//===== eAthena Script ======================================= 
//= Rogue Skills Quests
//===== By: ================================================== 
//= Lupus, Reddozen
//===== Current Version: ===================================== 
//= 1.7
//===== Compatible With: ===================================== 
//= eAthena SVN
//===== Description: ========================================= 
//= [Aegis Conversion]
//= Quests for skills: CLose Confine
//===== Additional Comments: ================================= 
//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//= 1.5 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
//= 1.6 Bug fixes as pointed out by Brainstorm in bugreport:351 [L0ne_W0lf]
//= 1.6a Fixed(?) antoher problem (NPCs not disabling) hopefully. [L0ne_W0lf]
//= 1.6b Corrected a Typo error with "rouge". (bugreport:909) [Samuray22]
//= 1.7 Replaced effect numerics with constants. [L0ne_W0lf]
//============================================================

in_rogue,359,177,0	script	#killershow01	-1,{
OnInit:
	disablenpc "#killershow01";
	end;

OnEnable:
	enablenpc "#killershow01";
	initnpctimer;
	end;

OnDisable:
	stopnpctimer;
	disablenpc "#killershow01";
	end;

OnTimer1000:
	enablenpc "Killer#Rogueguild";
	end;

OnTimer120000:
	disablenpc "Killer#Rogueguild";
	end;

OnTimer150000:
	disablenpc "Killer#Rogueguild";
	disablenpc "#killershow01";
	end;
}

in_rogue,357,174,2	script	Killer#Rogueguild	705,1,1,{
OnInit:
	disablenpc "Killer#Rogueguild";
	end;

OnTouch:
	if (ROG_SK == 10) {
		specialeffect2 EF_CHANGECOLD;
		specialeffect EF_CHANGEWIND;
		specialeffect2 EF_LIGHTSPHERE;
		set ROG_SK,11;
		mes "[Killer]";
		mes "Wh-what have";
		mes "you done to me?!";
		mes "C-can't... move!";
		next;
		mes "[Haijara Greg]";
		mes "Oh? I didn't expect";
		mes "you to be able to cast";
		mes "Close Confine so soon!";
		mes "Amazing, just amazing!";
		mes "Now, this is a good chance";
		mes "for you to master the skill...";
		next;
		mes "[Haijara Greg]";
		mes "Now pay attention.";
		mes "I want you to practice";
		mes "predicting your opponent's";
		mes "movement intent on this killer.";
		mes "You should be able to see which way he plans to move by his aura.";
		next;
		mes "[Haijara Greg]";
		mes "If he plans to move to left,";
		mes "his aura will be white. If he";
		mes "moves to the right, it will be";
		mes "yellow. If he intends to go";
		mes "backward, it will be pale red.";
		next;
		while(1) {
			if (.@lim_1 == 10) {
				break;
			}
			else {
				set .@lim_1,.@lim_1 + 1;
				set .@move_1,rand(1,3);
				if (.@move_1 == 1) {
					specialeffect EF_CHANGECOLD;
					if (select("Block him to the Left:Block him to the Right:Block his Retreat") == 1) {
						mes "^3355FFThe killer remains";
						mes "unable to move and looks";
						mes "incredibly confused! Right";
						mes "now, you're using the Close";
						mes "Confine skill perfectly!^000000";
						specialeffect EF_POTION1;
						specialeffect2 EF_POTION7;
						next;
					}
					else {
						mes "^3355FFWait--!";
						mes "For some reason,";
						mes "you sense that's not";
						mes "the direction the killer";
						mes "is moving at this moment.";
						mes "You naturally correct yourself.^000000";
						next;
					}
				}
				else if (.@move_1 == 2) {
					specialeffect EF_CHANGEWIND;
					if (select("Block him at the Left:Block him at the Right:Block him at the back") == 2) {
						mes "^3355FFThe killer remains";
						mes "unable to move and looks";
						mes "incredibly confused! Right";
						mes "now, you're using the Close";
						mes "Confine skill perfectly!^000000";
						specialeffect EF_POTION1;
						specialeffect2 EF_POTION7;
						next;
					}
					else {
						mes "^3355FFWait--!";
						mes "For some reason,";
						mes "you sense that's not";
						mes "the direction the killer";
						mes "is moving at this moment.";
						mes "You naturally correct yourself.^000000";
						next;
					}
				}
				else if (.@move_1 == 3) {
					specialeffect EF_CHANGEEARTH;
					if (select("Block him at the Left:Block him at the Right:Block him at the back") == 3) {
						mes "^3355FFThe killer remains";
						mes "unable to move and looks";
						mes "incredibly confused! Right";
						mes "now, you're using the Close";
						mes "Confine skill perfectly!^000000";
						specialeffect EF_POTION1;
						specialeffect2 EF_POTION7;
						next;
					}
					else {
						mes "^3355FFWait--!";
						mes "For some reason,";
						mes "you sense that's not";
						mes "the direction the killer";
						mes "is moving at this moment.";
						mes "You naturally correct yourself.^000000";
						next;
					}
				}
			}
		}
		mes "^3355FFYou successfully";
		mes "retrieved the priceless";
		mes "skill book written by the";
		mes "legendary Chae Takbae.^000000";
		close2;
		disablenpc "Killer#Rogueguild";
		donpcevent "#killershow01::OnDisable";
		end;
	}
	else if (ROG_SK == 11) {
		mes "[Killer]";
		mes "Grrrrr...";
		mes "S-still...";
		mes "C-can't... Move!";
		close2;
		disablenpc "Killer#Rogueguild";
		donpcevent "#killershow01::OnDisable";
		end;
	}
	end;
}

