// HP Moving Recovery izlude_in.gat,175,130,2 script Thomas De Knight 98,{ if ((Class == Job_Swordman) && (JobLevel < 35)) goto LStartLowlv; if (!((Class == Job_Swordman) || (Class == Job_Knight) || (Class == Job_Knight2) || (Class == Job_Crusader) || (Class == Job_Crusader2))) goto LStartOther; if (getskilllv(144)>0) goto LStartTwice; if ((countitem(713)>=500) && (countitem(752)>=1) && (countitem(2312)>=1)) goto L3; Lstart: mes "[Thomas De Knight]"; mes "Hello, I am Thomas De Knight."; mes "I would like you to do me a favour. In return I will give you the HP movement recovery skill. "; mes "Get me 500 ^FF0000Empty Bottles^000000, 1 ^FF0000Rocker Doll^000000, and 1 ^FF0000Padded Armour^000000."; mes "Come back when you have these things and your reward will be waiting for you. "; close; L3: mes "[Thomas De Knight]"; mes "So you have succeded with your task."; mes "I promised you that I would give you the HP movement recovery skill."; mes "Do you want me to implement the skill right away?"; menu "Yes, please",L3_1,"No, thanks",L3_2; L3_1: mes "[Thomas De Knight]"; mes "Congratulations"; next; mes "[Thomas De Knight]"; mes "I will now give you the ability to move around and gain HP."; mes "This is an old skill and only taught to strong men."; next; delitem 713,200; delitem 1058,1; skill 144,1,0; mes "[Thomas De Knight]"; mes "Now it is implemented in to your skilltree."; mes "The skill will be used automaticaly."; mes "Good luck"; close; L3_2: mes "[Thomas De Knight]"; mes "Come back when you feel ready."; mes "I will be waiting for your arrival."; mes "Good luck."; close; LStartOther: mes "[Thomas De Knight]"; mes "I am Thomas De Knight and I am a teacher in the HP recovery skill."; mes "This skill can only be used by a Swordman."; mes "Unfortunately you ain't a swordman."; close; LStartLowlv: mes "[Thomas De Knight]"; mes "Hello young Swordman. You have to raise your level a little more before learning the HP recovery skill."; mes "YOu need to be atleast joblevel 35."; close; LStartTwice: mes "[Thomas De Knight]"; mes "YOu already have this skill implemented in your skilltree."; close; } // Fatal Blow prt_in.gat,75,88,5 script Leo 85,{ if ((Class == Job_Swordman) && (JobLevel < 25)) goto LStartLowlv; if (!((Class == Job_Swordman) || (Class == Job_Knight) || (Class == Job_Knight2) || (Class == Job_Crusader) || (Class == Job_Crusader2))) goto LStartOther; if (getskilllv(145)>0) goto LStartTwice; if ((countitem(1752)>=10) && (countitem(1751)>=10) && (countitem(532)>=1) && (countitem(962)>=30) && (countitem(526)>=5)) goto L3; Lstart: mes "[Leo]"; mes "Hello, I am Leo."; mes "I would like you to do me a favour. In return I will give you Fatal Blow skill. "; mes "Get me 10 ^FF0000Fire Arrows^000000, 10 ^FF0000Silver Arrows^000000, 1 ^FF0000Banana Juice^000000,"; mes "30 ^FF0000Tentacles^000000 and 5 ^FF0000Royal Jelly^000000."; mes "Come back when you have these things and your reward will be waiting for you. "; close; L3: mes "[Leo]"; mes "You have sure did well. You have found all the ingredients that i asked for."; mes "I told you that I would give you the Fatal Blow skill if you succeded."; mes "Do you still want me to implement this skill into your skilltree?"; next; menu "Yes, please",L3_1,"No, thanks",L3_2; L3_1: mes "[Leo]"; mes "Congratulations"; next; delitem 1752,10; delitem 1751,10; delitem 532,1; delitem 962,30; delitem 526,5; skill 145,1,0; mes "[Leo]"; mes "Now it is implemented in to your skilltree."; mes "Good luck"; close; L3_2: mes "[Leo]"; mes "Come back whenever you feel ready for the Fatal Blow skill."; mes "Good luck with your