//===== eAthena Script ======================================= 
//= Alberta Town
//===== By: ================================================== 
//= DZeroX
//===== Current Version: ===================================== 
//= 1.5
//===== Compatible With: ===================================== 
//= eAthena 1.0
//===== Description: ========================================= 
//= Town-specific Alberta NPCs
//===== Additional Comments: ================================= 
//= 1.0 Converted from Aegis 10.4 [DZeroX]
//= 1.1 Optimized, missing next, REMOVED .GATs! again [Lupus]
//= 1.2 Implemented progression fixes provided by $ephiroth. [L0ne_W0lf]
//= 1.2b More pregression clean up provided by Barron-Monster. [L0ne_W0lf]
//= 1.3 Removed npc "Tourist#al" as it's a quest NPC. [L0ne_W0lf]
//= 1.4 Removed "Fastidious Old Man" duplicate. [L0ne_W0lf]
//= 1.5 Updated to match AEGIS script. [Kisuka]
//============================================================

alberta,97,51,0	script	Fabian	84,{
	mes "[Fabian]";
	mes "Man... When you travel all around the world, you'll hear of some crazy things.";
	next;
	mes "[Fabian]";
	mes "Once, I heard that there are Cards which contain the power of monsters. If someone happens to get their hands on a card, they'll be able to use that monster's power.";
	next;
	mes "[Fabian]";
	mes "I'm guessing it's some sort of fad or scam, where they make you collect all the cards or whatever. I mean, how can a card really hold the power of a monster?!";
	next;
	mes "[Fabian]";
	mes "Seriously...";
	close;
}

alberta,53,39,0	script	Steiner	100,{
	mes "[Steiner]";
	mes "Oh...!";
	mes "Welcome to Alberta,";
	mes "young adventurer!";
	next;
	mes "[Steiner]";
	mes "Pardon me if I seem distracted. I'm milling about, trying to make a plan. You see, I hear that there is a store in Geffen that sells armor that is resistant to magic.";
	next;
	mes "[Steiner]";
	mes "If I buy a lot of them in bulk, and then resell them here for a higher price...";
	close;
}

alberta,20,183,0	script	Chad	49,{
	mes "[Chad]";
	mes "People say the legendary weapon Gungnir never misses its target. I wonder if it's possibly true...";
	next;
	mes "[Chad]";
	mes "People also say that babies are assembled by the storks before delivery, girls dig guys who act like jerks, and that Santa Claus exists! But only in Lutie.";
	next;
	mes "[Chad]";
	mes "I wonder...";
	mes "If any of that";
	mes "is possibly";
	mes "true...";
	close;
}

alberta,131,139,2	script	Drunken Old Man	54,{
	mes "[Deagle]";
	mes "^666666*Hiccup*^000000";
	mes "Wh-what are you";
	mes "staring at? Get lost!!";
	next;	
	switch(select("Say nothing.","Leave him alone.")) {
		case 1:
			mes "[Deagle]";
			mes "Hahahaha ^666666*hiccup*^000000... You've got some nerve. I may look worthless now, but I used to be a sailor on the 'Going Mary.'";
			next;
			switch(select("Never heard of it.","Really? No kidding!")) {
				case 1:
					mes "[Deagle]";
					mes "Never heard of it?! Everybody knows th'notorious pirate ship 'Going Mary!' ^666666*Hiccup~*^000000";
					next;
					mes "[Deagle]";
					mes "Ah~ The ol'days. If only... If only we hadn't run into that STORM...^666666*hiccup*^000000";
					next;
					mes "[Deagle]";
					mes "AH~ Captain. I miss our cap'n more than anything... No foe survived before cap'n's sword.";
					close;
				case 2:
					mes "[Deagle]";
					mes "That's right! NOBODY meshes with the crew of the 'Going Mary!' And nobody can beat out cap'n in a sword fight!";
					next;
					mes "[Deagle]";
					mes "CAPTAIN~!!! ^666666*HICCUP~*^000000 He would swing his sword like this, then... THEN!!";
					next;
					mes "[Deagle]";
					mes "The bastard the captain was fighting, and anyone of his friends near him, were surrounded in flame!";
					next;
					mes "[Deagle]";
					mes "Man, that sword must have had some sort of mysterious power, or the captain was just that good...!";
					next;
					mes "[Deagle]";
					mes "Phew~~ ^666666*Sob* *Sob...*^000000 God, I miss everyone! Now I'm depressed! Please, go away now.";
					close;
			}
		case 2:
			mes "[Deagle]";
			mes "That's right!";
			mes "Go AWAY~";
			close;
	}
}

