies, giving them special buffs for the skill's duration. - All singing/dancing skills affect the Bard/Dancer him/herself. - While singing/dancing the walking speed is increased. - Perfect Tablature and Focus Ballet linked. - Impressive Riff and Slow Grace linked. - Magic Strings and Lady Luck linked. - Song of Lutie and Gypsy's Kiss linked. Linked means, if X skill is mastered, then Y skill can be used too while in "Spirit" mode.^000000 # SL_ROGUE# Rogue Spirit Required For:^777777 Kaupe (L1).^000000 Max Level:^777777 5^000000 Type:^777777 Support^000000 SP Cost:^777777 560 - 100*SkillLV^000000 Target:^777777 Player^000000 Range:^777777 10 cells^000000 Cast Time:^777777 1 sec^000000 Cool Down:^777777 0.5 sec^000000 Duration:^777777 100 + 50*SkillLV sec^000000 Effect:^777777 Soullinks to Rogues and Stalkers, giving them special buffs for the skill's duration. - Dispell no longer removes your buffs. - Potions created by someone who is high on the alchemist rank have their effect increased. - STR bonus from Stalk will last 5 minutes and walking speed will also increase.^000000 # SL_ASSASIN# Assassin Spirit Required For:^777777 Rogue Spirit (L1).^000000 Max Level:^777777 5^000000 Type:^777777 Support^000000 SP Cost:^777777 560 - 100*SkillLV^000000 Target:^777777 Player^000000 Range:^777777 10 cells^000000 Cast Time:^777777 1 sec^000000 Cool Down:^777777 0.5 sec^000000 Duration:^777777 100 + 50*SkillLV sec^000000 Effect:^777777 Soullinks to Assassins and Assassins Cross, boosting their Sonic Blow by doubling its damage and halving the Cool Down for the skill's duration. However, the bonuses are reduced to +25% bonus damage and no Cool Down bonus when in Siege Mode (WoE)^000000 # SL_BLACKSMITH# Blacksmith Spirit Max Level:^777777 5^000000 Type:^777777 Support^000000 SP Cost:^777777 560 - 100*SkillLV^000000 Target:^777777 Player^000000 Range:^777777 10 cells^000000 Cast Time:^777777 1 sec^000000 Cool Down:^777777 0.5 sec^000000 Duration:^777777 100 + 50*SkillLV sec^000000 Effect:^777777 Soullinks to Blacksmiths and Mastersmiths, allowing them to use Advanced Adrenaline Rush if they have Adrenaline Rush LV5 for the skill's duration.^000000 # BS_ADRENALINE2# Advanced Adrenaline Rush Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 64^000000 Target:^777777 Party^000000 Range:^777777 4 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 150 sec^000000 Effect:^777777 Decreases character's attack delay with all weapons, including ranged by 30%. Decreases nearby party menbers attack delay with all weapons except ranged by 20%. These two effects are supposed to stack with each other when used by more than one Smith in a party. Changing from a mace/axe to any other weapon (including bare fists) cancels the effect. Does not stack with other skills that directly increase ASPD.^000000 KRO Name:^777777 Full Adrenaline Rush^000000 # SL_HUNTER# Hunter Spirit Max Level:^777777 5^000000 Type:^777777 Support^000000 SP Cost:^777777 560 - 100*SkillLV^000000 Target:^777777 Player^000000 Range:^777777 10 cells^000000 Cast Time:^777777 1 sec^000000 Cool Down:^777777 0.5 sec^000000 Duration:^777777 100 + 50*SkillLV sec^000000 Effect:^777777 Soullinks to Hunters and Snipers, giving them special buffs for the skill's duration. - Effectiveness of Beast Bane is increased by Hunters/Snipers STR. - If Double Strafe is LV 10, a new skill, Beast Charge, will be available.^000000 # HT_POWER# Beast Charge Max Level:^777777 1^000000 Type:^777777 Offensive^000000 SP Cost:^777777 Unknown (like DS?)^000000 Target:^777777 Enemy^000000 Range:^777777 Unknown (bow range?)^000000 Cast Time:^777777 Unknown (like DS?)^000000 Cool Down:^777777 Unknown (like DS?)^000000 Duration:^777777 Instant^000000 Effect:^777777 If the target is a Beast-type and you used Double Strafe, you can use this skill to do extra Double Strafe on the target. Only usable right after using Double Strafe, and its power is heavily affected by STR.^000000 KRO Name:^777777 Beast Strafing^000000 # SL_SOULLINKER# Soul Linker Spirit Max Level:^777777 5^000000 Type:^777777 Support^000000 SP Cost:^777777 560 - 100*SkillLV^000000 Target:^777777 Player^000000 Range:^777777 10 cells^000000 Cast Time:^777777 1 sec^000000 Cool Down:^777777 0.5 sec^000000 Duration:^777777 100 + 50*SkillLV sec^000000 Effect:^777777 Soullinks to other Soul Linkers (you can not link to yourself), allowing them to use "Ka- Type" skills on any other class, for the skill's duration.^000000 # SL_HIGH# 1st Transcendent Spirit Max Level:^777777 5^000000 Type:^777777 Support^000000 SP Cost:^777777 560 - 100*SkillLV^000000 Target:^777777 Player^000000 Range:^777777 10 cells^000000 Cast Time:^777777 1 sec^000000 Cool Down:^777777 0.5 sec^000000 Duration:^777777 100 + 50*SkillLV sec^000000 Effect:^777777 Soullinks to reborn first class characters UP TO BaseLV 69, if any of their stats is lower than (BaseLV of target-10), these stats will be increased up to the afore mentioned value, but the increase will not be greater than +50. Bonuses last for the skill's duration.^000000 KRO Name:^777777 Rebirth Spirit^000000 # SL_KAIZEL# Kaizel Max Level:^777777 7^000000 Type:^33cc00 Active^000000^777777, Ka- Type^000000 SP Cost:^777777 130 - 10*SkillLV^000000 Target:^777777 See below^000000 Range:^777777 10 cells^000000 Cast Time:^777777 5 - 0.5*SkillLV sec (not reduced by DEX)^000000 Cool Down:^777777 None^000000 Duration:^777777 1800 sec^000000 Effect:^777777 When you die, you are immediately resurrected with (10*SkillLV)% HP. After being resurrected Kaizel is dispelled but you have a 2 seconds lasting Kyrie Eleison buff. This skill has no effect in guild siege / WoE. Can only be used on yourself, your spouse, children or other Soul Linkers; if used on someone else, the caster will be stunned for 0.5 sec (not reduced by VIT).^000000 [LV 1]^777777 10% HP at res^000000 [LV 2]^777777 20% HP at res^000000 [LV 3]^777777 30% HP at res^000000 [LV 4]^777777 40% HP at res^000000 [LV 5]^777777 50% HP at res^000000 [LV 6]^777777 60% HP at res^000000 [LV 7]^777777 70% HP at res^000000 # SL_KAAHI# Kaahi Max Level:^777777 7^000000 Type:^33cc00 Active^000000^777777, Ka- Type^000000 SP Cost:^777777 30^000000 Target:^777777 See below^000000 Range:^777777 10 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 0.5 sec^000000 Duration:^777777 1800 sec^000000 Effect:^777777 While this buff lasts, every time you are successfully attacked (skill attacks are not affected), it takes 5*SkillLV SP and heals 200*SkillLV HP. If you receive many attacks in a short time, the skill heal you for the total of the attacks (up to the heal limit). Can only be used on yourself, your spouse, children or other Soul Linkers; if used on someone else, the caster will be stunned for 0.5 sec (not reduced by VIT).^000000 [LV 1]^777777 5 SP taken, 200 HP healed^000000 [LV 2]^777777 10 SP taken, 400 HP healed^000000 [LV 3]^777777 15 SP taken, 600 HP healed^000000 [LV 4]^777777 20 SP taken, 800 HP healed^000000 [LV 5]^777777 25 SP taken, 1000 HP healed^000000 [LV 6]^777777 30 SP taken, 1200 HP healed^000000 [LV 7]^777777 35 SP taken, 1400 HP healed^000000 # SL_KAUPE# Kaupe Max Level:^777777 3^000000 Type:^33cc00 Active^000000^777777, Ka- Type^000000 SP Cost:^777777 10 + 10*SkillLV^000000 Target:^777777 See below^000000 Range:^777777 10 cells^000000 Cast Time:^777777 0.5 sec^000000 Cool Down:^777777 0.5 sec^000000 Duration:^777777 600 sec^000000 Effect:^777777 Allows you to absolutely evade an enemy attack. Evade all types of attacks from players (normal, skills, spells), but for area multi-hit spells like LoV only the 1st hit is dodged. It only dodge normal attacks from mobs, not their skills. When you evade even once, the effect disappears. Can only be used on yourself, your spouse, children or other Soul Linkers; if used on someone else, the caster will be stunned for 0.5 sec (not reduced by VIT).^000000 [LV 1]^777777 33% evade chance^000000 [LV 2]^777777 66% evade chance^000000 [LV 3]^777777 100% evade chance^000000 # SL_KAITE# Kaite Max Level:^777777 7^000000 Type:^33cc00 Active^000000^777777, Ka- Type^000000 SP Cost:^777777 70^000000 Target:^777777 Self/Family^000000 Range:^777777 10 cells^000000 Cast Time:^777777 6.5 - 0.5*SkillLV sec^000000 Cool Down:^777777 None^000000 Duration:^777777 60*SkillLV sec, 600 sec for LV 7^000000 Effect:^777777 Reflects all offensive magic and Heal back to the caster. It does not reflect status skills (those that make no damage) like Stone Curse. LV 1-4 reflect once, LV 5-7 reflect twice before disappearing. If the Heal skill used on you gets reflected, the amount of healing done to the caster will be reduced. Will not reflect spells from Boss monsters and monsters above LV 80. Can only be used on yourself, your spouse, children or other Soul Linkers; if used on someone else, the caster will be stunned for 0.5 sec (not reduced by VIT).^000000 [LV 1]^777777 1 reflect^000000 [LV 2]^777777 1 reflect^000000 [LV 3]^777777 1 reflect^000000 [LV 4]^777777 1 reflect^000000 [LV 5]^777777 2 reflect^000000 [LV 6]^777777 2 reflect^000000 [LV 7]^777777 2 reflect^000000 # SL_KAINA# Kaina Max Level:^777777 7^000000 Type:^000099 Passive^000000^777777, Ka- Type^000000 Effect:^777777 Increases the power of Happy Break by (30+10*SkillLV)% and Maximum SP by 30*SkillLV. Also, if your BaseLV is above 70, Kaina reduce Estin, Estun, Esma's SP Cost by (3*SkillLV)%. If BaseLV is above 80, (5*SkillLV)%. If BaseLV is above 90, (7*SkillLV)% for max of 49%.