prontera.gat,160,186,6 script Jobra 94,{ mes "[ ^0065DFJobra^000000 ]"; mes "Sup? I'm the insanely cool and supra-l337 jobchanger thingy for Athena! First of all, what class would you like to change into (must meet preliminary requirements for each class..)"; next; menu "First Class",LFirstClass,"Second Class (2-1)",LSecondClass,"Second Class (2-2)",LSecondClass2; LFirstClass: if(class !=0) goto Lnovice; if(joblevel<10) goto Ljobten; if(SkillPoint != 0) goto Lskillpt; mes "[ ^0065DFJobra^000000 ]"; mes "So... getting your first job, eh? Thats cool, we all need to grow up sometime I guess..."; next; mes "[ ^0065DFJobra^000000 ]"; mes "Pick a job, any job! Bwahaha........."; menu "Swordsman",LSword,"Mage",LMage,"Thief",LThief,"Merchant",LMerc,"Acolyte",LAco,"Archer",LArch,"Cancel",LCancel; Lnovice: mes "[ ^0065DFJobra^000000 ]"; mes "Ummmm, excuse me... o.O..."; mes "You don't LOOK like a novice..."; mes "Hey! You're no novice! Get away, punk! *rolls eyes*"; mes "Only NOVICES can change into the First Job... jeeze."; cutin "kafra_01",255; close; Ljobten: mes "[ ^0065DFJobra^000000 ]"; mes "Ugh, you need to have at least a Job Level of 10 before changing into the first class... go kill some porings or something.. >.>'"; cutin "kafra_01",255; close; Lskillpt: mes "[ ^0065DFJobra^000000 ]"; mes "Please use up all your skill points before changing into the next job! ^_^"; cutin "kafra_01",255; close; LSword: mes "[ ^0065DFJobra^000000 ]"; mes "Wow, fantastic! Doesn't all that hard work feel like its paid off? *kekeke* I see the ^B70004BLOOD of Porings^000000 on your hands! You truly are fit for the ^0005CESwordsman^000000 job! ^_^"; cutin "kafra_01",255; jobchange Job_swordman; close; LMage: mes "[ ^0065DFJobra^000000 ]"; mes "Nice, now you can finally wield the power of ^2200DFM^7600F9A^AF00FBN^DA00DFA^000000, your spiritual energy!!!"; cutin "kafra_01",255; jobchange job_mage; close; LThief: mes "[ ^0065DFJobra^000000 ]"; mes "Those devious hand of yours really look like they need to grab something (no comment)..... go forth and steal!!"; cutin "kafra_01",255; jobchange job_thief; close; LMerc: mes "[ ^0065DFJobra^000000 ]"; mes "Oh yeah, Mr. Moneybags, SOMEBODY here just loves the sound of coins jinglin'..."; mes "Well its not me!.. >_>..... <_<... bah.. "; cutin "kafra_01",255; jobchange job_merchant; close; LAco: mes "[ ^0065DFJobra^000000 ]"; mes "Yay.. go read a Bible.. or whatever.. er..yeah"; cutin "kafra_01",255; jobchange job_acolyte; close; LArch: mes "[ ^0065DFJobra^000000 ]"; mes "I used to poke things with a stick when I was a child.."; next; mes "[ ^0065DFJobra^000000 ]"; mes "I guess you're like me! You hurl pointed sticks at things! Kekeke..."; cutin "kafra_01",255; jobchange Job_Archer; close; LCancel: mes "[ ^0065DFJobra^000000 ]"; mes "Blah.. be that way.. >_>.."; cutin "kafra_01",255; close; LSecondClass: if(joblevel<40) goto Ljobforty; mes "[ ^0065DFJobra^000000 ]"; mes "Nice... you are ready to change into the Second Job! Things get really fun after this!"; next; mes "[ ^0065DFJobra^000000 ]"; mes "What would you like to be? (Please be the preliminary job)"; menu "Knight",LKnight,"Wizard",LWizard,"Hunter",LHunter,"Blacksmith",LBlacksmith,"Assassin",LAssassin,"Priest",LPriest,"Cancel",LCancel; Ljobforty: mes "[ ^0065DFJobra^000000 ]"; mes "You must be at least Job Level 40 before even thinking about changing into the Second Job."; cutin "kafra_01",255; close; LKnight: if(class !