prontera.gat,145,172,5 script Zac 704,{ Lstart: mes "[Zac]"; mes "Hey, welcome friend?"; mes "I am a person they call hatmaker."; mes "If you give me the right items"; mes "I can make you the best hats in the world."; mes "Well who cares about me, what do you"; mes "want from me anyway?"; next; menu "Hats and requirements",L1,"mix me a hat",L2; L1: mes "[Zac]"; mes "Okey, well here are the list of my hats."; mes "Select the one you want to know"; mes "more about."; next; menu "Smokie Hat",L1_smokie,"Wizardry Hat",L1_wiz,"Crescent Hair-pin",L1_cres,"Fashion Sunglasses",L1_fash,"Colored Egg Shell",L1_colo,"Chef Hat",L1_chef,"Blue Bandana",L1_band,"Cross Hairband",L1_cross,"Angel Helm",L1_angel,"Cake Hat",L1_cake,"Candle hat",L1_candle,"Dumpling Decoration",L1_dump,"Heart Hairpin",L1_heart,"Lightbulb Hairband",L1_light,"Innocence of Maiden",L1_inno,"Miners helmet",L1_mine,"Magic Hat",L1_magi,"Solar God Helm",L1_sola,"Opera Ghost Mask",L1_oper,"Spore Hat",L1_spor,"Striped Bandana",L1_strip,"Sun Hat",L1_sun,"Heart of Merchant",L1_hear,"Blinker",L1_blin,"Deviruchi Hat",L1_devi; L1_smokie: mes "[Zac]"; mes "This is what you need for the ^336699Smokie Hat^000000"; mes "- 1 ^FF0000Kitty Band^000000"; mes "- 200 ^FF0000Pointed Scale^000000"; mes "- 20 ^FF0000Dragon Scale^000000"; mes "- 300 ^FF0000Skin of Sea Otter^000000"; mes "Go and find them. Now is there anything else?"; next; goto L1; L1_wiz: mes "[Zac]"; mes "This is what you need for the ^336699Wizardry Hat^000000"; mes ""; mes "- 1 ^FF0000Wizard Hat Card^000000"; mes "- 1 ^FF0000Elder Willow^000000"; mes "- 400 ^FF0000Dragon Scale^000000"; mes "- 50 ^FF0000Mould Powder^000000"; mes ""; mes "Go and find them. Now is there anything else?"; next; goto L1; L1_cres: mes "[Zac]"; mes "This is what you need for the ^336699Crescent Hair-pin^000000"; mes ""; mes "- 1 ^FF0000Heart Hairpin^000000"; mes "- 10 ^FF0000Steel^000000"; mes ""; mes "Go and find them. Now is there anything else?"; next; goto L1; L1_fash: mes "[Zac]"; mes "This is what you need for the ^336699Fashion Sunglasses^000000"; mes ""; mes "- 1 ^FF0000Jack a Dandy^000000"; mes "- 1 ^FF0000Scarlet Dye^000000"; mes ""; mes "Go and find them. Now is there anything else?"; next; goto L1; L1_colo: mes "[Zac]"; mes "This is what you need for the ^336699Colored Egg Shell^000000"; mes ""; mes "- 1 ^FF0000Egg Shell^000000"; mes "- 1 ^FF0000Cobaltblue Dye^000000"; mes "- 50 ^FF0000Claw of Desert Wolf^000000"; mes ""; mes "Go and find them. Now is there anything else?"; next; goto L1; L1_chef: mes "[Zac]"; mes "This is what you need for the ^336699Chef Hat^000000"; mes ""; mes "- 120 ^FF0000Piece of Cake^000000"; mes "- 1 ^FF0000White Dye^000000"; mes "- 450 ^FF0000Dragon Scale^000000"; mes "- 330 ^FF0000Feather^000000"; mes ""; mes "Go and find them. Now is there anything else?"; next; goto L1; L1_band: mes "[Zac]"; mes "This is what you need for the ^336699Blue Bandana^000000"; mes ""; mes "- 1 ^FF0000Bandana^000000"; mes "- 1 ^FF0000Cobaltblue Dye^000000"; mes "- 300 ^FF0000Anolian Skin^000000"; mes ""; mes "Go and find them. Now is there anything else?"; next; goto L1; L1_cross: mes "[Zac]"; mes "This is what you need for the ^336699Cross Hairband^000000"; mes ""; mes "- 1 ^FF0000Rosary^000000(unslotted)"; mes "- 500 ^FF0000Cracked