^000000 [LV 1]^777777 +40% Enj.Rest +30 Maximum SP^000000 [LV 2]^777777 +50% Enj.Rest +60 Maximum SP^000000 [LV 3]^777777 +60% Enj.Rest +90 Maximum SP^000000 [LV 4]^777777 +70% Enj.Rest +120 Maximum SP^000000 [LV 5]^777777 +80% Enj.Rest +150 Maximum SP^000000 [LV 6]^777777 +90% Enj.Rest +180 Maximum SP^000000 [LV 7]^777777 +100% Enj.Rest +210 Maximum SP^000000 # SL_STIN# Estin Required For:^777777 Esma (L7).^000000 Max Level:^777777 7^000000 Type:^777777 Offensive^000000^777777, Es- Type^000000 SP Cost:^777777 16 + 2*SkillLV^000000 Target:^777777 Monster^000000 Range:^777777 10 cells^000000 Cast Time:^777777 0.1 sec^000000 Cool Down:^777777 0.5 sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Magical skill that attacks only Small monsters. The affected monster is pushed back by 2 cells. When this is used on monsters that are not Small, it will do nearly no damage, but it will push them back. When LV 7 version of this skill is used, you can use Esma for next 3 seconds. "Es" type magic can only be used on monsters. If it is used on a player character, nothing happens and the caster will be stunned for 0.5 sec (not reduced by VIT).^000000 [LV 1]^777777 10% MATK^000000 [LV 2]^777777 20% MATK^000000 [LV 3]^777777 30% MATK^000000 [LV 4]^777777 40% MATK^000000 [LV 5]^777777 50% MATK^000000 [LV 6]^777777 60% MATK^000000 [LV 7]^777777 70% MATK^000000 # SL_STUN# Estun Required For:^777777 Esma (L7).^000000 Max Level:^777777 7^000000 Type:^777777 Offensive^000000^777777, Es- Type^000000 SP Cost:^777777 16 + 2*SkillLV^000000 Target:^777777 Monster^000000 Range:^777777 10 cells^000000 Cast Time:^777777 0.1 sec^000000 Cool Down:^777777 0.5 sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Magical skill that attacks only Medium monsters. The affected monster is stunned for 2 sec. When this is used on Small monsters it won't stun them, but it will do full damage. When LV 7 version of this skill is used, you can use Esma for next 3 seconds. "Es" type magic can only be used on monsters. If it is used on a player character, nothing happens and the caster will be stunned for 0.5 sec (not reduced by VIT).^000000 [LV 1]^777777 5% MATK^000000 [LV 2]^777777 10% MATK^000000 [LV 3]^777777 15% MATK^000000 [LV 4]^777777 20% MATK^000000 [LV 5]^777777 25% MATK^000000 [LV 6]^777777 30% MATK^000000 [LV 7]^777777 35% MATK^000000 # SL_SMA# Esma Max Level:^777777 10^000000 Type:^777777 Offensive^000000^777777, Es- Type^000000 SP Cost:^777777 8*SkillLV^000000 Target:^777777 Monster^000000 Range:^777777 10 cells^000000 Cast Time:^777777 2 sec^000000 Cool Down:^777777 0.5 sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Strong Magic attack that changes its element depending on Mild Wind. This skill can also be used (within 3 seconds) after casting any kind of "Spirit"-type buffs. "Es" type magic can only be used on monsters. If it is used on a player character, nothing happens and the caster will be stunned for 0.5 sec (not reduced by VIT).^000000 [LV 1]^777777 Damage: (40+BaseLV%) x 1 Missile^000000 [LV 2]^777777 Damage: (40+BaseLV%) x 2 Missiles^000000 [LV 3]^777777 Damage: (40+BaseLV%) x 3 Missiles^000000 [LV 4]^777777 Damage: (40+BaseLV%) x 4 Missiles^000000 [LV 5]^777777 Damage: (40+BaseLV%) x 5 Missiles^000000 [LV 6]^777777 Damage: (40+BaseLV%) x 6 Missiles^000000 [LV 7]^777777 Damage: (40+BaseLV%) x 7 Missiles^000000 [LV 8]^777777 Damage: (40+BaseLV%) x 8 Missiles^000000 [LV 9]^777777 Damage: (40+BaseLV%) x 9 Missiles^000000 [LV 10]^777777 Damage: (40+BaseLV%) x 10 Missiles^000000 # SL_SWOO# Eswoo Max Level:^777777 7^000000 Type:^777777 Offensive^000000^777777, Es- Type^000000 SP Cost:^777777 85 - 10*SkillLV^000000 Target:^777777 Monster^000000 Range:^777777 10 cells^000000 Cast Time:^777777 1 sec^000000 Cool Down:^777777 0.5 sec^000000 Duration:^777777 SkillLV sec^000000 Effect:^777777 Makes the monster small, greatly reducing their walking speed, but the size attribute is not affected. If this is used on a Boss monster, this skill only lasts 1/5 of normal time. If you use Eswoo on a monster that is already under this effect, it will cause you to be stunned for 10 seconds (reduced by VIT). "Es" type magic can only be used on monsters. If it is used on a player character, nothing happens and the caster will be stunned for 0.5 sec (not reduced by VIT).^000000 # SL_SKE# Eske Max Level:^777777 3^000000 Type:^777777 Offensive^000000^777777, Es- Type^000000 SP Cost:^777777 75 - 20*SkillLV^000000 Target:^777777 Monster^000000 Range:^777777 10 cells^000000 Cast Time:^777777 4 - SkillLV sec^000000 Cool Down:^777777 0.5 sec^000000 Duration:^777777 10*SkillLV sec^000000 Effect:^777777 Increases monster's ATK by +300%, but halves their DEF. You can cast Esma within 3 seconds after using Eske. "Es" type magic can only be used on monsters. If it is used on a player character, nothing happens and the caster will be stunned for 0.5 sec (not reduced by VIT).^000000 [LV 1]^777777 Lasts 10 sec^000000 [LV 2]^777777 Lasts 20 sec^000000 [LV 3]^777777 Lasts 30 sec^000000 # SL_SKA# Eska Max Level:^777777 3^000000 Type:^777777 Offensive^000000^777777, Es- Type^000000 SP Cost:^777777 120 - 20*SkillLV^000000 Target:^777777 Monster^000000 Range:^777777 10 cells^000000 Cast Time:^777777 4 - SkillLV sec^000000 Cool Down:^777777 0.5 sec^000000 Duration:^777777 10*SkillLV sec^000000 Effect:^777777 Forces the monster to have a state similar to Monk Mental Strenght, but without blocking the skills. MDEF is set to 90 and DEF change randomly every second, ASPD is not affected. Works on Boss and Miniboss type monsters. "Es" type magic can only be used on monsters. If it is used on a player character, nothing happens and the caster will be stunned for 0.5 sec (not reduced by VIT).^000000 [LV 1]^777777 Lasts 10 sec^000000 [LV 2]^777777 Lasts 20 sec^000000 [LV 3]^777777 Lasts 30 sec^000000 # HLIF_HEAL# Healing Hands Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 10 + 3*SkillLV^000000 Target:^777777 Ally^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 Instant^000000 Effect:^777777 This works exactly like the Acolyte's Heal skill, healing the target HP. The healed amount depends only on the Homunculus's LV and INT.^000000 ^00BB00Each cast requires 1 Condensed Red Potion.^000000 KRO Name:^777777 Touch of Heal^000000 # HLIF_AVOID# Urgent Escape Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 15 + 5*SkillLV^000000 Target:^777777 Self and Master^000000 Cast Time:^777777 Unknown^000000 Cool Down:^777777 Unknown^000000 Duration:^777777 35 + 5*SkillLV sec^000000 Effect:^777777 Helps avoiding dangerous situations by temporarily increasing player's and Homunculus's movement speed. MoveSpeed Bonus | Lasting Time^000000 [LV 1]^777777 10% - 40 Sec^000000 [LV 2]^777777 20% - 35 Sec^000000 [LV 3]^777777 30% - 30 Sec^000000 [LV 4]^777777 40% - 25 Sec^000000 [LV 5]^777777 50% - 20 Sec^000000 KRO Name:^777777 Emergency Avoid^000000 # HLIF_BRAIN# Brain Surgery Max Level:^777777 5^000000 Type:^000099 Passive^000000 Effect:^777777 By training the Lif you increase her Maximum SP and SP regeneration rate. This also increases the effect of the Healing Hands skill. SP Increase / SP Regen Bonus / HT Bonus^000000 [LV 1]^777777 1% / 3% / 2%^000000 [LV 2]^777777 2% / 6% / 4%^000000 [LV 3]^777777 3% / 9% / 6%^000000 [LV 4]^777777 4% / 12% / 8%^000000 [LV 5]^777777 5% / 15% / 10%^000000 # HLIF_CHANGE# Mental Charge Description: ^777777Exchange the Lif Homunculus's Max SP with its Max HP for this skill's duration. Upon activating this skill, Lif's HP will be fully restored and^FFFFFF ^777777will perform normal attacks that inflict damage equal to its Magic Attack Power. This skill is canceled after its duration and Lif's remaining HP and SP will become 10.^000000 [Lv 1] ^7777771 Min Duration 10 Min Cast Delay^000000 [Lv 2] ^7777773 Min Duration 15 Min Cast Delay^000000 [Lv 3] ^7777775 Min Duration 20 Min Cast Delay^000000 # HAMI_CASTLE# Castling Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 10^000000 Target:^777777 none^000000 Cast Time:^777777 Unknown^000000 Cool Down:^777777 50 + 10*SkillLV (except LV 5 which is 129 sec)^000000 Duration:^777777 50 + 10*SkillLV sec^000000 Effect:^777777 Instantaenuously switch the location of the player and the Homunculus. The monsters that were attacking the player will now attack the Homunculus instead. [LV 1]^777777 - 20% chance [LV 2]^777777 - 40% chance [LV 3]^777777 - 60% chance [LV 4]^777777 - 80% chance [LV 5]^777777 - 100% chance^000000 # HAMI_DEFENCE# Amistr Bulwark Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 15 + 5*SkillLV^000000 Target:^777777 Homunculus and Master^000000 Cast Time:^777777 Unknown^000000 Cool Down:^777777 Unknown^000000 Duration:^777777 45 - 5*SkillLV sec^000000 Effect:^777777 Temporarily increase DEF of the Homunculus and the player.