in_rogue,355,179,0	script	Haijara Greg#rogueguild	46,{
	if (BaseJob == Job_Rogue) {
		if (ROG_SK == 12 && Upper == 1) {
			mes "[Haijara Greg]";
			mes "Hm? Ah, amnesia as";
			mes "resulting from transcending,";
			mes "eh? Then I will teach you the";
			mes "Close Confine skill once again.";
			specialeffect2 EF_LIGHTSPHERE;
			skill 1005,1,0;
			set ROG_SK,13;
			close;
		}
		else if (ROG_SK == 13 && Upper == 1) {
			mes "[Haijara Greg]";
			mes "A Stalker, eh?";
			mes "Make sure that you";
			mes "use your abilities to";
			mes "malign foes that deserve";
			mes "to be stalked. Best of";
			mes "luck to you, adventurer.";
			close;
		}
		else {
			if (ROG_SK < 1) {
				mes "[Haijara Greg]";
				mes "H-how did you find this";
				mes "place? I thought this panic";
				mes "room was supposed to be";
				mes "impenetrable, even by Rogues!";
				next;
				mes "[Haijara Greg]";
				mes "This can't be good!";
				mes "It will only be a matter of";
				mes "time before they find me...";
				close;
			}
			else if (ROG_SK == 1) {
				mes "[Haijara Greg]";
				mes "Wh-who are you,";
				mes "and how did you get";
				mes "in here? Identify yourself!";
				next;
				if (select("I don't mean you any harm!:Give us what we want!") == 1) {
					mes "[Haijara Greg]";
					mes "No...?";
					mes "Then... Then";
					mes "why have you come?";
					mes "It is no accident that";
					mes "you have found me.";
					next;
					if (select("I came to help you.:Oh, actually, I wasn't looking for you.") == 1) {
						mes "[Haijara Greg]";
						mes "Hmm... Well, I suppose";
						if (Upper == 1)
							mes "I can trust a fellow Stalker";
						else
							mes "I can trust a fellow Rogue";
						mes "with my predictament. Honor";
						mes "among thieves and all that.";
						mes "Alright. Have you ever heard";
						mes "the legend of Chae Takbae?";
						next;
						if (select("No:Yes") == 1) {
							mes "[Haijara Greg]";
							mes "100 years ago, Chae Takbae";
							mes "was the very first person to";
							mes "transcend his limits. He was";
							mes "also the very person to choose";
							mes "a different path, rather than the job order he previously had.";
							next;
							mes "[Haijara Greg]";
							mes "He was originally a Monk,";
							mes "but after transcending, he";
							mes "somehow became a Stalker.";
							mes "Retaining his knowledge of";
							mes "the Monk's Root skill, he adapted^FFFFFF ^000000 it for the purposes of the Rogues.";
							next;
							mes "[Haijara Greg]";
							mes "Chae Takbae recorded the";
							mes "fundamentals for this new";
							mes "Rogue skill in a book that";
							mes "I was fortunate enough to";
							mes "obtain. But as soon as I got";
							mes "it, the blackmailing begain...";
							next;
							mes "[Haijara Greg]";
							mes "There are unscrupulous";
							mes "parties that will use any";
							mes "means to take the book away";
							mes "from me. I can understand, as";
							mes "my sons and I have learned new";
							mes "skills from Takbae's writings.";
							next;
							mes "[Haijara Greg]";
							mes "However, I am running";
							mes "out of time and those men";
							mes "will inevitably find me.";
							mes "Will you help me save";
							mes "myself and my sons?";
							next;
							if (select("Sure!:Sorry, but I'm busy.") == 1) {
								mes "[Haijara Greg]";
								mes "Oh, thank you so much!";
								mes "Listen, I can't risk being";
								mes "found, so would you take";
								mes "this letter to my youngest";
								mes "son, ^FF0000Louis Greg^000000? Hurry,";
								mes "there's not much time left!";
								set ROG_SK,2;
								close;
							}
							mes "[Haijara Greg]";
							mes "I... I see.";
							mes "But please realize";
							mes "that, if not you, who";
							mes "can I trust to help me?";
							close;
						}
						mes "[Haijara Greg]";
						mes "Then you would know the";
						mes "value of the skill book he has";
						mes "written that I now possess.";
						mes "However, I'm hounded by men";
						mes "who will do anything to get it.";
						mes "Would you please help me?";
						next;
						if (select("Sure!:Sorry, but I'm busy.") == 1) {
							mes "[Haijara Greg]";
							mes "Oh, thank you so much!";
							mes "Listen, I can't risk being";
							mes "found, so would you take";
							mes "this letter to my youngest";
							mes "son, ^FF0000Louis Greg^000000? Hurry,";
							mes "there's not much time left!";
							set ROG_SK,2;
							close;
						}
						mes "[Haijara Greg]";
						mes "I... I see.";
						mes "But please realize";
						mes "that, if not you, who";
						mes "can I trust to help me?";
						close;
					}
					mes "[Haijara Greg]";
					mes "Hm...?";
					mes "That seems unlikely, but";
					mes "I suppose I better give you";
					mes "the benefit of the doubt.";
					mes "Well then, I hope that you";
					mes "can find your way out of here.";
					close;
				}
				mes "[Haijara Greg]";
				mes "I see. So be it.";
				mes "I'll show you the skill";
				mes "that you covet so much...";
				mes "^FF0000Close Confine^000000!";
				specialeffect EF_CHANGECOLD;
				specialeffect2 EF_CHANGEWIND;
				next;
				mes "[Haijara Greg]";
				mes "Hmpf. Now you are";
				mes "helpless, allowing";
				mes "me to do this: ^FF0000Back Stab^000000!";
				specialeffect2 EF_COMBOATTACK5;
				percentheal -95,0;
				next;
				mes "[Haijara Greg]";
				mes "Now get out of here.";
				mes "Never show your greedy";
				mes "face in front of me again.";
				mes "And just be happy that";
				mes "I haven't killed you!";
				set ROG_SK,1;
				close;
			}
			else if (ROG_SK == 2) {
				mes "[Haijara Greg]";
				mes "We're running out of";
				mes "time... Please bring this";
				mes "letter to my youngest son,";
				mes "^FF0000Louis^000000, as soon as you can!";
				mes "You can find him in the Rogue";
				mes "Guild near ^FF0000Hollgrehenn Junior^000000.";
				close;
			}
			else if (ROG_SK == 3) {
				mes "[Haijara Greg]";
				mes "Louis sent you to find";
				mes "^FF0000Thor^000000? He's in the Rogue";
				mes "Guild near ^FF0000Hermanthorn Jr.^000000,";
				mes "isn't he? I'm sorry that you";
				mes "have to visit my sons one by";
				mes "one... I know it's impractical.";
				close;
			}
			else if (ROG_SK == 4) {
				mes "[Haijara Greg]";
				mes "Ah, looking for ^FF0000Jay^000000, eh?";
				mes "He's near ^FF0000Antonio Jr.^000000 here";
				mes "in the Rogue Guild. Or at";
				mes "least, he's usually there.";
				close;
			}
			else if (ROG_SK == 5) {
				mes "[Haijara Greg]";
				mes "Oh, you're back!";
				mes "And you've brought";
				mes "a letter from Jay.";
				mes "Good, good, let me";
				mes "read what he has to say...";
				set ROG_SK,6;
				next;
				mes "[Haijara Greg]";
				mes "Ah, great news! He's";
				mes "contacted the Rogue Guild";
				mes "to request extra protection";
				mes "and to alert their guard. I can";
				mes "finally relax just a little now. No one messes with Rogues.";
				next;
				mes "[Haijara Greg]";
				mes "Thank you very much for";
				mes "your help. I would be in";
				mes "hiding forever if it weren't";
				mes "for you. In return, let me";
				mes "offer you the chance to learn";
				mes "Chae Takbae's secret skill.";
				next;
				mes "[Haijara Greg]";
				mes "Please speak to ^FF0000Thor^000000";
				mes "and tell him that I've";
				mes "permitted you to learn";
				mes "the skill I have taught";
				mes "all of my sons. He'll";
				mes "comply, I'm sure of it.";
				close;
			}
			else if (ROG_SK == 6) {
				mes "[Haijara Greg]";
				mes "Please ask Thor to teach";
				mes "you Chae Takbae's secret";
				mes "Rogue skill. Understand that";
				mes "I can't teach you this skill";
				mes "with the equipment here in";
				mes "this sloven panic room.";
				close;
			}
			else if (ROG_SK == 7) {
				mes "[Haijara Greg]";
				mes "Hm...? Aren't you";
				mes "supposed to be in the";
				mes "middle of training to learn";
				mes "that skill? Please speak to";
				mes "Thor and complete your training. ^FFFFFF ^000000";
				close;
			}
			else if (ROG_SK == 8) {
				mes "[Haijara Greg]";
				mes "You've completed the";
				mes "training? Ah, that's quite";
				mes "exceptional. However, you";
				mes "should speak to Thor first...";
				close;
			}
			else if (ROG_SK == 9) {
				mes "[Haijara Greg]";
				mes "Oh, you've come back!";
				mes "I hear that you've completed";
				mes "the training and are ready";
				mes "to hear about the applications";
				mes "for the Close Confine skill.";
				next;
				mes "[Haijara Greg]";
				mes "Wah! What th--?!";
				mes "Stop! P-please, stop";
				mes "that man! We can't let";
				mes "him steal that book!";
				specialeffect EF_COMBOATTACK5;
				donpcevent "Killer#Rogueguild::OnEnable";
				set ROG_SK,10;
				close;
			}
			else if (ROG_SK == 10) {
				mes "[Haijara Greg]";
				mes "That man just stole the";
				mes "Close Confine skill book!";
				mes "Please! Don't let him get";
				mes "away! That book is priceless!";
				donpcevent "#killershow01::OnEnable";
				close;
			}
			else if (ROG_SK == 11) {
				donpcevent "Killer#Rogueguild::OnDisable";
				donpcevent "#killershow01::OnDisable";
				mes "^3355FFYou returned the";
				mes "skill book written by";
				mes "Chae Takbae to Haijara.^000000";
				next;
				mes "[Haijara Greg]";
				mes "Thanks so much for your";
				mes "assistance. Now, if you'd";
				mes "like to know some detailed";
				mes "information about Close";
				mes "Confine, I can tell you more";
				mes "about the skill if you like.";
				next;
				if (select("Yes, please.:No, thanks.") == 1) {
					mes "[Haijara Greg]";
					mes "As you must know,";
					mes "Close Confine immobilizes";
					mes "an enemy that is very close";
					mes "to you. However, there are";
					mes "a few nuances regarding its";
					mes "use on players or monsters.";
					next;
					mes "[Haijara Greg]";
					mes "Now, Close Confine is";
					mes "similar to the Monk's skill,";
					mes "Root, but it only inhibits the";
					mes "enemy's movement, not";
					mes "its attack capabilities.";
					next;
					mes "[Haijara Greg]";
					mes "With the exception of";
					mes "Back Stab, which we can";
					mes "only use once during Close";
					mes "Confine's duration, we can";
					mes "use any skill during the";
					mes "Close Confine status.";
					next;
					mes "[Haijara Greg]";
					mes "Enemies affected by";
					mes "Close Confine can escape";
					mes "by using Fly Wing, Butterfly";
					mes "Wings, or the Teleport or";
					mes "Hiding skills. However, only";
					mes "Hiding is active during WoE.";
					next;
					mes "[Haijara Greg]";
					mes "Therefore, Close Confine";
					mes "can be a very useful skill";
					mes "during Guild War sieges, given";
					mes "that the target doesn't use the";
					mes "the Hiding skill to get away.";
					next;
					mes "[Haijara Greg]";
					mes "With the exception of Boss";
					mes "monsters, Close Confine";
					mes "will immobilize monsters for";
					mes "10 seconds, giving Rogues";
					mes "new possibilities when";
					mes "hunting in a party.";
					next;
					mes "[Haijara Greg]";
					mes "Well, that's all I can tell";
					mes "you about Close Confine.";
					mes "I hope that you can learn";
					mes "more about this skill through";
					mes "practice, and that you become^FFFFFF ^000000 as great a legend as Chae Takbae.";
					set ROG_SK,12;
					skill 1005,1,0;
					specialeffect2 EF_LIGHTSPHERE;
					close;
				}
				mes "[Haijara Greg]";
				mes "All right then...";
				mes "I hope that you can";
				mes "learn more about Close";
				mes "Confine through diligent";
				mes "practice. Good luck, and";
				mes "thanks again for your help.";
				set ROG_SK,12;
				skill 1005,1,0;
				specialeffect2 EF_LIGHTSPHERE;
				close;
			}
			mes "[Haijara Greg]";
			mes "Thank you for helping";
			mes "me protect this priceless";
			mes "skill book. I hope that the";
			mes "next time we meet, we'll be";
			mes "comrades on the battlefield...";
			close;
		}
	}
	else {
		mes "[Haijara Greg]";
		mes "H-how did you find this";
		mes "place? I thought this panic";
		mes "room was supposed to be";
		mes "impenetrable, even by Rogues!";
		next;
		mes "[Haijara Greg]";
		mes "This can't be good!";
		mes "It will only be a matter of";
		mes "time before they find me...";
		next;
		mes "[Haijara Greg]";
		mes "Please...";
		mes "Find me a Stalker";
		mes "or a Rogue that I can";
		mes "trust and send him to";
		mes "help me! I don't have ";
		mes "much time left...";
		close;
	}
}