Armor^000000"; mes ""; mes "Go and find them. Now is there anything else?"; next; goto L1; L1_angel: mes "[Zac]"; mes "This is what you need for the ^336699Angel Helm^000000"; mes ""; mes "- 1 ^FF0000Angel Wing^000000"; mes "- 1 ^FF0000Slotted Helm^000000"; mes "- 5 ^FF0000Fang of Haiti^000000"; mes ""; mes "Go and find them. Now is there anything else?"; next; goto L1; L1_cake: mes "[Zac]"; mes "This is what you need for the ^336699Cake Hat^000000"; mes ""; mes "- 10 ^FF0000Candy^000000"; mes "- 5 ^FF0000Candy Cane^000000"; mes "- 15 ^FF0000Well Baked Cookie^000000"; mes "- 20 ^FF0000Piece of Cake^000000"; mes "- 10 ^FF0000Steel^000000"; mes ""; mes "Go and find them. Now is there anything else?"; next; goto L1; L1_candle: mes "[Zac]"; mes "This is what you need for the ^336699Candle hat^000000"; mes ""; mes "- 1 ^FF0000Bomb Wick^000000"; mes "- 100 ^FF0000Honey^000000"; mes "- 50 ^FF0000Matchstick^000000"; mes ""; mes "Go and find them. Now is there anything else?"; next; goto L1; L1_dump: mes "[Zac]"; mes "This is what you need for the ^336699Dumpling Decoration^000000"; mes ""; mes "- 1 ^FF0000Silk Ribbon^000000"; mes "- 50 ^FF0000Heroic Emblem^000000"; mes ""; mes "Go and find them. Now is there anything else?"; next; goto L1; L1_heart: mes "[Zac]"; mes "This is what you need for the ^336699Heart Hairpin^000000"; mes ""; mes "- 1200 ^FF0000Coral^000000"; mes ""; mes "Go and find them. Now is there anything else?"; next; goto L1; L1_light: mes "[Zac]"; mes "This is what you need for the ^336699Lightbulb Hairband^000000"; mes ""; mes "- 1 ^FF0000Slotted Circlet^000000"; mes "- 20 ^FF0000Glass Bead^000000"; mes ""; mes "Go and find them. Now is there anything else?"; next; goto L1; L1_inno: mes "[Zac]"; mes "This is what you need for the ^336699Innocence of Maiden^000000"; mes ""; mes "- 100 ^FF0000Alice's Apron^000000"; mes ""; mes "Go and find them. Now is there anything else?"; next; goto L1; L1_mine: mes "[Zac]"; mes "This is what you need for the ^336699Miners helmet^000000"; mes ""; mes "- 1 ^FF0000Safety Helmet^000000"; mes "- 1 ^FF0000Candle^000000"; mes "- 1 ^FF0000Crystal Mirror^000000"; mes "- 25 ^FF0000Steel^000000"; mes ""; mes "Go and find them. Now is there anything else?"; next; goto L1; L1_magi: mes "[Zac]"; mes "This is what you need for the ^336699Magic Hat^000000"; mes ""; mes "- 1 ^FF0000Wizard Hat^000000"; mes "- 120 ^FF0000Solid Shell^000000"; mes "- 450 ^FF0000Ancient Lips^000000"; mes ""; mes "Go and find them. Now is there anything else?"; next; goto L1; L1_sola: mes "[Zac]"; mes "This is what you need for the ^336699Solar God Helm^000000"; mes ""; mes "- 1 ^FF0000Symbol of Solar God^000000"; mes "- 40 ^FF0000Steel^000000"; mes "- 2 ^FF0000Oridecon^000000"; mes "- 10 ^FF0000Gold^000000"; mes "- 50 ^FF0000Coal^000000"; mes ""; mes "Go and find them. Now is there anything else?"; next; goto L1; L1_oper: mes "[Zac]"; mes "This is what you need for the ^336699Opera Ghost Mask^000000"; mes ""; mes "- 1 ^FF0000Phantom of the Opera^000000"; mes "- 50 ^FF0000Horrendous Hair^000000"; mes ""; mes "Go and find them. Now is there anything else?"; next; goto L1; L1_spor: mes "[Zac]"; mes "This is what you need for the ^336699Spore Hat^000000"; mes ""; mes "- 850 ^FF0000Poison Spore^000000"; mes "- 300 ^FF0000Firewood^000000"; mes "- 1 ^FF0000Tongue^000000"; mes ""; mes "Go and find them. Now is there anything else?"; next; goto L1; L1_strip: mes "[Zac]"; mes "This is what you need for the ^336699Striped Bandana^000000"; mes ""; mes "- 1500 ^FF0000Worn-out Prison Uniform^000000"; mes ""; mes "Go and find them. Now is there anything else?"; next; goto L1; L1_sun: mes "[Zac]"; mes "This is what you need for the ^336699Sun Hat^000000"; mes ""; mes "- 1 ^FF0000Slotted Hat^000000"; mes "- 1 ^FF0000Slotted Cap^000000"; mes "- 250 ^FF0000Fabric^000000"; mes "- 600 ^FF0000Soft Feather^000000"; mes ""; mes "Go and find them. Now is there anything else?"; next; goto L1; L1_hear: mes "[Zac]"; mes "This is what you need for the ^336699Heart of Merchant^000000"; mes ""; mes "- 1 ^FF0000Slotted Circlet^000000"; mes "- 1 ^FF0000Gold^000000"; mes "- 20 ^FF0000Steel^000000"; mes "- 80 ^FF0000Feather^000000"; mes "- 800 ^FF0000Sticky Mucus^000000"; mes ""; mes "Go and find them. Now is there anything else?"; next; goto L1; L1_blin: mes "[Zac]"; mes "This is what you need for the ^336699Blinker^000000"; mes ""; mes "- 1 ^FF0000Red Bandana^000000"; mes "- 1 ^FF0000Bandana^000000"; mes "- 1 ^FF0000Pearl^000000"; mes ""; mes "Go and find them. Now is there anything else?"; next; goto L1; L1_devi: mes "[Zac]"; mes "This is what you need for the ^336699Deviruchi Hat^000000"; mes ""; mes "- 600 ^FF0000Little Evil Horn^000000"; mes "- 40 ^FF0000Claw of Griffon^000000"; mes ""; mes "Go and find them. Now is there anything else?"; next; goto L1; L2: mes "[Zac]"; mes "Please select the hat you want to make."; next; menu "Smokie Hat",L2_smokie,"Wizardry Hat",L2_wiz,"Crescent Hair-pin",L2_cres,"Fashion Sunglasses",L2_fash,"Colored Egg Shell",L2_colo,"Chef Hat",L2_chef,"Blue Bandana",L2_band,"Cross Hairband",L2_cross,"Angel Helm",L2_angel,"Cake Hat",L2_cake,"Candle hat",L2_candle,"Dumpling Decoration",L2_dump,"Heart Hairpin",L2_heart,"Lightbulb band",L2_light,"Innocence of Maiden",L2_inno,"Miners helmet",L2_mine,"Magic Hat",L2_magi,"Solar God Helm",L2_sola,"Opera Ghost Mask",L2_oper,"Spore Hat",L2_spor,"Striped Bandana",L2_strip,"Sun Hat",L2_sun,"Heart of Merchant",L2_hear,"Blinker",L2_blin,"Deviruchi Hat",L2_devi; L2_smokie: if ((countitem(2213)>=1) && (countitem(906)>=200) && (countitem(1036)>=20) && (countitem(7065)>=300)) goto smokie1; mes "[Zac]"; mes "Hey, you don't have the items for this hat."; mes "Go back and check the requirements again"; next; menu "Hats and requirements",L1,"mix me another hat",L2; smokie1: mes "[Zac]"; mes "Ohh, you have found all the items."; delitem 2213,1; delitem 906,200; delitem 1036,20; delitem 7065,300; getitem 5033,1; mes "Here you go. See you around."; close; L2_wiz: if ((countitem(2252)>=1) && (countitem(4052)>=1) && (countitem(1036)>=400) && (countitem(7001)>=50)) goto wiz1; mes "[Zac]"; mes "Hey, you don't have the items for this hat."; mes "Go back and check the requirements again"; next; menu "Hats and requirements",L1,"mix me another hat",L2; wiz1: mes "[Zac]"; mes "Ohh, you have found all the items."; delitem 2252,1; delitem 4052,1; delitem 1036,400; delitem 7001,50; getitem 5027,1; mes "Here you go. See you around."; close; L2_cres: if ((countitem(5041)>=1) && (countitem(999)>=10)) goto cres1; mes "[Zac]"; mes "Hey, you don't have the items for