^000000 [LV 1]^777777 +2 for 40 sec^000000 [LV 2]^777777 +4 for 35 sec^000000 [LV 3]^777777 +6 for 30 sec^000000 [LV 4]^777777 +8 for 25 sec^000000 [LV 5]^777777 +10 for 20 sec^000000 KRO Name:^777777 Defense^000000 # HAMI_SKIN# Adamantium Skin Max Level:^777777 5^000000 Type:^000099 Passive^000000 Effect:^777777 Pernamently increase the DEF, Maximum HP and HP regeneration rate of the Homunculus. HP Bonus / Regen Bonus / DEF Bonus^000000 [LV 1]^777777 + 2% / 5% / 4^000000 [LV 2]^777777 + 4% / 10% / 8^000000 [LV 3]^777777 + 6% / 15% / 12^000000 [LV 4]^777777 + 8% / 20% / 16^000000 [LV 5]^777777 + 10% / 25% / 20^000000 # HAMI_BLOODLUST# Blood Lust Description: ^777777Increase the Homunculus's Attack Power for the duration of this skill. During the Blood Lust status, each attack has the chance of restoring an amount of HP to Homunculus equal to 20% of the damage inflicted to targeted enemy.^000000 [Lv 1]:^777777 1 Min Duration Attack Power +130% HP Gain Chance +3% 5 Min Cast Delay^000000 [Lv 2]:^777777 3 Min Duration Attack Power +140% HP Gain Chance +6% 10 Min Cast Delay^000000 [Lv 3]:^777777 5 Min Duration Attack Power +150% HP Gain Chance +9% 15 Min Cast Delay^000000 # HFLI_MOON# Moonlight Max Level:^777777 5^000000 Type:^777777 Offensive^000000 SP Cost:^777777 4*SkillLV^000000 Target:^777777 Enemy^000000 Cast Time:^777777 Unknown^000000 Cool Down:^777777 Unknown^000000 Duration:^777777 Instant^000000 Effect:^777777 Order Filir to attack the target with its beak, hitting the target for SkillLV times with a damage bonus of (10+110*SkillLV)%. Times Hit | Total Damage^000000 [LV 1]^777777 - 1 - 220%^000000 [LV 2]^777777 - 2 - 330%^000000 [LV 3]^777777 - 2 - 440%^000000 [LV 4]^777777 - 2 - 550%^000000 [LV 5]^777777 - 3 - 660%^000000 # HFLI_FLEET# Flitting Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 20 + 10*SkillLV^000000 Target:^777777 Homunculus^000000 Cast Time:^777777 Unknown^000000 Cool Down:^777777 50 + 10*SkillLV (except LV 5 which is 120 sec)^000000 Duration:^777777 65 - 5*SkillLV sec^000000 Effect:^777777 Temporarily increase ASPD by +(3*SkillLV)% and Attack Power by (105+5*SkillLV)% of Filir (maybe the increase is only 5+5*SkillLV?). ASPD Bonus | Damage Bonus | Lasting Time / After-cast Delay^000000 [LV 1]^777777 - 3% - 110% - 60 sec / 60 sec^000000 [LV 2]^777777 - 6% - 115% - 55 sec / 70 sec^000000 [LV 3]^777777 - 9% - 120% - 50 sec / 80 sec^000000 [LV 4]^777777 - 12% - 125% - 45 sec / 90 sec^000000 [LV 5]^777777 - 15% - 130% - 40 sec / 120 sec^000000 KRO Name:^777777 Fleet Move^000000 # HFLI_SPEED# Accelerated Flight Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 20 + 10*SkillLV^000000 Target:^777777 Homunculus^000000 Cast Time:^777777 Unknown^000000 Cool Down:^777777 50 + 10*SkillLV (except LV 5 which is 120 sec)^000000 Duration:^777777 50 + 10*SkillLV sec^000000 Effect:^777777 Temporarily increase the Flee Rate of your Homunculus by 10+10*SkillLV. Flee Bonus | Lasting Time / Cool Down^000000 [LV 1] - 20 - 60 sec / 60 sec^000000 [LV 2] - 30 - 55 sec / 70 sec^000000 [LV 3] - 40 - 50 sec / 80 sec^000000 [LV 4] - 50 - 45 sec / 90 sec^000000 [LV 5] - 60 - 40 sec / 120 sec^000000 KRO Name:^777777 Over Speed^000000 # HFLI_SBR44# S.B.R.44 Max Level:^777777 3^000000 Type:^33cc00 Active^000000 SP Cost:^777777 1^000000 Target:^777777 See below^000000 Range:^777777 Unknown^000000 Cast Time:^777777 Unknown^000000 Cool Down:^777777 Unknown^000000 Duration:^777777 Unknown^000000 Effect:^777777 Lower your Filir's intimacy level in exchange for high damage to a single target.^000000 [LV 1]^777777 100 * Intimacy Damage^000000 [LV 2]^777777 200 * Intimacy Damage^000000 [LV 3]^777777 300 * Intimacy Damage^000000 # HVAN_CAPRICE# Caprice Max Level:^777777 5^000000 Type:^777777 Offensive^000000 SP Cost:^777777 20 + 2*SkillLV^000000 Target:^777777 Enemy^000000 Cast Time:^777777 Unknown (as Bolts?)^000000 Cool Down:^777777 Unknown (as Bolts?)^000000 Duration:^777777 Instant^000000 Effect:^777777 Use one of the Bolt-type spells. Homunculus decides randomly which one it uses, you can not influence its decision. The skill level used for the random Bolt-type spell depends on current skill level of Caprice. LV | Effect^000000 [LV 1]^777777 LV 1 Bolt^000000 [LV 2]^777777 LV 2 Bolt^000000 [LV 3]^777777 LV 3 Bolt^000000 [LV 4]^777777 LV 4 Bolt^000000 [LV 5]^777777 LV 5 Bolt^000000 # HVAN_CHAOTIC# Chaotic Blessings Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 40^000000 Target:^777777 See below^000000 Cast Time:^777777 Unknown^000000 Cool Down:^777777 Unknown^000000 Duration:^777777 Unknown^000000 Effect:^777777 It randomly uses Heal up to the current Chaotic Blessings skill level to either one of the following: Player (you), enemy that you are attacking or Homunculus itself at following success rate. (^ff0000Enemy^777777 / ^cc0099Homunculus^777777 / ^99cc00Player^777777)^000000 [LV 1]^777777 Heal (1) - ^ff000050%^777777 / ^cc009920%^777777 / 30%^000000 [LV 2]^777777 Heal (1 ~ 2) - ^ff000040%^777777 / ^cc009950%^777777 / 10%^000000 [LV 3]^777777 Heal (1 ~ 3) - ^ff000025%^777777 / ^cc009925%^777777 / 50%^000000 [LV 4]^777777 Heal (1 ~ 4) - ^ff000036%^777777 / ^cc009960%^777777 / 4%^000000 [LV 5]^777777 Heal (1 ~ 5) - ^ff000033%^777777 / ^cc009934%^777777 / 33%^000000 KRO Name:^777777 Chaotic Benediction^000000 # HVAN_INSTRUCT# Instruction Change Max Level:^777777 5^000000 Type:^000099 Passive^000000 Effect:^777777 Increase your Homunculus's INT and STR.^000000 [LV 1]^777777 +1 INT/ +1 STR^000000 [LV 2]^777777 +2 INT/ +1 STR^000000 [LV 3]^777777 +2 INT/ +3 STR^000000 [LV 4]^777777 +4 INT/ +4 STR^000000 [LV 5]^777777 +5 INT/ +4 STR^000000 KRO Name:^777777 Change Instruction^000000 # HVAN_EXPLOSION# Self-Destruction Max Level:^777777 3^000000 Type:^777777 Offensive^000000 SP Cost:^777777 1^000000 Target:^777777 Homunculus self^000000 Cast Time:^777777 Unknown^000000 Cool Down:^777777 Unknown^000000 Duration:^777777 Instant^000000 Effect:^777777 Homunculus self destructs and inflicts defense ignoring damage on everything within a 9x9 cells around it. The damage is based on the Homunculus Maximum HP, and after the attack, its intimacy is reduced to 1.^000000 [LV 1]^777777 Explosion damage: Maximum HP*1^000000 [LV 2]^777777 Explosion damage: Maximum HP*1.5^000000 [LV 3]^777777 Explosion damage: Maximum HP*2^000000 KRO Name:^777777 Bio Explosion^000000 # KN_CHARGEATK# Charge Attack Max Level:^777777 1^000000 Type:^777777 Offensive^000000 SP Cost:^777777 40^000000 Target:^777777 Enemy^000000 Range:^777777 Unknown^000000 Cast Time:^777777 Unknown^000000 Cool Down:^777777 Unknown^000000 Duration:^777777 Instant^000000 Effect:^777777 Charge at the single enemy that's away from you at range immediately. Further the enemy is from you, higher your ATK will be, but also increase your casting time of this skill.^000000 # CR_SHRINK# Shrink Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 15^000000 Target:^777777 Self^000000 Cast Time:^777777 Unknown^000000 Cool Down:^777777 Unknown^000000 Duration:^777777 300 sec^000000 Effect:^777777 This skill activates when used and deactivates if used again or the duration expires. If you successfully defend using Guard, there is a (5*Guard LV)% chance to push the defended enemy 2 cells away.^000000 # AS_SONICACCEL# Sonic Acceleration Max Level:^777777 1^000000 Type:^777777 Passive^000000 Effect:^777777 Increases the Sonic Blow HIT by +50 and Damage by +10%^000000 # AS_VENOMKNIFE# Venom Knife Max Level:^777777 1^000000 Type:^777777 Offensive^000000 SP Cost:^777777 15^000000 Target:^777777 Enemy^000000 Range:^777777 Unknown (9?)^000000 Cast Time:^777777 Unknown^000000 Cool Down:^777777 Unknown^000000 Duration:^777777 Instant^000000 Effect:^777777 Throws a poisoned Dagger with a high chance of poisoning the target. This Skill requires you to have a Dagger equipped and uses up this item when executed.^000000 KRO Name:^777777 Throw Venom Knife^000000 # RG_CLOSECONFINE# Close Confine Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 25^000000 Target:^777777 Enemy^000000 Range:^777777 Unknown (melee?)^000000 Cast Time:^777777 Unknown^000000 Cool Down:^777777 Unknown^000000 Duration:^777777 10 sec^000000 Effect:^777777 For 10 seconds, you grab a single enemy, preventing you and the target to move. While you grab onto someone, you will have +10 bonus to Flee Rate. If either the victim or you die, or should any of them teleport away, this skill is cancelled.^000000 # WZ_SIGHTBLASTER# Sight Blaster Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 40^000000 Target:^777777 Self^000000 Area:^777777 Unknown (cells around the caster?)^000000 Cast Time:^777777 Unknown^000000 Cool Down:^777777 Unknown^000000 Duration:^777777 120 sec^000000 Effect:^777777 Summons a fireball that circles around you and hits enemies attempting to attack you at close range. When an enemy steps next to you, he will be hit by a MATK Fire Element attack and pushed back. The Fireball disappears after hitting an enemy.