in_rogue,152,29,0	script	Louis Greg#rogueguild	84,{
	if (BaseJob == Job_Rogue || Class == Job_Thief_High) {
		if (ROG_SK < 1) {
			mes "[Louis Greg]";
			mes "My father just...";
			mes "He just vanished!";
			mes "He was teaching me and";
			mes "my brothers a new skill,";
			mes "but lately he began acting";
			mes "paranoid for some reason...";
			next;
			mes "[Louis Greg]";
			mes "Maybe he went into hiding?";
			mes "I know there's a hidden panic";
			mes "room in the Rogue Guild, but";
			mes "even I don't know where to find";
			mes "it. I hope everything's okay...";
			set ROG_SK,1;
			close;
		}
		else if (ROG_SK == 1) {
			mes "[Louis Greg]";
			mes "Father did warn that";
			mes "people might come after us";
			mes "if they're learned about the";
			mes "new skill we were learning.";
			mes "Maybe he went into hiding in";
			mes "the Rogue Guild's panic room...";
			close;
		}
		else if (ROG_SK == 2) {
			mes "[Louis Greg]";
			mes "What's this...?";
			mes "A letter from my";
			mes "father? Oh, he must";
			mes "be alright! Quick, let";
			mes "me read it right away!";
			set ROG_SK,3;
			next;
			mes "[Louis Greg]";
			mes "Oh no, he may be safe for";
			mes "now, but father is being hunted";
			mes "by some dangerous people? My";
			mes "brother Thor will want to know";
			mes "about this. Let me write him";
			mes "a letter really quickly...";
			next;
			mes "[Louis Greg]";
			mes "I know that I'm in no";
			mes "position to ask any favors,";
			mes "but I guess my father must";
			mes "trust you. Please, would you";
			mes "take my letter and deliver it";
			mes "to my older brother, Thor?";
			next;
			mes "[Louis Greg]";
			mes "You can find Thor";
			mes "next to Hermanthorn Jr.";
			mes "inside the Rogue Guild.";
			mes "I'd really appreciate it if";
			mes "you could help my family.";
			close;
		}
		else if (ROG_SK == 3) {
			mes "[Louis Greg]";
			mes "My elder brother, ^FF0000Thor^000000,";
			mes "must know about this right";
			mes "away! Please bring him this";
			mes "letter for me. He should be";
			mes "near ^FF0000Hermanthorn Jr.^000000 here";
			mes "inside the Rogue Guild.";
			close;
		}
		else if (ROG_SK == 4) {
			mes "[Louis Greg]";
			mes "You're looking for my";
			mes "brother, Jay? He's usually";
			mes "hanging out here in the";
			mes "Rogue Guild with Antonio Jr.";
			close;
		}
		else if (ROG_SK == 5) {
			mes "[Louis Greg]";
			mes "If you need to speak";
			mes "to my father, he's still";
			mes "probably in the hidden panic";
			mes "room inside the Rogue Guild.";
			mes "I still don't know where that";
			mes "place could possibly be...";
			close;
		}
		else if (ROG_SK == 6) {
			mes "[Louis Greg]";
			mes "You want to learn the";
			mes "secret Rogue skill? Oh,";
			mes "you should probably talk";
			mes "to ^FF0000Thor^000000 about that. I...";
			mes "I'm really bad at explaining";
			mes "things to people. Really bad.";
			close;
		}
		else if (ROG_SK == 7) {
			mes "[Louis Greg]";
			mes "Hm? You're in the middle";
			mes "of learning the secret Rogue";
			mes "skill, aren't you? Ooh, then";
			mes "you're not supposed to be here";
			mes "just yet. Please go back and";
			mes "talk to ^FF0000Thor^000000 again, okay?";
			close;
		}
		else if (ROG_SK == 8) {
			mes "[Louis Greg]";
			mes "Oh, oh!";
			mes "You're done with";
			mes "the training? Ah,";
			mes "then you need to";
			mes "talk to Thor again!";
			close;
		}
		else if (ROG_SK == 9) {
			mes "[Louis Greg]";
			mes "You wanted to learn";
			mes "more about Close Confine?";
			mes "Ugh, then you better speak";
			mes "to my father. I just learned";
			mes "that skill myself, you know.";
			close;
		}
		else if (ROG_SK == 11) {
			mes "[Louis Greg]";
			mes "I just heard from my";
			mes "brothers that Chae Takbae";
			mes "developed Close Confine";
			mes "as a way to brutally beat his";
			mes "enemies, keeping them from";
			mes "running away. Is that true?";
			close;
		}
		mes "[Louis Greg]";
		mes "Wow, you're really";
		mes "great! I wish I were";
		mes "as powerful as you.";
		mes "I hate being a kid!";
		close;
	}
	mes "[Louis Greg]";
	mes "Why'd I become a Rogue?";
	mes "I guess I just like being";
	mes "sneaky. That, and being";
	mes "moral and law abiding is";
	mes "just too tough, you know?";
	close;
}