this hat."; mes "Go back and check the requirements again"; next; menu "Hats and requirements",L1,"mix me another hat",L2; cres1: mes "[Zac]"; mes "Ohh, you have found all the items."; delitem 5041,1; delitem 999,10; getitem 5048,1; mes "Here you go. See you around."; close; L2_fash: if ((countitem(2271)>=1) && (countitem(975)>=1)) goto fash1; mes "[Zac]"; mes "Hey, you don't have the items for this hat."; mes "Go back and check the requirements again"; next; menu "Hats and requirements",L1,"mix me another hat",L2; fash1: mes "[Zac]"; mes "Ohh, you have found all the items."; delitem 2271,1; delitem 975,1; getitem 5047,1; mes "Here you go. See you around."; close; L2_colo: if ((countitem(5015)>=1) && (countitem(978)>=1) && (countitem(7030)>=50)) goto colo1; mes "[Zac]"; mes "Hey, you don't have the items for this hat."; mes "Go back and check the requirements again"; next; menu "Hats and requirements",L1,"mix me another hat",L2; colo1: mes "[Zac]"; mes "Ohh, you have found all the items."; delitem 5015,1; delitem 978,1; delitem 7030,50; getitem 5039,1; mes "Here you go. See you around."; close; L2_chef: if ((countitem(539)>=120) && (countitem(1036)>=450) && (countitem(982)>=1) && (countitem(949)>=330)) goto chef1; mes "[Zac]"; mes "Hey, you don't have the items for this hat."; mes "Go back and check the requirements again"; next; menu "Hats and requirements",L1,"mix me another hat",L2; chef1: mes "[Zac]"; mes "Ohh, you have found all the items."; delitem 539,120; delitem 1036,450; delitem 982,1; delitem 949,330; getitem 5026,1; mes "Here you go. See you around."; close; L2_band: if ((countitem(2211)>=1) && (countitem(7003)>=300) && (countitem(978)>=1)) goto band1; mes "[Zac]"; mes "Hey, you don't have the items for this hat."; mes "Go back and check the requirements again"; next; menu "Hats and requirements",L1,"mix me another hat",L2; band1: mes "[Zac]"; mes "Ohh, you have found all the items."; delitem 2211,1; delitem 7003,300; delitem 978,1; getitem 5052,1; mes "Here you go. See you around."; close; L2_cross: if ((countitem(2608)>=1) && (countitem(7069)>=500)) goto cross1; mes "[Zac]"; mes "Hey, you don't have the items for this hat."; mes "Go back and check the requirements again"; next; menu "Hats and requirements",L1,"mix me another hat",L2; cross1: mes "[Zac]"; mes "Ohh, you have found all the items."; delitem 2608,1; delitem 7069,500; getitem 5036,1; mes "Here you go. See you around."; close; L2_angel: if ((countitem(2254)>=1) && (countitem(2229)>=500) && (countitem(7036)>=5)) goto angel1; mes "[Zac]"; mes "Hey, you don't have the items for this hat."; mes "Go back and check the requirements again"; next; menu "Hats and requirements",L1,"mix me another hat",L2; angel1: mes "[Zac]"; mes "Ohh, you have found all the items."; delitem 2254,1; delitem 2229,500; delitem 7036,5; getitem 5025,1; mes "Here you go. See you around."; close; L2_cake: if ((countitem(529)>=10) && (countitem(530)>=5) && (countitem(538)>=15) && (countitem(539)>=20) && (countitem(999)>=10)) goto cake1; mes "[Zac]"; mes "Hey, you don't have the items for this hat."; mes "Go back and check the requirements again"; next; menu "Hats and requirements",L1,"mix me another hat",L2; cake1: mes "[Zac]"; mes "Ohh, you have found all the items."; delitem 529,10; delitem 