^000000 # SA_CREATECON# Create Elemental Converter Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 30^000000 Target:^777777 None^000000 Range:^777777 None^000000 Cast Time:^777777 Unknown^000000 Cool Down:^777777 Unknown^000000 Duration:^777777 Instant^000000 Effect:^777777 Create an "Elemental Converter" item. Recipes: - Flame Elemental Converter: 3 Scorpion Tail + 1 Blank Scroll - Seismic Elemental Converter: 3 Horn + 1 Blank Scroll - Lightning Elemental Converter: 3 Rainbow Shell + 1 Blank Scroll - Frost Elemental Converter: 3 Snail's Shell + 1 Blank Scroll^000000 # SA_ELEMENTWATER# Elemental Change (Water) Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 30^000000 Target:^777777 Monster^000000 Range:^777777 Unknown^000000 Cast Time:^777777 Unknown^000000 Cool Down:^777777 Unknown^000000 Duration:^777777 Instant^000000 Effect:^777777 Change the target monster's elemental property to Water, uses up a Frost Elemental Converter.^000000 # SA_ELEMENTGROUND# Elemental Change (Earth) Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 30^000000 Target:^777777 Monster^000000 Range:^777777 Unknown^000000 Cast Time:^777777 Unknown^000000 Cool Down:^777777 Unknown^000000 Duration:^777777 Instant^000000 Effect:^777777 Change the target monster's elemental property to Earth, uses up a Seismic Elemental Converter.^000000 # SA_ELEMENTFIRE# Elemental Change (Fire) Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 30^000000 Target:^777777 Monster^000000 Range:^777777 Unknown^000000 Cast Time:^777777 Unknown^000000 Cool Down:^777777 Unknown^000000 Duration:^777777 Instant^000000 Effect:^777777 Change the target monster's elemental property to Fire, uses up a Flame Elemental Converter.^000000 # SA_ELEMENTWIND# Elemental Change (Wind) Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 30^000000 Target:^777777 Monster^000000 Range:^777777 Unknown^000000 Cast Time:^777777 Unknown^000000 Cool Down:^777777 Unknown^000000 Duration:^777777 Instant^000000 Effect:^777777 Change the target monster's elemental property to Wind, uses up a Lightning Elemental Converter.^000000 # HT_PHANTASMIC# Phantasmic Arrow Max Level:^777777 1^000000 Type:^777777 Offensive^000000 SP Cost:^777777 10^000000 Target:^777777 Enemy^000000 Range:^777777 Unknown (Bow range?)^000000 Cast Time:^777777 Unknown^000000 Cool Down:^777777 Unknown^000000 Duration:^777777 Instant^000000 Effect:^777777 Launches an arrow of illusion from your bow. It has 150% ATK, and if it hits the enemy, it pushes them back 3 cells. You can use this skill even if you have no Arrows equipped.^000000 # BA_PANGVOICE# Pang Voice Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 20^000000 Target:^777777 Enemy^000000 Range:^777777 Unknown^000000 Cast Time:^777777 Unknown^000000 Cool Down:^777777 Unknown^000000 Duration:^777777 Instant^000000 Effect:^777777 You scream out at a single target, causing the 'Confusion' status ailment. Does not work against Boss monsters.^000000 # DC_WINKCHARM# Charming Wink Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 40^000000 Target:^777777 Unknown (Enemy?)^000000 Range:^777777 Unknown^000000 Cast Time:^777777 Unknown^000000 Cool Down:^777777 Unknown^000000 Duration:^777777 10 sec^000000 Effect:^777777 Charm a target by sending them a sexy wink. For those 10 seconds, the target monster will not attack you. The higher your level is when compared to the monster, the higher the chance of this skill working. If this skill is used on a player, it has low chance of causing the 'Confusion' status ailment. This skill only works on DemiHuman, Angel and Demon type monsters and, obviously, does not work against Boss monsters.^000000 KRO Name:^777777 Wink of Charm^000000 # BS_UNFAIRLYTRICK# Dubious Salesmanship Max Level:^777777 1^000000 Type:^777777 Passive^000000 Effect:^777777 Reduces the Zeny cost of Mammonite by 10%.^000000 KRO Name:^777777 Unfair Trick^000000 # BS_GREED# Greed Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 10^000000 Target:^777777 Self^000000 Area:^777777 5x5 cells^000000 Cast Time:^777777 Unknown (instant?)^000000 Cool Down:^777777 Unknown (none?)^000000 Duration:^777777 Instant^000000 Effect:^777777 When you use this skill, all items within 2 cells of the Blacksmith will straight go to his inventory. It is not possible to use this skill during the War of Emperium or in PvP. Do note this skill does not bypass the order of who gets an item first, so you cannot use this skill to snatch an item when another player has the first priority over the item dropped.^000000 # PR_REDEMPTIO# Redemptio Max Level:^777777 1^000000 Type:^777777 Supportive^000000 SP Cost:^777777 400^000000 Target:^777777 Party Members^000000 Range:^777777 Unknown (entire screen?)^000000 Cast Time:^777777 Unknown^000000 Cool Down:^777777 Unknown^000000 Duration:^777777 Instant^000000 Effect:^777777 Kill yourself (and receive EXP penalty), but revive all other dead party members near you. All revived players will have recovered 50% of their HP. The more party members you revive, the less EXP penalty you get. Casting time is 4 seconds, and this skill ignores DEX for casting time reduction. Will not work if your current EXP is below 1%. Editor's Note: I speculate the EXP loss to be (1-Resurrected Members)*0.01%^000000 # MO_KITRANSLATION# Spiritual Bestowment Max Level:^777777 1^000000 Type:^777777 Supportive^000000 SP Cost:^777777 40^000000 Target:^777777 Party Member (must be monk class?)^000000 Range:^777777 Unknown^000000 Cast Time:^777777 Unknown^000000 Cool Down:^777777 Unknown^000000 Duration:^777777 Instant^000000 Effect:^777777 Transfer one of your Spirit Spheres to another party member. Uses up 1 Spirit Sphere.^000000 KRO Name:^777777 Ki Translation^000000 # MO_BALKYOUNG# Excruciating Palm Max Level:^777777 1^000000 Type:^777777 Offensive^000000 SP Cost:^777777 20^000000 Target:^777777 Enemy^000000 Range:^777777 Unknown^000000 Cast Time:^777777 Unknown^000000 Cool Down:^777777 Unknown^000000 Duration:^777777 Instant^000000 Effect:^777777 Focus your inner energies and attack an enemy to deal damage and push them away. The targeted enemy receives 300% ATK damage, and nearby monsters will be pushed away 2 cells and stunned for 2 sec. Drains a small amount of HP per use.^000000 KRO Name:^777777 Ki Explosion^000000 # NJ_TOBIDOUGU# Dagger Throwing Practice Required For:^777777 Throw Shuriken (L1), Throw Huuma Shuriken (L5), Final Strike (L7), Throw Coins (L10).^000000 Max Level:^777777 10^000000 Type:^000099 Passive^000000 Effect:^777777 Increase Throw Shuriken skill damage by +3*SkillLV. This bonus damage completely bypasses all defense and hits the target even in cases where you normally would miss.^000000 [LV 1]^777777 ATK +3^000000 [LV 2]^777777 ATK +6^000000 [LV 3]^777777 ATK +9^000000 [LV 4]^777777 ATK +12^000000 [LV 5]^777777 ATK +15^000000 [LV 6]^777777 ATK +18^000000 [LV 7]^777777 ATK +21^000000 [LV 8]^777777 ATK +24^000000 [LV 9]^777777 ATK +27^000000 [LV 10]^777777 ATK +30^000000 KRO Name:^777777 Throwing Mastery^000000 # NJ_SYURIKEN# Throw Shuriken Required For:^777777 Throw Kunai (L5).^000000 Max Level:^777777 10^000000 Type:^777777 Offensive^000000 SP Cost:^777777 2^000000 Target:^777777 Enemy^000000 Range:^777777 9 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 Instant^000000 Catalyst:^777777 1 Shuriken^000000 Effect:^777777 Throw a Shuriken at a target. Damage is ATK + 4*SkillLV. This bonus damage completely bypasses all defense and hits the target even in cases where you normally would miss.^000000 [LV 1]^777777 Damage +4^000000 [LV 2]^777777 Damage +8^000000 [LV 3]^777777 Damage +12^000000 [LV 4]^777777 Damage +16^000000 [LV 5]^777777 Damage +20^000000 [LV 6]^777777 Damage +24^000000 [LV 7]^777777 Damage +28^000000 [LV 8]^777777 Damage +32^000000 [LV 9]^777777 Damage +36^000000 [LV 10]^777777 Damage +40^000000 # NJ_KUNAI# Throw Kunai Required For:^777777 Throw Huuma Shuriken (L5).^000000 Max Level:^777777 10^000000 Type:^777777 Offensive^000000 SP Cost:^777777 35 - 5*SkillLV^000000 Target:^777777 Enemy^000000 Range:^777777 9 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 Instant^000000 Catalyst:^777777 1 Kunai^000000 Effect:^777777 Throw a Kunai that will hit three times for a total of 300% attack. Kunai's deal a base damage of about 60 per hit which acts as a mastery bonus and bypasses defence, and strikes the target even if you would normally miss. The attack's property is affected by the type of Kunai thrown.^000000 # NJ_HUUMA# Throw Huuma Shuriken Required For:^777777 Throw Coins (L5).^000000 Max Level:^777777 5^000000 Type:^777777 Offensive^000000 SP Cost:^777777 15 + 5*SkillLV^000000 Target:^777777 Enemy^000000 Range:^777777 9 cells^000000 Cast Time:^777777 3 sec^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 Instant^000000 Catalyst:^777777 1 Huuma Shuriken^000000 Effect:^777777 Throw a Huuma Shuriken that will deals splash damage in a 3x3 area. The total amount of damage is divided among the enemies damaged by this skill. Damage is 150+150*SkillLV.^000000 [LV 1]^777777 300% Damage^000000 [LV 2]^777777 450% Damage^000000 [LV 3]^777777 600% Damage^000000 [LV 4]^777777 750% Damage^000000 [LV 5]^777777 900% Damage^000000 # NJ_ZENYNAGE# Throw Coins Max Level:^777777 10^000000 Type:^777777 Offensive^000000 SP Cost:^777777 50^000000 Target:^777777 Enemy^000000 Range:^777777 9 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 5 sec^000000 Duration:^777777 Instant^000000 Catalyst:^777777 Zeny (see below)^000000 Effect:^777777 Throw money at a target to inflict an amount of Defense piercing damage equal to the amount of zeny spent in the attack. Cost varies between 500*SkillLV and 1000*SkillLV Zeny. Damage is reduced to half against Boss monsters and in PvP.