in_rogue,268,125,2	script	Thor Greg#rogueguild	86,{
	if (BaseJob == Job_Rogue || Class == Job_Thief_High) {
		if (ROG_SK < 1) {
			mes "[Thor Greg]";
			mes "Where did father go?";
			mes "I hope those weird men";
			mes "didn't get to him. With";
			mes "any luck, he's hidden in";
			mes "the panic room, but still...";
			set ROG_SK,1;
			close;
		}
		else if (ROG_SK == 1) {
			mes "[Thor Greg]";
			mes "Hm... My father might";
			mes "be hiding in the panic";
			mes "room. I've never been able";
			mes "to find it, but Markie says";
			mes "that the entrance is cleverly";
			mes "hidden to her left. Hmmm...";
			close;
		}
		else if (ROG_SK == 2) {
			mes "[Thor Greg]";
			mes "Are you looking for";
			mes "my little brother, ^FF0000Louis^000000?";
			mes "Oh, he's always hanging";
			mes "around that ^FF0000Hollgrehenn Jr.^000000";
			mes "here in the Rogue Guild.";
			mes "What did you need him for?";
			close;
		}
		else if (ROG_SK == 3) {
			mes "[Thor Greg]";
			mes "What's this you're";
			mes "giving me? A letter";
			mes "from Louis? Let's see...";
			set ROG_SK,4;
			next;
			mes "[Thor Greg]";
			mes "Oh God, father's in";
			mes "serious trouble! I better";
			mes "tell my older brother, Jay,";
			mes "right away! Quick, find ^FF0000Jay^000000";
			mes "next to ^FF0000Antonio Jr.^000000 here in";
			mes "the guild! P-please hurry!";
			close;
		}
		else if (ROG_SK == 4) {
			mes "[Thor Greg]";
			mes "You can find Jay hanging";
			mes "out with Antonio Jr. here";
			mes "inside the Rogue Guild. ";
			mes "Please bring him the letter";
			mes "I've written as soon as possible! ^FFFFFF ^000000";
			close;
		}
		else if (ROG_SK == 5) {
			mes "[Thor Greg]";
			mes "Hopefully, father hasn't";
			mes "gone outside of the Rogue";
			mes "Guild's panic room. That";
			mes "may be the only place";
			mes "where he's safe...";
			close;
		}
		else if (ROG_SK == 6) {
			mes "[Thor Greg]";
			mes "What's that? Father";
			mes "wanted me to teach you";
			mes "the secret Rogue skill?";
			mes "Alright, I'll train you in the";
			mes "same way father did. Would";
			mes "you like an explanation first?";
			next;
			mes "[Thor Greg]";
			mes "If you don't want an";
			mes "explanation, I'll just";
			mes "send you to the training";
			mes "ground right away so that";
			mes "you can learn ^FF0000Close Confine^000000.";
			next;
			if (select("Listen to Explanation:Go to Training Ground") == 1) {
				mes "[Thor Greg]";
				mes "Alright, the very first step";
				mes "to learning ^FF0000Close Confine^000000";
				mes "is to master blocking your";
				mes "enemy's movement. I'll send";
				mes "you to a special training";
				mes "ground so you can practice.";
				next;
				mes "[Thor Greg]";
				mes "There, you'll encounter our";
				mes "training partner. Approach her";
				mes "closely and make sure that you";
				mes "predict and block her movements";
				mes "to the left, right or backward.^FFFFFF ^000000 Get ready, I'm sending you now...";
				close2;
				warp "in_rogue",89,114;
				end;
			}
			warp "in_rogue",89,114;
			end;
		}
		else if (ROG_SK == 7) {
			mes "[Thor Greg]";
			mes "Alright, I'm going to break";
			mes "the fourth wall here and assume";
			mes "you were disconnected from the";
			mes "game. Would you like to return";
			mes "to the training ground in order";
			mes "to learn ^FF0000Close Confine^000000?";
			next;
			if (select("Yes, please.:No, thanks.") == 1) {
				mes "[Thor Greg]";
				mes "Alright, the very first step";
				mes "to learning ^FF0000Close Confine^000000";
				mes "is to master blocking your";
				mes "enemy's movement. I'll send";
				mes "you to a special training";
				mes "ground so you can practice.";
				next;
				mes "[Thor Greg]";
				mes "There, you'll encounter our";
				mes "training partner. Approach her";
				mes "closely and make sure that you";
				mes "predict and block her movements";
				mes "to the left, right or backward.^FFFFFF ^000000 Get ready, I'm sending you now...";
				set ROG_SK,6;
				close2;
				warp "in_rogue",89,114;
				end;
			}
			mes "[Thor Greg]";
			mes "Alright, alright.";
			mes "When you feel ready";
			mes "to resume training,";
			mes "just let me know.";
			close;