adventure."; close; LStartOther: mes "[Leo]"; mes "I am Leo and I am a teacher in the Fatal Blow."; mes "This skill can only be used by a Swordman."; mes "Unfortunately you ain't a swordman."; close; LStartLowlv: mes "[Leo]"; mes "Hello young Swordman. You have to raise your level a little more before learning this skill."; mes "YOu need to be atleast joblevel 25."; close; LStartTwice: mes "[Leo]"; mes "YOu already have this skill implemented in your skilltree."; close; } // berserk prt_in.gat,94,57,3 script Juan 85,{ if ((Class == Job_Swordman) && (JobLevel < 30)) goto LStartLowlv; if (!((Class == Job_Swordman) || (Class == Job_Knight) || (Class == Job_Knight2) || (Class == Job_Crusader) || (Class == Job_Crusader2))) goto LStartOther; if (getskilllv(146)>0) goto LStartTwice; if ((countitem(924)>=35) && (countitem(957)>=10) && (countitem(958)>=10) && (countitem(518)>=10)) goto L3_0; Lstart: mes "[Juan]"; mes "Welcome young Swordman you have come to me for something?"; mes "You want me to learn you the berserk skill?"; mes "You have to understand that it is not that easy."; next; mes "[Juan]"; mes "If im going to learn you the berserk skill you have to give me something in return."; mes "Hmm.. Let me se."; next; mes "[Juan]"; mes "Get me 35 ^FF0000Powder of Butterfly^000000, 10 ^FF0000Nail of Decayed^000000, 10 ^FF0000Horrendeous Mouth^000000 and 10 ^FF0000Honey^000000."; mes "If you bring me these things I will learn you how to use the berserk. You have my word"; close; L3_0: mes "[Juan]"; mes "Congratulations my dear friend. You have all 4 items I asked for."; mes "In return I will now learn you the skill: ^FF0000Berserk^000000."; mes "Are you really sure you want to learn this skill?"; next; menu "yes I am",L3_1,"No I've changed my mind",L3_2; close; L3_1: mes "[Juan]"; mes "Great job you have done well and deserve this skill."; next; delitem 924,35; delitem 958,10; delitem 957,10; delitem 518,10; skill 146,1,0; mes "[Juan]"; mes "Good luck with your new skill."; close; L3_2: mes "[Juan]"; mes "Come back whenever you feel ready for the Berserk skill."; mes "Good luck with your adventure."; close; LStartOther: mes "[Juan]"; mes "I am Juan and I am a teacher in the Berserk skill."; mes "This skill can only be used by a Swordman."; mes "Unfortunately you ain't a swordman."; close; LStartLowlv: mes "[Juan]"; mes "Hello young Swordman. You have to raise your level a little more before learning Berserk skill."; mes "YOu need to be atleast joblevel 30."; close; LStartTwice: mes "[Juan]"; mes "YOu already have this skill implemented in your skilltree."; close; } // Arrow crafting morocc.gat,121,109,5 script Arrow Maker 88,{ if ((Class == Job_Archer) && (JobLevel < 35)) goto LStartLowlv; if (!((Class == Job_Archer) || (Class == Job_Hunter) || (Class == Job_Bard) || (Class == Job_Dancer))) goto LStartOther; if (getskilllv(147)>0) goto LStartTwice; if ((countitem(924)>=35) && (countitem(7033)>=7) && (countitem(906)>=41) && (countitem(1019)>=13) && (countitem(501)>=1)) goto L3; Lstart: mes "Welcome to me and my tree. I am an Arrow Maker and I can teach archers how to make arrows."; mes "If you want to learn this skill you will have to help me out with a task first."; menu "Ok, tell me",L1,"No, nevermind",L2; L1: mes "[Arrow Maker]"; mes "You see since I can't leave my tree I want you to get me som ingredients for the skill."; mes "Get me 35 ^FF0000Powder of Butterfly^000000, 7 ^FF0000Poison_Spore^000000, ^FF000041 Pointed Scale^000000, 13 ^FF0000Wooden Block and 1 ^FF0000red potion^000000"; L2: mes "[Arrow Maker]"; mes "Well I am sorry to hear that."; mes "Good