^000000 [LV 1]^777777 500~1000 Zeny^000000 [LV 2]^777777 1000~2000 Zeny^000000 [LV 3]^777777 1500~3000 Zeny^000000 [LV 4]^777777 2000~4000 Zeny^000000 [LV 5]^777777 2500~5000 Zeny^000000 [LV 6]^777777 3000~6000 Zeny^000000 [LV 7]^777777 3500~7000 Zeny^000000 [LV 8]^777777 4000~8000 Zeny^000000 [LV 9]^777777 4500~9000 Zeny^000000 [LV 10]^777777 5000~10000 Zeny^000000 KRO Name:^777777 Throw Zeny^000000 # NJ_TATAMIGAESHI# Flip Tatami Required For:^777777 Shadow Leap (L1).^000000 Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 15^000000 Target:^777777 Self^000000 Area:^777777 See below^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 3 sec^000000 Duration:^777777 3 sec^000000 Effect:^777777 Flip tatami in 4 directions, kocking nearby enemies back and blocking ranged attacks for 3 seconds. When hit by the skill, the enemies are knocked back 5 cells and takes damage of (100+10*SkillLV)% ATK. The area affected increased with higher levels of the skill, and only a person in line with these take damage. The ranged attack blocking is like pneuma (only 1 tile though), centered on the caster. If the caster moves, this effect disappears.^000000 [LV 1]^777777 1 cell range, 110% ATK^000000 [LV 2]^777777 1 cell range, 120% ATK^000000 [LV 3]^777777 2 cells range, 130% ATK^000000 [LV 4]^777777 2 cells range, 140% ATK^000000 [LV 5]^777777 3 cells range, 150% ATK^000000 KRO Name:^777777 Reverse Tatami^000000 # NJ_SHADOWJUMP# Shadow Leap Required For:^777777 Haze Slasher (L1), Cicada Skin Shed (L5).^000000 Max Level:^777777 5^000000 Type:^000099 Passive^000000 SP Cost:^777777 10^000000 Target:^777777 Enemy^000000 Range:^777777 5 + 2*SkillLV cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 Unknown sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Instantly moves the caster to a targeted cell, ignoring obstacles in the caster's way. Shadow Leap can only be performed when the caster is in Hiding status (attainable through the Haze Slasher skill). You cannot jump to cells where you could't stand normally. When used in WoE Shadow Jump will simply cause you to leave hiding.^000000 [LV 1]^777777 7 cells range^000000 [LV 2]^777777 9 cells range^000000 [LV 3]^777777 11 cells range^000000 [LV 4]^777777 13 cells range^000000 [LV 5]^777777 15 cells range^000000 KRO Name:^777777 Shadow Jump^000000 # NJ_KASUMIKIRI# Haze Slasher Required For:^777777 Shadow Slash (L5).^000000 Max Level:^777777 10^000000 Type:^777777 Offensive^000000 SP Cost:^777777 8 + 2*SkillLV^000000 Target:^777777 Enemy^000000 Range:^777777 Melee^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 1.5 sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Attack an enemy with (100+10*SkillLV)% ATK and hide you afterwards. This hiding is the same as the Thief skill Hiding, consuming the same SP and has the same durration. If you miss the target, you will not be put into hiding.^000000 [LV 1]^777777 110% ATK / 30 sec Hide Durration^000000 [LV 2]^777777 120% ATK / 60 sec Hide Durration^000000 [LV 3]^777777 130% ATK / 90 sec Hide Durration^000000 [LV 4]^777777 140% ATK / 120 sec Hide Durration^000000 [LV 5]^777777 150% ATK / 150 sec Hide Durration^000000 [LV 6]^777777 160% ATK / 180 sec Hide Durration^000000 [LV 7]^777777 170% ATK / 210 sec Hide Durration^000000 [LV 8]^777777 180% ATK / 240 sec Hide Durration^000000 [LV 9]^777777 190% ATK / 270 sec Hide Durration^000000 [LV 10]^777777 200% ATK / 300 sec Hide Durration^000000 KRO Name:^777777 Mist Slash^000000 # NJ_KIRIKAGE# Shadow Slash Required For:^777777 Mirror Image (L3), Final Strike (L5).^000000 Max Level:^777777 5^000000 Type:^777777 Offensive^000000 SP Cost:^777777 12 + 2*SkillLV^000000 Target:^777777 Enemy^000000 Range:^777777 Shadow Leap SkillLV cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 None^000000 Duration:^777777 Instant^000000 Effect:^777777 A combination of Shadow Leap and Mist Slash, this skill leaps from the shadows to deal massive damage. The skill has +(25+5*SkillLV)% Critical Rate, though when you strike the opponent you will not see the crit box but it will still bypass defence of the target (like focused arrow strike). This critical chance is increased by your base crit rate. Hits for (100*SkillLV)% ATK. Like Shadow Leap, Shadow Slash is restricted in WoE, and can only be cast on targets next to you.^000000 [LV 1]^777777 100% ATK / +30% Critical Rate^000000 [LV 2]^777777 200% ATK / +35% Critical Rate^000000 [LV 3]^777777 300% ATK / +40% Critical Rate^000000 [LV 4]^777777 400% ATK / +45% Critical Rate^000000 [LV 5]^777777 500% ATK / +50% Critical Rate^000000 # NJ_UTSUSEMI# Cicada Skin Shed Required For:^777777 Mirror Image (L4).^000000 Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 9 + 3*SkillLV^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 1.5 sec^000000 Duration:^777777 10 + 10*SkillLV^000000 Effect:^777777 An advanced Ninja technique that allows one to dissapear instantly from thier location to avoid damage, however if you are struck you will jump back 7 cells in the direction you were hit (you are not pushed back in WoE). It blocks 0.5 + SkillLV/2 attacks. Not all skills can be blocked including Magic attacks. If you are in mid cast, this jump will not actually interupt your casting.^000000 [LV 1]^777777 20 sec, 1 Attack^000000 [LV 2]^777777 30 sec, 1 Attack^000000 [LV 3]^777777 40 sec, 2 Attacks^000000 [LV 4]^777777 50 sec, 2 Attacks^000000 [LV 5]^777777 60 sec, 3 Attacks^000000 KRO Name:^777777 Cast-off Ciceda Shell^000000 # NJ_BUNSINJYUTSU# Mirror Image Max Level:^777777 10^000000 Type:^33cc00 Active^000000 SP Cost:^777777 28 + 2*SkillLV^000000 Target:^777777 Self^000000 Cast Time:^777777 4.5 sec - SkillLv*0.5, doesn't goes under 1^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 40 + 20*SkillLV sec^000000 Catalyst:^0000ff 1 Shadow Orb^000000 Effect:^777777 When cast, the player will turn bluish color and Ninja Aura will be released. Create a mirror image that will enable the caster to dodge 0.5 + SkillLV/2 number of Melee and Ranged Physical attacks. This does not protect from Magic attacks.^000000 [LV 1]^777777 1 Attack, 60 sec^000000 [LV 2]^777777 1 Attack, 80 sec^000000 [LV 3]^777777 2 Attacks, 100 sec^000000 [LV 4]^777777 2 Attacks, 120 sec^000000 [LV 5]^777777 3 Attacks, 140 sec^000000 [LV 6]^777777 3 Attacks, 160 sec^000000 [LV 7]^777777 4 Attacks, 180 sec^000000 [LV 8]^777777 4 Attacks, 200 sec^000000 [LV 9]^777777 5 Attacks, 220 sec^000000 [LV 10]^777777 5 Attacks, 240 sec^000000 KRO Name:^777777 Illusionary Shadow^000000 # NJ_NINPOU# Ways of the Blade Required For:^777777 Bright Crimson Fire (L1), Lightning Spear of Ice (L1), Wind Blade (L1), Soul (L5), Raging Fire Dragon (L10), Falling Frozen Crystal (L10), Kamaitachi (L10).^000000 Max Level:^777777 10^000000 Type:^000099 Passive^000000 Effect:^777777 Recovers (Maximum SP/500 + 3)*SkillLV SP per 10 full seconds when standing still and increases the efficiency of SP recovering items by +2% per SkillLV.^000000 [LV 1]^777777 +3SP/10sec,items +2%^000000 [LV 2]^777777 +6SP/10sec,items +4%^000000 [LV 3]^777777 +9SP/10sec,items +6%^000000 [LV 4]^777777 +12SP/10sec,items +8%^000000 [LV 5]^777777 +15SP/10sec,items +10%^000000 [LV 6]^777777 +18SP/10sec,items +12%^000000 [LV 7]^777777 +21SP/10sec,items +14%^000000 [LV 8]^777777 +24SP/10sec,items +16%^000000 [LV 9]^777777 +27SP/10sec,items +18%^000000 [LV 10]^777777 +30SP/10sec,items +20%^000000 KRO Name:^777777 Ninpou Shuuren^000000 # NJ_KOUENKA# Bright Crimson Fire Required For:^777777 Crimson Fire Formation (L5).^000000 Max Level:^777777 10^000000 Type:^777777 Offensive^000000 SP Cost:^777777 16 + 2*SkillLV^000000 Target:^777777 Enemy^000000 Range:^777777 9 cells^000000 Cast Time:^777777 0.7*SkillLV sec^000000 Cool Down:^777777 None^000000 Duration:^777777 Instant^000000 Effect:^777777 Throw a burning petal at a single target, causing SkillLV number of hits with 90% MATK damage each.^000000 [LV 1]^777777 1 Hit, 90% MATK total^000000 [LV 2]^777777 2 Hits, 180% MATK total^000000 [LV 3]^777777 3 Hits, 270% MATK total^000000 [LV 4]^777777 4 Hits, 360% MATK total^000000 [LV 5]^777777 5 Hits, 450% MATK total^000000 [LV 6]^777777 6 Hits, 540% MATK total^000000 [LV 7]^777777 7 Hits, 630% MATK total^000000 [LV 8]^777777 8 Hits, 720% MATK total^000000 [LV 9]^777777 9 Hits, 810% MATK total^000000 [LV 10]^777777 10 Hits, 900% MATK total^000000 KRO Name:^777777 Kouenka^000000 # NJ_KAENSIN# Crimson Fire Formation Required For:^777777 Raging Fire Dragon (L7).^000000 Max Level:^777777 10^000000 Type:^777777 Offensive^000000 SP Cost:^777777 25^000000 Target:^777777 Self^000000 Area:^777777 5x5 cells^000000 Cast Time:^777777 (6.5 - 0.5*SkillLV) sec^000000 Cool Down:^777777 1 sec^000000 Catalyst:^ee0000 1 Burning Stone^000000 Duration:^777777 20 sec OR 4 + SkillLV/2 hits, whichever comes first^000000 Effect:^777777 Summon a firestorm in 5x5 cells around you, it deals damage until 4+SkillLV/2 (round up) hits have been dealt or it expires.