		}
		else if (ROG_SK == 8) {
			mes "[Thor Greg]";
			mes "Ah, I hear from Kienna";
			mes "that you've completed your";
			mes "training. Congratulations!";
			mes "Now, please speak to my";
			mes "father so that he can explain^FFFFFF ^000000 the Close Confine skill in detail.";
			set ROG_SK,9;
			close;
		}
		else if (ROG_SK == 9) {
			mes "[Thor Greg]";
			mes "Please talk to my father";
			mes "so that he can explain the";
			mes "nuances of the Close Confine";
			mes "skill to you. He should still be^FFFFFF ^000000 in the Rogue Guild's panic room.";
			close;
		}
		else if (ROG_SK == 11) {
			mes "[Thor Greg]";
			mes "You know, Chae Takbae";
			mes "would say, ''I'm Chae";
			mes "Takbae. And you are...?''";
			mes "to opponents, and right";
			mes "before they could answer,";
			mes "he'd beat them to a pulp.";
			next;
			mes "[Thor Greg]";
			mes "He really is";
			mes "a legendary hero";
			mes "amongst Rogues...!";
			close;
		}
		mes "[Thor Greg]";
		mes "Hm...?";
		mes "It seems that";
		mes "you're much stronger";
		mes "than even me. There's";
		mes "probably not too many";
		mes "people who'd mess with you...";
		close;
	}
	mes "[Thor Greg]";
	mes "Hmm, gank this, gank";
	mes "that. *Sigh* It's my most";
	mes "shameful fault: I spend zeny";
	mes "almost as quickly as I can";
	mes "steal it. It's irresponsible...";
	close;
}