alberta,58,80,2	script	Shakir	99,{
	mes "[Shakir]";
	if (rand(2)) {
		mes "We Merchants have our own negotiating skill when we sell goods. This skill can get us more money than when other people sell goods.";
		next;
		mes "[Shakir]";
		mes "It's more than just yelling 'You'll have to give more money please!' You need to have charisma, and master rhetoric!";
		next;
		mes "[Shakir]";
		mes "We can get up to 24 % more zeny with this incredible skill. But remember to train hard to acquire it!!";
	} else {
		mes "We Merchants can";
		mes "open roadside stands";
		mes "to do business.";
		next;
		mes "[Shakir]";
		mes "With the Discount skill, we can buy goods really cheap from the stores in towns and load them into the cart we rent.";
		next;
		mes "[Shakir]";
		mes "Then afterwards, we can travel anywhere, and sells our goods to make a profit!";
		next;
		mes "[Shakir]";
		mes "This way, business is more convenient and safe. Don't fall asleep, although it's too easy to do that.";
	}
	close;
}

alberta,62,156,2	script	Sonya	102,{
	mes "[Sonya]";
	switch(rand(3)){
	case 0:
		mes "Hey, you know, this one time I was walking through the forest and I saw this little green stem moving around.";
		next;
		mes "[Sonya]";
		mes "I went to see what it was and when I went to touch it. The stem actually slapped my hand!";
		next;
		mes "[Sonya]";
		mes "It startled me, so I jumped back a bit and then I realized it wasn't a stem, but a very small animal.";
		next;
		mes "[Sonya]";
		mes "I was lucky I didn't upset it. Even the smallest animal can be dangerous if angered.";
		close;
	case 1:
		mes "You know those lazy looking bears that live in the forest on the way to Payon?";
		next;
		mes "[Sonya]";
		mes "Just for fun, I threw a rock at it and all of sudden it rushed at me! I was sooooo scared, I started to run away, then BAM!!!";
		next;
		mes "[Sonya]";
		mes "It ran into a low tree branch and knocked itself out! I swear, I'll never provoke an animal for fun again!";
		close;
	case 2:
		mes "I once saw a pack of wolves take on one of those huge, lazy bears!";
		next;
		mes "[Sonya]";
		mes "Wolves are much more cooperative than they may seem. If one of them is attacked, then any nearby wolves will run to help.";
		next;
		mes "[Sonya]";
		mes "I'd think twice if you ever want to fight one when others of its kind are around. Be careful: don't get ganged up on!";
		close;
	}
}

alberta,93,174,2	script	Grandmother Alma	103,{
	mes "[Grandmother Alma]";
	mes "Some time ago,";
	mes "a derelict ship";
	mes "drifted into";
	mes "Alberta harbour.";
	next;
	mes "[Grandmother Alma]";
	mes "Hoping to save any survivors, some of the townspeople ventured into the ship. However, they all ran out terrified, saying that corpses were walking around inside the ship.";
	next;
	mes "[Grandmother Alma]";
	mes "The ship was also packed with dangerous marine organisms, and they couldn't get inside, even if they wanted to.";
	next;
	mes "[Grandmother Alma]";
	mes "We couldn't do anything about that ominous looking ship, and just left it as it was. Nowadays, exploration teams try to enter that ship and wipe out its monsters.";
	next;
	mes "[Grandmother Alma]";
	mes "So it might be a good experience for a young person like yourself to be a recruit. But, it's still not worth risking your life if you're not strong enough.";
	close;
}

alberta,189,151,5	script	Fisk	100,{
	mes "[Fisk]";
	mes "Ahoy mate,";
	mes "where'd ya";
	mes "wanna go?";
	next;
	switch(select("Sunken Ship -> 250 zeny.","Izlude Marina -> 500 zeny.","Never mind.")) {
		case 1:
			if (Zeny < 250) {
				mes "[Fisk]";
				mes "Hey now, don't try to cheat me! I said 250 zeny!";
				close;
			}
			set Zeny,Zeny - 250;
			warp "alb2trea",43,53;
			end;
		case 2:
			if (Zeny < 500) {
				mes "[Fisk]";
				mes "Ain't no way yer getting there without the 500 zeny first!";
				close;
			}
			set Zeny,Zeny - 500;
			warp "izlude",176,182;
			end;
		case 3:
			mes "[Fisk]";
			mes "Alright...";
			mes "Landlubber.";
			close;
	}
}

alb2trea,39,50,6	script	Fisk#a2t	100,{
	mes "[Fisk]";
	mes "So you wanna head back to the mainland in Alberta, eh?";
	next;
	if(select("Yes please.","I changed my mind.")==1)
		warp "alberta",192,169;
	close;
}

alberta,195,151,2	script	Paul	86,{
	mes "[Paul]";
	mes "Good day~";
	mes "Would you like";
	mes "to join the";
	mes "exploration team";
	mes "of the Sunken Ship?";
	next;
	mes "[Paul]";
	mes "Oh! Before you join, I must warn you. If you're not that strong, you may not want to go.";
	next;
	mes "[Paul]";
	mes "So, want";
	mes "to sign up?";
	mes "The admission";
	mes "fee is only";
	mes "200 Zeny.";
	next;
	switch(select("Sign me up!","Uh, no thanks.")) {
		case 1:
			if (Zeny < 200) {
				mes "[Paul]";
				mes "It seems you don't have the money, my friend. But please come back when you're able to pay.";
				close;
			} else {
				set Zeny,Zeny - 200;
				warp "alb2trea",62,69;
				close;
			}
		case 2:
			mes "[Paul]";
			mes "Alright, well...";
			mes "I'll be around";
			mes "if you change";
			mes "your mind.";
			close;
	}
}