^000000 [LV 1]^777777 5 Hits^000000 [LV 2]^777777 5 Hits^000000 [LV 3]^777777 6 Hits^000000 [LV 4]^777777 6 Hits^000000 [LV 5]^777777 7 Hits^000000 [LV 6]^777777 7 Hits^000000 [LV 7]^777777 8 Hits^000000 [LV 8]^777777 8 Hits^000000 [LV 9]^777777 9 Hits^000000 [LV 10]^777777 9 Hits^000000 KRO Name:^777777 Kaenjin^000000 # NJ_BAKUENRYU# Raging Fire Dragon Max Level:^777777 5^000000 Type:^777777 Offensive^000000 SP Cost:^777777 15 + 5*SkillLV^000000 Target:^777777 Enemy^000000 Range:^777777 9 cells^000000 Cast Time:^777777 3 sec at level 5^000000 Cool Down:^777777 2 sec at level 5^000000 Duration:^777777 Instant^000000 Catalyst:^ee0000 1 Burning Stone^000000 Effect:^777777 Summon a fire dragon that attacks the enemy three times and causes MATK +(150+150*SkillLV)% splash damage in the 5x5 cells around the target.^000000 [LV 1]^777777 MATK +300%^000000 [LV 2]^777777 MATK +450%^000000 [LV 3]^777777 MATK +600%^000000 [LV 4]^777777 MATK +750%^000000 [LV 5]^777777 MATK +900%^000000 KRO Name:^777777 Bakuenryuu^000000 # NJ_HYOUSENSOU# Lightning Spear of Ice Required For:^777777 Hidden Water (L5).^000000 Max Level:^777777 10^000000 Type:^777777 Offensive^000000 SP Cost:^777777 12 + 3*SkillLV^000000 Target:^777777 Enemy^000000 Range:^777777 9 cells^000000 Cast Time:^777777 0.7*SkillLV sec^000000 Cool Down:^777777 None^000000 Duration:^777777 Instant^000000 Effect:^777777 Summon 2+SkillLV ice spears to damage the enemy. Each ice spear does 70% MATK damage.^000000 KRO Name:^777777 Hyousensou^000000 # NJ_SUITON# Hidden Water Required For:^777777 Falling Frozen Crystal (L7).^000000 Max Level:^777777 10^000000 Type:^33cc00 Active^000000 SP Cost:^777777 12 + 3*SkillLV^000000 Target:^777777 Ground^000000 Range:^777777 9 cells^000000 Cast Time:^777777 3.4 - 0.1*SkillLV sec^000000 Cool Down:^777777 None^000000 Duration:^777777 10 + 5*SkillLV sec^000000 Catalyst:^0000ff 1 Freezing Stone^000000 Effect:^777777 Creates a puddle of water on the ground that reduce the movement speed of all enemies and decrease their AGI, except Ninjas. Aqua Benedicta and Water Ball may be used on this puddle, also Lightning Spear of Ice will do additional damage if casted on the puddle.^000000 [LV 1]^777777 Area 3x3, 15 sec, AGI -0^000000 [LV 2]^777777 Area 3x3, 20 sec, AGI -3^000000 [LV 3]^777777 Area 3x3, 25 sec, AGI -3^000000 [LV 4]^777777 Area 5x5, 30 sec, AGI -3^000000 [LV 5]^777777 Area 5x5, 35 sec, AGI -5^000000 [LV 6]^777777 Area 5x5, 40 sec, AGI -5^000000 [LV 7]^777777 Area 7x7, 45 sec, AGI -5^000000 [LV 8]^777777 Area 7x7, 50 sec, AGI -8^000000 [LV 9]^777777 Area 7x7, 55 sec, AGI -8^000000 [LV 10]^777777 Area 9x9, 60 sec, AGI -8^000000 KRO Name:^777777 Suiton^000000 # NJ_HYOUSYOURAKU# Falling Frozen Crystal Max Level:^777777 5^000000 Type:^777777 Offensive^000000 SP Cost:^777777 35 + 5*SkillLV^000000 Target:^777777 Self^000000 Area:^777777 7x7 cells^000000 Cast Time:^777777 3 sec^000000 Cool Down:^777777 0.8 + 0.2*SkillLV sec^000000 Duration:^777777 Instant^000000 Catalyst:^0000ff 1 Freezing Stone^000000 Effect:^777777 Summons a large ice meteor that causes damage to all enemies within 7x7 cells of the caster, with a chance to freeze them. Damage is based on MATK.^000000 [LV 1]^777777 +150% MATK, Freeze Chance 20%^000000 [LV 2]^777777 +200% MATK, Freeze Chance 30%^000000 [LV 3]^777777 +250% MATK, Freeze Chance 40%^000000 [LV 4]^777777 +300% MATK, Freeze Chance 50%^000000 [LV 5]^777777 +350% MATK, Freeze Chance 60%^000000 KRO Name:^777777 Hyoushouraku^000000 # NJ_HUUJIN# Wind Blade Required For:^777777 Lightning Strike of Destruction (L5).^000000 Max Level:^777777 10^000000 Type:^777777 Offensive^000000 SP Cost:^777777 10 + 2*SkillLV^000000 Target:^777777 Enemy^000000 Range:^777777 9 cells^000000 Cast Time:^777777 (0.7*SkillLV) sec^000000 Cool Down:^777777 None^000000 Duration:^777777 Instant^000000 Effect:^777777 Throw the blades of wind and deal wind elemental damage.^000000 [LV 1]^777777 1 Hit^000000 [LV 2]^777777 2 Hits^000000 [LV 3]^777777 2 Hits^000000 [LV 4]^777777 3 Hits^000000 [LV 5]^777777 3 Hits^000000 [LV 6]^777777 4 Hits^000000 [LV 7]^777777 4 Hits^000000 [LV 8]^777777 5 Hits^000000 [LV 9]^777777 5 Hits^000000 [LV 10]^777777 6 Hits^000000 KRO Name:^777777 Fuujin^000000 # NJ_RAIGEKISAI# Lightning Strike of Destruction Required For:^777777 Kamaitachi (L5).^000000 Max Level:^777777 5^000000 Type:^777777 Offensive^000000 SP Cost:^777777 12 + 4*SkillLV^000000 Target:^777777 Self^000000 Area:^777777 See below^000000 Cast Time:^777777 3.7 sec at LV 1 (possible formula= 4-0.3*SkillLV)^000000 Cool Down:^777777 None^000000 Duration:^777777 Instant^000000 Catalyst:^ffff00 1 Windchime Stone^000000 Effect:^777777 Summon lightning to strike enemies around you. Damage is based on MATK and wind element.^000000 [LV 1]^777777 +200% MATK, 5x5 cells^000000 [LV 2]^777777 +240% MATK, 5x5 cells^000000 [LV 3]^777777 +280% MATK, 7x7 cells^000000 [LV 4]^777777 +320% MATK, 7x7 cells^000000 [LV 5]^777777 +360% MATK, 9x9 cells^000000 KRO Name:^777777 Raigekisai^000000 # NJ_KAMAITACHI# Kamaitachi Max Level:^777777 5^000000 Type:^777777 Offensive^000000 SP Cost:^777777 20 + 4*SkillLV cells^000000 Target:^777777 Enemy^000000 Range:^777777 4 + SkillLV cells^000000 Cast Time:^777777 4 sec^000000 Cool Down:^777777 None^000000 Duration:^777777 Instant^000000 Catalyst:^ffff00 1 Windchime Stone^000000 Effect:^777777 Summons the wrath of the wind to destroy everything on a line with a length of 4+SkillLV cells and a width of 5 cells from you into the direction of the targetted mob. Deals +(100+100*SkillLV)% MATK based wind element damage.^000000 [LV 1]^777777 +200% MATK, Damage Range 5 cells^000000 [LV 2]^777777 +300% MATK, Damage Range 6 cells^000000 [LV 3]^777777 +400% MATK, Damage Range 7 cells^000000 [LV 4]^777777 +500% MATK, Damage Range 8 cells^000000 [LV 5]^777777 +600% MATK, Damage Range 9 cells^000000 # NJ_NEN# Soul Required For:^777777 Final Strike (L1).^000000 Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 10 + 10*SkillLV^000000 Target:^777777 Self^000000 Cast Time:^777777 6 - 1*SkillLV sec^000000 Cool Down:^777777 None^000000 Duration:^777777 15 + 15*SkillLV^000000 Effect:^777777 Gather your inner spirit and prepare Mirror Image or Final Strike. Increases INT and STR by SkillLV. Consumes 80 HP at level 5.^000000 [LV 1]^777777 STR/INT +1, 30 sec^000000 [LV 2]^777777 STR/INT +2, 45 sec^000000 [LV 3]^777777 STR/INT +3, 60 sec^000000 [LV 4]^777777 STR/INT +4, 75 sec^000000 [LV 5]^777777 STR/INT +5, 90 sec^000000 KRO Name:^777777 Nen^000000 # NJ_ISSEN# Final Strike Max Level:^777777 10^000000 Type:^777777 Offensive^000000 SP Cost:^777777 50 + 5*SkillLV^000000 HP Cost:^777777 All but 1^000000 Target:^777777 Enemy^000000 Range:^777777 Unknown cells^000000 ATK Type:^777777 Neutral element, Melee, Physical attack^000000 Cast Time:^777777 Unknown sec^000000 Cool Down:^777777 Unknown sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Attack a single target using the rest of your HP to deal massive damage. The more HP you have when casting, the more damage will be done. After using this ability, your HP will be 1.^000000 KRO Name:^777777 Issen^000000 # GS_GLITTERING# Flip Coin Required For:^777777 Fling Coin (L1), Magic Bullet (L1), Cracker (L1), Triple Action (L1), Bull's Eye (L5), Madness Canceller (L4), Adjustment (L4), Increase Accuracy (L2).^000000 Max Level:^777777 5^000000 Type:^33cc00 Active^000000 SP Cost:^777777 2^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 ASPD^000000 Duration:^777777 Instant^000000 Catalyst:^777777 1 Zeny^000000 Effect:^777777 Flip a coin, if it's the top, a Coin will appear floating next to you; if it's bottom, you lose 1 Coin. You can collect up to 10 Coins. Higher skill levels increase the chance to get top, but the more you have, the more difficult to get a new one. Each Coin gives +3 DMG, that never misses, in each normal attack. Each Coin also provide more damage to skills in a yet unknown ammount. Coins are lost on relog or death..^000000 KRO Name:^777777 Flip the Coin^000000 # GS_FLING# Fling Coin Max Level:^777777 1^000000 Type:^777777 Offensive^000000 SP Cost:^777777 10^000000 Target:^777777 Enemy^000000 Range:^777777 Weapon Range^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 ASPD^000000 Duration:^777777 30 seconds of Def reduction to the affected enemy^000000 Catalyst:^777777 Up to 5 Coins, at least 1^000000 Effect:^777777 You must have a Revolver or Rifle equipped. Uses up to 5 Coins to attack an enemy and reduce his/her defense by -3 DEF per used Coin (but it doesn't stack). It also deals a fixed JobLV damage to the enemy. You can not select how many Coins are used, all coins you have are taken, up to a maximum of 5. If you have none the skill fails.^000000 KRO Name:^777777 Fling^000000 # GS_TRIPLEACTION# Triple Action Max Level:^777777 1^000000 Type:^777777 Offensive^000000 SP Cost:^777777 20^000000 Target:^777777 Enemy^000000 Range:^777777 Weapon Range^000000 Cast Time:^777777 Unknown sec^000000 Cool Down:^777777 ASPD^000000 Duration:^777777 Instant^000000 Catalyst:^777777 1 Coin^000000 Effect:^777777 Use a Coin and deal three hits.