=Job_Swordman) goto LNotSword; goto Knight2; LNotSword: mes "[ ^0065DFJobra^000000 ]"; mes "Well... you see, there's a little, teensy-weensy problem with YOU becoming a Knight."; mes "Please be a Swordman before even thinking about 'magically' turning into a Knight... jeeze. *rolls eyes*"; cutin "kafra_01",255; close; LKnight2: mes "[ ^0065DFJobra^000000 ]"; mes "w00t w00t! You are Job Level 40, you've been a Swordie all your life..."; mes "Alrite, you are ready to become the doer of Justice, the embodiment of Heroism, the very soul and life of Valor! "; mes "..."; next; mes "[ ^0065DFJobra^000000 ]"; mes "Yes! You are ready to become... a Knight! "; mes "Go save a Damsel in Distress or something.."; cutin "kafra_01",255; jobchange job_Knight; close; LHunter: if(class !=Job_Archer) goto LNotArcher; goto LHun2; LNotArcher: mes "[ ^0065DFJobra^000000 ]"; mes "Guess what? ^_^"; next; mes "[ ^0065DFJobra^000000 ]"; mes "YOU'RE NOT AN ARCHER >_<...."; mes "WTF?! Do you really think you can magically turn into a Hunter!? I DONT THINK SO BIYATCH!!! >8-(..."; mes "Go away! *grumble grumble*"; cutin "kafra_01",255; close; LHun2: mes "[ ^0065DFJobra^000000 ]"; mes "Oh goodie, you've met all the requirements... did you have fun hurling pointed sticks at monsters? Well guess what?"; next; mes "[ ^0065DFJobra^000000 ]"; mes "Now you can hurl pointed sticks at monsters AND keep them in one place! w00t, yea! Traps are a great thing..."; jobchange job_hunter; next; mes "[ ^0065DFJobra^000000 ]"; mes "You know what... since I'm just soooo nice... (as long as you dont piss me off *grumble grumble*)"; mes "I'm gonna give you a complimentary falcon! Use it well! Oh.. and you might wanna wear a hat, this falcon sometimes, uh... poops.."; cutin "kafra_01",255; give_special 2; close; LBlacksmith: mes "[ ^0065DFJobra^000000 ]"; if(class !=job_merchant) goto LNotMerc; goto LBla2; LNotMerc: mes "[ ^0065DFJobra^000000 ]"; mes "No, uh-uh, you are no Merchant! Go away! Only MERCHANTS can change into Blacksmiths!!"; mes "Its like the cycle of life or something! Stop trying to disrupt the order of the universe >__>... go away.."; close; LAssass2: mes "[ ^0065DFJobra^000000 ]"; mes "Did you know I used to be a male Assassin? Well, I had a few things done to my hair, got a face lift, some implants here and there..."; next; mes "[ ^0065DFJobra^000000 ]"; mes "Oh my, too much information, right? Kekeke, okay, go off and become the most sinister of all Jobs in this world... ^6500BFAssassin..."; next; mes "[ ^0065DFJobra^000000 ]"; mes "Poof! Kekeke... "; jobchange job_ASSASSIN; close; LPriest: if(class !=job_acolyte) goto LNotAco; goto LPri2; LNotAco: mes "[ ^0065DFJobra^000000 ]"; mes "Okay I'm getting tired of this.. you are NOT an Acolyte... I bet you haven't even read the Bible ONCE! You're going to HELL!"; close; LPri2: mes "[ ^0065DFJobra^000000 ]"; mes "I bet you are GODDAMNED TIRED of NOT having Sp Recovery, right? Well I am tired of hearing little Jesus-Hugging Acolytes scream this every time they're low on Sp... "; next; mes "[ ^0065DFJobra^000000 ]"; mes "Yay! You've now reached Priesthood! It's sorta like Manhood.. but not really, see with Manhood, you get this little thingy between your legs.. WHOOPs, I am getting so off topic.."; jobchange job_PRIEST; close; LWizard: if(class !