// Athena Login Server configuration file. // Translated by Peter Kieser // using database engine, currently implemented: txt, sql. database_engine=txt // server passwords format is ':' { ',' : } // also supporting multiple lines of same parameter name server_pass = s1:p1, s2:p2, s3:p3, s4:p4, s5:p5 // Login Server IP // // You should only need to set this if you are running behind a // firewall or on a machine with multiple interfaces. In that case, // you need to specify the IP address you wish to export to the entire world. // ip format is :, comment to bind to all network interfaces //login_ip:127.0.0.1 // obsolete option but still supported // Login Server Port login_port: 6900 // Whether remote administration is enabled or disabled (1 for enabled, 0 for disabled) admin_state: 0 // Administrative password, used by ladmin (perl software) to connect remotely to server. // NOTICE: If you enable remote administration, you should change its value for security admin_pass: admin // Indicate the IP that the server accepts for remote administration. // put: 'all', or 'xxx.xxx.' (begin of an ip finished by '.' or a complete ip), // or a network and its mask (example: '123.456.789.012/24' or '123.456.789.012/255.255.255.0') // or 'clear' to suppress previous parameter (use it in import file mainly) // Add as many IP's as you wish. ladminallowip: all // Console Commands // Allow for console commands to be used on/off // This prevents usage of >& log.file console: off // Are login's case sensitive? case_sensitive: on // Gamemaster password, used with the @gm command to obtain GM commands (level of gm set with level_new_gm parameter). // NOTICE: You should also change this one. gm_pass: gm // Level of new GM created with @gm command. (default: 60) // If you set to 0, you disable creation of new GM with @gm. // To be able to create a gm with @gm, you must: // - give a level to this value (not 0) // - enable to level 0 the @gm command (atcommand_athena.conf) (default 100) // - enable gm commands to normal player (battle_athena.conf, atcommand_gm_only parameter) // - and normal player must give correct password when he use the @gm command level_new_gm: 60 // Can you use _M/_F to make new accounts on the server? new_account: yes mfreg_enabled: yes // time in seconds between registrations mfreg_time: 10 // Log all logins and debug log_login: yes // ********** account registration flood system ********** // allowed_regs is the number of registrations allowed in time_allowed (in seconds) allowed_regs: 1 time_allowed: 10 // Account flatfile database, stores account information. account_filename: save/account.txt // What account AIDs have GM privs, and what level? gm_account_filename: conf/GM_account.txt // Log Filename. All operations received by the server are logged in this file. login_log_filename: log/login.log // Name of the file of that logs the unknown packets (for debug or hack check) login_log_unknown_packets_filename: log/login_unknown_packets.log // Indicate if the unknown packets are saved or not //(the unknown packets coming from the char-server or ladministration does not relate to, which is always saved) // Be careful: if you receive an attack, your hard disk can cause lag... // So, active this option with a speed hard disk or for debug only. save_unknown_packets: 0 // Indicate if you want display the parse of the packets received in a normal connection // It's useful for debug. Possible values: 0: no (default), 1: yes display_parse_login: 0 // Indicate if you want display the parse of the packets received in administration connection // It's useful for debug. Possible values: 0: no (default), 1: yes display_parse_admin: 0 // Indicate if you want display the parse of the packets received from a char-server // It's useful for debug. Possible values: 0: no (default), 1: yes (without packet 0x2714), 2: all packets display_parse_fromchar: 0 // Indicate how to display date in logs, to players, etc. // 0: 31-12-2004 23:59:59 // 1: 12-31-2004 23:59:59 // 2: 2004-31-12 23:59:59 // 3: 2004-12-31 23:59:59 (default) date_format: 3 // Indicate the minimum GM level of player that the server accepts to connection. // 0: all players (normal player are 0. it's default), 1-99: GM level at least with level x min_level_to_connect: 0 // It's to check IP of a player between login-server and char-server (part of anti-hacking system) // If player doesn't have same IP, connection is refused. // Set to 0/off/no to not check IP of player. // Set to 1/on/yes if you want to check (default) // Note: if you enable this option, be sure that your (local/lan/wan) players use correct ip (in xml file) to contact servers, // and that your LAN is correctly configured (!), and that LAN configuration of eathena is right. // if not correct, you can read list of char-servers, but not look slots of characters (rejected by server). check_ip_flag: yes import: conf/import/login_conf.txt