^000000 # GS_BULLSEYE# Bull's Eye Max Level:^777777 1^000000 Type:^777777 Offensive^000000 SP Cost:^777777 30^000000 Target:^777777 Enemy^000000 Range:^777777 Weapon Range^000000 Cast Time:^777777 Unknown sec^000000 Cool Down:^777777 ASPD^000000 Duration:^777777 Instant^000000 Catalyst:^777777 1 Coin^000000 Effect:^777777 An outstanding shot. Causes 500% ATK damage and has a 0.1% chance to put the target in a coma state. Ignores weapon cards and only follow the bullets element. Works only against DemiHuman and Brute type monsters (probably including players) and not against Boss monsters.^000000 # GS_MADNESSCANCEL# Madness Canceller Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 30^000000 Target:^777777 Self^000000 Cast Time:^777777 Unknown sec^000000 Cool Down:^777777 ASPD^000000 Duration:^777777 15 sec^000000 Catalyst:^777777 4 Coins^000000 Effect:^777777 Increase your ATK by 100 and ASPD by 20%. You are unable to move while this effect lasts, and it can not be used together with Adjustment.^000000 # GS_ADJUSTMENT# Adjustment Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 15^000000 Target:^777777 Self^000000 Cast Time:^777777 Unknown sec^000000 Cool Down:^777777 ASPD^000000 Duration:^777777 Unknown sec^000000 Catalyst:^777777 2 Coins^000000 Effect:^777777 Flee Rate +30 and all ranged Physical attacks do -20% damage, but your HIT is -30. Can not be used together with Madness Canceller.^000000 # GS_INCREASING# Increase Accuracy Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 30^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 ASPD^000000 Duration:^777777 60 sec^000000 Catalyst:^777777 4 Coins^000000 Effect:^777777 HIT +20, DEX +4, AGI +4 for the skill's duration^000000 KRO Name:^777777 Increasing Accuracy^000000 # GS_MAGICALBULLET# Magic Bullet Max Level:^777777 1^000000 Type:^777777 Offensive^000000 SP Cost:^777777 7^000000 Target:^777777 Enemy^000000 Range:^777777 Weapon Range^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 ASPD^000000 Duration:^777777 Instant^000000 Catalyst:^777777 1 Coin^000000 Effect:^777777 Fire a magic bullet, thus not using ammo. The bullet's damage is calculated by DEX ATK + INT MATK, and its element is Ghost.^000000 KRO Name:^777777 Magical Bullet^000000 # GS_CRACKER# Cracker Max Level:^777777 1^000000 Type:^777777 Active^000000 SP Cost:^777777 10^000000 Target:^777777 Enemy^000000 Range:^777777 Weapon Range^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 ASPD^000000 Duration:^777777 Instant^000000 Catalyst:^777777 1 Coin^000000 Effect:^777777 You must have a Revolver or Rifle equipped. Use 1 bullet and make a quick attack on the enemy, attempting to stun him/her. Stun chance increases the closer the enemy is to you. Makes NO damage, and the monster will not attack back if is not aggressive.^000000 # GS_SINGLEACTION# Single Action Required For:^777777 Chain Action (L1), Tracking (L5), Dust (L5).^000000 Max Level:^777777 10^000000 Type:^000099 Passive^000000 Target:^777777 Self^000000 Effect:^777777 Increase your HIT by +2*SkillLV and your ASPD by +(SkillLV/2)%.^000000 [LV 1]^777777 HIT +2, ASPD +1%^000000 [LV 2]^777777 HIT +4, ASPD +1%^000000 [LV 3]^777777 HIT +6, ASPD +2%^000000 [LV 4]^777777 HIT +8, ASPD +2%^000000 [LV 5]^777777 HIT +10, ASPD +3%^000000 [LV 6]^777777 HIT +12, ASPD +3%^000000 [LV 7]^777777 HIT +14, ASPD +4%^000000 [LV 8]^777777 HIT +16, ASPD +4%^000000 [LV 9]^777777 HIT +18, ASPD +5%^000000 [LV 10]^777777 HIT +20, ASPD +5%^000000 # GS_SNAKEEYE# Snake's Eye Required For:^777777 Increase Accuracy (L10).^000000 Max Level:^777777 10^000000 Type:^000099 Passive^000000 Target:^777777 Self^000000 Effect:^777777 Increase your range and HIT with guns by +SkillLV. Affects Rapid Shower, Tracking, Piercing Shot, Full Buster, Spread Attack and Ground Drift skill ranges.^000000 [LV 1]^777777 HIT +1, Range +1^000000 [LV 2]^777777 HIT +2, Range +2^000000 [LV 3]^777777 HIT +3, Range +3^000000 [LV 4]^777777 HIT +4, Range +4^000000 [LV 5]^777777 HIT +5, Range +5^000000 [LV 6]^777777 HIT +6, Range +6^000000 [LV 7]^777777 HIT +7, Range +7^000000 [LV 8]^777777 HIT +8, Range +8^000000 [LV 9]^777777 HIT +9, Range +9^000000 [LV 10]^777777 HIT +10, Range +10^000000 # GS_CHAINACTION# Chain Action Required For:^777777 Rapid Shower (L3).^000000 Max Level:^777777 10^000000 Type:^000099 Passive^000000 Target:^777777 Self^000000 Effect:^777777 When using Revolvers there is a chance to shoot twice. The higher the SkillLV, the higher the chance of a Doubleshot happening (may follow Thief's Double Attack success probability progression).^000000 # GS_TRACKING# Tracking Required For:^777777 Piercing Shot (L5), Disarm (L7), Bull's Eye (L10).^000000 Max Level:^777777 10^000000 Type:^777777 Active / Ranged Single Target Physical Attack^000000 SP Cost:^777777 10 + 5*SkillLV^000000 Target:^777777 One Enemy^000000 Range:^777777 10 cells^000000 Cast Time:^777777 1 + 0.2*SkillLV sec (not reduced by DEX)^000000 Cool Down:^777777 None^000000 Duration:^777777 Instant^000000 Effect:^777777 You must have a Handgun or Rifle equipped. By taking a little extra time to track the target, you can guarantee a very powerful single shot. Tracking has a fixed cast time which is not affected by DEX, skills or effects and is interruptible. There is no aftercast delay. The range of Tracking is fixed at 10 cells, and is not increased by Snake's Eye. Damage is (200+100*SkillLV)%.^000000 [LV 1]^777777 300% ATK, Aim Time 1.2 sec^000000 [LV 2]^777777 400% ATK, Aim Time 1.4 sec^000000 [LV 3]^777777 500% ATK, Aim Time 1.6 sec^000000 [LV 4]^777777 600% ATK, Aim Time 1.8 sec^000000 [LV 5]^777777 700% ATK, Aim Time 2 sec^000000 [LV 6]^777777 800% ATK, Aim Time 2.2 sec^000000 [LV 7]^777777 900% ATK, Aim Time 2.4 sec^000000 [LV 8]^777777 1000% ATK, Aim Time 2.6 sec^000000 [LV 9]^777777 1100% ATK, Aim Time 2.8 sec^000000 [LV 10]^777777 1200% ATK, Aim Time 3 sec^000000 # GS_DISARM# Disarm Required For:^777777 Adjustment (L5).^000000 Max Level:^777777 5^000000 Type:^777777 Offensive^000000 SP Cost:^777777 10 + 5*SkillLV^000000 Target:^777777 Enemy^000000 Range:^777777 Weapon Range^000000 Cast Time:^777777 Unknown sec^000000 Cool Down:^777777 Unknown sec^000000 Duration:^777777 Instant^000000 Effect:^777777 You must have a Revolver or Rifle equipped. Aim at the targets hand and make him/her drop the weapon. If used on players it will strip their weapon, if used on monsters it will decrease their ATK by -25%. The higher the SkillLV, the higher the success chance. Does not work against Boss monsters.^000000 # GS_PIERCINGSHOT# Piercing Shot Max Level:^777777 5^000000 Type:^777777 Offensive^000000 SP Cost:^777777 10 + SkillLV^000000 Target:^777777 Enemy^000000 Range:^777777 Weapon Range + Snake's Eye SkillLV cells^000000 Cast Time:^777777 Unknown sec^000000 Cool Down:^777777 Unknown sec^000000 Duration:^777777 Instant^000000 Effect:^777777 You must have a Revolver or Rifle equipped. Aim for a weakly armored spot and cause (100+20*SkillLV)% ATK damage and, by chance, bleeding.^000000 [LV 1]^777777 120% ATK, Bleeding Chance 3%^000000 [LV 2]^777777 140% ATK, Bleeding Chance 6%^000000 [LV 3]^777777 160% ATK, Bleeding Chance 9%^000000 [LV 4]^777777 180% ATK, Bleeding Chance 12%^000000 [LV 5]^777777 200% ATK, Bleeding Chance 15%^000000 # GS_RAPIDSHOWER# Rapid Shower Required For:^777777 Desperado (L5), Gatling Fever (L7).^000000 Max Level:^777777 10^000000 Type:^777777 Offensive^000000 SP Cost:^777777 20 + 2*SkillLV^000000 Target:^777777 Enemy^000000 Range:^777777 Weapon Range + Snake's Eye SkillLV cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 0.5 sec^000000 Duration:^777777 Instant^000000 Effect:^777777 You must have a Revolver equipped. Uses 5 bullets and attack a single target with a 5 hit burst causing (500+50*SkillLV)% ATK damage.^000000 [LV 1]^777777 550% ATK^000000 [LV 2]^777777 600% ATK^000000 [LV 3]^777777 650% ATK^000000 [LV 4]^777777 700% ATK^000000 [LV 5]^777777 750% ATK^000000 [LV 6]^777777 800% ATK^000000 [LV 7]^777777 850% ATK^000000 [LV 8]^777777 900% ATK^000000 [LV 9]^777777 950% ATK^000000 [LV 10]^777777 1000% ATK^000000 # GS_DESPERADO# Desperado Required For:^777777 Gatling Fever (L5).^000000 Max Level:^777777 10^000000 Type:^777777 Offensive^000000 SP Cost:^777777 30 + 2*SkillLV^000000 Target:^777777 Self^000000 Area:^777777 7x7 cells^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 1 sec^000000 Duration:^777777 Instant^000000 Effect:^777777 You must have a Revolver equipped. Uses 10 bullets and attack all enemies in a 7x7 area around you with (50+50*SkillLV)% ATK per hit. This is a close-range attack, so it ignores Pneuma. It deals a random number of hits (up to a maximum of 10) to each target.^000000 [LV 1]^777777 100% ATK per hit^000000 [LV 2]^777777 150% ATK per hit^000000 [LV 3]^777777 200% ATK per hit^000000 [LV 4]^777777 250% ATK per hit^000000 [LV 5]^777777 300% ATK per hit^000000 [LV 6]^777777 350% ATK per hit^000000 [LV 7]^777777 400% ATK per hit^000000 [LV 8]^777777 450% ATK per hit^000000 [LV 9]^777777 500% ATK per hit^000000 [LV 10]^777777 550% ATK per hit^000000 # GS_GATLINGFEVER# Gatling Fever Required For:^777777 Madness Canceller (L10).