luck"; L3: mes "[Arrow Maker]"; mes "Congratulations"; next; delitem 907,20; delitem 7033,7; delitem 906, to 41; delitem 1019,13; delitem 501,1; skill 147,1,0; mes "[Arrow Maker]"; mes "Hope to see you some other time."; mes "For now good luck with your new skill."; close; LStartOther: mes "[Arrow Maker]"; mes "I am an Arrow Maker and I can teach archers how to make arrows."; mes "This skill can only be used by a archer."; mes "Unfortunately you ain't a archer."; close; LStartLowlv: mes "[Arrow Maker]"; mes "Hello friendly archer. You have to raise your level a little more before crafting arrows."; mes "YOu need to be atleast joblevel 35."; close; LStartTwice: mes "[Arrow Maker]"; mes "YOu already have this skill implemented in your skilltree."; close; } // Change cart alberta.gat,119,221,6 script Charlron 107,{ if ((Class == Job_Merchant) && (JobLevel < 30)) goto LStartLowlv; if (!((Class == Job_Merchant) || (Class == Job_Blacksmith) || (Class == Job_Alchem))) goto LStartOther; if (getskilllv(154)>0) goto LStartTwice; if ((countitem(1019)>=50) && (countitem(998)>=10) && (countitem(919)>=20)) goto L3; Lstart: mes "[Charlron]"; mes "Hello."; mes "Would you like to know what I can offer you?"; mes "If you want please select yes"; menu "yes",L1_1,"No",L1_2; L1_1: mes "[Charlron]"; mes "As you probably already have found out I am the master of the skill called: ^0033FFChange Cart^000000"; mes "With this skill you can get more advanced carts."; mes "Unfortunately I lost my shop and I don't have the right ingerdients to make it."; next; mes "[Charlron]"; mes "If you want this skill anyway you will have to find them for yourself."; mes "It is not so difficult for you I think."; mes "So what do you say, you want me to tell you the ingredients?"; menu "Yes",L2_1,"No",L2_2; L2_1: mes "[Charlron]"; mes "Okay, For this skillquest you will need:"; mes ""; mes "50 ^FF0000Trunks"; mes "20 ^FF0000Animal Skin"; mes "10 ^FF0000Iron"; mes ""; mes "Come back later when you have all these stuff."; mes "Good luck with your quest."; close; L2_2: L3: mes "[Charlron]"; mes "Great you have found all the ingredients."; mes "Now it is just for me to put them togheter."; mes "If you still want me to do it ofcourse?"; menu "Yes",L3_1,"No",L3_2; L3_1: mes "[Charlron]"; mes "Congratulations, now you are just one click away from getting this skill."; next; delitem 1019,50; delitem 998,10; delitem 919,20; skill 154,1,0; mes "[Charlron]"; mes "Now you have it."; mes "Good luck, see you around"; close; L3_2: mes "[Charlron]"; mes "Well that was sad to here."; mes "Good luck and feel free to change your mind and come back."; mes "I will be around these neighbourhood"; close; LStartOther: mes "[Charlron]"; mes "I am an merchant and I can teach other merchants how to make carts better."; mes "This skill can only be used by merchants."; mes "Unfortunately you ain't a merchant."; close; LStartLowlv: mes "[Charlron]"; mes "Hello friendly merchant. You have to raise your level a little more before using Change Cart."; mes "YOu need to be atleast joblevel 35."; close; LStartTwice: mes "[Charlron]"; mes "YOu already have this skill implemented in your skilltree."; close; } // Cart Revolution alberta.gat,232,106,6 script Gershaun 57,{ if ((Class == Job_Merchant) && (JobLevel < 35)) goto LStartLowlv; if (!