530,5; delitem 538,15; delitem 539,20; delitem 999,10; getitem 5024,1; mes "Here you go. See you around."; close; L2_candle: if ((countitem(2279)>=1) && (countitem(518)>=100) && (countitem(7035)>=50)) goto candle1; mes "[Zac]"; mes "Hey, you don't have the items for this hat."; mes "Go back and check the requirements again"; next; menu "Hats and requirements",L1,"mix me another hat",L2; candle1: mes "[Zac]"; mes "Ohh, you have found all the items."; delitem 2279,1; delitem 518,100; delitem 7035,50; getitem 5028,1; mes "Here you go. See you around."; close; L2_dump: if ((countitem(10007)>=1) && (countitem(968)>=50)) goto dump1; mes "[Zac]"; mes "Hey, you don't have the items for this hat."; mes "Go back and check the requirements again"; next; menu "Hats and requirements",L1,"mix me another hat",L2; dump1: mes "[Zac]"; mes "Ohh, you have found all the items."; delitem 10007,1; delitem 968,50; getitem 5042,1; mes "Here you go. See you around."; close; L2_heart: if ((countitem(7013)>=1200)) goto heart1; mes "[Zac]"; mes "Hey, you don't have the items for this hat."; mes "Go back and check the requirements again"; next; menu "Hats and requirements",L1,"mix me another hat",L2; heart1: mes "[Zac]"; mes "Ohh, you have found all the items."; delitem 7013,1200; getitem 5041,1; mes "Here you go. See you around."; close; L2_light: if ((countitem(2233)>=1) && (countitem(746)>=20)) goto light1; mes "[Zac]"; mes "Hey, you don't have the items for this hat."; mes "Go back and check the requirements again"; next; menu "Hats and requirements",L1,"mix me another hat",L2; light1: mes "[Zac]"; mes "Ohh, you have found all the items."; delitem 2233,1; delitem 746,20; getitem 5034,1; mes "Here you go. See you around."; close; L2_inno: if ((countitem(7047)>=100)) goto inno1; mes "[Zac]"; mes "Hey, you don't have the items for this hat."; mes "Go back and check the requirements again"; next; menu "Hats and requirements",L1,"mix me another hat",L2; inno1: mes "[Zac]"; mes "Ohh, you have found all the items."; delitem 7047,100; getitem 5040,1; mes "Here you go. See you around."; close; L2_mine: if ((countitem(5009)>=1) && (countitem(5028)>=1) && (countitem(747)>=1) && (countitem(999)>=25)) goto mine1; mes "[Zac]"; mes "Hey, you don't have the items for this hat."; mes "Go back and check the requirements again"; next; menu "Hats and requirements",L1,"mix me another hat",L2; mine1: mes "[Zac]"; mes "Ohh, you have found all the items."; delitem 5009,1; delitem 5028,1; delitem 747,1; delitem 999,25; getitem 5031,1; mes "Here you go. See you around."; close; L2_magi: if ((countitem(2252)>=1) && (countitem(943)>=1200) && (countitem(1054)>=450)) goto magi1; mes "[Zac]"; mes "Hey, you don't have the items for this hat."; mes "Go back and check the requirements again"; next; menu "Hats and requirements",L1,"mix me another hat",L2; magi1: mes "[Zac]"; mes "Ohh, you have found all the items."; delitem 2252,1; delitem 943,1200; delitem 1054,450; getitem 5045,1; mes "Here you go. See you around."; close; L2_sola: if ((countitem(7086)>=1) && (countitem(999)>=40) && (countitem(984)>=2) && (countitem(969)>=10) && (countitem(1003)>=50)) goto sola1; mes "[Zac]"; mes "Hey, you don't have the items for this hat."; mes "Go back and check the requirements again"; next; menu "Hats and