in_rogue,181,114,3	script	Jay Greg#rogueguild	85,{
	if (BaseJob == Job_Rogue || Class == Job_Thief_High) {
		if (ROG_SK < 1) {
			mes "[Jay Greg]";
			mes "My father must be hidden";
			mes "in the Rogue Guild's panic";
			mes "room. Strangely, my brothers";
			mes "and I can never find it and";
			mes "figure out whether he's safe...";
			set ROG_SK,1;
			next;
			mes "[Jay Greg]";
			mes "Recently, he's been pursued";
			mes "by these strange men who've";
			mes "been threatening our family.";
			mes "Well, he did just teach us";
			mes "a new skill, so he can use";
			mes "that to protect himself...";
			close;
		}
		else if (ROG_SK == 1) {
			mes "[Jay Greg]";
			mes "I'm guessing my father";
			mes "hid himself in the Rogue";
			mes "Guild's panic room. We can";
			mes "never find it, but supposedly";
			mes "the entrance is hidden close";
			mes "to Markie somewhere.";
			close;
		}
		else if (ROG_SK == 2) {
			mes "[Jay Greg]";
			mes "You're looking for";
			mes "Louis, my little brother?";
			mes "He's here in the Rouge Guild,";
			mes "so it shouldn't be too hard to";
			mes "find him. He's probably just";
			mes "standing near Hollgrehen Jr.";
			close;
		}
		else if (ROG_SK == 3) {
			mes "[Jay Greg]";
			mes "Thor? He should be";
			mes "around the Rogue Guild";
			mes "somewhere. Have you tried";
			mes "looking around Hermathorn Jr.?";
			close;
		}
		else if (ROG_SK == 4) {
			mes "[Jay Greg]";
			mes "A letter for me...?";
			mes "Ah, it's from Thor, so";
			mes "I guess I better read";
			mes "it right away. Hmmm...";
			set ROG_SK,5;
			next;
			mes "[Jay Greg]";
			mes "I see... I must report";
			mes "this to the Rogue Guild";
			mes "right away, and send a reply";
			mes "to my father. Hmm. Let me";
			mes "write him a letter right now.";
			mes "Please give me a moment...";
			next;
			mes "[Jay Greg]";
			mes "There, it's done. Please";
			mes "give this to my father with";
			mes "all the haste you can muster.";
			mes "I know it's much to ask, but";
			mes "I cannot find the way to the";
			mes "hidden panic room myself...";
			close;
		}
		else if (ROG_SK == 5) {
			mes "[Jay Greg]";
			mes "Please give my reply";
			mes "to my father as soon as";
			mes "you can. He's still hidden";
			mes "in the Rogue Guild's panic";
			mes "room. That is, if our enemies";
			mes "still haven't found him yet.";
			close;
		}
		else if (ROG_SK == 6) {
			mes "[Jay Greg]";
			mes "You need to train for";
			mes "the Close Confine skill?";
			mes "I think Thor is the only";
			mes "one with access to the";
			mes "training ground, so";
			mes "talk to him first.";
			close;
		}
		else if (ROG_SK == 7) {
			mes "[Jay Greg]";
			mes "You need to train for";
			mes "the Close Confine skill?";
			mes "I think Thor is the only";
			mes "one with access to the";
			mes "training ground, so";
			mes "talk to him first.";
			close;
		}
		else if (ROG_SK == 8) {
			mes "[Jay Greg]";
			mes "Ah, you finished the";
			mes "training for Close Confine,";
			mes "did you? Great, now go and";
			mes "tell my brother, Thor.";
			close;
		}
		else if (ROG_SK == 9) {
			mes "[Jay Greg]";
			mes "Hm. You should probably";
			mes "talk to my father to learn";
			mes "more of the nuances about";
			mes "the Close Confine skill.";
			mes "Have you seen him in the";
			mes "Rogue Guild's panic room?";
			close;
		}
		else if (ROG_SK == 12) {
			mes "[Jay Greg]";
			mes "Chae Takbae sure";
			mes "seemed like a stubborn,";
			mes "thuggish guy. But he must";
			mes "have been pretty smart to";
			mes "invent some of his own skills.";
			close;
		}
		mes "[Jay Greg]";
		mes "I get the feeling";
		mes "that you're going to";
		mes "be one of the best Rogues";
		mes "around, if you already aren't.";
		close;
	}
	mes "[Jay Greg]";
	mes "Ever since I learned";
	mes "Intimdate, I've gotten";
	mes "real punchy, maybe even";
	mes "masochistic. I mean, if they";
	mes "hit you with a skill, you can";
	mes "hit them back with it!";
	close;
}

prt_are01,150,150,0	script	#1strecog	-1,10,10,{
OnTouch:
	donpcevent "#1st5min::OnEnable";
	donpcevent "#1stmove::OnEnable";
	disablenpc "#1strecog";
	end;
}

prt_are01,135,135,0	script	#1st5min	-1,{
OnInit:
	disablenpc "#1st5min";
	end;