^000000 Max Level:^777777 10^000000 Type:^33cc00 Active^000000 SP Cost:^777777 28 + 2*SkillLV^000000 Target:^777777 Self^000000 Cast Time:^777777 Unknown sec^000000 Cool Down:^777777 Unknown sec^000000 Duration:^777777 15 + 15*SkillLV sec^000000 Effect:^777777 You must have a Gatling equipped. Masterful handling of your Gatling. You get +(20+10*SkillLV) bonus to damage and +(2*SkillLV)% to ASPD, but -5*SkillLV to Flee Rate and reduced walking speed during the skill effect.^000000 [LV 1]^777777 Damage +30, ASPD +2%, Flee Rate -5^000000 [LV 2]^777777 Damage +40, ASPD +4%, Flee Rate -10^000000 [LV 3]^777777 Damage +50, ASPD +6%, Flee Rate -15^000000 [LV 4]^777777 Damage +60, ASPD +8%, Flee Rate -20^000000 [LV 5]^777777 Damage +70, ASPD +10%, Flee Rate -25^000000 [LV 6]^777777 Damage +80, ASPD +12%, Flee Rate -30^000000 [LV 7]^777777 Damage +90, ASPD +14%, Flee Rate -35^000000 [LV 8]^777777 Damage +100, ASPD +16%, Flee Rate -40^000000 [LV 9]^777777 Damage +110, ASPD +18%, Flee Rate -45^000000 [LV 10]^777777 Damage +120, ASPD +20%, Flee Rate -50^000000 # GS_DUST# Dust Required For:^777777 Full Buster (L3).^000000 Max Level:^777777 10^000000 Type:^777777 Offensive^000000 SP Cost:^777777 3*SkillLV^000000 Target:^777777 Enemy^000000 Range:^777777 3 cells^000000 Cast Time:^777777 1 sec (not reduced by DEX)^000000 Cool Down:^777777 ASPD^000000 Duration:^777777 Instant^000000 Effect:^777777 You must have a Shotgun equipped. Attack a single enemy and cause (50+50*SkillLV)% ATK damage, causing a knockback of 5 cells.^000000 [LV 1]^777777 150% ATK^000000 [LV 2]^777777 200% ATK^000000 [LV 3]^777777 250% ATK^000000 [LV 4]^777777 300% ATK^000000 [LV 5]^777777 350% ATK^000000 [LV 6]^777777 400% ATK^000000 [LV 7]^777777 450% ATK^000000 [LV 8]^777777 500% ATK^000000 [LV 9]^777777 550% ATK^000000 [LV 10]^777777 600% ATK^000000 # GS_FULLBUSTER# Full Buster Required For:^777777 Spread Attack (L5), Ground Drift (L5).^000000 Max Level:^777777 10^000000 Type:^777777 Offensive^000000 SP Cost:^777777 15 + 5*SkillLV^000000 Target:^777777 Enemy^000000 Range:^777777 Weapon Range + Snake's Eye SkillLV cells^000000 Cast Time:^777777 1 sec^000000 Cool Down:^777777 1 + 0.2*SkillLV sec^000000 Duration:^777777 Instant^000000 Effect:^777777 You must have a Shotgun equipped. Fire a burst causing (300+100*SkillLV)% ATK damage. Unfortunately this overheats too much the weapon, and you must spend 1+0.2*SkillLV sec to cool it down. Uses up 2*(SkillLV/2 rounded up) Rounds. There is a chance of causing a Blind effect on you (without HIT/Flee reductions).^000000 [LV 1]^777777 400% ATK, Blind Chance 2%^000000 [LV 2]^777777 500% ATK, Blind Chance 2%^000000 [LV 3]^777777 600% ATK, Blind Chance 4%^000000 [LV 4]^777777 700% ATK, Blind Chance 4%^000000 [LV 5]^777777 800% ATK, Blind Chance 6%^000000 [LV 6]^777777 900% ATK, Blind Chance 6%^000000 [LV 7]^777777 1000% ATK, Blind Chance 8%^000000 [LV 8]^777777 1100% ATK, Blind Chance 8%^000000 [LV 9]^777777 1200% ATK, Blind Chance 10%^000000 [LV 10]^777777 1300% ATK, Blind Chance 10%^000000 # GS_SPREADATTACK# Spread Attack Required For:^777777 Ground Drift (L7).^000000 Max Level:^777777 10^000000 Type:^777777 Offensive^000000 SP Cost:^777777 10 + 5*SkillLV^000000 Target:^777777 Ground^000000 Range:^777777 Weapon Range + Snake's Eye SkillLV cells^000000 Cast Time:^777777 1 sec^000000 Cool Down:^777777 None^000000 Duration:^777777 Instant^000000 Effect:^777777 You must have a Shotgun equipped. Attack an area with 1 cell radius every 3 levels around the targeted cell, causing (80+20*SkillLV)% ATK damage. Use 5 rounds at level 1.^000000 [LV 1]^777777 100% ATK, Area 3x3 cells^000000 [LV 2]^777777 120% ATK, Area 3x3 cells^000000 [LV 3]^777777 140% ATK, Area 3x3 cells^000000 [LV 4]^777777 160% ATK, Area 5x5 cells^000000 [LV 5]^777777 180% ATK, Area 5x5 cells^000000 [LV 6]^777777 200% ATK, Area 5x5 cells^000000 [LV 7]^777777 220% ATK, Area 7x7 cells^000000 [LV 8]^777777 240% ATK, Area 7x7 cells^000000 [LV 9]^777777 260% ATK, Area 7x7 cells^000000 [LV 10]^777777 280% ATK, Area 9x9 cells^000000 # GS_GROUNDDRIFT# Ground Drift Max Level:^777777 10^000000 Type:^777777 Offensive^000000 SP Cost:^777777 4*SkillLV^000000 Target:^777777 Ground^000000 Range:^777777 Weapon Range + Snake's Eye SkillLV cells^000000 Cast Time:^777777 Unknown sec^000000 Cool Down:^777777 Unknown sec^000000 Duration:^777777 3*SkillLV sec or until triggered^000000 Effect:^777777 You must have a Grenade Launcher equipped. Scatter multiple grenades on the ground. A grenade detonate if an enemy steps on it or until a certain time has passed. The attacks element depends on the used grenade and gets a +50*SkillLV bonus to damage.^000000 [LV 1]^777777 Damage +50, lasts 3 sec^000000 [LV 2]^777777 Damage +100, lasts 6 sec^000000 [LV 3]^777777 Damage +150, lasts 9 sec^000000 [LV 4]^777777 Damage +200, lasts 12 sec^000000 [LV 5]^777777 Damage +250, lasts 15 sec^000000 [LV 6]^777777 Damage +300, lasts 18 sec^000000 [LV 7]^777777 Damage +350, lasts 21 sec^000000 [LV 8]^777777 Damage +400, lasts 24 sec^000000 [LV 9]^777777 Damage +450, lasts 27 sec^000000 [LV 10]^777777 Damage +500, lasts 30 sec^000000 # MER_QUICKEN# Two-Hand Quicken Max Level:^777777 10^000000 Type:^33cc00 Active^000000 SP Cost:^777777 Unknown^000000 Target:^777777 Self^000000 Cast Time:^777777 Instant^000000 Cool Down:^777777 Unknown sec^000000 Duration:^777777 30*SkillLV^000000 Effect:^777777 Temporarily increase Attack Speed with Two Handed Sword Class Weapons.^000000 [LV 1]^777777 Lasts 30secs^000000 [LV 2]^777777 Lasts 60Secs^000000 [LV 3]^777777 Lasts 90Secs^000000 [LV 4]^777777 Lasts 120Secs^000000 [LV 5]^777777 Lasts 150Secs^000000 [LV 6]^777777 Lasts 180Secs^000000 [LV 7]^777777 Lasts 210Secs^000000 [LV 8]^777777 Lasts 240Secs^000000 [LV 9]^777777 Lasts 270Secss^000000 [LV 10]^777777 Lasts 300Secs^000000 # MER_CRASH# Crash Max Level:^777777 5^000000 Type:^777777 Offensive^000000 SP Cost:^777777 Unknown^000000 Target:^777777 1 Enemy^000000 Cast Time:^777777 Unknown sec^000000 Cool Down:^777777 Unknown sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Deals a single hit with a chance to stun.^000000 [LV 1]^777777 110% ATK, 6% Stun^000000 [LV 2]^777777 120% ATK, 12% Stun^000000 [LV 3]^777777 130% ATK, 18% Stun^000000 [LV 4]^777777 140% ATK, 24% Stun^000000 [LV 5]^777777 150% ATK, 30% Stun^000000 # MER_REGAIN# Regain Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 Unknown^000000 Target:^777777 1 Ally/1 Mercenary^000000 Cast Time:^777777 Unknown sec^000000 Cool Down:^777777 Unknown sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Recovers the target from both sleep and stun status.^000000 # MER_TENDER# Tender Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 Unknown^000000 Target:^777777 1 Ally/1 Mercenary^000000 Cast Time:^777777 Unknown sec^000000 Cool Down:^777777 Unknown sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Recovers the target from both freezing and stone status.^000000 # MER_BENEDICTION# Benediction Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 Unknown^000000 Target:^777777 1 Ally/1 Mercenary^000000 Cast Time:^777777 Unknown sec^000000 Cool Down:^777777 Unknown sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Recovers the target from both curse and blind status.^000000 # MER_RECUPERATE# Recuperate Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 Unknown^000000 Target:^777777 1 Ally/1 Mercenary^000000 Cast Time:^777777 Unknown sec^000000 Cool Down:^777777 Unknown sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Recovers the target from both poison and silence status.^000000 # MER_MENTALCURE# Mental Cure Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 Unknown^000000 Target:^777777 1 Ally/1 Mercenary^000000 Cast Time:^777777 Unknown sec^000000 Cool Down:^777777 Unknown sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Recovers the target from both hallucination and chaos status.^000000 # MER_COMPRESS# Compress Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 Unknown^000000 Target:^777777 1 Ally/1 Mercenary^000000 Cast Time:^777777 Unknown sec^000000 Cool Down:^777777 Unknown sec^000000 Duration:^777777 Instant^000000 Effect:^777777 Recovers the target from bleeding status.^000000 # MER_SCAPEGOAT# Scapegoat Max Level:^777777 1^000000 Type:^33cc00 Active^000000 SP Cost:^777777 Unknown^000000 Target:^777777 yourself^000000 Cast Time:^777777 Unknown sec^000000 Cool Down:^777777 Unknown sec^000000 Duration:^777777 Instant^000000 Effect:^777777 The mercenary gives all of its remaining HP to the summoner and dies. Any excess HP is discarded.^000000 # ALL_INCCARRY# Enlarge Weight Limit R Max Level:^777777 10^000000 Type:^000099 Passive^000000 Effect:^777777 Improve Maximum Weight Limit.^000000 [LV 1]^777777 Enlarge Weight +200^000000 [LV 2]^777777 Enlarge Weight +400^000000 [LV 3]^777777 Enlarge Weight +600^000000 [LV 4]^777777 Enlarge Weight +800^000000 [LV 5]^777777 Enlarge Weight +1000^000000 [LV 6]^777777 Enlarge Weight +1200^000000 [LV 7]^777777 Enlarge Weight +1400^000000 [LV 8]^777777 Enlarge Weight +1600^000000 [LV 9]^777777 Enlarge Weight +1800^000000 [LV 10]^777777 Enlarge Weight +2000^000000 #