requirements",L1,"mix me another hat",L2; sola1: mes "[Zac]"; mes "Ohh, you have found all the items."; delitem 7086,1; delitem 999,40; delitem 984,2; delitem 969,10; delitem 1003,50; getitem 7086,1; mes "Here you go. See you around."; close; L2_oper: if ((countitem(2281)>=1) && (countitem(958)>=50)) goto oper1; mes "[Zac]"; mes "Hey, you don't have the items for this hat."; mes "Go back and check the requirements again"; next; menu "Hats and requirements",L1,"mix me another hat",L2; oper1: mes "[Zac]"; mes "Ohh, you have found all the items."; delitem 2281,1; delitem 958,50; getitem 5043,1; mes "Here you go. See you around."; close; L2_spor: if ((countitem(7033)>=850) && (countitem(7068)>=300) && (countitem(1015)>=1)) goto spor1; mes "[Zac]"; mes "Hey, you don't have the items for this hat."; mes "Go back and check the requirements again"; next; menu "Hats and requirements",L1,"mix me another hat",L2; spor1: mes "[Zac]"; mes "Ohh, you have found all the items."; delitem 7033,850; delitem 7068,300; delitem 7068,1; getitem 5029,1; mes "Here you go. See you around."; close; L2_strip: if ((countitem(1099)>=1500)) goto strip1; mes "[Zac]"; mes "Hey, you don't have the items for this hat."; mes "Go back and check the requirements again"; next; menu "Hats and requirements",L1,"mix me another hat",L2; strip1: mes "[Zac]"; mes "Ohh, you have found all the items."; delitem 1099,1500; getitem 5049,1; mes "Here you go. See you around."; close; L2_sun: if ((countitem(2221)>=1) && (countitem(2227)>=1) && (countitem(1059)>=250) && (countitem(7063)>=600)) goto sun1; mes "[Zac]"; mes "Hey, you don't have the items for this hat."; mes "Go back and check the requirements again"; next; menu "Hats and requirements",L1,"mix me another hat",L2; sun1: mes "[Zac]"; mes "Ohh, you have found all the items."; delitem 2221,1; delitem 2227,1; delitem 1059,250; delitem 7063,600; getitem 5032,1; mes "Here you go. See you around."; close; L2_hear: if ((countitem(2233)>=1) && (countitem(999)>=20) && (countitem(969)>=1) && (countitem(949)>=80) && (countitem(938)>=800)) goto hear1; mes "[Zac]"; mes "Hey, you don't have the items for this hat."; mes "Go back and check the requirements again"; next; menu "Hats and requirements",L1,"mix me another hat",L2; hear1: mes "[Zac]"; mes "Ohh, you have found all the items."; delitem 2233,1; delitem 999,20; delitem 969,1; delitem 949,80; delitem 938,800; getitem 5021,1; mes "Here you go. See you around."; close; L2_blin: if ((countitem(2275)>=1) && (countitem(2211)>=1) && (countitem(722)>=1)) goto blin1; mes "[Zac]"; mes "Hey, you don't have the items for this hat."; mes "Go back and check the requirements again"; next; menu "Hats and requirements",L1,"mix me another hat",L2; blin1: mes "[Zac]"; mes "Ohh, you have found all the items."; delitem 2275,1; delitem 2211,1; delitem 722,1; getitem 2295,1; mes "Here you go. See you around."; close; L2_devi: if ((countitem(1038)>=600) && (countitem(7048)>=40)) goto devi1; mes "[Zac]"; mes "Hey, you don't have the items for this hat."; mes "Go back and check the requirements again"; next; menu "Hats and requirements",L1,"mix me another hat",L2; devi1: mes "[Zac]"; mes "Ohh, you have found all the items."; delitem 1038,600; delitem 7048,40; getitem 5038,1; mes "Here you go. See you around."; close; }