OnEnable:
	enablenpc "#1st5min";
	initnpctimer;
	end;

OnDisable:
	stopnpctimer;
	disablenpc "#1st5min";
	end;

OnTimer1000:
	mapannounce "prt_are01","Welcome to the Close Confine Training Ground. You will be automatically teleported outside in 5 minutes.",bc_map,"0x00ff00";
	end;

OnTimer290000:
	mapannounce "prt_are01","You will be teleported outside in 20 seconds.",bc_map,"0x00ff00";
	end;

OnTimer310000:
	mapannounce "prt_are01","You will be teleported outside in 5 seconds.",bc_map,"0x00ff00";
	end;

OnTimer315000:
	mapannounce "prt_are01","You are now being teleported outside.",bc_map,"0x00ff00";
	disablenpc "Kienna#1st";
	disablenpc "Kienna#2nd";
	disablenpc "Kienna#3rd";
	disablenpc "Kienna#4th";
	disablenpc "Kienna#5th";
	disablenpc "Kienna#6th";
	disablenpc "Kienna#7th";
	disablenpc "Kienna#8th";
	donpcevent "#1stmove::OnDisable";
	enablenpc "#1strecog";
	donpcevent "Waiting Room#rogue10::OnEnable";
	stopnpctimer;
	mapwarp "prt_are01","in_rogue",264,124;
	end;
}

prt_are01,135,135,0	script	#1stmove	-1,{
OnInit:
	disablenpc "#1stmove";
	end;

OnEnable:
	enablenpc "#1stmove";
	initnpctimer;
	end;

OnTimer3000:
	mapannounce "prt_are01","Kienna will appear in 1 second. Please approach her as closely as possible.",bc_map,"0x00ff00";
	end;

OnTimer5000:
	switch(rand(1,8)) {
	case 1:
		enablenpc "Kienna#1st";
		break;
	case  2:
		enablenpc "Kienna#2nd";
		break;
	case  3:
		enablenpc "Kienna#3rd";
		break;
	case  4:
		enablenpc "Kienna#4th";
		break;
	case  5:
		enablenpc "Kienna#5th";
		break;
	case  6:
		enablenpc "Kienna#6th";
		break;
	case  7:
		enablenpc "Kienna#7th";
		break;
	case 8:
		enablenpc "Kienna#8th";
	}
	end;

OnTimer8000:
	disablenpc "Kienna#1st";
	disablenpc "Kienna#2nd";
	disablenpc "Kienna#3rd";
	disablenpc "Kienna#4th";
	disablenpc "Kienna#5th";
	disablenpc "Kienna#6th";
	disablenpc "Kienna#7th";
	disablenpc "Kienna#8th";
	end;

OnTimer9000:
	stopnpctimer;
	donpcevent "#1stmove::OnEnable";
	mapwarp "prt_are01","prt_are01",150,150;
	end;

OnDisable:
	stopnpctimer;
	disablenpc "#1stmove";
	end;
}

prt_are01,149,162,0	script	Kienna#1st	700,1,1,{
	end;
OnTouch:
	callfunc "F_Kienna","1st";
	end;
}

prt_are01,136,150,0	script	Kienna#2nd	700,1,1,{
	end;
OnTouch:
	callfunc "F_Kienna","2nd";
	end;
}

prt_are01,150,138,0	script	Kienna#3rd	700,1,1,{
	end;
OnTouch:
	callfunc "F_Kienna","3rd";
	end;
}

prt_are01,163,147,0	script	Kienna#4th	700,1,1,{
	end;
OnTouch:
	callfunc "F_Kienna","4th";
	end;
}

prt_are01,134,140,0	script	Kienna#5th	700,1,1,{
	end;
OnTouch:
	callfunc "F_Kienna","5th";
	end;
}

prt_are01,161,140,0	script	Kienna#6th	700,1,1,{
	end;
OnTouch:
	callfunc "F_Kienna","6th";
	end;
}

prt_are01,161,160,0	script	Kienna#7th	700,1,1,{
	end;
OnTouch:
	callfunc "F_Kienna","7th";
	end;
}

prt_are01,138,159,0	script	Kienna#8th	700,1,1,{
	end;
OnTouch:
	callfunc "F_Kienna","8th";
	end;
}