((Class == Job_Merchant) || (Class == Job_Blacksmith) || (Class == Job_Alchem))) goto LStartOther; if (getskilllv(153)>0) goto LStartTwice; if ((countitem(533)>=2) && (countitem(998)>=15) && (countitem(938)>=30) && (countitem(601)>=20) && (countitem(962)>=5)) goto L3; Lstart: mes "[Gershaun]"; mes "Welcome to my simple place here in Alberta."; mes "I am Gershaun a merchant trainer."; mes "I can learn you the skill called: ^0033FFCart Revolution."; mes "Would you like to know how to get this skill?"; next; menu "Yes, please",L1_1,"No, thanks",L1_2; L1_1: mes "[Gershaun]"; mes " As you may understand it is not for free."; mes "That's why you need to give me some stuff in return."; mes "Do you want to proceed, if not leave now and don't botter me anymore"; next; menu "Yes, proceed",L2_1,"No, leave me alone",L2_2; L1_2: mes "[Gershaun]"; mes "Bad for you then. Don't botter me anymore."; mes "Good bye"; close; L2_1: mes "[Gershaun]"; mes "Okay, For this skillquest you will need:"; mes ""; mes "30 ^FF0000Sticky Mucus"; mes "20 ^FF0000Fly wings"; mes "15 ^FF0000Iron"; mes "5 ^FF0000Tentacles"; mes "2 ^FF0000Grape Juice"; mes ""; mes "Come back later when you have all these stuff."; mes "Good luck with your task."; close; L2_2: mes "[Gershaun]"; mes "Bad for you then. Don't botter me anymore."; mes "Good bye"; close; L3: mes "[Gershaun]"; mes "Well, well you have succeded with your task."; mes "What should I say, congratulations I guess."; mes "I am a man that keep a promise"; mes "Are you sure you want this skill?"; menu "yes, hand it over",L3_1,"No, thanks",L3_2; L3_1: mes "[Gershaun]"; mes "Well then, I will now implement this skill."; mes "Please stand by."; next; delitem 533,2; delitem 998,15; delitem 938,30; delitem 601,20; delitem 962,5; skill 153,1,0; mes "Congratulations now you have it."; mes "Good luck."; close; L3_2: mes "[Gershaun]"; mes "Well that was a pitty.Sad man."; mes "Good luck and don't BOTTER me again."; close; LStartOther: mes "[Gershaun]"; mes "I am an merchant and I can teach other merchants how to make carts better."; mes "This skill can only be used by merchants."; mes "Unfortunately you ain't a merchant."; close; LStartLowlv: mes "[Gershaun]"; mes "Hello friendly merchant. You have to raise your level a little more before using Change Cart."; mes "YOu need to be atleast joblevel 35."; close; LStartTwice: mes "[Gershaun]"; mes "YOu already have this skill implemented in your skilltree."; close; } // AL_HOLYLIGHT prt_church.gat,173,23,4 script Holylight priest 79,{ if ((Class == Job_Acolyte) && (JobLevel < 30)) goto LStartLowlv; if (!((Class == Job_Acolyte) || (Class == Job_Priest) || (Class == Job_Monk))) goto LStartOther; if (getskilllv(156)>0) goto LStartTwice; if (((countitem(727)>=1) && (countitem(991)>=1) && (countitem(2608)>=1))) goto L3; Lstart: mes "[Priest]"; mes "Hello and welcome to our beloved church here in Prontera."; mes "If not my age are mistaken I see a Acolyte standing in front of me."; mes "Yes it sure is. Welcome I am so happy to see you in our church."; mes "As a gift I want to give you a present"; next; menu "a present?",L1,"No, thanks",L2; L1: mes "[Priest]"; mes "Yes my dear friend. Unfortunately you have to go and collect the ingredients."; mes "I am to old and can't get the ingredients."; next; mes "[Priest]"; mes "Okay, For this skillquest(Holy Light) you will need:"; mes ""; mes "1 ^FF0000Rosary"; mes "1 ^FF0000Crystal Blue"; mes "1 ^FF0000Opal"; mes ""; mes "Come back later when you have all these stuff."; mes "Good luck with your task."; close; L2: mes "[Priest]"; mes "I see, Good luck with your task."; mes "I hope to see you here again"; close; L3: mes "[Priest]"; mes "Oh mighty lord you have found all the items I asked for."; mes "If you give me these items I will give you Holy Light in return."; mes "Do you want me to use your items for this skill?"; menu "Yes, please",L3_1,"No,please",L3_2; L3_1: mes "[Priest]"; mes "Ohh my ohh my. This is going to be swell."; mes "Hand over the items. Thank you."; next; delitem 727,1; delitem 991,1; delitem 2608,1; skill 156,1,0; mes "[Priest]"; mes "Halleluja, you now have the Holy Light skill implemented"; mes "Good luck my child."; close; L3_2: mes "Ohh I see, good luck anyway."; close; LStartOther: mes "[Priest]"; mes "I am an Priest and I can teach other Acolytes how to use the Holy Light."; mes "This skill can only be used by Acolytes."; mes "Unfortunately you ain't an Acolyte."; close; LStartLowlv: mes "[Priest]"; mes "Hello friendly Acolyte. You have to raise your level a little more before using the Holy Light."; mes "YOu need to be atleast joblevel 30."; close; LStartTwice: mes "[Priest]"; mes "You already have this skill implemented in your skilltree."; close; } // MG_ENERGYCOAT geffen_in.gat,151,119,4 script Great Wizard 64,{ if ((Class == Job_Mage) && (JobLevel < 35)) goto LStartLowlv; if (!((Class == Job_Mage) || (Class == Job_Wizard) || (Class == Job_Sage))) goto LStartOther; if (getskilllv(157)>0) goto LStartTwice; if (((countitem(746)>=3) && (countitem(730)>=1) && (countitem(935)>=5) && (countitem(943)>=1))) goto L3; Lstart: mes "[Great Wizard]"; mes "Hello young mage. I am glad you've come to visit us."; mes "I have an offer for you."; mes "If you bring me some special items I will give you the Energycoat skill."; mes "So what do you say? Are you intrested"; next; menu "Yes, please",L1,"No,thanks",L2; L1: mes "[Great Wizard]"; mes "Okay, For this skillquest(Energycoat) you will need:"; mes ""; mes "5 ^FF0000Shells"; mes "3 ^FF0000Glass Bead"; mes "1 ^FF0000Carat Diamond"; mes "1 ^FF0000Solid Shell"; mes ""; mes "Come back later when you have all these stuff."; mes "Good luck with your task."; close; L2: mes "[Great Wizard]"; mes "I see, Good luck with your task."; mes "I hope to see you here again"; close; L3: mes "[Great Wizard]"; mes "Oh wonderfull you have found all the items I asked for."; mes "If you give me these items I will give you the Energycoat in return."; mes "Do you want me to use your items for this skill?"; menu "Yes, please",L3_1,"No,please",L3_2; L3_1: mes "[Great Wizard]"; mes "Ohh my ohh my. This is going to be swell."; mes "Hand over the items... Thank you."; next; delitem 746,3; delitem 730,1; delitem 935,5; delitem 943,1; skill 157,1,0; mes "[Great Wizard]"; mes "You now have the Holy Light skill implemented"; mes "Good luck my friend."; close; L3_2: mes "Ohh I see, good luck anyway."; close; LStartOther: mes "[Great Wizard]"; mes "I am an Priest and I can teach other Acolytes how to use the Holy Light."; mes "This skill can only be used by Acolytes."; mes "Unfortunately you ain't an Acolyte."; close; LStartLowlv: mes "[Great Wizard]"; mes "Hello friendly Mage. You have to raise your level a little more before using the Energycoat."; mes "YOu need to be atleast joblevel 35."; close; LStartTwice: mes "[Great Wizard]"; mes "You already have this skill implemented in your skilltree."; close; } // TF_BACKSLIDING if (getskilllv(150)>0) goto LstartTwice; if ((Class == Job_Thief) && (JobLevel < 35)) goto LStartLowlv; if (!