alberta,190,173,4	script	Phelix	85,{
	set .@weight,MaxWeight-Weight;
	mes "[Phelix]";
	if ((.@weight) < 10000) {
		mes "Wait a moment!!";
		mes "You have brought too many things!";
		mes "You cannot accept any more items!";
		mes "Please reduce the amount of items,";
		mes "then come see me again.";
		close;
	}
	if (@event_zelopy == 0) {
		mes "The hell are you doing here?";
		mes "There is nothing you can get for free on this ship, if you want somethin', work for it!!";
		next;
		mes "[Phelix]";
		mes "Hmm, so why don't you bring me 10 jellopies and I will give 1 potion. How's that sound?";
		mes "Or if that's too hard for your pansy ass, 3 jellopies for 1 Carrot.";
		next;
		mes "[Phelix]";
		mes "If you're interested in my offer, get me the stuff I mentioned.";
		set @event_zelopy,1;
		close;
	} else {
		mes "Hmm.. you want to exchange jellopies for Red Potions or some Carrots eh? Well.. which one?";
		next;
		switch(select("Red Potions please.","Carrots please.")) {
		case 1:
			mes "[Phelix]";
			mes "Alright...";
			mes "Let's see";
			mes "what'cha got...";
			next;
			mes "[Phelix]";
			if (countitem(909) < 10) {
				mes "Hey! Weren't you listening?. I said 10 jellopies for 1 Red Potion.. are ya deaf?";
				close;
			} else {
				set .@max,countitem(909)/10;
				mes "Hmm, not bad...";
				mes "How many potions";
				mes "do you want to get?";
				next;
				switch(select("As many as I can, please.","I want this many.","Never mind, I like my jellopy.")) {
				case 1:
					delitem 909,.@max*10;	// Jellopy
					getitem 501,.@max;	// Red_Potion
					break;
				case 2:
					mes "[Phelix]";
					mes "I'm not giving you more then 100 at a time so don't bother, OK? If you don't want any, just say '0'.";
					mes "Right now, the most you can get is " + .@max + " but remember, 100 at most, you want to break my back?.";
					input .@amount;
					next;
					mes "[Phelix]";
					if (.@amount <= 0) {
						mes "Much obliged, come again anytime.";
						close;
					}
					if (.@amount > 100) {
						mes "Hey, what'd I say? 100 at a time at most, you're trying to kill me aren't you!";
						close;
					}
					if (countitem(909) < .@amount*10) {
						mes "Hmm, it looks like you don't have enough. Go get more jellopies if you want anything else from me.";
						close;
					}
					delitem 909,.@amount*10;	// Jellopy
					getitem 501,.@amount;	// Red_Potion
					break;
				case 3:
					mes "[Phelix]";
					mes "No problem,";
					mes "see you next time.";
					close;
				}
				mes "[Phelix]";
				mes "There you go! As I promised. Don't go suckin' them all down at once.";
				close;
			}
		case 2:
			mes "[Phelix]";
			mes "Alright, let's see what ya got...";
			next;
			mes "[Phelix]";
			if (countitem(909) < 3) {
				mes "Hmm, look pansy ass, I said 3 jellopies for 1 Carrot.. got it?";
				close;
			} else {
				set .@max,countitem(909)/3;
				mes "Not too bad pansy...";
				mes "How many do you want?";
				next;
				switch(select("As many as I can get, please","I want this many.","Never mind, I like my jellopy.")) {
				case 1:
					delitem 909,.@max*3;	// Jellopy
					getitem 515,.@max;	// Carrot
					break;
				case 2:
					mes "[Phelix]";
					mes "Right I'm not giving you more then 100 at a time so don't bother, okay? If you don't want any, just say '0'.";
					input .@amount;
					next;
					mes "[Phelix]";
					if (.@amount == 0) {
						mes "Alright then, see you next time.";
						close;
					}
					if (.@amount > 100) {
						mes "Hey pansy ass, I said 100 at most, no more then that! I'm not going to break my back for the likes of you!";
						close;
					}
					if (countitem(909) < .@amount*10) {
						mes "Seems you don't have enough. Go get some more if you want anything else.";
						close;
					}
					delitem 909,.@amount*3;	// Jellopy
					getitem 515,.@amount;	// Carrot
					break;
				case 3:
					mes "[Phelix]";
					mes "Catch'ya later.";
					close;
				}
				mes "[Phelix]";
				mes "There you go~! As I promised. Try not to stuff yer face.";
				close;
			}
		}
	}
}