function	script	F_Kienna	{
	if (ROG_SK == 6) {
		donpcevent "#1stmove::OnDisable";
		mes "[Kienna]";
		mes "Alright, in this";
		mes "exercise, you'll need";
		mes "to predict which way I'm";
		mes "going to move and block";
		mes "me from moving, essentially";
		mes "immobilizing me. Get ready~";
		set ROG_SK,7;
		next;
		while(1) {
			if (.@lim_1 == 10) {
				break;
			}
			else {
				set .@lim_1,.@lim_1 + 1;
				set .@move_1,rand(1,3);
				if (.@move_1 == 1) {
					if (select("Block her to the Left:Block her to the Right:Block her retreat") == 1) {
						mes "[Kienna]";
						mes "Huh...?";
						mes "You blocked me!";
						mes "Very nice work~";
						specialeffect 204; //EF_POTION1
						specialeffect2 210; // EF_POTION7
						set .@suc_1,.@suc_1 + 1;
						next;
					}
					else {
						mes "[Kienna]";
						mes "Sorry, but I wasn't";
						mes "moving in that direction.";
						mes "Your block attempt failed...";
						next;
					}
				}
				else if (.@move_1 == 2) {
					if (select("Block her to the Left:Block her to the Right:Block her retreat") == 2) {
						mes "[Kienna]";
						mes "Huh...?";
						mes "You blocked me!";
						mes "Very nice work~";
						specialeffect 204; //EF_POTION1
						specialeffect2 210; // EF_POTION7
						set .@suc_1,.@suc_1 + 1;
						next;
					}
					else {
						mes "[Kienna]";
						mes "Sorry, but I wasn't";
						mes "moving in that direction.";
						mes "Your block attempt failed...";
						next;
					}
				}
				else if (.@move_1 == 3) {
					if (select("Block her to the Left:Block her to the Right:Block her retreat") == 3) {
						mes "[Kienna]";
						mes "Huh...?";
						mes "You blocked me!";
						mes "Very nice work~";
						specialeffect 204; //EF_POTION1
						specialeffect2 210; // EF_POTION7
						set .@suc_1,.@suc_1 + 1;
						next;
					}
					else {
						mes "[Kienna]";
						mes "Sorry, but I wasn't";
						mes "moving in that direction.";
						mes "Your block attempt failed...";
						next;
					}
				}
			}
		}
		mes "[Kienna]";
		mes "Alright, we're done";
		mes "here. You earned a";
		switch(.@suc_1) { 
		case 10:
			mes "training grade of ''^0000FFS^000000.''";
			mes "That's a perfect score!";
			break;
		case 9:
			mes "training grade of ''^0000FFA^000000.''";
			mes "You're really good at this!";
			break;
		case 8:
			mes "training grade of ''^0000FFB +^000000.''";
			mes "That's very commendable!";
			break;
		case 7:
			mes "training grade of ''^0000FFB^000000.''";
			mes "That's very nice work~";
			break;
		case 6:
			mes "training grade of ''^0000FFC +^000000.''";
			mes "Not too bad, but you";
			mes "just barely passed!";
			break;
		case 5:
			mes "training grade of ''^FF0000C^000000.''";
			break;
		case 4:
			mes "training grade of ''^FF0000D+^000000.''";
			break;
		case 3:
			mes "training grade of ''^FF0000D^000000.''";
			break;
		case 2:
			mes "training grade of ''^FF0000F^000000.''";
			break;
		case 1:
			mes "training grade of ''^FF0000F -^000000.''";
			break;
		case 0:
			mes "training grade of...";
			mes "Actually, I'm not able";
			mes "to calculate it. What";
			mes "could have happened?!";
		}
		next;
		if (.@suc_1 > 5) {
			mes "[Kienna]";
			mes "I'm happy to say that";
			mes "you've completed your";
			mes "training! Let me send";
			mes "you back to Thor Greg";
			mes "now so that you can finish";
			mes "learning ^FF0000Close Confine^000000.";
			set ROG_SK,8;
			disablenpc "Kienna#"+getarg(0);
			donpcevent "#1st5min::OnDisable";
			enablenpc "#1strecog";
			close2;
			donpcevent "Waiting Room#rogue10::OnEnable";
			warp "in_rogue",264,124;
			end;
		}
		else {
			mes "[Kienna]";
			mes "Hm. With this grade,";
			mes "I don't think you're";
			mes "quite ready to finish";
			mes "learning Close Confine.";
			mes "Would you like to try the";
			mes "training exercise again?";
			next;
			if (select("Yes!:No, thanks.") == 1) {
				disablenpc "Kienna#"+getarg(0);
				donpcevent "#1stmove::OnEnable";
				set ROG_SK,6;
				warp "prt_are01",150,150;
				end;
			}
			disablenpc "Kienna#"+getarg(0);
			donpcevent "#1st5min::OnDisable";
			enablenpc "#1strecog";
			set ROG_SK,6;
			donpcevent "Waiting Room#rogue10::OnEnable";
			warp "in_rogue",264,124;
			end;
		}
	}
	else if (ROG_SK == 7) {
		mes "[Kienna]";
		mes "You must have canceled";
		mes "your training in the middle";
		mes "of the exercise. I'm sorry,";
		mes "but you'll have to start";
		mes "from the very beginning";
		mes "of this training.";
		set ROG_SK,6;
		close2;
		disablenpc "Kienna#"+getarg(0);
		donpcevent "#1stmove::OnEnable";
		warp "prt_are01",150,150;
		end;
	}
	else if (ROG_SK == 8) {
		mes "[Kienna]";
		mes "You've already completed";
		mes "the training exercise for";
		mes "the Close Confine skill.";
		mes "You no longer have need";
		mes "for my assistance.";
		close2;
		donpcevent "Waiting Room#rogue10::OnEnable";
		warp "in_rogue",264,124;
		end;
	}
	else {
		mes "[Kienna]";
		mes "I'm sorry, but I don't";
		mes "think you belong here.";
		mes "Let me send you to the";
		mes "Rogue Guild if you're lost...";
		close2;
		donpcevent "Waiting Room#rogue10::OnEnable";
		warp "in_rogue",264,124;
		end;
	}

OnInit:
	disablenpc "Kienna#1st";
	disablenpc "Kienna#2nd";
	disablenpc "Kienna#3rd";
	disablenpc "Kienna#4th";
	disablenpc "Kienna#5th";
	disablenpc "Kienna#6th";
	disablenpc "Kienna#7th";
	disablenpc "Kienna#8th";
	end;
}

in_rogue,88,119,3	script	Waiting Room#rogue10	828,{
OnEnable:
	enablenpc "Waiting Room#rogue10";
	enablewaitingroomevent "Waiting Room#rogue10";
	end;

OnInit:
	waitingroom "Training Ground",10,"Waiting Room#rogue10::OnStartArena",1;
	enablewaitingroomevent "Waiting Room#rogue10";
	end;

OnStartArena:
	warpwaitingpc "prt_are01",150,150;
	disablewaitingroomevent "Waiting Room#rogue10";
	end;
}

//============================================================ 
// Old changelog
//============================================================ 
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
//= Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//= some of the items required and made them into real
//= quests. [Reddozen] 
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
//============================================================