((Class == Job_Theif) || (Class == Job_Rouge) || (Class == Job_Assassin))) goto LStartOther; if ((countitem(940)>=20)) goto L3; Lstart: mes "[Moo-san]"; mes "Hi, what you want?"; next; mes "[Moo-san]"; mes "Oh you wanna learn the arts"; mes "of ^0033FFBacksliding^000000."; next; mes "[Moo-san]"; mes "Just give me 20 ^FF0000Grasshopper's legs^000000"; mes "and then the skill is yours. close; L3: mes "[Moo-san]"; mes "Oh marvelous you brought me"; mes "the legs."; delitem 940,20; skill 150,1,0; next; mes "[Moo-san]"; mes "There you go have fun!"; close; LstartTwice: mes "[Moo-san]"; mes "You have already learned this"; mes "don't come back here anymore!"; close; LStartOther: mes "[Moo-san]"; mes "I am an Theif master and I can teach other Theives how to use the Backsliding."; mes "This skill can only be used by Theives."; mes "Unfortunately you ain't an Theives."; close; LStartLowlv: mes "[Moo-san]"; mes "Hello friendly Theives. You have to raise your level a little more before using the Backsliding."; mes "YOu need to be atleast joblevel 35."; close; // TF_PICKSTONE if (getskilllv(151)>0) goto LstartTwice; if (((countitem(912)>=1) && (countitem(948)>=1) && (countitem(908)>=5))) goto L3; if ((Class == Job_Thief) && (JobLevel < 20)) goto LStartLowlv; if (!((Class == Job_Theif) || (Class == Job_Rouge) || (Class == Job_Assassin))) goto LStartOther; Lstart: mes "[Rocko-san]"; mes "Hi punk! wanna learn to"; mes "to throw some stone?"; mes "Well newbie you have to pick up"; mes "the friggin stone before you"; mes "can throw it!"; next; mes "[Rocko-san]"; mes "I won't do it for free though."; mes "Get me these items and I'll see"; mes "if I'm in a good mood:"; mes "- 1 ^FF0000Zargon^000000"; mes "- 1 ^FF0000Bear foots^000000"; mes "- 5 ^FF0000Spawns^000000"; mes "Go now!"; close; L3: mes "[Rocko-san]"; mes "Oh the newbie is back!"; mes "And with the items. Oh my god!"; mes "Well my little sisters made me some"; mes "fresh baked cookies with poring juice"; mes "this morning so I guess I'm in a good mood"; next; mes "[Rocko-san]"; mes "Here's the skill use it well, punk!"; delitem 912,1; delitem 948,1; delitem 908,5; skill 151,1,0; mes "Well don't just stand here. Go!"; close; LstartTwice: mes "[Rocko-san]"; mes "You have already learned this"; mes "don't come back here anymore!"; close; LStartOther: mes "[Rocko-san]"; mes "I am an Theif master and I can teach other Theives how to use the Pickstone."; mes "This skill can only be used by Theives."; mes "Unfortunately you ain't an Theives."; close; LStartLowlv: mes "[Rocko-san]"; mes "Hello friendly Theives. You have to raise your level a little more before using the Pickstone."; mes "YOu need to be atleast joblevel 20."; close; // TF_THROWSTONE if (getskilllv(152)>0) goto LstartTwice; if (((countitem(910)>=2) && (countitem(911)>=2))) goto L3; if ((Class == Job_Thief) && (JobLevel < 15)) goto LStartLowlv; if (!((Class == Job_Theif) || (Class == Job_Rouge) || (Class == Job_Assassin))) goto LStartOther; Lstart: mes "[Sono-san]"; mes "Hi punk! wanna learn to"; mes "to throw some stone?"; mes "Well then you've found the"; mes "right person!"; next; mes "[Sono-san]"; mes "I won't do it for free though."; mes "Get me these items and I'll see"; mes "if I'm in a good mood:"; mes "- 2 ^FF0000Garlet^000000"; mes "- 2 ^FF0000Scell^000000"; mes "Go now!"; close; L3: mes "[Sono-san]"; mes "Hello there little fellah! here for"; mes "the skill I can see."; next; mes "[Sono-san]"; mes "Well you brought me all the items"; mes "so here's the secret tip how to perform"; mes "the skill:"; mes "(whisper, whisper)....(whisper, mumble).."; delitem 910,2; delitem 911,2; skill 152,1,0; next; mes "[Sono-san]"; mes "Now go crash some windows!"; close; LstartTwice: mes "[Sono-san]"; mes "You have already learned this"; mes "don't come back here anymore!"; close; LStartOther: mes "[Sono-san]"; mes "I am an Theif master and I can teach other Theives how to use the Throwstone."; mes "This skill can only be used by Theives."; mes "Unfortunately you ain't an Theives."; close; LStartLowlv: mes "[Sono-san]"; mes "Hello friendly Theives. You have to raise your level a little more before using the Throwstone."; mes "YOu need to be atleast joblevel 15."; close; } // oo payon.gat,30,94,3 script Deothen 88,{ if ((Class == Job_Archer) && (JobLevel < 35)) goto LStartLowlv; if (!