//===== eAthena Script =======================================
//= iRO Repeatable EXP Quests.
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= [Aegis Conversion]
//= Added Monster Killing quests. (Dialog is semi-custom)
//= Repeatable EXP Quest (Powder of Butterfly)
//===== Additional Comments: =================================
//= 1.0 First version.
//============================================================

prt_fild04,356,148,3	script	Laertes#Creamy_Hunt	798,{
	if (checkquest(60122) != -1) {
		if (checkquest(60122,HUNTING) != 2 ) {
			mes "[Laertes]";
			mes "Have you finished hunting the 50 Creamys?";
			next;
			switch(select("Yes:No:I want to quit")) {
			case 1:
				mes "[Laertes]";
				mes "Hmm, I don't think you've hunted 50 yet...";
				close;
			case 2:
				mes "[Laertes]";
				mes "Remember, I need help hunting Creamys so go and hunt 50 of them.";
				close;
			case 3:
				mes "[Laertes]";
				mes "Are you sure that you want to stop hunting?";
				mes "Any progress that you've made will be erased";
				next;
				switch(select("Yes:No")) {
				case 1:
					mes "[Laertes]";
					mes "Ok then, well come back here if you change your mind.";
					erasequest 60122;
					close;
				case 2:
					mes "[Laertes]";
					mes "Please kill 50 Creamys.";
					close;
				}
			}
		}
		else {
			mes "[Laertes]";
			mes "Amazing, you did that with speed.";
			getexp 2950,1125;
			erasequest 60122;
			close;
		}
	}
	if (checkquest(60123) != -1) {
		if (checkquest(60123,HUNTING) != 2 ) {
			mes "[Laertes]";
			mes "Have you finished hunting the 50 Creamys?";
			next;
			switch(select("Yes:No:I want to quit")) {
			case 1:
				mes "[Laertes]";
				mes "Hmm, I don't think you've hunted 100 yet...";
				close;
			case 2:
				mes "[Laertes]";
				mes "Remember, I need help hunting Creamys so go and hunt 100 of them.";
				close;
			case 3:
				mes "[Laertes]";
				mes "Are you sure that you want to stop hunting?";
				mes "Any progress that you've made will be erased";
				next;
				switch(select("Yes:No")) {
				case 1:
					mes "[Laertes]";
					mes "Ok then, well come back here if you change your mind.";
					erasequest 60123;
					close;
				case 2:
					mes "[Laertes]";
					mes "Please kill 100 Creamys.";
					close;
				}
			}
		}
		else {
			mes "[Laertes]";
			mes "Amazing, you did that with speed.";
			getexp 2950,1125;
			getexp 2950,1125;
			erasequest 60123;
			close;
		}
	}
	if (checkquest(60124) != -1) {
		if (checkquest(60124,HUNTING) != 2 ) {
			mes "[Laertes]";
			mes "Have you finished hunting the 150 Creamys?";
			next;
			switch(select("Yes:No:I want to quit")) {
			case 1:
				mes "[Laertes]";
				mes "Hmm, I don't think you've hunted 150 yet...";
				close;
			case 2:
				mes "[Laertes]";
				mes "Remember, I need help hunting Creamys so go and hunt 150 of them.";
				close;
			case 3:
				mes "[Laertes]";
				mes "Are you sure that you want to stop hunting?";
				mes "Any progress that you've made will be erased";
				next;
				switch(select("Yes:No")) {
				case 1:
					mes "[Laertes]";
					mes "Ok then, well come back here if you change your mind.";
					erasequest 60124;
					close;
				case 2:
					mes "[Laertes]";
					mes "Please kill 150 Creamys.";
					close;
				}
			}
		}
		else {
			mes "[Laertes]";
			mes "Amazing, you did that with speed.";
			getexp 2950,1125;
			getexp 2950,1125;
			getexp 2950,1125;
			erasequest 60124;
			close;
		}
	}
	//for minimum level
	if (BaseLevel > 14) {
		//for maximum level
		if (BaseLevel < 45) {
			mes "[Laertes]";
			mes "Good Morning!";
			mes "Perhaps you could help me?";
			next;
			switch(select("Sure:No")) {
			case 1:
				mes "[Laertes]";
				mes "I work for an apothecary in Prontera.";
				mes "I come here to collect materials for medicine.";
				next;
				switch(select("Gather Items:Hunt Creamys:Cancel")) {
				case 1:
					// Item turn in
					mes "[Laertes]";
					mes "I need to have a good supply of ^FF0000Powder of Butterfly^000000";
					next;
					switch(select("I have Powder of Butterfly:What did you need?")) {
					case 1:
						/*
						if (checkweight(502,5) == 0) {
							mes "[Laertes]";
							mes "Hey, it looks like that the weight on";
							mes "your back will crush you. Come back";
							mes "after you have lost some weight.";
							close;
						}
						*/
						if (countitem(924) > 24) {
							mes "[Laertes]";
							mes "Hey, thank you again.";
							mes "Here you go, as promised.";
							delitem 924,25; //Powder_Of_Butterfly
							getexp 2950,1125;
							//getitem 502,5; //Orange_Potion
							close;
						}
						else {
							mes "[Laertes]";
							mes "It doesn't look like you have enough.";
							next;
							mes "[Laertes]";
							mes "If you bring me ^FF000025 Powder of Butterfly^000000,";
							mes "I will give you some medical supplies.";
							close;
						}
					case 2:
						mes "[Laertes]";
						mes "If you bring me ^FF000025 Powder of Butterfly^000000,";
						mes "I will give you some medical supplies.";
						close;
					}
				case 2:
					// Kill Count Quest
					mes "[Laertes]";
					mes "Ah, ok I think you can help me out by hunting some Creamys.";
					mes "How many would you like to hunt?";
					next;
					switch(select("50 Creamys:100 Creamys:150 Creamys")) {
					case 1:
						mes "[Laertes]";
						mes "Come back when you've finished your task and I will give you a small reward.";
						setquest 60122;
						close;
					case 2:
						mes "[Laertes]";
						mes "Come back when you've finished your task and I will give you a small reward.";
						setquest 60123;
						close;
					case 3:
						mes "[Laertes]";
						mes "Come back when you've finished your task and I will give you a small reward.";
						setquest 60124;
						close;
					}
				case 3:
					mes "[Laertes]";
					mes "If you change your mind, please come back.";
					close;
				}
			case 2:
				mes "[Laertes]";
				mes "If you change your mind, please come back.";
				close;
			}
		}
		else {
			mes "[Laertes]";
			mes "Good Morning!";
			next;
			mes "[Laertes]";
			mes "I work for an apothecary in Prontera";
			mes "I come here to collect materials for medicine.";
			close;
		}
	}
	else {
		mes "[Laertes]";
		mes "Your level is too low!";
		next;
		mes "[Laertes]";
		mes "Go kill more Porings!";
		close;
	}
}