=job_mage) goto LNotMage; goto LWiz2; LNotMage: mes "[ ^0065DFJobra^000000 ]"; mes "I bet you've never cast a spell in your life.. go away >_>..."; close; LWiz2: mes "[ ^0065DFJobra^000000 ]"; mes "Weeee, doesn't it feel great to finally become a Wizard? It's like a warm bath.... ahhhhhhh......"; jobchange job_WIZARD; close; LSecondClass2: if(joblevel<40) goto Ljobforty; if(sex==0) goto LFsecond2; if(sex==1) goto LMsecond2; LFsecond2: mes "[ ^0065DFJobra^000000 ]"; mes "Wow, your ready to become second job already?!"; next; mes "[ ^0065DFJobra^000000 ]"; mes "Very well then, what would you like to be?"; menu "Crusader",LCrusader,"Sage",LSage,"Dancer",LDancer,"Alchemist",LAlchemist,"Rogue",LRogue,"Monk",LMonk,"Cancel",LCancel; LMsecond2: mes "[ ^0065DFJobra^000000 ]"; mes "Wow, your ready to become second job already?!"; next; mes "[ ^0065DFJobra^000000 ]"; mes "Very well then, what would you like to be?"; menu "Crusader",LCrusader,"Sage",LSage,"Bard",LBard,"Alchemist",LAlchemist,"Rogue",LRogue,"Monk",LMonk,"Cancel",LCancel; LCrusader: if(class !=Job_Swordman) goto LNotSword2; goto LCrus2; LNotSword2: mes "[ ^0065DFJobra^000000 ]"; mes "Nuh-uh... you ain't no Swordman! Get out of here! Scat!"; mes ".......Everybody can't be a Crusader."; close; LCrus2: mes "[ ^0065DFJobra^000000 ]"; mes "Mmmmm, I always liked Crusaders.. their Broad Shoulders always turned me on...."; next; mes "[ ^0065DFJobra^000000 ]"; mes "Oooo~~~ yeah, thats it... yummy..."; jobchange job_Crusader; close; LBard: if(class !=Job_Archer) goto LNotArch3; goto LBard2; LNotArch3: mes "[ ^0065DFJobra^000000 ]"; mes "Nope.. you got it wrong bub.. you gotta be an ARCHER before becoming a Bard.."; mes "Silly players.. just don't know when to stop..."; close; LBard2: mes "[ ^0065DFJobra^000000 ]"; mes "Yay! Go play some ballads for some Dancers or something, I just can't stand your clothes... ewww."; jobchange job_Bard; close; LDancer: if(class !=Job_Archer) goto LNotArch2; goto LDanc2; LNotArch2: mes "[ ^0065DFJobra^000000 ]"; mes "Nope.. you got it wrong girl.. you gotta be an ARCHER before becoming a Dancer.."; mes "Silly players.. just don't know when to stop..."; close; LDanc2: mes "[ ^0065DFJobra^000000 ]"; mes "Uh-huh, swivel those hips girl ^_~ Dancers are sooo sexy.. too bad I'm stuck in this ugly Kafra dress.. blah, if only I could strip down to a little thong too... *sigh*"; jobchange job_Dancer; close; LAlchemist: mes "[ ^0065DFJobra^000000 ]"; if(class !=job_merchant) goto LNotMerc2; goto LAlch2; LNotMerc2: mes "[ ^0065DFJobra^000000 ]"; mes "Ummm... no, you gotta be a Merchant first..."; close; LAlch2: mes "[ ^0065DFJobra^000000 ]"; mes "Cool! Go make some potions! Open a Pharmacy! yeah yeah yeah! ^_^"; jobchange job_Alchemist; close; LRogue: if(class !=job_thief) goto LNotThief2; goto LRogue2; LNotThief2: mes "[ Second Master ]"; mes "Look... you gotta be a THIEF before becoming a Rogue.."; mes "I know you think they are really cool.. but NO is NO!"; close; LRogue2: mes "[ ^0065DFJobra^000000 ]"; mes "Wow! ^_^ You.. are.. SOOOOO COOOL!! KYAAHH XD!! *drools*"; jobchange job_Rogue; close; LMonk: if(class !=job_acolyte) goto LNotAco2; goto LMonk2; LNotAco2: mes "[ ^0065DFJobra^000000 ]"; mes "Go read a Bible.. you're not an Acolyte.. and guess what?"; mes "YOU GOTTA BE A ACO BEFORE BECOMING A MONK!!! >_<"; close; LMonk2: mes "[ ^0065DFJobra^000000 ]"; mes "Nice.... Monks are pretty darn cool!"; jobchange job_Monk; close; LSage: if(class !=job_mage) goto LNotMage2; goto LSage2; LNotMage2: mes "[ ^0065DFJobra^000000 ]"; mes "Other jobs except `Mage' are not permitted to be Sages."; close; LSage2: mes "[ ^0065DFJobra^000000 ]"; mes "Ahhhh, soo cool! I'll never get tired of seeing people turn into those new 2-2 sprites.. KYAHH XD!!"; mes "Go forth Sage! Show those wizzies what a real mana-wielder can do! Mwahaha..."; jobchange job_Sage; close; }