((Class == Job_Archer) || (Class == Job_Hunter) || (Class == Job_Bard) || (Class == Job_Dancer))) goto LStartOther; if (getskilllv(148)>0) goto LStartTwice; if ((countitem(721)>=2) && (countitem(942)>=3) && (countitem(962)>=10) && (countitem(925)>=10) && (countitem(532)>=36)) goto L3; Lstart: mes "[Deothen]"; mes "Hi, I'm the master"; mes "of the skill ^0033FFArrow Repel^000000."; mes "I might be able to teach you the skill,"; mes "but only if you help me get the"; mes "ingredients for my Grandma's soup."; next; mes "[Deothen]"; mes "I need the following:"; mes "- 2 ^FF0000Emeralds^000000"; mes "- 3 ^FF0000Yoyo tails^000000"; mes "- 10 ^FF0000Tentacles^000000"; mes "- 10 ^FF0000Bill of birds^000000"; mes "- 36 ^FF0000Banana Juices^000000"; mes "Hurry hurry!"; close; L3: mes "[Deothen]"; mes "OH! Marvelous you brought"; mes "me all the ingredients!"; mes "Now It'll be my pleasure to"; mes "teach you the skill"; mes "^0033FFArrow Repel^00000"; next; delitem 721,2; delitem 942,3; delitem 962,10; delitem 925,10; delitem 532,36; skill 148,1,0; mes "[Deothen]"; mes "There you go!"; mes "Happy hunting in the future."; close; LStartLowlv: mes "[Deothen]"; mes "Oh I think you're a bit"; mes "inexperienced to learn anything"; mes "from me, come back later!"; close; LStartOther: mes "[Deothen]"; mes "I'm sorry you just don't have"; mes "what it takes to learn this skill!"; close; LStartTwice: mes "[Deothen]"; mes "Hey! It's you again?"; mes "I'm afraid I taught you everything";f mes "I know."; close; } //追加スキル Part 3 - 商人 //----------------------------------------------- //==== ラウドボイス MC_LOUD === //----------------------------------------------- alberta.gat,83,96,5 script ネコ 98,{ if ((Class == Job_Merchant) && (JobLevel < 15)) goto LStartLowlv; if (!((Class == Job_Merchant) || (Class == Job_Blacksmith) || (Class == Job_Alchem))) goto LStartOther; if (getskilllv(155)>0) goto LStartTwice; if ((countitem(722)>=7) && (countitem(532)>=1) && (countitem(921)>=50)) goto L3; Lstart: mes "[Brynolf]"; mes "Hi I'm the master of"; mes "^0033FFLoud Exclamation^000000."; mes "I can teach it to you if you help"; mes "me get some items!"; next; mes "[Brynolf]"; mes "The items I need are:"; mes "- 7 ^FF0000Pearls^000000"; mes "- 1 ^FF0000Banana juice^000000"; mes "- 50 ^FF0000Mushroom spores^000000"; mes "Now go out and hunt som items for me!"; close; L3: mes "[Brynolf]"; mes "Oh You've gathered the items!"; mes "Now I'll reward you with the"; mes "skill 'cause that's what you"; mes "want, right?"; next; menu "Of course!!!!",L1_1,"Of course not!!!!",L1_2; L1_1: mes "[Brynolf]"; mes "Ok then!"; next; delitem 722,7; delitem 532,1; delitem 921,50; skill 155,1,0; mes "[Brynolf]"; mes "Now you're an official user"; mes "of the skill ^0033FFLoud Exclamation^000000"; mes "CONGRATZ!"; close; L1_2: mes "[Brynolf]"; mes "Oh? I guess that's fine with me."; mes "Thou I'm a little bit hurt..."; mes "Go away I don't like you anymore!"; close; LStartLowlv: mes "[Brynolf]"; mes "Oh I think you're a bit"; mes "inexperienced to learn anything"; mes "from me, come back later!"; close; LStartOther: mes "[Brynolf]"; mes "I'm sorry you just don't have"; mes "what it takes to learn this skill!"; close; LStartTwice: mes "[Brynolf]"; mes "Hey! It's you again?"; mes "I'm afraid I taught you everything"; mes "I know."; close; }